pokecrystal-board/engine/events.asm
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00

1121 lines
13 KiB
NASM

INCLUDE "includes.asm"
SECTION "Events", ROMX, BANK[EVENTS]
OverworldLoop:: ; 966b0
xor a
ld [MapStatus], a
.loop
ld a, [MapStatus]
ld hl, .jumps
rst JumpTable
ld a, [MapStatus]
cp 3 ; done
jr nz, .loop
.done
ret
.jumps
dw StartMap
dw EnterMap
dw HandleMap
dw .done
; 966cb
Function966cb: ; 966cb
xor a
ld [ScriptFlags3], a
ret
; 966d0
Function966d0:: ; 966d0
ld a, $ff
ld [ScriptFlags3], a
ret
; 966d6
Function966d6: ; 966d6
ld hl, ScriptFlags3
bit 5, [hl]
ret
; 966dc
Function966dc: ; 966dc
ld hl, ScriptFlags3
res 2, [hl]
ret
; 966e2
Function966e2: ; 966e2
ld hl, ScriptFlags3
res 1, [hl]
ret
; 966e8
Function966e8: ; 966e8
ld hl, ScriptFlags3
res 0, [hl]
ret
; 966ee
Function966ee: ; 966ee
ld hl, ScriptFlags3
res 4, [hl]
ret
; 966f4
Function966f4: ; 966f4
ld hl, ScriptFlags3
set 2, [hl]
ret
; 966fa
Function966fa: ; 966fa
ld hl, ScriptFlags3
set 1, [hl]
ret
; 96700
Function96700: ; 96700
ld hl, ScriptFlags3
set 0, [hl]
ret
; 96706
Function96706: ; 96706
ld hl, ScriptFlags3
set 4, [hl]
ret
; 9670c
Function9670c: ; 9670c
ld hl, ScriptFlags3
bit 2, [hl]
ret
; 96712
Function96712: ; 96712
ld hl, ScriptFlags3
bit 1, [hl]
ret
; 96718
Function96718: ; 96718
ld hl, ScriptFlags3
bit 0, [hl]
ret
; 9671e
Function9671e: ; 9671e
ld hl, ScriptFlags3
bit 4, [hl]
ret
; 96724
StartMap: ; 96724
xor a
ld [ScriptVar], a
xor a
ld [ScriptRunning], a
ld hl, MapStatus
ld bc, $3e
call ByteFill
callba Function113e5
call ClearJoypad
; fallthrough
; 9673e
EnterMap: ; 9673e
xor a
ld [$d453], a
ld [$d454], a
call Function968d1
callba RunMapSetupScript
call Function966cb
ld a, [$ff9f]
cp $f7
jr nz, .asm_9675a
call Function966d0
.asm_9675a
ld a, [$ff9f]
cp $f3
jr nz, .asm_96764
xor a
ld [PoisonStepCount], a
.asm_96764
xor a
ld [$ff9f], a
ld a, 2 ; HandleMap
ld [MapStatus], a
ret
; 9676d
Function9676d: ; 9676d
ld c, 30
call DelayFrames
ret
; 96773
HandleMap: ; 96773
call ResetOverworldDelay
call Function967c1
callba Function97e08
call MapEvents
; Not immediately entering a connected map will cause problems.
