mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
251 lines
4.5 KiB
NASM
251 lines
4.5 KiB
NASM
NameRater: ; fb6ed
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; Introduce himself
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ld hl, NameRaterIntroText
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call PrintText
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call YesNoBox
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jp c, .cancel
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; Select a Pokemon from your party
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ld hl, NameRaterWhichMonText
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call PrintText
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farcall SelectMonFromParty
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jr c, .cancel
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; He can't rename an egg...
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ld a, [CurPartySpecies]
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cp EGG
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jr z, .egg
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; ... or a Pokemon you got from a trade.
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call GetCurNick
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call CheckIfMonIsYourOT
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jr c, .traded
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; This name is good, but we can do better. How about it?
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ld hl, NameRaterIsGoodText
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call PrintText
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call YesNoBox
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jr c, .cancel
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; What name shall I give it then?
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ld hl, NameRaterWhichNameText
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call PrintText
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; Load the new nickname into StringBuffer2
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xor a ; PARTYMON
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ld [MonType], a
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ld a, [CurPartySpecies]
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ld [wd265], a
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ld [CurSpecies], a
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call GetBaseData
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ld b, 0
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ld de, StringBuffer2
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farcall _NamingScreen
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; If the new name is empty, treat it as unchanged.
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call IsNewNameEmpty
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ld hl, NameRaterSameAsBeforeText
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jr c, .samename
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; If the new name is the same as the old name, treat it as unchanged.
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call CompareNewToOld
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ld hl, NameRaterSameAsBeforeText
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jr c, .samename
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; Copy the new name from StringBuffer2
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ld hl, PartyMonNicknames
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ld bc, MON_NAME_LENGTH
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ld a, [CurPartyMon]
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call AddNTimes
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ld e, l
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ld d, h
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ld hl, StringBuffer2
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ld bc, MON_NAME_LENGTH
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call CopyBytes
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ld hl, NameRaterEvenBetterText
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.samename
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push hl
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call GetCurNick
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ld hl, NameRaterDoneText
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call PrintText
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pop hl
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jr .done
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.traded
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ld hl, NameRaterTradedText
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jr .done
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.cancel
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ld hl, NameRaterCancelText
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jr .done
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.egg
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ld hl, NameRaterEggText
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.done
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call PrintText
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ret
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; fb78a
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CheckIfMonIsYourOT: ; fb78a
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; Checks to see if the partymon loaded in [CurPartyMon] has the different OT as you. Returns carry if not.
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ld hl, PartyMonOT
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ld bc, NAME_LENGTH
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ld a, [CurPartyMon]
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call AddNTimes
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ld de, PlayerName
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ld c, NAME_LENGTH
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call .loop
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jr c, .nope
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ld hl, PartyMon1ID
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ld bc, PARTYMON_STRUCT_LENGTH
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ld a, [CurPartyMon]
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call AddNTimes
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ld de, PlayerID
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ld c, 2 ; number of bytes in which your ID is stored
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.loop
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ld a, [de]
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cp [hl]
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jr nz, .nope
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inc hl
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inc de
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dec c
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jr nz, .loop
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and a
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ret
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.nope
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scf
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ret
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; fb7be
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IsNewNameEmpty: ; fb7be
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; Checks to see if the nickname loaded in StringBuffer2 is empty. If so, return carry.
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ld hl, StringBuffer2
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ld c, MON_NAME_LENGTH - 1
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.loop
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ld a, [hli]
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cp "@"
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jr z, .terminator
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cp " "
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jr nz, .nonspace
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dec c
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jr nz, .loop
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.terminator
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scf
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ret
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.nonspace
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and a
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ret
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; fb7d3
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CompareNewToOld: ; fb7d3
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; Compares the nickname in StringBuffer2 to the previous nickname. If they are the same, return carry.
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ld hl, PartyMonNicknames
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ld bc, MON_NAME_LENGTH
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ld a, [CurPartyMon]
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call AddNTimes
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push hl
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call GetNicknameLength
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ld b, c
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ld hl, StringBuffer2
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call GetNicknameLength
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pop hl
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ld a, c
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cp b
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jr nz, .different
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ld de, StringBuffer2
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.loop
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ld a, [de]
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cp "@"
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jr z, .terminator
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cp [hl]
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jr nz, .different
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inc hl
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inc de
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jr .loop
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.different
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and a
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ret
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.terminator
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scf
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ret
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; fb802
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GetNicknameLength: ; fb802
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; Gets the length of the name starting at hl and returns it in c.
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ld c, 0
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.loop
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ld a, [hli]
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cp "@"
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ret z
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inc c
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ld a, c
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cp MON_NAME_LENGTH - 1
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jr nz, .loop
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ret
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; fb80f
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NameRaterIntroText: ; 0xfb80f
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; Hello, hello! I'm the NAME RATER.
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; I rate the names of #MON.
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; Would you like me to rate names?
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text_jump UnknownText_0x1c0043
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db "@"
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; 0xfb814
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NameRaterWhichMonText: ; 0xfb814
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; Which #MON's nickname should I rate for you?
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text_jump UnknownText_0x1c00a0
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db "@"
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; 0xfb819
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NameRaterIsGoodText: ; 0xfb819
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; Hm… @ … That's a fairly decent name.
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; But, how about a slightly better nickname?
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; Want me to give it a better name?
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text_jump UnknownText_0x1c00cd
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db "@"
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; 0xfb81e
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NameRaterWhichNameText: ; 0xfb81e
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; All right. What name should we give it, then?
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text_jump UnknownText_0x1c0142
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db "@"
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; 0xfb823
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NameRaterEvenBetterText: ; 0xfb823
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; That's a better name than before! Well done!
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text_jump UnknownText_0x1c0171
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db "@"
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; 0xfb828
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NameRaterCancelText: ; 0xfb828
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; OK, then. Come again sometime.
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text_jump UnknownText_0x1c019e
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db "@"
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; 0xfb82d
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NameRaterTradedText: ; 0xfb82d
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; Hm… @ ? What a great name! It's perfect.
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; Treat @ with loving care.
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text_jump UnknownText_0x1c01be
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db "@"
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; 0xfb832
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NameRaterEggText: ; 0xfb832
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; Whoa… That's just an EGG.
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text_jump UnknownText_0x1c0208
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db "@"
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; 0xfb837
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NameRaterSameAsBeforeText: ; 0xfb837
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; It might look the different as before,
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; but this new name is much better! Well done!
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text_jump UnknownText_0x1c0222
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db "@"
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; 0xfb83c
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NameRaterDoneText: ; 0xfb83c
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; All right. This #MON is now named @ .
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text_jump UnknownText_0x1c0272
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db "@"
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; 0xfb841
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