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284 lines
6.4 KiB
NASM
284 lines
6.4 KiB
NASM
object_const_def ; object_event constants
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const CELADONCITY_FISHER
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const CELADONCITY_POLIWAG
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const CELADONCITY_TEACHER1
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const CELADONCITY_GRAMPS1
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const CELADONCITY_GRAMPS2
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const CELADONCITY_YOUNGSTER1
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const CELADONCITY_YOUNGSTER2
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const CELADONCITY_TEACHER2
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const CELADONCITY_LASS
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CeladonCity_MapScripts:
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db 0 ; scene scripts
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db 1 ; callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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.FlyPoint:
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setflag ENGINE_FLYPOINT_CELADON
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return
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CeladonCityFisherScript:
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jumptextfaceplayer CeladonCityFisherText
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CeladonCityPoliwrath:
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opentext
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writetext CeladonCityPoliwrathText
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cry POLIWRATH
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waitbutton
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closetext
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end
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CeladonCityTeacher1Script:
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jumptextfaceplayer CeladonCityTeacher1Text
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CeladonCityGramps1Script:
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jumptextfaceplayer CeladonCityGramps1Text
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CeladonCityGramps2Script:
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jumptextfaceplayer CeladonCityGramps2Text
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CeladonCityYoungster1Script:
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jumptextfaceplayer CeladonCityYoungster1Text
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CeladonCityYoungster2Script:
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jumptextfaceplayer CeladonCityYoungster2Text
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CeladonCityTeacher2Script:
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jumptextfaceplayer CeladonCityTeacher2Text
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CeladonCityLassScript:
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jumptextfaceplayer CeladonCityLassText
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CeladonCitySign:
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jumptext CeladonCitySignText
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CeladonGymSign:
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jumptext CeladonGymSignText
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CeladonCityDeptStoreSign:
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jumptext CeladonCityDeptStoreSignText
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CeladonCityMansionSign:
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jumptext CeladonCityMansionSignText
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CeladonCityGameCornerSign:
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jumptext CeladonCityGameCornerSignText
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CeladonCityTrainerTips:
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jumptext CeladonCityTrainerTipsText
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CeladonCityPokecenterSign:
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jumpstd PokecenterSignScript
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CeladonCityHiddenPpUp:
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hiddenitem PP_UP, EVENT_CELADON_CITY_HIDDEN_PP_UP
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CeladonCityFisherText:
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text "This POLIWRATH is"
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line "my partner."
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para "I wonder if it'll"
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line "ever evolve into a"
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cont "frog #MON."
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done
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CeladonCityPoliwrathText:
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text "POLIWRATH: Croak!"
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done
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CeladonCityTeacher1Text:
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if DEF(_CRYSTAL_AU)
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text "I lost at the"
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line "machines."
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done
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else
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text "I lost at the slot"
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line "machines again…"
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para "We girls also play"
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line "the slots now."
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para "You should check"
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line "them out too."
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done
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endc
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CeladonCityGramps1Text:
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text "GRIMER have been"
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line "appearing lately."
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para "See that pond out"
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line "in front of the"
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para "house? GRIMER live"
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line "there now."
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para "Where did they"
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line "come from? This is"
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cont "a serious problem…"
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done
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CeladonCityGramps2Text:
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text "Nihihi! This GYM"
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line "is great! Only"
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para "girls are allowed"
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line "here!"
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done
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CeladonCityYoungster1Text:
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text "Want to know a"
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line "secret?"
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para "CELADON MANSION"
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line "has a hidden back"
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cont "door."
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done
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CeladonCityYoungster2Text:
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text "They're holding an"
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line "eating contest at"
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cont "the restaurant."
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para "Just watching them"
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line "go at it makes me"
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cont "feel bloated…"
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done
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CeladonCityTeacher2Text:
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text "CELADON DEPT.STORE"
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line "has the biggest"
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para "and best selection"
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line "of merchandise."