ld a, [MapStatus]
cp 2 ; HandleMap
ret nz
call Function967d1
call NextOverworldFrame
call Function967e1
call Function967f4
ret
; 96795
MapEvents: ; 96795
ld a, [MapEventStatus]
ld hl, .jumps
rst JumpTable
ret
.jumps
dw .events
dw .no_events
; 967a1
.events ; 967a1
call PlayerEvents
call Function966cb
callba ScriptEvents
ret
; 967ae
.no_events ; 967ae
ret
; 967af
MaxOverworldDelay: ; 967af
db 2
; 967b0
ResetOverworldDelay: ; 967b0
ld a, [MaxOverworldDelay]
ld [OverworldDelay], a
ret
; 967b7
NextOverworldFrame: ; 967b7
ld a, [OverworldDelay]
and a
ret z
ld c, a
call DelayFrames
ret
; 967c1
Function967c1: ; 967c1
ld a, [MapEventStatus]
cp 1 ; no events
ret z
call UpdateTime
call GetJoypad
call TimeOfDayPals
ret
; 967d1
Function967d1: ; 967d1
callba Function576a
callba Functiond497
call Function96812
ret
; 967e1
Function967e1: ; 967e1
callba Function5920
callba Functiond4d2
callba Functionb8098
ret
; 967f4
Function967f4: ; 967f4
ld a, [$d150]
bit 5, a
jr z, .asm_96806
bit 6, a
jr z, .asm_9680c
bit 4, a
jr nz, .asm_9680c
call Function966d0
.asm_96806
ld a, 0 ; events
ld [MapEventStatus], a
ret
.asm_9680c
ld a, 1 ; no events
ld [MapEventStatus], a
ret
; 96812
Function96812: ; 96812
ld hl, $d150
bit 6, [hl]
ret z
callba Function81ca
ret
; 9681f
PlayerEvents: ; 9681f
xor a
ld a, [ScriptRunning]
and a
ret nz
call Function968e4
call CheckTrainerBattle3
jr c, .asm_96848
call CheckTileEvent
jr c, .asm_96848
call Function97c30
jr c, .asm_96848
call Function968ec
jr c, .asm_96848
call Function9693a
jr c, .asm_96848
call OWPlayerInput
jr c, .asm_96848
xor a
ret
.asm_96848
push af
callba Function96c56
pop af
ld [ScriptRunning], a
call Function96beb
ld a, [ScriptRunning]
cp 4
jr z, .asm_96865
cp 9
jr z, .asm_96865
xor a
ld [$c2da], a
.asm_96865
scf
ret
; 96867
CheckTrainerBattle3: ; 96867
nop
nop
call CheckTrainerBattle2
jr nc, .asm_96872
ld a, 1
scf
ret
.asm_96872
xor a
ret
; 96874
CheckTileEvent: ; 96874
; Check for warps, tile triggers or wild battles.
call Function9670c
jr z, .asm_96886
callba Function104820
jr c, .asm_968a6
call Function2238
jr c, .asm_968aa
.asm_96886
call Function96712
jr z, .asm_96890
call Function2ad4
jr c, .asm_968ba
.asm_96890
call Function96718
jr z, .asm_96899
call CountStep
ret c
.asm_96899
call Function9671e
jr z, .asm_968a4
call Function97cc0
ret c
jr .asm_968a4
.asm_968a4
xor a
ret
.asm_968a6
ld a, 4
scf
ret
.asm_968aa
ld a, [StandingTile]
call CheckPitTile
jr nz, .asm_968b6
ld a, 6
scf
ret
.asm_968b6
ld a, 5
scf
ret
.asm_968ba
ld hl, MovementAnimation
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
ret
; 968c7
Function968c7:: ; 968c7
ld hl, $d452
ld a, [hl]
and a
ret z
dec [hl]
ret z
scf
ret
; 968d1
Function968d1: ; 968d1
ld a, 5
ld [$d452], a
ret
; 968d7
Function968d7: ; 968d7
ret
; 968d8
Function968d8: ; 968d8
ld a, [$d452]
cp 2
ret nc
ld a, 2
ld [$d452], a
ret
; 968e4
Function968e4: ; 968e4
call Function966d6
ret z
call Function2f3e
ret
; 968ec
Function968ec: ; 968ec
ld a, [$dc07]
and a
jr z, .asm_96938
ld c, a
call Function211b
cp c
jr nc, .asm_96938
ld e, a
ld d, 0
ld hl, $dc08
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
add hl, de
add hl, de
add hl, de
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
ld hl, ScriptFlags
res 3, [hl]
callba Function96c56
callba ScriptEvents
ld hl, ScriptFlags
bit 3, [hl]
jr z, .asm_96938
ld hl, $d44f
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [$d44e]
call CallScript
scf
ret
.asm_96938
xor a
ret
; 9693a
Function9693a: ; 9693a
ld a, [InLinkBattle]
and a
jr nz, .asm_96964
ld hl, StatusFlags2
bit 2, [hl]
jr z, .asm_96951
callba Function114a4
jr c, .asm_96966
xor a
ret
.asm_96951
callba Function11452
callba Function114e7
callba Function90074
ret c
.asm_96964
xor a
ret
.asm_96966
ld a, $4
ld hl, $75f8
call CallScript
scf
ret
; 96970
Function96970: ; 96970
ld a, 8
scf
ret
; 96974
OWPlayerInput: ; 96974
call PlayerMovement
ret c
and a
jr nz, .NoAction
; Can't perform button actions while sliding on ice.
