pokecrystal-board/maps/MobileBattleRoom.asm
Remy Oukaour 5c28d05bb4 Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR #459)
# Conflicts:
#	data/items/descriptions.asm
#	data/sprite_anims/framesets.asm
#	engine/crystal_colors.asm
#	engine/events/kurt.asm
#	engine/events/special.asm
#	engine/events/std_scripts.asm
#	engine/events_3.asm
#	engine/item_effects.asm
#	engine/namingscreen.asm
#	engine/scripting.asm
#	engine/stats_screen.asm
#	engine/trade_animation.asm
#	home/audio.asm
#	main.asm
#	maps/BattleTower1F.asm
#	maps/BattleTowerBattleRoom.asm
#	maps/BurnedTowerB1F.asm
#	maps/ElmsLab.asm
#	maps/GoldenrodDeptStore5F.asm
#	maps/GoldenrodUnderground.asm
#	maps/HallOfFame.asm
#	maps/MahoganyTown.asm
#	maps/ManiasHouse.asm
#	maps/MobileBattleRoom.asm
#	maps/MobileTradeRoomMobile.asm
#	maps/RadioTower2F.asm
#	maps/Route35NationalParkGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/Route39Farmhouse.asm
#	tilesets/palette_maps.asm
2018-01-14 22:56:36 -05:00

87 lines
1.5 KiB
NASM

MobileBattleRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .InitializeMobileBattleRoom
scene_script .DummyScene
.MapCallbacks:
db 0
.InitializeMobileBattleRoom:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene:
end
.InitializeAndPreparePokecenter2F:
setscene 1
setmapscene POKECENTER_2F, 5
end
MapMobileBattleRoomSignpost0Script:
refreshscreen
special Special_Function1037c2
if_equal $1, .one
special Special_Function1037eb
iffalse .false
if_equal $1, .one_
if_equal $2, .two_
jump .false
.one_
writetext MobileBattleRoom_HealText
pause 20
closetext
special Special_FadeOutPalettes
playmusic MUSIC_HEAL
special Special_LoadMapPalettes
pause 60
special Special_FadeInPalettes
special RestartMapMusic
refreshscreen
.two_
special Special_StubbedTrainerRankings_Healings
special HealParty
special Special_Function10383c
iftrue .false
.one
special Special_Function10387b
writetext MobileBattleRoom_EstablishingCommsText
waitbutton
reloadmappart
special Special_Function101225
.false
closetext
end
MobileBattleRoom_EstablishingCommsText:
text "Establishing"
line "communications…"
done
MobileBattleRoom_HealText:
text "Your #MON will"
line "be fully healed"
cont "before battle."
done
MobileBattleRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 4, 7, 6, POKECENTER_2F
warp_def 5, 7, 6, POKECENTER_2F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 4, 2, BGEVENT_UP, MapMobileBattleRoomSignpost0Script
.ObjectEvents:
db 0