pokecrystal-board/home/header.asm
mid-kid 44128c5d98 Create home/header.asm
Contains what was previously in:
- home/rst.asm
- home/interrupts.asm
- home.asm

All of this should be in a static location in the ROM so it kinda makes
sense together.
2020-02-23 14:28:21 +01:00

67 lines
874 B
NASM

; rst vectors (called through the rst instruction)
SECTION "rst0", ROM0
di
jp Start
SECTION "rst8", ROM0 ; rst FarCall
jp FarCall_hl
SECTION "rst10", ROM0 ; rst Bankswitch
ldh [hROMBank], a
ld [MBC3RomBank], a
ret
SECTION "rst18", ROM0
rst $38
SECTION "rst20", ROM0
rst $38
SECTION "rst28", ROM0 ; rst JumpTable
push de
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
; SECTION "rst30", ROM0
ld l, a
pop de
jp hl
SECTION "rst38", ROM0
rst $38
; Game Boy hardware interrupts
SECTION "vblank", ROM0
jp VBlank
SECTION "lcd", ROM0
jp LCD
SECTION "timer", ROM0
jp Timer
SECTION "serial", ROM0
jp Serial
SECTION "joypad", ROM0
jp JoypadInt
; Game Boy cartridge header
SECTION "Header", ROM0
Start::
nop
jp _Start
; The cartridge header data is filled in by rgbfix.
; This makes sure it doesn't get used.
ds $0150 - $0104