pokecrystal-board/constants/pokemon_data_constants.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

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2.2 KiB
NASM

; BaseGrowthRate values
; GrowthRates indexes (see main.asm)
const_def
const MEDIUM_FAST
const SLIGHTLY_FAST
const SLIGHTLY_SLOW
const MEDIUM_SLOW
const FAST
const SLOW
; BaseEggGroups values
const_value SET 1
const MONSTER ; 1
const AMPHIBIAN ; 2
const INSECT ; 3
const AVIAN ; 4
const FIELD ; 5
const FAIRY ; 6
const PLANT ; 7
const HUMANSHAPE ; 8
const INVERTEBRATE ; 9
const INANIMATE ; a
const AMORPHOUS ; b
const FISH ; c
const LADIES_MAN ; d
const REPTILE ; e
const NO_EGGS ; f
; IconPointers indexes (see gfx/icon_pointers.asm)
const_def
const ICON_NULL
const ICON_POLIWAG
const ICON_JIGGLYPUFF
const ICON_DIGLETT
const ICON_PIKACHU
const ICON_STARYU
const ICON_FISH
const ICON_BIRD
const ICON_MONSTER
const ICON_CLEFAIRY
const ICON_ODDISH
const ICON_BUG
const ICON_GHOST
const ICON_LAPRAS
const ICON_HUMANSHAPE
const ICON_FOX
const ICON_EQUINE
const ICON_SHELL
const ICON_BLOB
const ICON_SERPENT
const ICON_VOLTORB
const ICON_SQUIRTLE
const ICON_BULBASAUR
const ICON_CHARMANDER
const ICON_CATERPILLAR
const ICON_UNOWN
const ICON_GEODUDE
const ICON_FIGHTER
const ICON_EGG
const ICON_JELLYFISH
const ICON_MOTH
const ICON_BAT
const ICON_SNORLAX
const ICON_HO_OH
const ICON_LUGIA
const ICON_GYARADOS
const ICON_SLOWPOKE
const ICON_SUDOWOODO
const ICON_BIGMON
; evolution types (used in data/evos_attacks.asm)
const_value SET 1
const EVOLVE_LEVEL
const EVOLVE_ITEM
const EVOLVE_TRADE
const EVOLVE_HAPPINESS
const EVOLVE_STAT
; EVOLVE_HAPPINESS triggers
const_value SET 1
const TR_ANYTIME
const TR_MORNDAY
const TR_NITE
; EVOLVE_STAT triggers
const_value SET 1
const ATK_GT_DEF
const ATK_LT_DEF
const ATK_EQ_DEF
; significant happiness values
BASE_HAPPINESS EQU 70
FRIEND_BALL_HAPPINESS EQU 200
HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
; swarms
SWARM_DUNSPARCE EQU 0
SWARM_YANMA EQU 1
FISHSWARM_QWILFISH EQU 1
FISHSWARM_REMORAID EQU 2