mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
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31cce83e9b
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
112 lines
2.6 KiB
NASM
112 lines
2.6 KiB
NASM
; Boolean checks
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FALSE EQU 0
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TRUE EQU 1
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; genders
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MALE EQU 0
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FEMALE EQU 1
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; FlagAction arguments (see home/flag.asm)
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RESET_FLAG EQU 0
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SET_FLAG EQU 1
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CHECK_FLAG EQU 2
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; GetHPPal return values (see home.asm)
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HP_GREEN EQU 0
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HP_YELLOW EQU 1
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HP_RED EQU 2
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; name lengths
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NAME_LENGTH EQU 11
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PLAYER_NAME_LENGTH EQU 8
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BOX_NAME_LENGTH EQU 9
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PKMN_NAME_LENGTH EQU 11
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MOVE_NAME_LENGTH EQU 13
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ITEM_NAME_LENGTH EQU 13
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TRAINER_CLASS_NAME_LENGTH EQU 13
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NAME_LENGTH_JAPANESE EQU 6
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; GetName types (see home.asm)
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PKMN_NAME EQU 1
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MOVE_NAME EQU 2
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; dummied out EQU 3
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ITEM_NAME EQU 4
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PARTY_OT_NAME EQU 5
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ENEMY_OT_NAME EQU 6
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TRAINER_NAME EQU 7
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; broken ptr EQU 8
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; printing text
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const_value set 5
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const PRINTNUM_MONEY_F ; 5
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const PRINTNUM_RIGHTALIGN_F ; 6
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const PRINTNUM_LEADINGZEROS_F ; 7
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_RIGHTALIGN EQU 1 << PRINTNUM_RIGHTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; movement
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const_def
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const STEP_SLOW ; 0
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const STEP_WALK ; 1
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const STEP_BIKE ; 2
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const STEP_LEDGE ; 3
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const STEP_ICE ; 4
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const STEP_TURN ; 5
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const STEP_BACK_LEDGE ; 6
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const STEP_WALK_IN_PLACE ; 7
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HMENURETURN_SCRIPT EQU %10000000
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HMENURETURN_ASM EQU %11111111
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; time of day boundaries
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MORN_HOUR EQU 4 ; 4 AM
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DAY_HOUR EQU 10 ; 10 AM
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NITE_HOUR EQU 18 ; 6 PM
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NOON_HOUR EQU 12 ; 12 PM
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MAX_HOUR EQU 24 ; 12 AM
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; boxes
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MONS_PER_BOX EQU 20
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NUM_BOXES EQU 14
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; hall of fame
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HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
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HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
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NUM_HOF_TEAMS = 30
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; significant money values
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START_MONEY EQU 3000
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MOM_MONEY EQU 2300
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; ChangeHappiness arguments (see data/happiness_changes.asm)
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const_value = 1
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const HAPPINESS_GAINLEVEL ; 01
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const HAPPINESS_USEDITEM ; 02
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const HAPPINESS_USEDXITEM ; 03
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const HAPPINESS_GYMBATTLE ; 04
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const HAPPINESS_LEARNMOVE ; 05
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const HAPPINESS_FAINTED ; 06
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const HAPPINESS_POISONFAINT ; 07
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const HAPPINESS_BEATENBYSTRONGFOE ; 08
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const HAPPINESS_YOUNGCUT1 ; 09
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const HAPPINESS_YOUNGCUT2 ; 0a
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const HAPPINESS_YOUNGCUT3 ; 0b
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const HAPPINESS_OLDERCUT1 ; 0c
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const HAPPINESS_OLDERCUT2 ; 0d
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const HAPPINESS_OLDERCUT3 ; 0e
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const HAPPINESS_BITTERPOWDER ; 0f
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const HAPPINESS_ENERGYROOT ; 10
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const HAPPINESS_REVIVALHERB ; 11
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const HAPPINESS_MASSAGE ; 12
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const HAPPINESS_GAINLEVELATHOME ; 13
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