pokecrystal-board/macros/scripts/events.asm
2020-07-22 20:21:26 -04:00

1065 lines
17 KiB
NASM

; ScriptCommandTable indexes (see engine/overworld/scripting.asm)
const_def
const scall_command ; $00
scall: MACRO
db scall_command
dw \1 ; pointer
ENDM
const farscall_command ; $01
farscall: MACRO
db farscall_command
dba \1
ENDM
const memcall_command ; $02
memcall: MACRO
db memcall_command
dw \1 ; pointer
ENDM
const sjump_command ; $03
sjump: MACRO
db sjump_command
dw \1 ; pointer
ENDM
const farsjump_command ; $04
farsjump: MACRO
db farsjump_command
dba \1
ENDM
const memjump_command ; $05
memjump: MACRO
db memjump_command
dw \1 ; pointer
ENDM
const ifequal_command ; $06
ifequal: MACRO
db ifequal_command
db \1 ; byte
dw \2 ; pointer
ENDM
const ifnotequal_command ; $07
ifnotequal: MACRO
db ifnotequal_command
db \1 ; byte
dw \2 ; pointer
ENDM
const iffalse_command ; $08
iffalse: MACRO
db iffalse_command
dw \1 ; pointer
ENDM
const iftrue_command ; $09
iftrue: MACRO
db iftrue_command
dw \1 ; pointer
ENDM
const ifgreater_command ; $0a
ifgreater: MACRO
db ifgreater_command
db \1 ; byte
dw \2 ; pointer
ENDM
const ifless_command ; $0b
ifless: MACRO
db ifless_command
db \1 ; byte
dw \2 ; pointer
ENDM
const jumpstd_command ; $0c
jumpstd: MACRO
db jumpstd_command
dw (\1StdScript - StdScripts) / 3
ENDM
const callstd_command ; $0d
callstd: MACRO
db callstd_command
dw (\1StdScript - StdScripts) / 3
ENDM
const callasm_command ; $0e
callasm: MACRO
db callasm_command
dba \1
ENDM
const special_command ; $0f
special: MACRO
db special_command
dw (\1Special - SpecialsPointers) / 3
ENDM
const memcallasm_command ; $10
memcallasm: MACRO
db memcallasm_command
dw \1 ; asm
ENDM
const checkmapscene_command ; $11
checkmapscene: MACRO
db checkmapscene_command
map_id \1 ; map
ENDM
const setmapscene_command ; $12
setmapscene: MACRO
db setmapscene_command
map_id \1 ; map
db \2 ; scene_id
ENDM
const checkscene_command ; $13
checkscene: MACRO
db checkscene_command
ENDM
const setscene_command ; $14
setscene: MACRO
db setscene_command
db \1 ; scene_id
ENDM
const setval_command ; $15
setval: MACRO
db setval_command
db \1 ; value
ENDM
const addval_command ; $16
addval: MACRO
db addval_command
db \1 ; value
ENDM
const random_command ; $17
random: MACRO
db random_command
db \1 ; input
ENDM
const checkver_command ; $18
checkver: MACRO
db checkver_command
ENDM
const readmem_command ; $19
readmem: MACRO
db readmem_command
dw \1 ; address
ENDM
const writemem_command ; $1a
writemem: MACRO
db writemem_command
dw \1 ; address
ENDM
const loadmem_command ; $1b
loadmem: MACRO
db loadmem_command
dw \1 ; address
db \2 ; value
ENDM
const readvar_command ; $1c
readvar: MACRO
db readvar_command
db \1 ; variable_id
ENDM
const writevar_command ; $1d
writevar: MACRO
db writevar_command
db \1 ; variable_id
ENDM
const loadvar_command ; $1e
loadvar: MACRO
if STRIN("\1", "VAR_") != 1
; LEGACY: Support for the old name of "loadmem"
loadmem \1, \2
else
db loadvar_command
db \1 ; variable_id
db \2 ; value
endc
ENDM
const giveitem_command ; $1f
giveitem: MACRO
if _NARG == 1
giveitem \1, 1
else
db giveitem_command
db \1 ; item
db \2 ; quantity
endc
ENDM
const takeitem_command ; $20
takeitem: MACRO
if _NARG == 1
takeitem \1, 1
else
db takeitem_command
db \1 ; item
db \2 ; quantity
endc
ENDM
const checkitem_command ; $21
