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eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
63 lines
806 B
NASM
63 lines
806 B
NASM
GetPokeBallWobble:
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; Returns whether a Poke Ball will wobble in the catch animation.
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; Whether a Pokemon is caught is determined beforehand.
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push de
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ldh a, [rSVBK]
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ld d, a
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push de
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ld a, BANK(wBuffer2)
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ldh [rSVBK], a
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ld a, [wBuffer2]
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inc a
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ld [wBuffer2], a
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; Wobble up to 3 times.
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cp 3 + 1
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jr z, .finished
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ld a, [wWildMon]
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and a
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ld c, 0 ; next
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jr nz, .done
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ld hl, WobbleProbabilities
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ld a, [wBuffer1]
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ld b, a
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.loop
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ld a, [hli]
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cp b
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jr nc, .checkwobble
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inc hl
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jr .loop
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.checkwobble
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ld b, [hl]
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call Random
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cp b
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ld c, 0 ; next
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jr c, .done
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ld c, 2 ; escaped
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jr .done
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.finished
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ld a, [wWildMon]
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and a
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ld c, 1 ; caught
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jr nz, .done
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ld c, 2 ; escaped
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.done
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pop de
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ld e, a
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ld a, d
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ldh [rSVBK], a
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ld a, e
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pop de
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ret
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INCLUDE "data/battle/wobble_probabilities.asm"
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