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para "If you can't get"
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line "it there, you"
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para "can't get it any-"
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line "where."
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para "Gee… I sound like"
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line "a sales clerk."
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done
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CeladonCityLassText_Mobile:
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; unused
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text "I love being"
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line "surrounded by tall"
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cont "buildings!"
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para "Isn't it true that"
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line "GOLDENROD #MON"
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para "CENTER was made"
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line "much, much bigger?"
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para "That is so neat!"
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line "I wish we had a"
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para "place like that in"
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line "KANTO…"
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done
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CeladonCityLassText:
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text "Looking at the"
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line "ground while I was"
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para "walking made me"
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line "dizzy."
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done
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CeladonCitySignText:
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text "CELADON CITY"
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para "The City of"
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line "Rainbow Dreams"
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done
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CeladonGymSignText:
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text "CELADON CITY"
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line "#MON GYM"
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cont "LEADER: ERIKA"
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para "The Nature-Loving"
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line "Princess"
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done
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CeladonCityDeptStoreSignText:
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text "Find What You"
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line "Need at CELADON"
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cont "DEPT.STORE!"
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done
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CeladonCityMansionSignText:
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text "CELADON MANSION"
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done
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CeladonCityGameCornerSignText:
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if DEF(_CRYSTAL_AU)
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text "The Game Area for"
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line "Grown-ups--CELADON"
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cont "GAME CORNER"
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done
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else
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text "The Playground for"
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line "Everybody--CELADON"
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cont "GAME CORNER"
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done
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endc
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CeladonCityTrainerTipsText:
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text "TRAINER TIPS"
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para "GUARD SPEC."
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line "protects #MON"
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para "against SPECIAL"
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line "attacks such as"
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cont "fire and water."
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para "Get your items at"
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line "CELADON DEPT."
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cont "STORE!"
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done
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CeladonCity_MapEvents:
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db 0, 0 ; filler
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db 9 ; warp events
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warp_event 4, 9, CELADON_DEPT_STORE_1F, 1
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warp_event 16, 9, CELADON_MANSION_1F, 1
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warp_event 16, 3, CELADON_MANSION_1F, 3
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warp_event 17, 3, CELADON_MANSION_1F, 3
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warp_event 29, 9, CELADON_POKECENTER_1F, 1
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warp_event 18, 19, CELADON_GAME_CORNER, 1
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warp_event 23, 19, CELADON_GAME_CORNER_PRIZE_ROOM, 1
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warp_event 10, 29, CELADON_GYM, 1
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warp_event 25, 29, CELADON_CAFE, 1
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db 0 ; coord events
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db 8 ; bg events
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bg_event 23, 21, BGEVENT_READ, CeladonCitySign
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bg_event 11, 31, BGEVENT_READ, CeladonGymSign
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bg_event 6, 9, BGEVENT_READ, CeladonCityDeptStoreSign
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bg_event 13, 9, BGEVENT_READ, CeladonCityMansionSign
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bg_event 19, 21, BGEVENT_READ, CeladonCityGameCornerSign
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bg_event 29, 21, BGEVENT_READ, CeladonCityTrainerTips
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bg_event 30, 9, BGEVENT_READ, CeladonCityPokecenterSign
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bg_event 37, 21, BGEVENT_ITEM, CeladonCityHiddenPpUp
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db 9 ; object events
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object_event 26, 11, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityFisherScript, -1
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object_event 27, 11, SPRITE_POLIWAG, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityPoliwrath, -1
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object_event 20, 24, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher1Script, -1
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object_event 14, 16, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps1Script, -1
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object_event 8, 31, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityGramps2Script, -1
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object_event 18, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster1Script, -1
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object_event 24, 33, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityYoungster2Script, -1
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object_event 6, 14, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonCityTeacher2Script, -1
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object_event 7, 22, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonCityLassScript, -1
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