pokecrystal-board/macros/wram.asm
Rangi efd1006917
Use {interpolation} to generate sequences of RAM labels
This makes the table_width/assert_table_length usages unnecessary, and also keeps the labels automatically up to date if the length constants change.
2021-04-27 12:11:39 -04:00

397 lines
8.1 KiB
NASM

; Used in wram.asm
flag_array: MACRO
ds ((\1) + 7) / 8
ENDM
box_struct: MACRO
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
\1ID:: dw
\1Exp:: ds 3
\1StatExp::
\1HPExp:: dw
\1AtkExp:: dw
\1DefExp:: dw
\1SpdExp:: dw
\1SpcExp:: dw
\1DVs:: dw
\1PP:: ds NUM_MOVES
\1Happiness:: db
\1PokerusStatus:: db
\1CaughtData::
\1CaughtTime::
\1CaughtLevel:: db
\1CaughtGender::
\1CaughtLocation:: db
\1Level:: db
\1BoxEnd::
ENDM
party_struct: MACRO
box_struct \1
\1Status:: db
\1Unused:: db
\1HP:: dw
\1MaxHP:: dw
\1Stats:: ; big endian
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1SpclAtk:: dw
\1SpclDef:: dw
\1StructEnd::
ENDM
red_box_struct: MACRO
\1Species:: db
\1HP:: dw
\1BoxLevel:: db
\1Status:: db
\1Type::
\1Type1:: db
\1Type2:: db
\1CatchRate:: db
\1Moves:: ds NUM_MOVES
\1ID:: dw
\1Exp:: ds 3
\1HPExp:: dw
\1AttackExp:: dw
\1DefenseExp:: dw
\1SpeedExp:: dw
\1SpecialExp:: dw
\1DVs:: dw
\1PP:: ds NUM_MOVES
ENDM
red_party_struct: MACRO
red_box_struct \1
\1Level:: db
\1Stats::
\1MaxHP:: dw
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1Special:: dw
ENDM
battle_struct: MACRO
\1Species:: db
\1Item:: db
\1Moves:: ds NUM_MOVES
\1DVs:: dw
\1PP:: ds NUM_MOVES
\1Happiness:: db
\1Level:: db
\1Status:: ds 2
\1HP:: dw
\1MaxHP:: dw
\1Stats:: ; big endian
\1Attack:: dw
\1Defense:: dw
\1Speed:: dw
\1SpclAtk:: dw
\1SpclDef:: dw
\1Type::
\1Type1:: db
\1Type2:: db
\1StructEnd::
ENDM
box: MACRO
\1Count:: db
\1Species:: ds MONS_PER_BOX + 1
\1Mons::
; \1Mon1 - \1Mon20
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}:: box_struct \1Mon{d:n}
endr
\1MonOTs::
; \1Mon1OT - \1Mon20OT
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}OT:: ds NAME_LENGTH
endr
\1MonNicknames::
; \1Mon1Nickname - \1Mon20Nickname
for n, 1, MONS_PER_BOX + 1
\1Mon{d:n}Nickname:: ds MON_NAME_LENGTH
endr
\1MonNicknamesEnd::
\1End::
ds 2 ; padding
ENDM
map_connection_struct: MACRO
\1ConnectedMapGroup:: db
\1ConnectedMapNumber:: db
\1ConnectionStripPointer:: dw
\1ConnectionStripLocation:: dw
\1ConnectionStripLength:: db
\1ConnectedMapWidth:: db
\1ConnectionStripYOffset:: db
\1ConnectionStripXOffset:: db
\1ConnectionWindow:: dw
ENDM
channel_struct: MACRO
\1MusicID:: dw
\1MusicBank:: db
\1Flags1:: db ; 0:on/off 1:subroutine 2:looping 3:sfx 4:noise 5:rest
\1Flags2:: db ; 0:vibrato on/off 1:pitch slide 2:duty cycle pattern 4:pitch offset
\1Flags3:: db ; 0:vibrato up/down 1:pitch slide direction
\1MusicAddress:: dw
\1LastMusicAddress:: dw
dw
\1NoteFlags:: db ; 5:rest
\1Condition:: db ; conditional jumps
\1DutyCycle:: db ; bits 6-7 (0:12.5% 1:25% 2:50% 3:75%)
\1VolumeEnvelope:: db ; hi:volume lo:fade
\1Frequency:: dw ; 11 bits
\1Pitch:: db ; 0:rest 1-c:note
\1Octave:: db ; 7-0 (0 is highest)
\1Transposition:: db ; raises existing octaves (to repeat phrases)
\1NoteDuration:: db ; frames remaining for the current note
\1Field16:: ds 1
ds 1
\1LoopCount:: db
\1Tempo:: dw
\1Tracks:: db ; hi:left lo:right
\1DutyCyclePattern:: db
\1VibratoDelayCount:: db ; initialized by \1VibratoDelay
\1VibratoDelay:: db ; number of frames a note plays until vibrato starts
\1VibratoExtent:: db
\1VibratoRate:: db ; hi:frames for each alt lo:frames to the next alt
\1PitchSlideTarget:: dw ; frequency endpoint for pitch slide
\1PitchSlideAmount:: db
\1PitchSlideAmountFraction:: db
\1Field25:: db
