pokecrystal-board/constants/item_constants.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

463 lines
11 KiB
NASM

; item ids
; indexes for:
; - ItemAttributes (see items/item_attributes.asm)
; - ItemDescriptions (see items/item_descriptions.asm)
; - ItemEffects (see items/item_effects.asm)
; - ItemNames (see items/item_names.asm)
const_def
const NO_ITEM ; $00
const MASTER_BALL ; $01
const ULTRA_BALL ; $02
const BRIGHTPOWDER ; $03
const GREAT_BALL ; $04
const POKE_BALL ; $05
const TOWN_MAP ; $06
const BICYCLE ; $07
const MOON_STONE ; $08
const ANTIDOTE ; $09
const BURN_HEAL ; $0A
const ICE_HEAL ; $0B
const AWAKENING ; $0C
const PARLYZ_HEAL ; $0D
const FULL_RESTORE ; $0E
const MAX_POTION ; $0F
const HYPER_POTION ; $10
const SUPER_POTION ; $11
const POTION ; $12
const ESCAPE_ROPE ; $13
const REPEL ; $14
const MAX_ELIXER ; $15
const FIRE_STONE ; $16
const THUNDERSTONE ; $17
const WATER_STONE ; $18
const ITEM_19 ; $19
const HP_UP ; $1A
const PROTEIN ; $1B
const IRON ; $1C
const CARBOS ; $1D
const LUCKY_PUNCH ; $1E
const CALCIUM ; $1F
const RARE_CANDY ; $20
const X_ACCURACY ; $21
const LEAF_STONE ; $22
const METAL_POWDER ; $23
const NUGGET ; $24
const POKE_DOLL ; $25
const FULL_HEAL ; $26
const REVIVE ; $27
const MAX_REVIVE ; $28
const GUARD_SPEC ; $29
const SUPER_REPEL ; $2A
const MAX_REPEL ; $2B
const DIRE_HIT ; $2C
const ITEM_2D ; $2D
const FRESH_WATER ; $2E
const SODA_POP ; $2F
const LEMONADE ; $30
const X_ATTACK ; $31
const ITEM_32 ; $32
const X_DEFEND ; $33
const X_SPEED ; $34
const X_SPECIAL ; $35
const COIN_CASE ; $36
const ITEMFINDER ; $37
const POKE_FLUTE ; $38
const EXP_SHARE ; $39
const OLD_ROD ; $3A
const GOOD_ROD ; $3B
const SILVER_LEAF ; $3C
const SUPER_ROD ; $3D
const PP_UP ; $3E
const ETHER ; $3F
const MAX_ETHER ; $40
const ELIXER ; $41
const RED_SCALE ; $42
const SECRETPOTION ; $43
const S_S_TICKET ; $44
const MYSTERY_EGG ; $45
const CLEAR_BELL ; $46
const SILVER_WING ; $47
const MOOMOO_MILK ; $48
const QUICK_CLAW ; $49
const PSNCUREBERRY ; $4A
const GOLD_LEAF ; $4B
const SOFT_SAND ; $4C
const SHARP_BEAK ; $4D
const PRZCUREBERRY ; $4E
const BURNT_BERRY ; $4F
const ICE_BERRY ; $50
const POISON_BARB ; $51
const KINGS_ROCK ; $52
const BITTER_BERRY ; $53
const MINT_BERRY ; $54
const RED_APRICORN ; $55
const TINYMUSHROOM ; $56
const BIG_MUSHROOM ; $57
const SILVERPOWDER ; $58
const BLU_APRICORN ; $59
const ITEM_5A ; $5A
const AMULET_COIN ; $5B
const YLW_APRICORN ; $5C
const GRN_APRICORN ; $5D
const CLEANSE_TAG ; $5E
const MYSTIC_WATER ; $5F
const TWISTEDSPOON ; $60
const WHT_APRICORN ; $61
const BLACKBELT ; $62
const BLK_APRICORN ; $63
const ITEM_64 ; $64
const PNK_APRICORN ; $65
const BLACKGLASSES ; $66