callba Function80404
jr c, .NoAction
call CheckAPressOW
jr c, .Action
call CheckMenuOW
jr c, .Action
.NoAction
xor a
ret
.Action
push af
callba Function80422
pop af
scf
ret
; 96999
CheckAPressOW: ; 96999
ld a, [hJoyPressed]
and A_BUTTON
ret z
call TryObjectEvent
ret c
call TryReadSign
ret c
call Function97c5f
ret c
xor a
ret
; 969ac
PlayTalkObject: ; 969ac
push de
ld de, SFX_READ_TEXT_2
call PlaySFX
pop de
ret
; 969b5
TryObjectEvent: ; 969b5
callba CheckFacingObject
jr c, .IsObject
xor a
ret
.IsObject
call PlayTalkObject
ld a, [hConnectedMapWidth]
call Function1ae5
ld hl, $0001
add hl, bc
ld a, [hl]
ld [$ffe0], a
ld a, [$ffe0]
call GetMapObject
ld hl, $0008
add hl, bc
ld a, [hl]
and $f
; Bug: If IsInArray returns nc, data at bc will be executed as code.
push bc
ld de, 3
ld hl, .data_969ee
call IsInArray
jr nc, .asm_969ec
pop bc
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
.asm_969ec
xor a
ret
.data_969ee
dbw 0, .zero
dbw 1, .one
dbw 2, .two
dbw 3, .three
dbw 4, .four
dbw 5, .five
dbw 6, .six
db $ff
; 96a04
.zero ; 96a04
ld hl, $000a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
; ld a, -1
ret
; 96a12
.one ; 96a12
ld hl, $000a
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 2
call FarCopyBytes
ld a, 3
scf
ret
; 96a29
.two ; 96a29
call Function3674
ld a, 2
scf
ret
; 96a30
.three ; 96a30
xor a
ret
; 96a32
.four ; 96a32
xor a
ret
; 96a34
.five ; 96a34
xor a
ret
; 96a36
.six ; 96a36
xor a
ret
; 96a38
TryReadSign: ; 96a38
call CheckFacingSign
jr c, .IsSign
xor a
ret
.IsSign
ld a, [MartPointer]
ld hl, .signs
rst JumpTable
ret
.signs
dw .read
dw .up
dw .down
dw .right
dw .left
dw .ifset
dw .ifnotset
dw .itemifset
dw .asm_96aa2
; 96a59
.up
ld b, UP << 2
jr .checkdir
.down
ld b, DOWN << 2
jr .checkdir
.right
ld b, RIGHT << 2
jr .checkdir
.left
ld b, LEFT << 2
jr .checkdir
.checkdir
ld a, [PlayerDirection]
and %1100
cp b
jp nz, .dontread
.read
call PlayTalkObject
ld hl, $d041
ld a, [hli]
ld h, [hl]
ld l, a
call GetMapScriptHeaderBank
call CallScript
scf
ret
.itemifset
call CheckSignFlag
jp nz, .dontread
call PlayTalkObject
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
ld a, $4
ld hl, $7625
call CallScript
scf
ret
.asm_96aa2
call CheckSignFlag
jr nz, .dontread
call GetMapScriptHeaderBank
ld de, EngineBuffer1
ld bc, 3
call FarCopyBytes
jr .dontread
.ifset
call CheckSignFlag
jr z, .dontread
jr .asm_96ac1
.ifnotset
call CheckSignFlag
jr nz, .dontread
.asm_96ac1
push hl
call PlayTalkObject
pop hl
inc hl
inc hl
call GetMapScriptHeaderBank
call GetFarHalfword
call GetMapScriptHeaderBank
call CallScript
scf
ret
.dontread
xor a
ret
; 96ad8
CheckSignFlag: ; 96ad8
ld hl, $d041
ld a, [hli]
ld h, [hl]
ld l, a
push hl
call GetMapScriptHeaderBank
call GetFarHalfword
ld e, l
ld d, h
ld b, $2
call EventFlagAction
ld a, c
and a
pop hl
ret
; 96af0
PlayerMovement: ; 96af0
callba DoPlayerMovement
ld a, c
ld hl, .pointers
rst JumpTable
ld a, c
ret
; 96afd
.pointers
dw .zero
dw .one
dw .two
dw .three
dw .four
dw .five
dw .six
dw .seven
.zero
.four ; 96b0d
xor a
ld c, a
ret
; 96b10
.seven ; 96b10
call Function968d7 ; empty
xor a
ld c, a
ret
; 96b16
.one ; 96b16
ld a, 5
ld c, a
scf
ret
; 96b1b
.two ; 96b1b
ld a, 9
ld c, a
scf
ret
; 96b20
