pokecrystal-board/home/cry.asm
2015-02-10 15:14:41 -08:00

112 lines
1.2 KiB
NASM

PlayStereoCry:: ; 37b6
push af
ld a, 1
ld [wc2bc], a
pop af
call _PlayCry
call WaitSFX
ret
; 37c4
PlayStereoCry2:: ; 37c4
; Don't wait for the cry to end.
; Used during pic animations.
push af
ld a, 1
ld [wc2bc], a
pop af
jp _PlayCry
; 37ce
PlayCry:: ; 37ce
call PlayCry2
call WaitSFX
ret
; 37d5
PlayCry2:: ; 37d5
; Don't wait for the cry to end.
push af
xor a
ld [wc2bc], a
ld [CryTracks], a
pop af
call _PlayCry
ret
; 37e2
_PlayCry:: ; 37e2
push hl
push de
push bc
call GetCryIndex
jr c, .done
ld e, c
ld d, b
call PlayCryHeader
.done
pop bc
pop de
pop hl
ret
; 37f3
LoadCryHeader:: ; 37f3
; Load cry header bc.
call GetCryIndex
ret c
ld a, [hROMBank]
push af
ld a, BANK(CryHeaders)
rst Bankswitch
ld hl, CryHeaders
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
inc hl
ld a, [hli]
ld [CryPitch], a
ld a, [hli]
ld [CryPitch + 1], a
ld a, [hli]
ld [CryLength], a
ld a, [hl]
ld [CryLength + 1], a
pop af
rst Bankswitch
and a
ret
; 381e
GetCryIndex:: ; 381e
and a
jr z, .no
cp NUM_POKEMON + 1
jr nc, .no
dec a
ld c, a
ld b, 0
and a
ret
.no
scf
ret
; 382d