pokecrystal-board/maps/TinTower1F.asm
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00

553 lines
11 KiB
NASM

const_value set 2
const TINTOWER1F_SUICUNE
const TINTOWER1F_RAIKOU
const TINTOWER1F_ENTEI
const TINTOWER1F_EUSINE
const TINTOWER1F_SAGE1
const TINTOWER1F_SAGE2
const TINTOWER1F_SAGE3
const TINTOWER1F_SAGE4
const TINTOWER1F_SAGE5
const TINTOWER1F_SAGE6
TinTower1F_MapScriptHeader:
.SceneScripts:
db 2
scene_script .FaceSuicune
scene_script .DummyScene
.MapCallbacks:
db 2
callback MAPCALLBACK_OBJECTS, .NPCsCallback
callback MAPCALLBACK_TILES, .StairsCallback
.FaceSuicune:
priorityjump .SuicuneBattle
end
.DummyScene:
end
.NPCsCallback:
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
checkevent EVENT_BEAT_ELITE_FOUR
iffalse .FaceBeasts
special Special_BeastsCheck
iffalse .FaceBeasts
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
.GotRainbowWing:
checkevent EVENT_FOUGHT_HO_OH
iffalse .Done
appear TINTOWER1F_EUSINE
.Done:
return
.FaceBeasts:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .FoughtSuicune
appear TINTOWER1F_SUICUNE
writebyte RAIKOU
special Special_MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
jump .CheckEntei
.NoRaikou:
disappear TINTOWER1F_RAIKOU
.CheckEntei:
writebyte ENTEI
special Special_MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
jump .BeastsDone
.NoEntei:
disappear TINTOWER1F_ENTEI
.BeastsDone:
return
.FoughtSuicune:
disappear TINTOWER1F_SUICUNE
disappear TINTOWER1F_RAIKOU
disappear TINTOWER1F_ENTEI
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
return
.StairsCallback:
checkevent EVENT_GOT_RAINBOW_WING
iftrue .DontHideStairs
changeblock 10, 2, $09
.DontHideStairs:
return
.SuicuneBattle:
applymovement PLAYER, TinTowerPlayerMovement1
pause 15
writebyte RAIKOU
special Special_MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT
cry RAIKOU
pause 10
playsound SFX_WARP_FROM
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement2
disappear TINTOWER1F_RAIKOU
playsound SFX_EXIT_BUILDING
waitsfx
.Next1:
writebyte ENTEI
special Special_MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT
cry ENTEI
pause 10
playsound SFX_WARP_FROM
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement2
disappear TINTOWER1F_ENTEI
playsound SFX_EXIT_BUILDING
waitsfx
.Next2:
spriteface PLAYER, UP
pause 10
applymovement PLAYER, TinTowerPlayerMovement2
applymovement TINTOWER1F_SUICUNE, TinTowerSuicuneMovement
cry SUICUNE
pause 20
loadwildmon SUICUNE, 40
writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE
startbattle
dontrestartmapmusic
disappear TINTOWER1F_SUICUNE
setevent EVENT_FOUGHT_SUICUNE
setevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, 0
setevent EVENT_SAW_SUICUNE_ON_ROUTE_36
setmapscene ROUTE_36, 0
setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setmapscene CIANWOOD_CITY, 0
setscene 1
clearevent EVENT_SET_WHEN_FOUGHT_HO_OH
reloadmapafterbattle
pause 20
spriteface PLAYER, DOWN
playmusic MUSIC_MYSTICALMAN_ENCOUNTER
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_EUSINE, 10, 15
appear TINTOWER1F_EUSINE
applymovement TINTOWER1F_EUSINE, MovementData_0x1851ec
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE1, 9, 15
appear TINTOWER1F_SAGE1
applymovement TINTOWER1F_SAGE1, MovementData_0x1851f5
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE2, 9, 15
appear TINTOWER1F_SAGE2
applymovement TINTOWER1F_SAGE2, MovementData_0x1851fb
playsound SFX_ENTER_DOOR
moveobject TINTOWER1F_SAGE3, 9, 15
appear TINTOWER1F_SAGE3
applymovement TINTOWER1F_SAGE3, MovementData_0x1851fe
moveobject TINTOWER1F_SAGE1, 7, 13
moveobject TINTOWER1F_SAGE2, 9, 13
moveobject TINTOWER1F_SAGE3, 11, 13
spriteface PLAYER, RIGHT
opentext
writetext TinTowerEusineSuicuneText
waitbutton
closetext
applymovement TINTOWER1F_EUSINE, MovementData_0x1851f1
playsound SFX_EXIT_BUILDING
disappear TINTOWER1F_EUSINE
waitsfx
special Special_FadeOutMusic
pause 20
playmapmusic
end
TinTower1FSage1Script:
jumptextfaceplayer TinTower1FSage1Text
TinTower1FSage2Script:
jumptextfaceplayer TinTower1FSage2Text
TinTower1FSage3Script:
jumptextfaceplayer TinTower1FSage3Text
TinTower1FSage4Script:
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
jumptextfaceplayer TinTower1FSage4Text1
.FoughtHoOh:
jumptextfaceplayer TinTower1FSage4Text2
TinTower1FSage5Script:
faceplayer
opentext
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
writetext TinTower1FSage5Text1
buttonsound
verbosegiveitem RAINBOW_WING
closetext
refreshscreen
earthquake 72
waitsfx
playsound SFX_STRENGTH
changeblock 10, 2, $20
reloadmappart
setevent EVENT_GOT_RAINBOW_WING
closetext
opentext
.GotRainbowWing:
writetext TinTower1FSage5Text2
waitbutton
closetext
end
.FoughtHoOh:
writetext TinTower1FSage5Text3
waitbutton
closetext
end
TinTower1FSage6Script:
checkevent EVENT_FOUGHT_HO_OH
iftrue .FoughtHoOh
jumptextfaceplayer TinTower1FSage6Text1
.FoughtHoOh:
jumptextfaceplayer TinTower1FSage6Text2
TinTowerEusine:
jumptextfaceplayer TinTowerEusineHoOhText
TinTowerPlayerMovement1:
slow_step UP
slow_step UP
slow_step UP
slow_step UP
step_end
TinTowerRaikouMovement1:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTowerRaikouMovement2:
set_sliding
fast_jump_step DOWN
fast_jump_step RIGHT
fast_jump_step DOWN
remove_sliding
step_end
TinTowerEnteiMovement1:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTowerEnteiMovement2:
set_sliding
fast_jump_step DOWN
fast_jump_step LEFT
fast_jump_step DOWN
remove_sliding
step_end
TinTowerSuicuneMovement:
set_sliding
fast_jump_step DOWN
remove_sliding
step_end
TinTowerPlayerMovement2:
fix_facing
big_step DOWN
remove_fixed_facing
step_end
MovementData_0x1851ec:
step UP
step UP
step UP
turn_head LEFT
step_end
MovementData_0x1851f1:
step DOWN
step DOWN
step DOWN
step_end
MovementData_0x1851f5:
step UP
step UP
step LEFT
step LEFT
turn_head UP
step_end
MovementData_0x1851fb:
step UP
step UP
step_end
MovementData_0x1851fe:
step UP
step RIGHT
step RIGHT
step UP
step_end
TinTowerEusineSuicuneText:
text "EUSINE: Awesome!"
