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40902ffe24
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
239 lines
5.2 KiB
NASM
239 lines
5.2 KiB
NASM
Facings:
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; entries correspond to FACING_* constants (see constants/map_object_constants.asm)
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table_width 2, Facings
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dw FacingStepDown0
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dw FacingStepDown1
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dw FacingStepDown2
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dw FacingStepDown3
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dw FacingStepUp0
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dw FacingStepUp1
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dw FacingStepUp2
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dw FacingStepUp3
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dw FacingStepLeft0
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dw FacingStepLeft1
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dw FacingStepLeft2
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dw FacingStepLeft3
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dw FacingStepRight0
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dw FacingStepRight1
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dw FacingStepRight2
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dw FacingStepRight3
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dw FacingFishDown
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dw FacingFishUp
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dw FacingFishLeft
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dw FacingFishRight
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dw FacingEmote
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dw FacingShadow
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dw FacingBigDollAsymmetric
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dw FacingBigDollSymmetric
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dw FacingWeirdTree0
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dw FacingWeirdTree1
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dw FacingWeirdTree2
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dw FacingWeirdTree3
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dw FacingBoulderDust1
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dw FacingBoulderDust2
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dw FacingGrass1
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dw FacingGrass2
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assert_table_length NUM_FACINGS
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dw 0 ; end
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; Tables used as a reference to transform OAM data.
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; Format:
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; db y, x, attributes, tile index
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FacingStepDown0:
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FacingStepDown2:
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FacingWeirdTree0:
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FacingWeirdTree2: ; standing down
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db 4 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, RELATIVE_ATTRIBUTES, $02
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db 8, 8, RELATIVE_ATTRIBUTES, $03
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FacingStepDown1: ; walking down 1
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db 4 ; #
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db 0, 0, 0, $80
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db 0, 8, 0, $81
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db 8, 0, RELATIVE_ATTRIBUTES, $82
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db 8, 8, RELATIVE_ATTRIBUTES, $83
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FacingStepDown3: ; walking down 2
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db 4 ; #
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db 0, 8, X_FLIP, $80
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db 0, 0, X_FLIP, $81
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
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FacingStepUp0:
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FacingStepUp2: ; standing up
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, RELATIVE_ATTRIBUTES, $06
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db 8, 8, RELATIVE_ATTRIBUTES, $07
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FacingStepUp1: ; walking up 1
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db 4 ; #
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db 0, 0, 0, $84
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db 0, 8, 0, $85
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db 8, 0, RELATIVE_ATTRIBUTES, $86
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db 8, 8, RELATIVE_ATTRIBUTES, $87
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FacingStepUp3: ; walking up 2
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db 4 ; #
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db 0, 8, X_FLIP, $84
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db 0, 0, X_FLIP, $85
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $86
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $87
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FacingStepLeft0:
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FacingStepLeft2: ; standing left
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db 4 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, RELATIVE_ATTRIBUTES, $0a
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db 8, 8, RELATIVE_ATTRIBUTES, $0b
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FacingStepRight0:
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FacingStepRight2: ; standing right
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db 4 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
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FacingStepLeft1:
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FacingStepLeft3: ; walking left
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db 4 ; #
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db 0, 0, 0, $88
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db 0, 8, 0, $89
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db 8, 0, RELATIVE_ATTRIBUTES, $8a
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db 8, 8, RELATIVE_ATTRIBUTES, $8b
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FacingStepRight1:
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FacingStepRight3: ; walking right
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db 4 ; #
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db 0, 8, X_FLIP, $88
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db 0, 0, X_FLIP, $89
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $8a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $8b
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FacingFishDown: ; fishing down
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db 5 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, RELATIVE_ATTRIBUTES, $02
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db 8, 8, RELATIVE_ATTRIBUTES, $03
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db 16, 0, ABSOLUTE_TILE_ID, $fc
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FacingFishUp: ; fishing up
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db 5 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, RELATIVE_ATTRIBUTES, $06
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db 8, 8, RELATIVE_ATTRIBUTES, $07
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db -8, 0, ABSOLUTE_TILE_ID, $fc
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FacingFishLeft: ; fishing left
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db 5 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, RELATIVE_ATTRIBUTES, $0a
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db 8, 8, RELATIVE_ATTRIBUTES, $0b
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db 5, -8, ABSOLUTE_TILE_ID | X_FLIP, $fd
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FacingFishRight: ; fishing right
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db 5 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $0a
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db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $0b
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db 5, 16, ABSOLUTE_TILE_ID, $fd
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FacingEmote: ; emote
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db 4 ; #
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db 0, 0, ABSOLUTE_TILE_ID, $f8
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db 0, 8, ABSOLUTE_TILE_ID, $f9
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db 8, 0, ABSOLUTE_TILE_ID, $fa
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db 8, 8, ABSOLUTE_TILE_ID, $fb
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FacingShadow: ; shadow
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db 2 ; #
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db 0, 0, ABSOLUTE_TILE_ID, $fc
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db 0, 8, ABSOLUTE_TILE_ID | X_FLIP, $fc
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FacingBigDollSymmetric: ; big snorlax or lapras doll
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db 16 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $02
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db 8, 8, 0, $03
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db 16, 0, 0, $04
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db 16, 8, 0, $05
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db 24, 0, 0, $06
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db 24, 8, 0, $07
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db 0, 24, X_FLIP, $00
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db 0, 16, X_FLIP, $01
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db 8, 24, X_FLIP, $02
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db 8, 16, X_FLIP, $03
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db 16, 24, X_FLIP, $04
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db 16, 16, X_FLIP, $05
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db 24, 24, X_FLIP, $06
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db 24, 16, X_FLIP, $07
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FacingWeirdTree1:
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 0, $06
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db 8, 8, 0, $07
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FacingWeirdTree3:
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db 4 ; #
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db 0, 8, X_FLIP, $04
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db 0, 0, X_FLIP, $05
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db 8, 8, X_FLIP, $06
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db 8, 0, X_FLIP, $07
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FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
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db 14 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $04
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db 8, 8, 0, $05
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db 16, 8, 0, $07
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db 24, 8, 0, $0a
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db 0, 24, 0, $03
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db 0, 16, 0, $02
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db 8, 24, X_FLIP, $02
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db 8, 16, 0, $06
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db 16, 24, 0, $09
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db 16, 16, 0, $08
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db 24, 24, X_FLIP, $04
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db 24, 16, 0, $0b
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FacingBoulderDust1: ; boulder dust 1
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db 4 ; #
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db 0, 0, ABSOLUTE_TILE_ID, $fe
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db 0, 8, ABSOLUTE_TILE_ID, $fe
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db 8, 0, ABSOLUTE_TILE_ID, $fe
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db 8, 8, ABSOLUTE_TILE_ID, $fe
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FacingBoulderDust2: ; boulder dust 2
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db 4 ; #
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db 0, 0, ABSOLUTE_TILE_ID, $ff
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db 0, 8, ABSOLUTE_TILE_ID, $ff
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db 8, 0, ABSOLUTE_TILE_ID, $ff
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db 8, 8, ABSOLUTE_TILE_ID, $ff
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FacingGrass1:
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db 2 ; #
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db 8, 0, ABSOLUTE_TILE_ID, $fe
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db 8, 8, ABSOLUTE_TILE_ID | X_FLIP, $fe
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FacingGrass2:
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db 2 ; #
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db 9, -1, ABSOLUTE_TILE_ID, $fe
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db 9, 9, ABSOLUTE_TILE_ID | X_FLIP, $fe
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