const SLOWPOKETAIL ; $67
const PINK_BOW ; $68
const STICK ; $69
const SMOKE_BALL ; $6A
const NEVERMELTICE ; $6B
const MAGNET ; $6C
const MIRACLEBERRY ; $6D
const PEARL ; $6E
const BIG_PEARL ; $6F
const EVERSTONE ; $70
const SPELL_TAG ; $71
const RAGECANDYBAR ; $72
const GS_BALL ; $73
const BLUE_CARD ; $74
const MIRACLE_SEED ; $75
const THICK_CLUB ; $76
const FOCUS_BAND ; $77
const ITEM_78 ; $78
const ENERGYPOWDER ; $79
const ENERGY_ROOT ; $7A
const HEAL_POWDER ; $7B
const REVIVAL_HERB ; $7C
const HARD_STONE ; $7D
const LUCKY_EGG ; $7E
const CARD_KEY ; $7F
const MACHINE_PART ; $80
const EGG_TICKET ; $81
const LOST_ITEM ; $82
const STARDUST ; $83
const STAR_PIECE ; $84
const BASEMENT_KEY ; $85
const PASS ; $86
const ITEM_87 ; $87
const ITEM_88 ; $88
const ITEM_89 ; $89
const CHARCOAL ; $8A
const BERRY_JUICE ; $8B
const SCOPE_LENS ; $8C
const ITEM_8D ; $8D
const ITEM_8E ; $8E
const METAL_COAT ; $8F
const DRAGON_FANG ; $90
const ITEM_91 ; $91
const LEFTOVERS ; $92
const ITEM_93 ; $93
const ITEM_94 ; $94
const ITEM_95 ; $95
const MYSTERYBERRY ; $96
const DRAGON_SCALE ; $97
const BERSERK_GENE ; $98
const ITEM_99 ; $99
const ITEM_9A ; $9A
const ITEM_9B ; $9B
const SACRED_ASH ; $9C
const HEAVY_BALL ; $9D
const FLOWER_MAIL ; $9E
const LEVEL_BALL ; $9F
const LURE_BALL ; $A0
const FAST_BALL ; $A1
const ITEM_A2 ; $A2
const LIGHT_BALL ; $A3
const FRIEND_BALL ; $A4
const MOON_BALL ; $A5
const LOVE_BALL ; $A6
const NORMAL_BOX ; $A7
const GORGEOUS_BOX ; $A8
const SUN_STONE ; $A9
const POLKADOT_BOW ; $AA
const ITEM_AB ; $AB
const UP_GRADE ; $AC
const BERRY ; $AD
const GOLD_BERRY ; $AE
const SQUIRTBOTTLE ; $AF
const ITEM_B0 ; $B0
const PARK_BALL ; $B1
const RAINBOW_WING ; $B2
const ITEM_B3 ; $B3
const BRICK_PIECE ; $B4
const SURF_MAIL ; $B5
const LITEBLUEMAIL ; $B6
const PORTRAITMAIL ; $B7
const LOVELY_MAIL ; $B8
const EON_MAIL ; $B9
const MORPH_MAIL ; $BA
const BLUESKY_MAIL ; $BB
const MUSIC_MAIL ; $BC
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
; see data/tmhm_moves.asm for moves
add_tm DYNAMICPUNCH ; $BF
add_tm HEADBUTT ; $C0
add_tm CURSE ; $C1
add_tm ROLLOUT ; $C2
const ITEM_C3 ; $C3
add_tm ROAR ; $C4
add_tm TOXIC ; $C5
add_tm ZAP_CANNON ; $C6
add_tm ROCK_SMASH ; $C7
add_tm PSYCH_UP ; $C8
add_tm HIDDEN_POWER ; $C9
add_tm SUNNY_DAY ; $CA
add_tm SWEET_SCENT ; $CB
add_tm SNORE ; $CC
add_tm BLIZZARD ; $CD
add_tm HYPER_BEAM ; $CE
add_tm ICY_WIND ; $CF
add_tm PROTECT ; $D0
add_tm RAIN_DANCE ; $D1
add_tm GIGA_DRAIN ; $D2
add_tm ENDURE ; $D3
add_tm FRUSTRATION ; $D4
add_tm SOLARBEAM ; $D5
add_tm IRON_TAIL ; $D6
add_tm DRAGONBREATH ; $D7
add_tm THUNDER ; $D8
add_tm EARTHQUAKE ; $D9
add_tm RETURN ; $DA
add_tm DIG ; $DB
const ITEM_DC ; $DC
add_tm PSYCHIC ; $DD
