pokecrystal-board/constants/map_setup_constants.asm
mid-kid 739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00

74 lines
2.7 KiB
NASM

; hMapEntryMethod values
; MapSetupScripts indexes (see data/maps/setup_scripts.asm)
const_def $f1
const MAPSETUP_WARP ; f1
const MAPSETUP_CONTINUE ; f2
const MAPSETUP_RELOADMAP ; f3
const MAPSETUP_TELEPORT ; f4
const MAPSETUP_DOOR ; f5
const MAPSETUP_FALL ; f6
const MAPSETUP_CONNECTION ; f7
const MAPSETUP_LINKRETURN ; f8
const MAPSETUP_TRAIN ; f9
const MAPSETUP_SUBMENU ; fa
const MAPSETUP_BADWARP ; fb
const MAPSETUP_FLY ; fc
; MapSetupCommands indexes (see engine/overworld/map_setup.asm)
const_def
const map_enable_lcd ; 00
const map_disable_lcd ; 01
const map_init_sound ; 02
const map_play_music ; 03
const map_restart_music ; 04
const map_fade_to_music ; 05
const map_fade_music_and_palettes ; 06
const map_play_music_bike ; 07
const map_force_music ; 08
const map_fade_in_music ; 09
const map_load_block_data ; 0a
const map_load_connection_block_data ; 0b
const map_save_screen ; 0c
const map_buffer_screen ; 0d
const map_load_graphics ; 0e
const map_load_tileset ; 0f
const map_load_time_of_day ; 10
const map_load_palettes ; 11
const map_load_wild_mon_data ; 12
const map_refresh_sprites ; 13
const map_handle_new ; 14
const map_handle_continue ; 15
const map_load_objects ; 16
const map_enter_spawn_point ; 17
const map_enter_connection ; 18
const map_enter_warp ; 19
const map_load_attributes ; 1a
const map_load_attributes_no_objects ; 1b
const map_clear_bg_palettes ; 1c
const map_fade_out_palettes ; 1d
const map_fade_in_palettes ; 1e
const map_get_screen_coords ; 1f
const map_get_warp_dest_coords ; 20
const map_spawn_in_facing_down ; 21
const map_spawn_player ; 22
const map_refresh_player_coords ; 23
const map_reset_player_object_action ; 24
const map_skip_update_sprites ; 25
const map_update_roam_mons ; 26
const map_jump_roam_mons ; 27
const map_fade_out_music ; 28
const map_activate_anims ; 29
const map_suspend_anims ; 2a
const map_apply_palettes ; 2b
const map_enable_text_acceleration ; 2c
const map_init_name_sign ; 2d
map_end EQU -1
; callback types
const_def 1
const MAPCALLBACK_TILES
const MAPCALLBACK_OBJECTS
const MAPCALLBACK_CMDQUEUE
const MAPCALLBACK_SPRITES
const MAPCALLBACK_NEWMAP