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40902ffe24
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
226 lines
5.6 KiB
NASM
226 lines
5.6 KiB
NASM
; base data struct members (see data/pokemon/base_stats/*.asm)
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rsreset
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BASE_DEX_NO rb
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BASE_STATS rb NUM_STATS
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rsset BASE_STATS
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BASE_HP rb
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BASE_ATK rb
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BASE_DEF rb
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BASE_SPD rb
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BASE_SAT rb
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BASE_SDF rb
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BASE_TYPES rw
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rsset BASE_TYPES
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BASE_TYPE_1 rb
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BASE_TYPE_2 rb
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BASE_CATCH_RATE rb
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BASE_EXP rb
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BASE_ITEMS rw
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rsset BASE_ITEMS
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BASE_ITEM_1 rb
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BASE_ITEM_2 rb
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BASE_GENDER rb
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BASE_UNKNOWN_1 rb
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BASE_EGG_STEPS rb
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BASE_UNKNOWN_2 rb
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BASE_PIC_SIZE rb
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BASE_FRONTPIC rw
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BASE_BACKPIC rw
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BASE_GROWTH_RATE rb
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BASE_EGG_GROUPS rb
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BASE_TMHM rb (NUM_TM_HM_TUTOR + 7) / 8
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BASE_DATA_SIZE EQU _RS
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; gender ratio constants
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GENDER_F0 EQU 0 percent
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GENDER_F12_5 EQU 12 percent + 1
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GENDER_F25 EQU 25 percent
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GENDER_F50 EQU 50 percent
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GENDER_F75 EQU 75 percent
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GENDER_F100 EQU 100 percent - 1
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GENDER_UNKNOWN EQU -1
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; wBaseGrowthRate values
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; GrowthRates indexes (see data/growth_rates.asm)
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const_def
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const GROWTH_MEDIUM_FAST
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const GROWTH_SLIGHTLY_FAST
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const GROWTH_SLIGHTLY_SLOW
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const GROWTH_MEDIUM_SLOW
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const GROWTH_FAST
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const GROWTH_SLOW
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; wBaseEggGroups values
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const_def 1
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const EGG_MONSTER ; 1
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const EGG_WATER_1 ; 2 (Amphibian)
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const EGG_BUG ; 3
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const EGG_FLYING ; 4
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const EGG_GROUND ; 5 (Field)
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const EGG_FAIRY ; 6
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const EGG_PLANT ; 7 (Grass)
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const EGG_HUMANSHAPE ; 8 (Human-Like)
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const EGG_WATER_3 ; 9 (Invertebrate)
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const EGG_MINERAL ; a
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const EGG_INDETERMINATE ; b (Amorphous)
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const EGG_WATER_2 ; c (Fish)
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const EGG_DITTO ; d
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const EGG_DRAGON ; e
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const EGG_NONE ; f (Undiscovered)
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; pokedex entries (see data/pokemon/dex_entries.asm)
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NUM_DEX_ENTRY_BANKS EQU 4
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; party_struct members (see macros/wram.asm)
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rsreset
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MON_SPECIES rb
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MON_ITEM rb
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MON_MOVES rb NUM_MOVES
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MON_ID rw
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MON_EXP rb 3
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MON_STAT_EXP rw NUM_EXP_STATS
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rsset MON_STAT_EXP
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MON_HP_EXP rw
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MON_ATK_EXP rw
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MON_DEF_EXP rw
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MON_SPD_EXP rw
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MON_SPC_EXP rw
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MON_DVS rw
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MON_PP rb NUM_MOVES
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MON_HAPPINESS rb
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MON_PKRUS rb
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MON_CAUGHTDATA rw
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rsset MON_CAUGHTDATA
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MON_CAUGHTTIME rb
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MON_CAUGHTGENDER rb
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rsset MON_CAUGHTDATA
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MON_CAUGHTLEVEL rb
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MON_CAUGHTLOCATION rb
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MON_LEVEL rb
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BOXMON_STRUCT_LENGTH EQU _RS
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MON_STATUS rb 2
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MON_HP rw
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MON_MAXHP rw
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MON_ATK rw
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MON_DEF rw
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MON_SPD rw
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MON_SAT rw
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MON_SDF rw
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PARTYMON_STRUCT_LENGTH EQU _RS
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NICKNAMED_MON_STRUCT_LENGTH EQU PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH
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REDMON_STRUCT_LENGTH EQU 44
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; caught data
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CAUGHT_TIME_MASK EQU %11000000
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CAUGHT_LEVEL_MASK EQU %00111111
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CAUGHT_GENDER_MASK EQU %10000000
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CAUGHT_LOCATION_MASK EQU %01111111
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CAUGHT_BY_UNKNOWN EQU 0
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CAUGHT_BY_GIRL EQU 1
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CAUGHT_BY_BOY EQU 2
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CAUGHT_EGG_LEVEL EQU 1
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MON_CRY_LENGTH EQU 6
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; maximum number of party pokemon
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PARTY_LENGTH EQU 6
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH EQU 1 + 2 + 2 + 1 + (MON_NAME_LENGTH - 1) ; species, id, dvs, level, nick
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HOF_LENGTH EQU 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS EQU 30
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; evolution types (used in data/pokemon/evos_attacks.asm)
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const_def 1
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const EVOLVE_LEVEL
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const EVOLVE_ITEM
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const EVOLVE_TRADE
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const EVOLVE_HAPPINESS
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const EVOLVE_STAT
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; EVOLVE_HAPPINESS triggers
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const_def 1
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const TR_ANYTIME
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const TR_MORNDAY
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const TR_NITE
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; EVOLVE_STAT triggers
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const_def 1
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const ATK_GT_DEF
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const ATK_LT_DEF
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const ATK_EQ_DEF
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; wild data
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NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
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NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
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GRASS_WILDDATA_LENGTH EQU 2 + (1 + NUM_GRASSMON * 2) * 3
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WATER_WILDDATA_LENGTH EQU 2 + (1 + NUM_WATERMON * 2) * 1
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FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
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NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
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; treemon sets
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; TreeMons indexes (see data/wild/treemons.asm)
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const_def
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const TREEMON_SET_CITY
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const TREEMON_SET_CANYON
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const TREEMON_SET_TOWN
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const TREEMON_SET_ROUTE
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const TREEMON_SET_KANTO
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const TREEMON_SET_LAKE
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const TREEMON_SET_FOREST
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const TREEMON_SET_ROCK
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NUM_TREEMON_SETS EQU const_value
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; treemon scores
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const_def
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const TREEMON_SCORE_BAD ; 0
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const TREEMON_SCORE_GOOD ; 1
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const TREEMON_SCORE_RARE ; 2
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; ChangeHappiness arguments (see data/happiness_changes.asm)
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const_def 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_OLDERCUT1 ; 09
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const HAPPINESS_OLDERCUT2 ; 0a
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const HAPPINESS_OLDERCUT3 ; 0b
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const HAPPINESS_YOUNGCUT1 ; 0c
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const HAPPINESS_YOUNGCUT2 ; 0d
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const HAPPINESS_YOUNGCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_GROOMING ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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NUM_HAPPINESS_CHANGES EQU const_value - 1
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; significant happiness values
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BASE_HAPPINESS EQU 70
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FRIEND_BALL_HAPPINESS EQU 200
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HAPPINESS_TO_EVOLVE EQU 220
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HAPPINESS_THRESHOLD_1 EQU 100
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HAPPINESS_THRESHOLD_2 EQU 200
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; PP
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PP_UP_MASK EQU %11000000
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PP_UP_ONE EQU %01000000
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PP_MASK EQU %00111111
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