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https://gitlab.com/xCrystal/pokecrystal-board.git
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31cce83e9b
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
116 lines
2.2 KiB
NASM
116 lines
2.2 KiB
NASM
; BaseGrowthRate values
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; GrowthRates indexes (see main.asm)
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const_def
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const MEDIUM_FAST
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const SLIGHTLY_FAST
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const SLIGHTLY_SLOW
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const MEDIUM_SLOW
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const FAST
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const SLOW
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; BaseEggGroups values
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const_value SET 1
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const MONSTER ; 1
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const AMPHIBIAN ; 2
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const INSECT ; 3
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const AVIAN ; 4
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const FIELD ; 5
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const FAIRY ; 6
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const PLANT ; 7
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const HUMANSHAPE ; 8
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const INVERTEBRATE ; 9
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const INANIMATE ; a
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const AMORPHOUS ; b
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const FISH ; c
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const LADIES_MAN ; d
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const REPTILE ; e
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const NO_EGGS ; f
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; IconPointers indexes (see gfx/icon_pointers.asm)
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const_def
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const ICON_NULL
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const ICON_POLIWAG
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const ICON_JIGGLYPUFF
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const ICON_DIGLETT
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const ICON_PIKACHU
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const ICON_STARYU
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const ICON_FISH
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const ICON_BIRD
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const ICON_MONSTER
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const ICON_CLEFAIRY
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const ICON_ODDISH
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const ICON_BUG
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const ICON_GHOST
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const ICON_LAPRAS
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const ICON_HUMANSHAPE
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const ICON_FOX
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const ICON_EQUINE
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const ICON_SHELL
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const ICON_BLOB
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const ICON_SERPENT
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const ICON_VOLTORB
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const ICON_SQUIRTLE
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const ICON_BULBASAUR
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const ICON_CHARMANDER
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const ICON_CATERPILLAR
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const ICON_UNOWN
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const ICON_GEODUDE
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const ICON_FIGHTER
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const ICON_EGG
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const ICON_JELLYFISH
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const ICON_MOTH
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const ICON_BAT
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const ICON_SNORLAX
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const ICON_HO_OH
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const ICON_LUGIA
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const ICON_GYARADOS
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const ICON_SLOWPOKE
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const ICON_SUDOWOODO
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const ICON_BIGMON
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; evolution types (used in data/evos_attacks.asm)
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const_value SET 1
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const EVOLVE_LEVEL
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const EVOLVE_ITEM
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const EVOLVE_TRADE
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const EVOLVE_HAPPINESS
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const EVOLVE_STAT
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; EVOLVE_HAPPINESS triggers
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const_value SET 1
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const TR_ANYTIME
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const TR_MORNDAY
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const TR_NITE
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; EVOLVE_STAT triggers
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const_value SET 1
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const ATK_GT_DEF
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const ATK_LT_DEF
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const ATK_EQ_DEF
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; significant happiness values
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BASE_HAPPINESS EQU 70
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FRIEND_BALL_HAPPINESS EQU 200
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HAPPINESS_TO_EVOLVE EQU 220
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HAPPINESS_THRESHOLD_1 EQU 100
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HAPPINESS_THRESHOLD_2 EQU 200
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NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
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NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
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GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
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WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
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; swarms
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SWARM_DUNSPARCE EQU 0
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SWARM_YANMA EQU 1
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FISHSWARM_QWILFISH EQU 1
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FISHSWARM_REMORAID EQU 2
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