pokecrystal-board/maps/TrainerHouse1F.asm

159 lines
3.7 KiB
NASM

object_const_def ; object_event constants
const TRAINERHOUSE1F_RECEPTIONIST
const TRAINERHOUSE1F_COOLTRAINER_M
const TRAINERHOUSE1F_COOLTRAINER_F
const TRAINERHOUSE1F_YOUNGSTER
const TRAINERHOUSE1F_GENTLEMAN
TrainerHouse1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
TrainerHouse1FReceptionistScript:
jumptextfaceplayer TrainerHouse1FReceptionistText
TrainerHouse1FCooltrainerMScript:
jumptextfaceplayer TrainerHouse1FCooltrainerMText
TrainerHouse1FCooltrainerFScript:
jumptextfaceplayer TrainerHouse1FCooltrainerFText
TrainerHouse1FYoungsterScript:
jumptextfaceplayer TrainerHouse1FYoungsterText
TrainerHouse1FGentlemanScript:
jumptextfaceplayer TrainerHouse1FGentlemanText
TrainerHouseSign1:
jumptext TrainerHouseSign1Text
TrainerHouseSign2:
jumptext TrainerHouseSign2Text
TrainerHouseIllegibleBook:
jumptext TrainerHouseIllegibleText
TrainerHouse1FReceptionistText:
text "Welcome to TRAINER"
line "HOUSE, the newest"
para "and most happening"
line "place in VIRIDIAN."
para "We're open to"
line "trainers only."
para "You can battle"
line "against the best"
para "of the best right"
line "downstairs."
done
TrainerHouse1FCooltrainerMText:
text "VIRIDIAN is the"
line "town closest to"
cont "INDIGO PLATEAU."
para "They built this"
line "place because so"
para "many trainers pass"
line "through on their"
para "way up to INDIGO"
line "PLATEAU."
done
TrainerHouse1FCooltrainerFText:
text "They hold practice"
line "battles downstairs"
cont "here."
para "I would love to"
line "see how well a"
para "trainer from JOHTO"
line "battles."
done
TrainerHouse1FYoungsterText:
text "I guess you can't"
line "become the CHAMP"
para "unless you go all"
line "over the place and"
para "battle all kinds"
line "of people."
para "The CHAMPION from"
line "PALLET traveled to"
para "all the cities and"
line "towns in KANTO."
done
TrainerHouse1FGentlemanText:
text "Whew… I'm taking a"
line "rest from #MON"
cont "battles."
done
TrainerHouseSign1Text:
text "Practice battles"
line "are held in the"
para "TRAINING HALL"
line "downstairs."
para "Skilled trainers"
line "are invited to"
cont "participate."
done
TrainerHouseSign2Text:
text "There are no rules"
line "or regulations for"
para "practice matches."
line "Just like in field"
para "battles, anything"
line "goes!"
done
TrainerHouseIllegibleText:
text "…What's this?"
line "A strategy memo?"
para "This writing looks"
line "like ONIX tracks…"
para "It's completely"
line "illegible…"
done
TrainerHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 2, 13, VIRIDIAN_CITY, 3
warp_event 3, 13, VIRIDIAN_CITY, 3
warp_event 8, 2, TRAINER_HOUSE_B1F, 1
db 0 ; coord events
db 3 ; bg events
bg_event 5, 0, BGEVENT_READ, TrainerHouseSign1
bg_event 7, 0, BGEVENT_READ, TrainerHouseSign2
bg_event 7, 10, BGEVENT_READ, TrainerHouseIllegibleBook
db 5 ; object events
object_event 0, 11, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FReceptionistScript, -1
object_event 7, 11, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerMScript, -1
object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FCooltrainerFScript, -1
object_event 4, 8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FYoungsterScript, -1
object_event 2, 4, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, TrainerHouse1FGentlemanScript, -1