mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
eb1e3636bb
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
119 lines
1.5 KiB
NASM
119 lines
1.5 KiB
NASM
ResetGameTime::
|
|
xor a
|
|
ld [wGameTimeCap], a
|
|
ld [wGameTimeHours], a
|
|
ld [wGameTimeHours + 1], a
|
|
ld [wGameTimeMinutes], a
|
|
ld [wGameTimeSeconds], a
|
|
ld [wGameTimeFrames], a
|
|
ret
|
|
|
|
GameTimer::
|
|
nop
|
|
|
|
ldh a, [rSVBK]
|
|
push af
|
|
ld a, BANK(wGameTime)
|
|
ldh [rSVBK], a
|
|
|
|
call UpdateGameTimer
|
|
|
|
pop af
|
|
ldh [rSVBK], a
|
|
ret
|
|
|
|
UpdateGameTimer::
|
|
; Increment the game timer by one frame.
|
|
; The game timer is capped at 999:59:59.00.
|
|
|
|
; Don't update if game logic is paused.
|
|
ld a, [wGameLogicPaused]
|
|
and a
|
|
ret nz
|
|
|
|
; Is the timer paused?
|
|
ld hl, wGameTimerPause
|
|
bit GAMETIMERPAUSE_TIMER_PAUSED_F, [hl]
|
|
ret z
|
|
|
|
; Is the timer already capped?
|
|
ld hl, wGameTimeCap
|
|
bit 0, [hl]
|
|
ret nz
|
|
|
|
; +1 frame
|
|
ld hl, wGameTimeFrames
|
|
ld a, [hl]
|
|
inc a
|
|
|
|
cp 60 ; frames/second
|
|
jr nc, .second
|
|
|
|
ld [hl], a
|
|
ret
|
|
|
|
.second
|
|
xor a
|
|
ld [hl], a
|
|
|
|
; +1 second
|
|
ld hl, wGameTimeSeconds
|
|
ld a, [hl]
|
|
inc a
|
|
|
|
cp 60 ; seconds/minute
|
|
jr nc, .minute
|
|
|
|
ld [hl], a
|
|
ret
|
|
|
|
.minute
|
|
xor a
|
|
ld [hl], a
|
|
|
|
; +1 minute
|
|
ld hl, wGameTimeMinutes
|
|
ld a, [hl]
|
|
inc a
|
|
|
|
cp 60 ; minutes/hour
|
|
jr nc, .hour
|
|
|
|
ld [hl], a
|
|
ret
|
|
|
|
.hour
|
|
xor a
|
|
ld [hl], a
|
|
|
|
; +1 hour
|
|
ld a, [wGameTimeHours]
|
|
ld h, a
|
|
ld a, [wGameTimeHours + 1]
|
|
ld l, a
|
|
inc hl
|
|
|
|
; Cap the timer after 1000 hours.
|
|
ld a, h
|
|
cp HIGH(1000)
|
|
jr c, .ok
|
|
|
|
ld a, l
|
|
cp LOW(1000)
|
|
jr c, .ok
|
|
|
|
ld hl, wGameTimeCap
|
|
set 0, [hl]
|
|
|
|
ld a, 59 ; 999:59:59.00
|
|
ld [wGameTimeMinutes], a
|
|
ld [wGameTimeSeconds], a
|
|
ret
|
|
|
|
.ok
|
|
ld a, h
|
|
ld [wGameTimeHours], a
|
|
ld a, l
|
|
ld [wGameTimeHours + 1], a
|
|
ret
|