pokecrystal-board/maps/CeladonDeptStore6F.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

173 lines
3.1 KiB
NASM

CeladonDeptStore6F_MapScriptHeader:
; trigger count
db 0
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x71175
UnknownScript_0x71175:
changeblock $c, $0, $3
return
SuperNerdScript_0x7117a:
jumptextfaceplayer UnknownText_0x712c7
YoungsterScript_0x7117d:
jumptextfaceplayer UnknownText_0x71310
CeladonVendingMachine:
loadfont
writetext CeladonVendingText
.Start
special Function24ae8
loadmenudata .MenuData
interpretmenu2
writebackup
if_equal $1, .FreshWater
if_equal $2, .SodaPop
if_equal $3, .Lemonade
loadmovesprites
end
.FreshWater
checkmoney $0, 200
if_equal $2, .NotEnoughMoney
giveitem FRESH_WATER, $1
iffalse .NotEnoughSpace
takemoney $0, 200
itemtotext FRESH_WATER, $0
jump .VendItem
.SodaPop
checkmoney $0, 300
if_equal $2, .NotEnoughMoney
giveitem SODA_POP, $1
iffalse .NotEnoughSpace
takemoney $0, 300
itemtotext SODA_POP, $0
jump .VendItem
.Lemonade
checkmoney $0, 350
if_equal $2, .NotEnoughMoney
giveitem LEMONADE, $1
iffalse .NotEnoughSpace
takemoney $0, 350
itemtotext LEMONADE, $0
jump .VendItem
.VendItem
pause 10
playsound SFX_ENTER_DOOR
writetext CeladonClangText
keeptextopen
itemnotify
jump .Start
.NotEnoughMoney
writetext CeladonVendingNoMoneyText
closetext
jump .Start
.NotEnoughSpace
writetext CeladonVendingNoSpaceText
closetext
jump .Start
.MenuData
db $40 ; flags
db 02, 00 ; start coords
db 11, 19 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2
db $80 ; flags
db 4 ; items
db "FRESH WATER ¥200@"
db "SODA POP ¥300@"
db "LEMONADE ¥350@"
db "CANCEL@"
CeladonDeptStore6FDirectory:
jumptext CeladonDeptStore6FDirectoryText
UnknownScript_0x7124d:
jumpstd elevatorbutton
CeladonVendingText:
text "A vending machine!"
line "Here's the menu."
done
CeladonClangText:
text "Clang!"
para "@"
text_from_ram StringBuffer3
text ""
line "popped out."
done
CeladonVendingNoMoneyText:
text "Oops, not enough"
line "money…"
done
CeladonVendingNoSpaceText:
text "There's no more"
line "room for stuff…"
done
UnknownText_0x712c7:
text "A vending machine"
line "with a prize rou-"
cont "lette…"
para "You never see"
line "those anymore."
done
UnknownText_0x71310:
text "Aww! There's no"
line "games here!"
para "I wanted to play…"
done
CeladonDeptStore6FDirectoryText:
text "6F: ROOFTOP SQUARE"
line "VENDING MACHINES"
done
CeladonDeptStore6F_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $0, $f, 2, GROUP_CELADON_DEPT_STORE_5F, MAP_CELADON_DEPT_STORE_5F
warp_def $0, $2, 1, GROUP_CELADON_DEPT_STORE_ELEVATOR, MAP_CELADON_DEPT_STORE_ELEVATOR
; xy triggers
db 0
; signposts
db 6
signpost 0, 14, $0, CeladonDeptStore6FDirectory
signpost 0, 3, $0, CeladonDeptStore1FElevatorButton
signpost 1, 8, $1, CeladonVendingMachine
signpost 1, 9, $1, CeladonVendingMachine
signpost 1, 10, $1, CeladonVendingMachine
signpost 1, 11, $1, CeladonVendingMachine
; people-events
db 2
person_event SPRITE_SUPER_NERD, 6, 13, $7, $0, 255, 255, $0, 0, SuperNerdScript_0x7117a, $ffff
person_event SPRITE_YOUNGSTER, 9, 16, $2, $12, 255, 255, $80, 0, YoungsterScript_0x7117d, $ffff