mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
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245 lines
5.3 KiB
NASM
245 lines
5.3 KiB
NASM
object_const_def ; object_event constants
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const FASTSHIPCABINS_SW_SSW_NW_FISHER
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const FASTSHIPCABINS_SW_SSW_NW_BUG_CATCHER
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const FASTSHIPCABINS_SW_SSW_NW_BUENA
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const FASTSHIPCABINS_SW_SSW_NW_ROCKER
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FastShipCabins_SW_SSW_NW_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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TrainerFirebreatherLyle:
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trainer FIREBREATHER, LYLE, EVENT_BEAT_FIREBREATHER_LYLE, FirebreatherLyleSeenText, FirebreatherLyleBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext FirebreatherLyleAfterBattleText
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waitbutton
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closetext
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end
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TrainerBugCatcherKen:
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trainer BUG_CATCHER, KEN, EVENT_BEAT_BUG_CATCHER_KEN, BugCatcherKenSeenText, BugCatcherKenBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BugCatcherKenAfterBattleText
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waitbutton
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closetext
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end
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TrainerBeautyCassie:
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trainer BEAUTY, CASSIE, EVENT_BEAT_BEAUTY_CASSIE, BeautyCassieSeenText, BeautyCassieBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext BeautyCassieAfterBattleText
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waitbutton
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closetext
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end
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TrainerGuitaristClyde:
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trainer GUITARIST, CLYDE, EVENT_BEAT_GUITARIST_CLYDE, GuitaristClydeSeenText, GuitaristClydeBeatenText, 0, .Script
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.Script:
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endifjustbattled
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special Mobile_DummyReturnFalse
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iftrue .mobile
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opentext
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writetext GuitaristClydeAfterBattleText
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waitbutton
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closetext
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end
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.mobile
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opentext
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writetext GuitaristClydeAfterBattleMobileText
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waitbutton
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closetext
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end
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FastShipBed:
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opentext
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writetext FastShipBedText1
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waitbutton
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closetext
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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special StubbedTrainerRankings_Healings
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special HealParty
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playmusic MUSIC_HEAL
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pause 60
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special RestartMapMusic
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special FadeInQuickly
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opentext
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writetext FastShipBedText2
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waitbutton
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closetext
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checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .AlreadyArrived
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checkevent EVENT_FAST_SHIP_FOUND_GIRL
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iftrue .CanArrive
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .CanArrive
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.AlreadyArrived:
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end
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.CanArrive:
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playsound SFX_ELEVATOR_END
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pause 30
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .ArrivedOlivine
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opentext
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writetext FastShipArrivedVermilionText
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waitbutton
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closetext
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setevent EVENT_FAST_SHIP_HAS_ARRIVED
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end
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.ArrivedOlivine:
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opentext
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writetext FastShipArrivedOlivineText
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waitbutton
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closetext
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setevent EVENT_FAST_SHIP_HAS_ARRIVED
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end
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FastShipCabinsNorthwestCabinTrashcan:
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jumpstd TrashCanScript
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FirebreatherLyleSeenText:
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text "I'm going to KANTO"
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line "to put on fire-"
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cont "breathing shows!"
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done
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FirebreatherLyleBeatenText:
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text "Fizzle… The"
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line "flame's tiny…"
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done
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FirebreatherLyleAfterBattleText:
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text "I guess fire is"
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line "weak on the sea."
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para "It doesn't matter?"
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line "Really?"
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done
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BugCatcherKenSeenText:
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text "I'm visiting my"
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line "grandma to catch"
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cont "me some bugs!"
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done
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BugCatcherKenBeatenText:
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text "Ooh, wow."
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line "You're tough!"
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done
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BugCatcherKenAfterBattleText:
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text "You can find lots"
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line "of #MON in the"
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cont "trees of JOHTO!"
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done
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BeautyCassieSeenText:
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text "I'm trying to"
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line "forget my woes."
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cont "Let's battle!"
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done
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BeautyCassieBeatenText:
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text "My heart weeps…"
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done
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BeautyCassieAfterBattleText:
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text "A voyage is best"
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line "for getting over"
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cont "a broken heart."
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para "But a FAST SHIP"
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line "trip is too short"
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cont "for grieving."
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done
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GuitaristClydeSeenText:
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text "I'm going to audi-"
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line "tion my songs at"
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para "GOLDENROD's RADIO"
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line "STATION."
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done
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GuitaristClydeBeatenText:
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text "Yowza!"
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line "Total distortion!"
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done
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GuitaristClydeAfterBattleMobileText:
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text "I was going to"
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line "make my debut at"
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cont "the BATTLE TOWER…"
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para "I should go back"
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line "to VERMILION and"
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cont "redo my training…"
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done
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GuitaristClydeAfterBattleText:
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text "Speaking of the"
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line "RADIO STATION,"
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para "what's this week's"
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line "lucky number?"
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done
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FastShipBedText1:
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text "A comfy bed!"
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line "Time to sleep…"
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done
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FastShipBedText2:
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text "Ah, refreshed and"
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line "restored!"
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done
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FastShipArrivedOlivineText:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "OLIVINE CITY."
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done
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FastShipArrivedVermilionText:
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text "FAST SHIP S.S.AQUA"
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line "has arrived in"
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cont "VERMILION CITY."
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done
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FastShipCabins_SW_SSW_NW_MapEvents:
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db 0, 0 ; filler
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db 5 ; warp events
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warp_event 2, 0, FAST_SHIP_1F, 5
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warp_event 2, 19, FAST_SHIP_1F, 6
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warp_event 3, 19, FAST_SHIP_1F, 6
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warp_event 2, 31, FAST_SHIP_1F, 7
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warp_event 3, 31, FAST_SHIP_1F, 7
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db 0 ; coord events
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db 3 ; bg events
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bg_event 7, 1, BGEVENT_READ, FastShipBed
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bg_event 7, 2, BGEVENT_READ, FastShipBed
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bg_event 7, 7, BGEVENT_READ, FastShipCabinsNorthwestCabinTrashcan
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db 4 ; object events
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object_event 1, 15, SPRITE_FISHER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerFirebreatherLyle, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
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object_event 6, 15, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBugCatcherKen, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
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object_event 1, 26, SPRITE_BUENA, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBeautyCassie, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
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object_event 3, 28, SPRITE_ROCKER, SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerGuitaristClyde, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
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