checkitem: MACRO
db checkitem_command
db \1 ; item
ENDM
const givemoney_command ; $22
givemoney: MACRO
db givemoney_command
db \1 ; account
dt \2 ; money
ENDM
const takemoney_command ; $23
takemoney: MACRO
db takemoney_command
db \1 ; account
dt \2 ; money
ENDM
const checkmoney_command ; $24
checkmoney: MACRO
db checkmoney_command
db \1 ; account
dt \2 ; money
ENDM
const givecoins_command ; $25
givecoins: MACRO
db givecoins_command
dw \1 ; coins
ENDM
const takecoins_command ; $26
takecoins: MACRO
db takecoins_command
dw \1 ; coins
ENDM
const checkcoins_command ; $27
checkcoins: MACRO
db checkcoins_command
dw \1 ; coins
ENDM
const addcellnum_command ; $28
addcellnum: MACRO
db addcellnum_command
db \1 ; person
ENDM
const delcellnum_command ; $29
delcellnum: MACRO
db delcellnum_command
db \1 ; person
ENDM
const checkcellnum_command ; $2a
checkcellnum: MACRO
db checkcellnum_command
db \1 ; person
ENDM
const checktime_command ; $2b
checktime: MACRO
db checktime_command
db \1 ; time
ENDM
const checkpoke_command ; $2c
checkpoke: MACRO
db checkpoke_command
db \1 ; pkmn
ENDM
const givepoke_command ; $2d
givepoke: MACRO
if _NARG == 2
givepoke \1, \2, NO_ITEM, FALSE
elif _NARG == 3
givepoke \1, \2, \3, FALSE
else
db givepoke_command
db \1 ; pokemon
db \2 ; level
db \3 ; item
db \4 ; trainer
if \4
dw \5 ; trainer_name_pointer
dw \6 ; pkmn_nickname
endc
endc
ENDM
const giveegg_command ; $2e
giveegg: MACRO
db giveegg_command
db \1 ; pkmn
db \2 ; level
ENDM
const givepokemail_command ; $2f
givepokemail: MACRO
db givepokemail_command
dw \1 ; pointer
ENDM
const checkpokemail_command ; $30
checkpokemail: MACRO
db checkpokemail_command
dw \1 ; pointer
ENDM
const checkevent_command ; $31
checkevent: MACRO
db checkevent_command
dw \1 ; event_flag
ENDM
const clearevent_command ; $32
clearevent: MACRO
db clearevent_command
dw \1 ; event_flag
ENDM
const setevent_command ; $33
setevent: MACRO
db setevent_command
dw \1 ; event_flag
ENDM
const checkflag_command ; $34
checkflag: MACRO
db checkflag_command
dw \1 ; engine_flag
ENDM
const clearflag_command ; $35
clearflag: MACRO
db clearflag_command
dw \1 ; engine_flag
ENDM
const setflag_command ; $36
setflag: MACRO
db setflag_command
dw \1 ; engine_flag
ENDM
const wildon_command ; $37
wildon: MACRO
db wildon_command
ENDM
const wildoff_command ; $38
wildoff: MACRO
db wildoff_command
ENDM
const xycompare_command ; $39
xycompare: MACRO
db xycompare_command
dw \1 ; pointer
ENDM
const warpmod_command ; $3a
warpmod: MACRO
db warpmod_command
db \1 ; warp_id
map_id \2 ; map
ENDM
const blackoutmod_command ; $3b
blackoutmod: MACRO
db blackoutmod_command
map_id \1 ; map
ENDM
const warp_command ; $3c
warp: MACRO
db warp_command
map_id \1 ; map
db \2 ; x
db \3 ; y
ENDM
const getmoney_command ; $3d
getmoney: MACRO
db getmoney_command
db \2 ; account
db \1 ; string_buffer
ENDM
const getcoins_command ; $3e
getcoins: MACRO
db getcoins_command
db \1 ; string_buffer
ENDM
const getnum_command ; $3f
getnum: MACRO
db getnum_command
db \1 ; string_buffer
ENDM
const getmonname_command ; $40
getmonname: MACRO
db getmonname_command
db \2 ; pokemon
db \1 ; string_buffer
ENDM
const getitemname_command ; $41
getitemname: MACRO
db getitemname_command
db \2 ; item
db \1 ; string_buffer
ENDM
const getcurlandmarkname_command ; $42
getcurlandmarkname: MACRO