line "Too awesome, even!"
para "I've never seen a"
line "battle that great."
para "That was truly"
line "inspiring to see."
para "SUICUNE was tough,"
line "but you were even"
para "more incredible,"
line "<PLAYER>."
para "I heard SUICUNE's"
line "mystic power"
para "summons a rainbow-"
line "colored #MON."
para "Maybe, just maybe,"
line "what went on today"
para "will cause that"
line "#MON to appear."
para "I'm going to study"
line "the legends more."
para "Thanks for showing"
line "me that fantastic"
cont "battle."
para "Later, <PLAYER>!"
done
TinTower1FSage1Text:
text "According to"
line "legend…"
para "When the souls of"
line "#MON and humans"
para "commune, from the"
line "heavens descends a"
para "#MON of rainbow"
line "colors…"
para "Could it mean the"
line "legendary #MON"
para "are testing us"
line "humans?"
done
TinTower1FSage2Text:
text "When the BRASS"
line "TOWER burned down,"
para "three nameless"
line "#MON were said"
para "to have perished."
line "It was tragic."
para "However…"
para "A rainbow-colored"
line "#MON…"
para "In other words…"
para "HO-OH descended"
line "from the sky and"
para "gave new life to"
line "the three #MON."
para "They are…"
para "SUICUNE, ENTEI and"
line "RAIKOU."
para "That is what they"
line "say."
done
TinTower1FSage3Text:
text "The two TOWERS are"
line "said to have been"
para "built to foster"
line "friendship and"
para "hope between #-"
line "MON and people."
para "That was 700 years"
line "ago, but the ideal"
para "still remains"
line "important today."
done
TinTower1FSage4Text1:
text "HO-OH appears to"
line "have descended"
para "upon this, the TIN"
line "TOWER!"
done
TinTower1FSage5Text1:
text "This will protect"
line "you. Take it."
done
TinTower1FSage5Text2:
text "Now, go."
done
TinTower1FSage6Text1:
text "I believe you are"
line "being tested."
para "Free your mind"
line "from uncertainty,"
cont "and advance."
done
TinTowerEusineHoOhText:
text "I knew it."
para "I knew you'd get"
line "to see the #MON"
para "of rainbow colors,"
line "<PLAYER>."
para "It happened just"
line "as I envisioned."
para "My research isn't"
line "bad, I might say."
para "I'm going to keep"
line "studying #MON"
para "to become a famous"
line "#MANIAC!"
done
TinTower1FSage4Text2:
text "The legendary"
line "#MON are said"
para "to embody three"
line "powers…"
para "The lightning that"
line "struck the TOWER."
para "The fire that"
line "burned the TOWER."
para "And the rain that"
line "put out the fire…"
done
TinTower1FSage5Text3:
text "When the legendary"
line "#MON appeared…"
para "They struck terror"
line "in those who saw"
cont "their rise."
para "And…"
para "Some even took to"
line "futile attacks."
para "The legendary"
line "#MON, knowing"
para "their own power,"
line "fled, ignoring the"
cont "frightened people."
done
TinTower1FSage6Text2:
text "Of the legendary"
line "#MON, SUICUNE"
para "is said to be the"
line "closest to HO-OH."
para "I hear there may"
line "also be a link to"
para "#MON known as"
line "UNOWN."
para "The #MON UNOWN"
line "must be sharing a"
para "cooperative bond"
line "with SUICUNE."
done
TinTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 9, 15, 12, ECRUTEAK_CITY
warp_def 10, 15, 12, ECRUTEAK_CITY
warp_def 10, 2, 2, TIN_TOWER_2F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 10
object_event 9, 9, SPRITE_SUICUNE, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE
object_event 7, 9, SPRITE_RAIKOU, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU
object_event 12, 9, SPRITE_ENTEI, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI
object_event 8, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TinTowerEusine, EVENT_TIN_TOWER_1F_EUSINE
object_event 5, 9, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage1Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 11, 11, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage2Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 14, 6, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage3Script, EVENT_TIN_TOWER_1F_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage4Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
object_event 9, 1, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage5Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2
object_event 14, 2, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TinTower1FSage6Script, EVENT_TIN_TOWER_1F_WISE_TRIO_2