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https://gitlab.com/xCrystal/pokecrystal-board.git
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c4979d9770
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
303 lines
4.9 KiB
NASM
303 lines
4.9 KiB
NASM
anim_wait: MACRO
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if \1 >= $d0
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fail "anim_wait argument must be less than $d0."
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endc
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db \1
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ENDM
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; BattleAnimCommands indexes (see engine/battle_anims/anim_commands.asm)
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enum_start $d0
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enum anim_obj_command ; $d0
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anim_obj: MACRO
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db anim_obj_command
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if _NARG <= 4
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db \1 ; object
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db \2 ; x
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db \3 ; y
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db \4 ; param
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else
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; LEGACY: Support the tile+offset format
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db \1 ; object
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db (\2) * 8 + (\3) ; x_tile, x
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db (\4) * 8 + (\5) ; y_tile, y
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db \6 ; param
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endc
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ENDM
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enum anim_1gfx_command ; $d1
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anim_1gfx: MACRO
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db anim_1gfx_command
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db \1 ; gfx1
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ENDM
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enum anim_2gfx_command ; $d2
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anim_2gfx: MACRO
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db anim_2gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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ENDM
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enum anim_3gfx_command ; $d3
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anim_3gfx: MACRO
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db anim_3gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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ENDM
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enum anim_4gfx_command ; $d4
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anim_4gfx: MACRO
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db anim_4gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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ENDM
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enum anim_5gfx_command ; $d5
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anim_5gfx: MACRO
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db anim_5gfx_command
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db \1 ; gfx1
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db \2 ; gfx2
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db \3 ; gfx3
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db \4 ; gfx4
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db \5 ; gfx5
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ENDM
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enum anim_incobj_command ; $d6
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anim_incobj: MACRO
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db anim_incobj_command
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db \1 ; object_id
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ENDM
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enum anim_setobj_command ; $d7
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anim_setobj: MACRO
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db anim_setobj_command
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db \1 ; object_id
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db \2 ; value
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ENDM
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enum anim_incbgeffect_command ; $d8
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anim_incbgeffect: MACRO
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db anim_incbgeffect_command
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db \1 ; effect
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ENDM
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enum anim_enemyfeetobj_command ; $d9
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anim_battlergfx_2row: MACRO
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db anim_enemyfeetobj_command
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ENDM
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enum anim_playerheadobj_command ; $da
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anim_battlergfx_1row: MACRO
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db anim_playerheadobj_command
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ENDM
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enum anim_checkpokeball_command ; $db
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anim_checkpokeball: MACRO
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db anim_checkpokeball_command
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ENDM
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enum anim_transform_command ; $dc
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anim_transform: MACRO
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db anim_transform_command
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ENDM
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enum anim_raisesub_command ; $dd
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anim_raisesub: MACRO
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db anim_raisesub_command
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ENDM
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enum anim_dropsub_command ; $de
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anim_dropsub: MACRO
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db anim_dropsub_command
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ENDM
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enum anim_resetobp0_command ; $df
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anim_resetobp0: MACRO
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db anim_resetobp0_command
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ENDM
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enum anim_sound_command ; $e0
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anim_sound: MACRO
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db anim_sound_command
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db (\1 << 2) | \2 ; duration, tracks
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db \3 ; sound_id
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ENDM
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enum anim_cry_command ; $e1
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anim_cry: MACRO
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db anim_cry_command
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db \1 ; pitch
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ENDM
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enum anim_minimizeopp_command ; $e2
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anim_minimizeopp: MACRO
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db anim_minimizeopp_command
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ENDM
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enum anim_oamon_command ; $e3
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anim_oamon: MACRO
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db anim_oamon_command
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ENDM
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enum anim_oamoff_command ; $e4
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anim_oamoff: MACRO
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db anim_oamoff_command
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ENDM
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enum anim_clearobjs_command ; $e5
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anim_clearobjs: MACRO
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db anim_clearobjs_command
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ENDM
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enum anim_beatup_command ; $e6
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anim_beatup: MACRO
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db anim_beatup_command
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ENDM
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enum anim_0xe7_command ; $e7
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anim_0xe7: MACRO
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db anim_0xe7_command
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ENDM
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enum anim_updateactorpic_command ; $e8
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anim_updateactorpic: MACRO
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db anim_updateactorpic_command
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ENDM
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enum anim_minimize_command ; $e9
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anim_minimize: MACRO
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db anim_minimize_command
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ENDM
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enum anim_0xea_command ; $ea
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anim_0xea: MACRO
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db anim_0xea_command
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ENDM
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enum anim_0xeb_command ; $eb
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anim_0xeb: MACRO
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db anim_0xeb_command
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ENDM
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enum anim_0xec_command ; $ec
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anim_0xec: MACRO
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db anim_0xec_command
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ENDM
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enum anim_0xed_command ; $ed
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anim_0xed: MACRO
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db anim_0xed_command
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ENDM
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enum anim_if_param_and_command ; $ee
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anim_if_param_and: MACRO
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db anim_if_param_and_command
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db \1 ; value
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dw \2 ; address
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ENDM
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enum anim_jumpuntil_command ; $ef
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anim_jumpuntil: MACRO
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db anim_jumpuntil_command
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dw \1 ; address
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ENDM
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enum anim_bgeffect_command ; $f0
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anim_bgeffect: MACRO
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db anim_bgeffect_command
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db \1 ; effect
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db \2 ; unknown
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db \3 ; unknown
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db \4 ; unknown
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ENDM
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enum anim_bgp_command ; $f1
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anim_bgp: MACRO
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db anim_bgp_command
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db \1 ; colors
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ENDM
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enum anim_obp0_command ; $f2
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anim_obp0: MACRO
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db anim_obp0_command
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db \1 ; colors
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ENDM
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enum anim_obp1_command ; $f3
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anim_obp1: MACRO
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db anim_obp1_command
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db \1 ; colors
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ENDM
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enum anim_clearsprites_command ; $f4
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anim_clearsprites: MACRO
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db anim_clearsprites_command
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ENDM
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enum anim_0xf5_command ; $f5
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anim_0xf5: MACRO
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db anim_0xf5_command
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ENDM
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enum anim_0xf6_command ; $f6
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anim_0xf6: MACRO
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db anim_0xf6_command
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ENDM
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enum anim_0xf7_command ; $f7
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anim_0xf7: MACRO
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db anim_0xf7_command
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ENDM
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enum anim_if_param_equal_command ; $f8
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anim_if_param_equal: MACRO
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db anim_if_param_equal_command
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db \1 ; value
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dw \2 ; address
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ENDM
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enum anim_setvar_command ; $f9
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anim_setvar: MACRO
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db anim_setvar_command
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db \1 ; value
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ENDM
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enum anim_incvar_command ; $fa
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anim_incvar: MACRO
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db anim_incvar_command
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ENDM
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enum anim_if_var_equal_command ; $fb
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anim_if_var_equal: MACRO
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db anim_if_var_equal_command
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db \1 ; value
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dw \2 ; address
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ENDM
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enum anim_jump_command ; $fc
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anim_jump: MACRO
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db anim_jump_command
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dw \1 ; address
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ENDM
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enum anim_loop_command ; $fd
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anim_loop: MACRO
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db anim_loop_command
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db \1 ; count
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dw \2 ; address
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ENDM
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enum anim_call_command ; $fe
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anim_call: MACRO
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db anim_call_command
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dw \1 ; address
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ENDM
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enum anim_ret_command ; $ff
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anim_ret: MACRO
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db anim_ret_command
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ENDM
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