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https://gitlab.com/xCrystal/pokecrystal-board.git
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e8bc86d1fe
Since we're aiming for consistency across the codebase, I believe it includes a uniform way to refer to the creatures this game consists of in the labels of the code. The only exceptions to this rule are labels referring to things named through the use of the <PK><MN> or <PKMN> characters, in which case PKMN is used. Most of this was already consistent enoughâ„¢, I just picked the convention with the most occurences and fixed the outliers.
62 lines
2.4 KiB
NASM
Executable File
62 lines
2.4 KiB
NASM
Executable File
BATTLETOWER_PARTY_LENGTH EQU 3
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BATTLETOWER_STREAK_LENGTH EQU 7
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BATTLETOWER_NUM_UNIQUE_MON EQU 21
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BATTLETOWER_NUM_UNIQUE_TRAINERS EQU 70
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BATTLETOWER_TRAINERDATALENGTH EQU $24
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BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + BATTLETOWER_PARTY_LENGTH * (PARTYMON_STRUCT_LENGTH + MON_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH
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; BattleTowerAction writebyte arguments (see engine/events/battle_tower/battle_tower.asm)
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const_def
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const BATTLETOWERACTION_CHECK_EXPLANATION_READ
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const BATTLETOWERACTION_SET_EXPLANATION_READ
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const BATTLETOWERACTION_GET_CHALLENGE_STATE
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const BATTLETOWERACTION_SAVE_AND_QUIT
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const BATTLETOWERACTION_CHALLENGECANCELED
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const BATTLETOWERACTION_05
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const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5
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const BATTLETOWERACTION_SAVELEVELGROUP
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const BATTLETOWERACTION_LOADLEVELGROUP
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const BATTLETOWERACTION_CHECKSAVEFILEISYOURS
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const BATTLETOWERACTION_0A
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const BATTLETOWERACTION_CHECKMOBILEEVENT
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const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5
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const BATTLETOWERACTION_EGGTICKET
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const BATTLETOWERACTION_0F ; check w3_d090
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const BATTLETOWERACTION_10 ; dw based on 5:a800
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const BATTLETOWERACTION_11 ; store 0 in 5:aa8d
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const BATTLETOWERACTION_12 ; store 1 in 5:aa8d
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const BATTLETOWERACTION_13 ; check 5:aa8d
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const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags]
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const BATTLETOWERACTION_16 ; update time in SRAM bank 5
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const BATTLETOWERACTION_17 ; check time in SRAM bank 5
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const BATTLETOWERACTION_LEVEL_CHECK
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const BATTLETOWERACTION_UBERS_CHECK
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const BATTLETOWERACTION_RESETDATA ; clear data
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const BATTLETOWERACTION_GIVEREWARD ; give reward
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const BATTLETOWERACTION_1C ; set won challenge
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const BATTLETOWERACTION_1D ; set received reward
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const BATTLETOWERACTION_CHOOSEREWARD ; save options
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const BATTLETOWERACTION_SAVEOPTIONS
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; BattleTowerAction return values
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; - from BATTLETOWERACTION_CHECKMOBILEEVENT
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MOBILE_EVENT_OBJECT_GS_BALL EQU $b
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; BattleTowerText arguments (see engine/events/battle_tower/trainer_text.asm)
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const_value set 1
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const BATTLETOWERTEXT_INTRO
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const BATTLETOWERTEXT_WIN_TEXT
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const BATTLETOWERTEXT_LOSS_TEXT
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; sBattleTowerChallengeState values
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const_def
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const BATTLETOWER_NO_CHALLENGE
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const BATTLETOWER_SAVED_AND_LEFT
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const BATTLETOWER_CHALLENGE_IN_PROGESS
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const BATTLETOWER_WON_CHALLENGE
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const BATTLETOWER_RECEIVED_REWARD
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