db getcurlandmarkname_command
db \1 ; string_buffer
ENDM
const gettrainername_command ; $43
gettrainername: MACRO
db gettrainername_command
db \2 ; trainer_group
db \3 ; trainer_id
db \1 ; string_buffer
ENDM
const getstring_command ; $44
getstring: MACRO
db getstring_command
dw \2 ; text_pointer
db \1 ; string_buffer
ENDM
const itemnotify_command ; $45
itemnotify: MACRO
db itemnotify_command
ENDM
const pocketisfull_command ; $46
pocketisfull: MACRO
db pocketisfull_command
ENDM
const opentext_command ; $47
opentext: MACRO
db opentext_command
ENDM
const refreshscreen_command ; $48
refreshscreen: MACRO
if _NARG == 0
refreshscreen 0
else
db refreshscreen_command
db \1 ; dummy
endc
ENDM
const closetext_command ; $49
closetext: MACRO
db closetext_command
ENDM
const writeunusedbytebuffer_command ; $4a
writeunusedbytebuffer: MACRO
db writeunusedbytebuffer_command
db \1 ; byte
ENDM
const farwritetext_command ; $4b
farwritetext: MACRO
db farwritetext_command
dba \1
ENDM
const writetext_command ; $4c
writetext: MACRO
db writetext_command
dw \1 ; text_pointer
ENDM
const repeattext_command ; $4d
repeattext: MACRO
db repeattext_command
db \1 ; byte
db \2 ; byte
ENDM
const yesorno_command ; $4e
yesorno: MACRO
db yesorno_command
ENDM
const loadmenu_command ; $4f
loadmenu: MACRO
db loadmenu_command
dw \1 ; menu_header
ENDM
const closewindow_command ; $50
closewindow: MACRO
db closewindow_command
ENDM
const jumptextfaceplayer_command ; $51
jumptextfaceplayer: MACRO
db jumptextfaceplayer_command
dw \1 ; text_pointer
ENDM
const farjumptext_command ; $52
farjumptext: MACRO
db farjumptext_command
dba \1
ENDM
const jumptext_command ; $53
jumptext: MACRO
db jumptext_command
dw \1 ; text_pointer
ENDM
const waitbutton_command ; $54
waitbutton: MACRO
db waitbutton_command
ENDM
const promptbutton_command ; $55
promptbutton: MACRO
db promptbutton_command
ENDM
const pokepic_command ; $56
pokepic: MACRO
db pokepic_command
db \1 ; pokemon
ENDM
const closepokepic_command ; $57
closepokepic: MACRO
db closepokepic_command
ENDM
const _2dmenu_command ; $58
_2dmenu: MACRO
db _2dmenu_command
ENDM
const verticalmenu_command ; $59
verticalmenu: MACRO
db verticalmenu_command
ENDM
const loadpikachudata_command ; $5a
loadpikachudata: MACRO
db loadpikachudata_command
ENDM
const randomwildmon_command ; $5b
randomwildmon: MACRO
db randomwildmon_command
ENDM
const loadtemptrainer_command ; $5c
loadtemptrainer: MACRO
db loadtemptrainer_command
ENDM
const loadwildmon_command ; $5d
loadwildmon: MACRO
db loadwildmon_command
db \1 ; pokemon
db \2 ; level
ENDM
const loadtrainer_command ; $5e
loadtrainer: MACRO
db loadtrainer_command
db \1 ; trainer_group
db \2 ; trainer_id
ENDM
const startbattle_command ; $5f
startbattle: MACRO
db startbattle_command
ENDM
const reloadmapafterbattle_command ; $60
reloadmapafterbattle: MACRO
db reloadmapafterbattle_command
ENDM
const catchtutorial_command ; $61
catchtutorial: MACRO
db catchtutorial_command
db \1 ; byte
ENDM
const trainertext_command ; $62
trainertext: MACRO
db trainertext_command
db \1 ; text_id
ENDM
const trainerflagaction_command ; $63
trainerflagaction: MACRO
db trainerflagaction_command
db \1 ; action
ENDM
const winlosstext_command ; $64
winlosstext: MACRO
db winlosstext_command
dw \1 ; win_text_pointer
dw \2 ; loss_text_pointer
ENDM
const scripttalkafter_command ; $65
