pokecrystal-board/event/happiness_egg.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

221 lines
2.9 KiB
NASM
Executable File

GetFirstPokemonHappiness: ; 718d
ld hl, PartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
ld de, PartySpecies
.loop
ld a, [de]
cp EGG
jr nz, .done
inc de
add hl, bc
jr .loop
.done
ld [wd265], a
ld a, [hl]
ld [ScriptVar], a
call GetPokemonName
jp CopyPokemonName_Buffer1_Buffer3
CheckFirstMonIsEgg: ; 71ac
ld a, [PartySpecies]
ld [wd265], a
cp EGG
ld a, $1
jr z, .egg
xor a
.egg
ld [ScriptVar], a
call GetPokemonName
jp CopyPokemonName_Buffer1_Buffer3
ChangeHappiness: ; 71c2
; Perform happiness action c on CurPartyMon
ld a, [CurPartyMon]
inc a
ld e, a
ld d, 0
ld hl, PartySpecies - 1
add hl, de
ld a, [hl]
cp EGG
ret z
push bc
ld hl, PartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [CurPartyMon]
call AddNTimes
pop bc
ld d, h
ld e, l
push de
ld a, [de]
cp HAPPINESS_THRESHOLD_1
ld e, 0
jr c, .ok
inc e
cp HAPPINESS_THRESHOLD_2
jr c, .ok
inc e
.ok
dec c
ld b, 0
ld hl, .Actions
add hl, bc
add hl, bc
add hl, bc
ld d, 0
add hl, de
ld a, [hl]
cp $64 ; $80?
pop de
ld a, [de]
jr nc, .negative
add [hl]
jr nc, .done
ld a, -1
jr .done
.negative
add [hl]
jr c, .done
xor a
.done
ld [de], a
ld a, [wBattleMode]
and a
ret z
ld a, [CurPartyMon]
ld b, a
ld a, [wPartyMenuCursor]
cp b
ret nz
ld a, [de]
ld [BattleMonHappiness], a
ret
.Actions:
INCLUDE "data/happiness_changes.asm"
StepHappiness:: ; 725a
; Raise the party's happiness by 1 point every other step cycle.
ld hl, wHappinessStepCount
ld a, [hl]
inc a
and 1
ld [hl], a
ret nz
ld de, PartyCount
ld a, [de]
and a
ret z
ld c, a
ld hl, PartyMon1Happiness
.loop
inc de
ld a, [de]
cp EGG
jr z, .next
inc [hl]
jr nz, .next
ld [hl], $ff
.next
push de
ld de, PARTYMON_STRUCT_LENGTH
add hl, de
pop de
dec c
jr nz, .loop
ret
DayCareStep:: ; 7282
ld a, [wDayCareMan]
bit 0, a
jr z, .day_care_lady
ld a, [wBreedMon1Level] ; level
cp MAX_LEVEL
jr nc, .day_care_lady
ld hl, wBreedMon1Exp + 2 ; exp
inc [hl]
jr nz, .day_care_lady
dec hl
inc [hl]
jr nz, .day_care_lady
dec hl
inc [hl]
ld a, [hl]
cp 5242880 / $10000
jr c, .day_care_lady
ld a, 5242880 / $10000
ld [hl], a
.day_care_lady
ld a, [wDayCareLady]
bit 0, a
jr z, .check_egg
ld a, [wBreedMon2Level] ; level
cp MAX_LEVEL
jr nc, .check_egg
ld hl, wBreedMon2Exp + 2 ; exp
inc [hl]
jr nz, .check_egg
dec hl
inc [hl]
jr nz, .check_egg
dec hl
inc [hl]
ld a, [hl]
cp 5242880 / $10000
jr c, .check_egg
ld a, 5242880 / $10000
ld [hl], a
.check_egg
ld hl, wDayCareMan
bit 5, [hl] ; egg
ret z
ld hl, wStepsToEgg
dec [hl]
ret nz
call Random
ld [hl], a
callab CheckBreedmonCompatibility
ld a, [wd265]
cp 230
ld b, -1 + 32 percent
jr nc, .okay
ld a, [wd265]
cp 170
ld b, 16 percent
jr nc, .okay
ld a, [wd265]
cp 110
ld b, 12 percent
jr nc, .okay
ld b, 4 percent
.okay
call Random
cp b
ret nc
ld hl, wDayCareMan
res 5, [hl]
set 6, [hl]
ret