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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
7cef012335
Use local labels for "End"ings
265 lines
4.5 KiB
NASM
265 lines
4.5 KiB
NASM
Facings: ; 4049
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; entries correspond to FACING_* constants
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dw FacingStepDown0
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dw FacingStepDown1
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dw FacingStepDown2
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dw FacingStepDown3
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dw FacingStepUp0
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dw FacingStepUp1
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dw FacingStepUp2
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dw FacingStepUp3
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dw FacingStepLeft0
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dw FacingStepLeft1
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dw FacingStepLeft2
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dw FacingStepLeft3
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dw FacingStepRight0
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dw FacingStepRight1
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dw FacingStepRight2
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dw FacingStepRight3
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dw FacingFishDown
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dw FacingFishUp
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dw FacingFishLeft
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dw FacingFishRight
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dw FacingEmote
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dw FacingShadow
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dw FacingBigDollAsymmetric
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dw FacingBigDollSymmetric
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dw FacingWeirdTree0
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dw FacingWeirdTree1
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dw FacingWeirdTree2
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dw FacingWeirdTree3
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dw FacingBoulderDust1
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dw FacingBoulderDust2
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dw FacingGrass1
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dw FacingGrass2
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.End
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dw 0
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NUM_FACINGS EQU (Facings.End - Facings) / 2
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; Tables used as a reference to transform OAM data.
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; Format:
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; db y, x, attributes, tile index
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FacingStepDown0:
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FacingStepDown2:
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FacingWeirdTree0:
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FacingWeirdTree2: ; standing down
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db 4 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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; 409c
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FacingStepDown1: ; walking down 1
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db 4 ; #
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db 0, 0, 0, $80
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db 0, 8, 0, $81
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db 8, 0, 2, $82
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db 8, 8, 2, $83
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; 40ad
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FacingStepDown3: ; walking down 2
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db 4 ; #
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db 0, 8, X_FLIP, $80
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db 0, 0, X_FLIP, $81
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db 8, 8, 2 | X_FLIP, $82
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db 8, 0, 2 | X_FLIP, $83
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; 40be
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FacingStepUp0:
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FacingStepUp2: ; standing up
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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; 40cf
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FacingStepUp1: ; walking up 1
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db 4 ; #
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db 0, 0, 0, $84
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db 0, 8, 0, $85
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db 8, 0, 2, $86
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db 8, 8, 2, $87
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; 40e0
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FacingStepUp3: ; walking up 2
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db 4 ; #
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db 0, 8, X_FLIP, $84
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db 0, 0, X_FLIP, $85
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db 8, 8, 2 | X_FLIP, $86
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db 8, 0, 2 | X_FLIP, $87
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; 40f1
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FacingStepLeft0:
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FacingStepLeft2: ; standing left
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db 4 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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; 4102
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FacingStepRight0:
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FacingStepRight2: ; standing right
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db 4 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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; 4113
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FacingStepLeft1:
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FacingStepLeft3: ; walking left
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db 4 ; #
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db 0, 0, 0, $88
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db 0, 8, 0, $89
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db 8, 0, 2, $8a
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db 8, 8, 2, $8b
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; 4124
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FacingStepRight1:
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FacingStepRight3: ; walking right
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db 4 ; #
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db 0, 8, X_FLIP, $88
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db 0, 0, X_FLIP, $89
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db 8, 8, 2 | X_FLIP, $8a
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db 8, 0, 2 | X_FLIP, $8b
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; 4135
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FacingFishDown: ; fishing down
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db 5 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 2, $02
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db 8, 8, 2, $03
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db 16, 0, 4, $fc
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; 414a
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FacingFishUp: ; fishing up
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db 5 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 2, $06
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db 8, 8, 2, $07
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db -8, 0, 4, $fc
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; 415f
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FacingFishLeft: ; fishing left
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db 5 ; #
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db 0, 0, 0, $08
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db 0, 8, 0, $09
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db 8, 0, 2, $0a
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db 8, 8, 2, $0b
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db 5, -8, 4 | X_FLIP, $fd
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; 4174
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FacingFishRight: ; fishing right
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db 5 ; #
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db 0, 8, X_FLIP, $08
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db 0, 0, X_FLIP, $09
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db 8, 8, 2 | X_FLIP, $0a
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db 8, 0, 2 | X_FLIP, $0b
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db 5, 16, 4, $fd
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; 4189
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FacingEmote: ; emote
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db 4 ; #
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db 0, 0, 4, $f8
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db 0, 8, 4, $f9
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db 8, 0, 4, $fa
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db 8, 8, 4, $fb
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; 419a
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FacingShadow: ; shadow
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db 2 ; #
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db 0, 0, 4, $fc
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db 0, 8, 4 | X_FLIP, $fc
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; 41a3
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FacingBigDollSymmetric: ; big snorlax or lapras doll
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db 16 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $02
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db 8, 8, 0, $03
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db 16, 0, 0, $04
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db 16, 8, 0, $05
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db 24, 0, 0, $06
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db 24, 8, 0, $07
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db 0, 24, X_FLIP, $00
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db 0, 16, X_FLIP, $01
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db 8, 24, X_FLIP, $02
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db 8, 16, X_FLIP, $03
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db 16, 24, X_FLIP, $04
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db 16, 16, X_FLIP, $05
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db 24, 24, X_FLIP, $06
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db 24, 16, X_FLIP, $07
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; 41e4
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FacingWeirdTree1: ; 41e4
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db 4 ; #
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db 0, 0, 0, $04
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db 0, 8, 0, $05
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db 8, 0, 0, $06
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db 8, 8, 0, $07
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; 41f5
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FacingWeirdTree3: ; 41f5
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db 4 ; #
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db 0, 8, X_FLIP, $04
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db 0, 0, X_FLIP, $05
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db 8, 8, X_FLIP, $06
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db 8, 0, X_FLIP, $07
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; 4206
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FacingBigDollAsymmetric: ; big doll other than snorlax or lapras
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db 14 ; #
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db 0, 0, 0, $00
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db 0, 8, 0, $01
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db 8, 0, 0, $04
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db 8, 8, 0, $05
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db 16, 8, 0, $07
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db 24, 8, 0, $0a
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db 0, 24, 0, $03
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db 0, 16, 0, $02
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db 8, 24, X_FLIP, $02
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db 8, 16, 0, $06
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db 16, 24, 0, $09
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db 16, 16, 0, $08
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db 24, 24, X_FLIP, $04
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db 24, 16, 0, $0b
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; 423f
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FacingBoulderDust1: ; boulder dust 1
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db 4 ; #
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db 0, 0, 4, $fe
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db 0, 8, 4, $fe
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db 8, 0, 4, $fe
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db 8, 8, 4, $fe
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; 4250
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FacingBoulderDust2: ; boulder dust 2
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db 4 ; #
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db 0, 0, 4, $ff
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db 0, 8, 4, $ff
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db 8, 0, 4, $ff
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db 8, 8, 4, $ff
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; 4261
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FacingGrass1: ; 4261
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db 2 ; #
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db 8, 0, 4, $fe
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db 8, 8, 4 | X_FLIP, $fe
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; 426a
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FacingGrass2: ; 426a
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db 2 ; #
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db 9, -1, 4, $fe
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db 9, 9, 4 | X_FLIP, $fe
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; 4273
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