.three ; 96b20
; force the player to move in some direction
ld a, $4
ld hl, $653d
call CallScript
; ld a, -1
ld c, a
scf
ret
; 96b2b
.five
.six ; 96b2b
ld a, -1
ld c, a
and a
ret
; 96b30
CheckMenuOW: ; 96b30
xor a
ld [$ffa0], a
ld [$ffa1], a
ld a, [hJoyPressed]
bit 2, a ; SELECT
jr nz, .Select
bit 3, a ; START
jr z, .NoMenu
ld a, BANK(StartMenuScript)
ld hl, StartMenuScript
call CallScript
scf
ret
.NoMenu
xor a
ret
.Select
call PlayTalkObject
ld a, BANK(SelectMenuScript)
ld hl, SelectMenuScript
call CallScript
scf
ret
; 96b58
StartMenuScript: ; 96b58
3callasm StartMenu
2jump StartMenuCallback
; 96b5f
SelectMenuScript: ; 96b5f
3callasm SelectMenu
2jump SelectMenuCallback
; 96b66
StartMenuCallback:
SelectMenuCallback: ; 96b66
copybytetovar $ffa0
if_equal $80, .Script
if_equal $ff, .Asm
end
; 96b72
.Script ; 96b72
2ptjump $d0e8
; 96b75
.Asm ; 96b75
2ptcallasm $d0e8
end
; 96b79
CountStep: ; 96b79
ld a, [InLinkBattle]
and a
jr nz, .asm_96bc9
callba Function90136
jr c, .asm_96bcb
call Function96bd7
jr c, .asm_96bcb
ld hl, PoisonStepCount
inc [hl]
ld hl, StepCount
inc [hl]
jr nz, .asm_96b9c
callba StepHappiness
.asm_96b9c
ld a, [StepCount]
cp $80
jr nz, .asm_96bab
callba Function16f3e
jr nz, .asm_96bcf
.asm_96bab
callba DaycareStep
ld hl, PoisonStepCount
ld a, [hl]
cp 4
jr c, .asm_96bc3
ld [hl], 0
callba Function505da
jr c, .asm_96bcb
.asm_96bc3
callba Function97db3
.asm_96bc9
xor a
ret
.asm_96bcb
ld a, -1
scf
ret
.asm_96bcf
ld a, 8
scf
ret
; 96bd3
Function96bd3: ; 96bd3
ld a, $7
scf
ret
; 96bd7
Function96bd7: ; 96bd7
ld a, [$dca1]
and a
ret z
dec a
ld [$dca1], a
ret nz
ld a, $4
ld hl, $7619
call CallScript
scf
ret
; 96beb
Function96beb: ; 96beb
ld a, [ScriptRunning]
and a
ret z
cp $ff
ret z
cp $a
ret nc
ld c, a
ld b, 0
ld hl, ScriptPointers96c0c
add hl, bc
add hl, bc
add hl, bc
ld a, [hli]
ld [ScriptBank], a
ld a, [hli]
ld [ScriptPos], a
ld a, [hl]
ld [ScriptPos + 1], a
ret
; 96c0c
ScriptPointers96c0c: ; 96c0c
dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d
dbw BANK(UnknownScript_0xbe675), UnknownScript_0xbe675
dbw BANK(UnknownScript_0xbe66a), UnknownScript_0xbe66a
dbw BANK(UnknownScript_0x122ce), UnknownScript_0x122ce
dbw BANK(UnknownScript_0x96c4d), UnknownScript_0x96c4d
dbw BANK(UnknownScript_0x96c34), UnknownScript_0x96c34
dbw BANK(FallIntoMapScript), FallIntoMapScript
dbw BANK(UnknownScript_0x124c8), UnknownScript_0x124c8
dbw BANK(UnknownScript_0x96c2f), UnknownScript_0x96c2f
dbw BANK(UnknownScript_0x96c4f), UnknownScript_0x96c4f
dbw BANK(UnknownScript_0x96c2d), UnknownScript_0x96c2d
; 96c2d
UnknownScript_0x96c2d: ; 96c2d
end
; 96c2e
UnknownScript_0x96c2e: ; 96c2e
end
; 96c2f
UnknownScript_0x96c2f: ; 96c2f
3callasm Function16f5e
end
; 96c34
UnknownScript_0x96c34: ; 96c34
warpsound
newloadmap $f5
end
; 96c38
FallIntoMapScript: ; 96c38
newloadmap $f6
playsound SFX_KINESIS
applymovement $0, MovementData_0x96c48
playsound SFX_STRENGTH
2call UnknownScript_0x96c4a
end
; 96c48
MovementData_0x96c48: ; 96c48
skyfall
step_end
; 96c4a
UnknownScript_0x96c4a: ; 96c4a
earthquake 16
end
; 96c4d
UnknownScript_0x96c4d: ; 96c4d
reloadandreturn $f7
; 96c4f
UnknownScript_0x96c4f: ; 96c4f
deactivatefacing $3
3callasm Function96706
end
; 96c56