scripttalkafter: MACRO
db scripttalkafter_command
ENDM
const endifjustbattled_command ; $66
endifjustbattled: MACRO
db endifjustbattled_command
ENDM
const checkjustbattled_command ; $67
checkjustbattled: MACRO
db checkjustbattled_command
ENDM
const setlasttalked_command ; $68
setlasttalked: MACRO
db setlasttalked_command
db \1 ; object id
ENDM
const applymovement_command ; $69
applymovement: MACRO
db applymovement_command
db \1 ; object id
dw \2 ; data
ENDM
const applymovementlasttalked_command ; $6a
applymovementlasttalked: MACRO
db applymovementlasttalked_command
dw \1 ; data
ENDM
const faceplayer_command ; $6b
faceplayer: MACRO
db faceplayer_command
ENDM
const faceobject_command ; $6c
faceobject: MACRO
db faceobject_command
db \1 ; object1
db \2 ; object2
ENDM
const variablesprite_command ; $6d
variablesprite: MACRO
db variablesprite_command
db \1 - SPRITE_VARS ; byte
db \2 ; sprite
ENDM
const disappear_command ; $6e
disappear: MACRO
db disappear_command
db \1 ; object id
ENDM
const appear_command ; $6f
appear: MACRO
db appear_command
db \1 ; object id
ENDM
const follow_command ; $70
follow: MACRO
db follow_command
db \1 ; object2
db \2 ; object1
ENDM
const stopfollow_command ; $71
stopfollow: MACRO
db stopfollow_command
ENDM
const moveobject_command ; $72
moveobject: MACRO
db moveobject_command
db \1 ; object id
db \2 ; x
db \3 ; y
ENDM
const writeobjectxy_command ; $73
writeobjectxy: MACRO
db writeobjectxy_command
db \1 ; object id
ENDM
const loademote_command ; $74
loademote: MACRO
db loademote_command
db \1 ; bubble
ENDM
const showemote_command ; $75
showemote: MACRO
db showemote_command
db \1 ; bubble
db \2 ; object id
db \3 ; time
ENDM
const turnobject_command ; $76
turnobject: MACRO
db turnobject_command
db \1 ; object id
db \2 ; facing
ENDM
const follownotexact_command ; $77
follownotexact: MACRO
db follownotexact_command
db \1 ; object2
db \2 ; object1
ENDM
const earthquake_command ; $78
earthquake: MACRO
db earthquake_command
db \1 ; param
ENDM
const changemapblocks_command ; $79
changemapblocks: MACRO
db changemapblocks_command
dba \1 ; map_data_pointer
ENDM
const changeblock_command ; $7a
changeblock: MACRO
db changeblock_command
db \1 ; x
db \2 ; y
db \3 ; block
ENDM
const reloadmap_command ; $7b
reloadmap: MACRO
db reloadmap_command
ENDM
const reloadmappart_command ; $7c
reloadmappart: MACRO
db reloadmappart_command
ENDM
const writecmdqueue_command ; $7d
writecmdqueue: MACRO
db writecmdqueue_command
dw \1 ; queue_pointer
ENDM
const delcmdqueue_command ; $7e
delcmdqueue: MACRO
db delcmdqueue_command
db \1 ; byte
ENDM
const playmusic_command ; $7f
playmusic: MACRO
db playmusic_command
dw \1 ; music_pointer
ENDM
const encountermusic_command ; $80
encountermusic: MACRO
db encountermusic_command
ENDM
const musicfadeout_command ; $81
musicfadeout: MACRO
db musicfadeout_command
dw \1 ; music
db \2 ; fadetime
ENDM
const playmapmusic_command ; $82
playmapmusic: MACRO
db playmapmusic_command
ENDM
const dontrestartmapmusic_command ; $83
dontrestartmapmusic: MACRO
db dontrestartmapmusic_command
ENDM
const cry_command ; $84
cry: MACRO
db cry_command
dw \1 ; cry_id
ENDM
const playsound_command ; $85
playsound: MACRO
db playsound_command
dw \1 ; sound_pointer
ENDM
const waitsfx_command ; $86
waitsfx: MACRO
db waitsfx_command
ENDM
