pokecrystal-board/maps/OlivineLighthouse2F.asm

258 lines
4.8 KiB
NASM

OlivineLighthouse2F_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
TrainerGentlemanAlfred:
; bit/flag number
dw EVENT_BEAT_GENTLEMAN_ALFRED
; trainer group && trainer id
db GENTLEMAN, ALFRED
; text when seen
dw GentlemanAlfredSeenText
; text when trainer beaten
dw GentlemanAlfredBeatenText
; script when lost
dw $0000
; script when talk again
dw GentlemanAlfredScript
GentlemanAlfredScript:
talkaftercancel
loadfont
writetext UnknownText_0x5b13e
closetext
loadmovesprites
end
TrainerSailorHuey1:
; bit/flag number
dw EVENT_BEAT_SAILOR_HUEY
; trainer group && trainer id
db SAILOR, HUEY1
; text when seen
dw SailorHuey1SeenText
; text when trainer beaten
dw SailorHuey1BeatenText
; script when lost
dw $0000
; script when talk again
dw SailorHuey1Script
SailorHuey1Script:
writecode VAR_CALLERID, $7
talkaftercancel
loadfont
checkflag ENGINE_HUEY
iftrue UnknownScript_0x5afc7
checkcellnum $7
iftrue UnknownScript_0x5b05f
checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x5afb0
setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x5b053
jump UnknownScript_0x5afb3
UnknownScript_0x5afb0:
scall UnknownScript_0x5b057
UnknownScript_0x5afb3:
askforphonenumber $7
if_equal $1, UnknownScript_0x5b067
if_equal $2, UnknownScript_0x5b063
trainertotext SAILOR, HUEY1, $0
scall UnknownScript_0x5b05b
jump UnknownScript_0x5b05f
UnknownScript_0x5afc7:
scall UnknownScript_0x5b06b
winlosstext SailorHuey1BeatenText, $0000
copybytetovar HueyFightCount
if_equal 3, .Fight3
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight3
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight3
.Fight2
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight2
.Fight1
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .LoadFight1
.LoadFight0
loadtrainer SAILOR, HUEY1
startbattle
returnafterbattle
loadvar HueyFightCount, 1
clearflag ENGINE_HUEY
end
.LoadFight1
loadtrainer SAILOR, HUEY2
startbattle
returnafterbattle
loadvar HueyFightCount, 2
clearflag ENGINE_HUEY
end
.LoadFight2
loadtrainer SAILOR, HUEY3
startbattle
returnafterbattle
loadvar HueyFightCount, 3
clearflag ENGINE_HUEY
end
.LoadFight3
loadtrainer SAILOR, HUEY4
startbattle
returnafterbattle
clearflag ENGINE_HUEY
checkevent EVENT_HUEY_PROTEIN
iftrue UnknownScript_0x5b03f
checkevent EVENT_GOT_PROTEIN_FROM_HUEY
iftrue UnknownScript_0x5b03e
scall UnknownScript_0x5b076
verbosegiveitem PROTEIN, 1
iffalse UnknownScript_0x5b06f
setevent EVENT_GOT_PROTEIN_FROM_HUEY
jump UnknownScript_0x5b05f
UnknownScript_0x5b03e:
end
UnknownScript_0x5b03f:
loadfont
writetext UnknownText_0x5b1b6
closetext
verbosegiveitem PROTEIN, 1
iffalse UnknownScript_0x5b06f
clearevent EVENT_HUEY_PROTEIN
setevent $0265
jump UnknownScript_0x5b05f
UnknownScript_0x5b053:
jumpstd asknumber1m
end
UnknownScript_0x5b057:
jumpstd asknumber2m
end
UnknownScript_0x5b05b:
jumpstd registerednumberm
end
UnknownScript_0x5b05f:
jumpstd numberacceptedm
end
UnknownScript_0x5b063:
jumpstd numberdeclinedm
end
UnknownScript_0x5b067:
jumpstd phonefullm
end
UnknownScript_0x5b06b:
jumpstd rematchm
end
UnknownScript_0x5b06f:
setevent EVENT_HUEY_PROTEIN
jumpstd packfullm
end
UnknownScript_0x5b076:
jumpstd rematchgiftm
end
SailorHuey1SeenText:
text "Men of the sea are"
line "always spoiling"
cont "for a good fight!"
done
SailorHuey1BeatenText:
text "Urf!"
line "I lose!"
done
; possibly unused
UnknownText_0x5b0be:
text "What power!"
line "How would you like"
para "to sail the seas"
line "with me?"
done
GentlemanAlfredSeenText:
text "Hm? This is no"
line "place for playing."
done
GentlemanAlfredBeatenText:
text "Ah! I can see that"
line "you're serious."
done
UnknownText_0x5b13e:
text "Up top is a #-"
line "MON that keeps the"
cont "LIGHTHOUSE lit."
para "But I hear that"
line "it's sick now and"
para "can't be cured by"
line "ordinary medicine."
done
UnknownText_0x5b1b6:
text "Man! You're as"
line "tough as ever!"
para "Anyway, here's"
line "that medicine from"
cont "before."
done
OlivineLighthouse2F_MapEventHeader:
; filler
db 0, 0
; warps
db 6
warp_def $b, $3, 3, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
warp_def $3, $5, 2, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F
warp_def $d, $10, 4, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
warp_def $d, $11, 5, GROUP_OLIVINE_LIGHTHOUSE_1F, MAP_OLIVINE_LIGHTHOUSE_1F
warp_def $b, $10, 4, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F
warp_def $b, $11, 5, GROUP_OLIVINE_LIGHTHOUSE_3F, MAP_OLIVINE_LIGHTHOUSE_3F
; xy triggers
db 0
; signposts
db 0
; people-events
db 2
person_event SPRITE_SAILOR, 7, 13, $9, $0, 255, 255, $92, 3, TrainerSailorHuey1, $ffff
person_event SPRITE_GENTLEMAN, 12, 21, $8, $0, 255, 255, $92, 3, TrainerGentlemanAlfred, $ffff