ds 1
\1PitchOffset:: dw
\1Field29:: ds 1
\1Field2a:: ds 2
\1Field2c:: ds 1
\1NoteLength:: db ; frames per 16th note
\1Field2e:: ds 1
\1Field2f:: ds 1
\1Field30:: ds 1
ds 1
ENDM
battle_tower_struct: MACRO
\1Name:: ds NAME_LENGTH - 1
\1TrainerClass:: db
; \1Mon1 - \1Mon3 and \1Mon1Name - \1Mon3Name
for n, 1, BATTLETOWER_PARTY_LENGTH + 1
\1Mon{d:n}:: party_struct \1Mon{d:n}
\1Mon{d:n}Name:: ds MON_NAME_LENGTH
endr
\1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH
\1TrainerEnd::
ENDM
mailmsg: MACRO
\1Message:: ds MAIL_MSG_LENGTH
\1MessageEnd:: db
\1Author:: ds PLAYER_NAME_LENGTH
\1Nationality:: dw
\1AuthorID:: dw
\1Species:: db
\1Type:: db
\1End::
ENDM
roam_struct: MACRO
\1Species:: db
\1Level:: db
\1MapGroup:: db
\1MapNumber:: db
\1HP:: db
\1DVs:: dw
ENDM
bugcontestwinner: MACRO
\1WinnerID:: db
\1Mon:: db
\1Score:: dw
ENDM
hof_mon: MACRO
\1Species:: db
\1ID:: dw
\1DVs:: dw
\1Level:: db
\1Nickname:: ds MON_NAME_LENGTH - 1
\1End::
ENDM
hall_of_fame: MACRO
\1WinCount:: db
; \1Mon1 - \1Mon6
for n, 1, PARTY_LENGTH + 1
\1Mon{d:n}:: hof_mon \1Mon{d:n}
endr
\1End:: db
ENDM
link_battle_record: MACRO
\1ID:: dw
\1Name:: ds NAME_LENGTH - 1
\1Wins:: dw
\1Losses:: dw
\1Draws:: dw
\1End::
ENDM
trademon: MACRO
\1Species:: db
\1SpeciesName:: ds MON_NAME_LENGTH
\1Nickname:: ds MON_NAME_LENGTH
\1SenderName:: ds NAME_LENGTH
\1OTName:: ds NAME_LENGTH
\1DVs:: dw
\1ID:: dw
\1CaughtData:: db
\1End::
ENDM
move_struct: MACRO
\1Animation:: db
\1Effect:: db
\1Power:: db
\1Type:: db
\1Accuracy:: db
\1PP:: db
\1EffectChance:: db
ENDM
slot_reel: MACRO
\1ReelAction:: db
\1TilemapAddr:: dw
\1Position:: db
\1SpinDistance:: db
\1SpinRate:: db
\1OAMAddr:: dw
\1XCoord:: db
\1ManipCounter:: db
\1ManipDelay:: db
\1Field0b:: ds 1
\1Field0c:: ds 1
\1Field0d:: ds 1
\1Field0e:: ds 1
\1StopDelay:: db
ENDM
object_struct: MACRO
\1Sprite:: db
\1MapObjectIndex:: db
\1SpriteTile:: db
\1MovementType:: db
\1Flags:: dw
\1Palette:: db
\1Walking:: db
\1Direction:: db
\1StepType:: db
\1StepDuration:: db
\1Action:: db
\1ObjectStepFrame:: db
\1Facing:: db
\1StandingTile:: db ; collision
\1LastTile:: db ; collision
\1StandingMapX:: db
\1StandingMapY:: db
\1LastMapX:: db
\1LastMapY:: db
\1ObjectInitX:: db
\1ObjectInitY:: db
\1Radius:: db
\1SpriteX:: db
\1SpriteY:: db
\1SpriteXOffset:: db
\1SpriteYOffset:: db
\1MovementByteIndex:: db
\1Field1c:: ds 1
\1Field1d:: ds 1
\1Field1e:: ds 1
\1Field1f:: ds 1
\1Range:: db
ds 7
\1StructEnd::
ENDM
map_object: MACRO
\1ObjectStructID:: db
\1ObjectSprite:: db
\1ObjectYCoord:: db
\1ObjectXCoord:: db
\1ObjectMovement:: db
\1ObjectRadius:: db
\1ObjectHour:: db
\1ObjectTimeOfDay:: db
\1ObjectColor:: db
\1ObjectRange:: db
\1ObjectScript:: dw
\1ObjectEventFlag:: dw
ds 2
ENDM
sprite_oam_struct: MACRO
\1YCoord:: db
\1XCoord:: db
\1TileID:: db
\1Attributes:: db
; bit 7: priority
; bit 6: y flip
; bit 5: x flip
; bit 4: pal # (non-cgb)
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ENDM
sprite_anim_struct: MACRO
\1Index:: db
\1FramesetID:: db
\1AnimSeqID:: db
\1TileID:: db
\1XCoord:: db
\1YCoord:: db
\1XOffset:: db
\1YOffset:: db
\1Duration:: db
\1DurationOffset:: db
\1FrameIndex:: db
\1JumptableIndex:: db
\1Var1:: ds 1
\1Var2:: ds 1
\1Var3:: ds 1
\1Var4:: ds 1
ENDM
battle_anim_struct: MACRO
\1Index:: db
\1OAMFlags:: db
\1FixY:: db
\1FramesetID:: db
\1Function:: db
\1Palette:: db
\1TileID:: db
\1XCoord:: db
\1YCoord:: db
\1XOffset:: db
\1YOffset:: db
\1Param:: db
\1Duration:: db
\1Frame:: db
\1JumptableIndex:: db
\1Var1:: db
\1Var2:: db
ds 7
ENDM
battle_bg_effect: MACRO
\1Function:: db
\1JumptableIndex:: db
\1BattleTurn:: db
\1Param:: db
ENDM