const warpsound_command ; $87
warpsound: MACRO
db warpsound_command
ENDM
const specialsound_command ; $88
specialsound: MACRO
db specialsound_command
ENDM
const autoinput_command ; $89
autoinput: MACRO
db autoinput_command
dba \1
ENDM
const newloadmap_command ; $8a
newloadmap: MACRO
db newloadmap_command
db \1 ; which_method
ENDM
const pause_command ; $8b
pause: MACRO
db pause_command
db \1 ; length
ENDM
const deactivatefacing_command ; $8c
deactivatefacing: MACRO
db deactivatefacing_command
db \1 ; time
ENDM
const prioritysjump_command ; $8d
prioritysjump: MACRO
db prioritysjump_command
dw \1 ; pointer
ENDM
const warpcheck_command ; $8e
warpcheck: MACRO
db warpcheck_command
ENDM
const stopandsjump_command ; $8f
stopandsjump: MACRO
db stopandsjump_command
dw \1 ; pointer
ENDM
const endcallback_command ; $90
endcallback: MACRO
db endcallback_command
ENDM
const end_command ; $91
end: MACRO
db end_command
ENDM
const reloadend_command ; $92
reloadend: MACRO
db reloadend_command
db \1 ; which_method
ENDM
const endall_command ; $93
endall: MACRO
db endall_command
ENDM
const pokemart_command ; $94
pokemart: MACRO
db pokemart_command
db \1 ; dialog_id
dw \2 ; mart_id
ENDM
const elevator_command ; $95
elevator: MACRO
db elevator_command
dw \1 ; floor_list_pointer
ENDM
const trade_command ; $96
trade: MACRO
db trade_command
db \1 ; trade_id
ENDM
const askforphonenumber_command ; $97
askforphonenumber: MACRO
db askforphonenumber_command
db \1 ; number
ENDM
const phonecall_command ; $98
phonecall: MACRO
db phonecall_command
dw \1 ; caller_name
ENDM
const hangup_command ; $99
hangup: MACRO
db hangup_command
ENDM
const describedecoration_command ; $9a
describedecoration: MACRO
db describedecoration_command
db \1 ; byte
ENDM
const fruittree_command ; $9b
fruittree: MACRO
db fruittree_command
db \1 ; tree_id
ENDM
const specialphonecall_command ; $9c
specialphonecall: MACRO
db specialphonecall_command
dw \1 ; call_id
ENDM
const checkphonecall_command ; $9d
checkphonecall: MACRO
db checkphonecall_command
ENDM
const verbosegiveitem_command ; $9e
verbosegiveitem: MACRO
if _NARG == 1
verbosegiveitem \1, 1
else
db verbosegiveitem_command
db \1 ; item
db \2 ; quantity
endc
ENDM
const verbosegiveitemvar_command ; $9f
verbosegiveitemvar: MACRO
db verbosegiveitemvar_command
db \1 ; item
db \2 ; var
ENDM
const swarm_command ; $a0
swarm: MACRO
db swarm_command
db \1 ; flag
map_id \2 ; map
ENDM
const halloffame_command ; $a1
halloffame: MACRO
db halloffame_command
ENDM
const credits_command ; $a2
credits: MACRO
db credits_command
ENDM
const warpfacing_command ; $a3
warpfacing: MACRO
db warpfacing_command
db \1 ; facing
map_id \2 ; map
db \3 ; x
db \4 ; y
ENDM
const battletowertext_command ; $a4
battletowertext: MACRO
db battletowertext_command
db \1 ; bttext_id
ENDM
const getlandmarkname_command ; $a5
getlandmarkname: MACRO
db getlandmarkname_command
db \2 ; landmark_id
db \1 ; string_buffer
ENDM
const gettrainerclassname_command ; $a6
gettrainerclassname: MACRO
db gettrainerclassname_command
db \2 ; trainer_group
db \1 ; string_buffer
ENDM
const getname_command ; $a7
getname: MACRO
db getname_command
db \2 ; type
db \3 ; id
db \1 ; memory
ENDM
const wait_command ; $a8
wait: MACRO
db wait_command
db \1 ; duration
ENDM
const checksave_command ; $a9
checksave: MACRO
db checksave_command
ENDM