add_tm SHADOW_BALL ; $DE
add_tm MUD_SLAP ; $DF
add_tm DOUBLE_TEAM ; $E0
add_tm ICE_PUNCH ; $E1
add_tm SWAGGER ; $E2
add_tm SLEEP_TALK ; $E3
add_tm SLUDGE_BOMB ; $E4
add_tm SANDSTORM ; $E5
add_tm FIRE_BLAST ; $E6
add_tm SWIFT ; $E7
add_tm DEFENSE_CURL ; $E8
add_tm THUNDERPUNCH ; $E9
add_tm DREAM_EATER ; $EA
add_tm DETECT ; $EB
add_tm REST ; $EC
add_tm ATTRACT ; $ED
add_tm THIEF ; $EE
add_tm STEEL_WING ; $EF
add_tm FIRE_PUNCH ; $F0
add_tm FURY_CUTTER ; $F1
add_tm NIGHTMARE ; $F2
NUM_TMS = const_value - TM01 - 2 ; discount ITEM_C3 and ITEM_DC
add_hm CUT ; $F3
add_hm FLY ; $F4
add_hm SURF ; $F5
add_hm STRENGTH ; $F6
add_hm FLASH ; $F7
add_hm WHIRLPOOL ; $F8
add_hm WATERFALL ; $F9
NUM_HMS = const_value - HM01
const ITEM_FA ; $FA
add_mt FLAMETHROWER
add_mt THUNDERBOLT
add_mt ICE_BEAM
NUM_TM_HM_TUTOR = __enum__ +- 1
ITEM_FROM_MEM EQU $FF
; leftovers from red
SAFARI_BALL EQU $08 ; MOON_STONE
MOON_STONE_RED EQU $0A ; BURN_HEAL
FULL_HEAL_RED EQU $34 ; X_SPEED
; mail
MAIL_MSG_LENGTH EQU $20
MAILBOX_CAPACITY EQU 10
MAIL_STRUCT_LENGTH EQU $2f ; mailmsg struct
; pack pockets
ITEM EQU 1
KEY_ITEM EQU 2
BALL EQU 3
TM_HM EQU 4
; pack pocket sizes
MAX_ITEMS EQU 20
MAX_KEY_ITEMS EQU 25
MAX_BALLS EQU 12
MAX_PC_ITEMS EQU 50
; item actions
CANT_SELECT EQU 1 << 6
CANT_TOSS EQU 1 << 7
; held item effects
const_def
const HELD_NONE
const HELD_BERRY
const HELD_2
const HELD_LEFTOVERS
const HELD_4
const HELD_5
const HELD_RESTORE_PP
const HELD_7
const HELD_CLEANSE_TAG
const_value SET 10
const HELD_HEAL_POISON
const HELD_HEAL_FREEZE
const HELD_HEAL_BURN
const HELD_HEAL_SLEEP
const HELD_HEAL_PARALYZE
const HELD_HEAL_STATUS
const HELD_HEAL_CONFUSION
const_value SET 20
const HELD_PREVENT_POISON
const HELD_PREVENT_BURN
const HELD_PREVENT_FREEZE
const HELD_PREVENT_SLEEP
const HELD_PREVENT_PARALYZE
const HELD_PREVENT_CONFUSE
const_value SET 30
const HELD_30
const HELD_ATTACK_UP
const HELD_DEFENSE_UP
const HELD_SPEED_UP
const HELD_SP_ATTACK_UP
const HELD_SP_DEFENSE_UP
const HELD_ACCURACY_UP
const HELD_EVASION_UP
const HELD_38
const_value SET 40
const HELD_40
const HELD_41
const HELD_METAL_POWDER
const_value SET 50
const HELD_NORMAL_BOOST
const HELD_FIGHTING_BOOST
const HELD_FLYING_BOOST
const HELD_POISON_BOOST
const HELD_GROUND_BOOST
const HELD_ROCK_BOOST
const HELD_BUG_BOOST
const HELD_GHOST_BOOST
const HELD_FIRE_BOOST
const HELD_WATER_BOOST
const HELD_GRASS_BOOST
const HELD_ELECTRIC_BOOST
const HELD_PSYCHIC_BOOST
const HELD_ICE_BOOST
const HELD_DRAGON_BOOST
const HELD_DARK_BOOST
const HELD_STEEL_BOOST
const_value SET 70
const HELD_CATCH_CHANCE
const HELD_71
const HELD_ESCAPE
const HELD_CRITICAL_UP
const HELD_QUICK_CLAW
const HELD_TRADE_EVOLVE
const HELD_AMULET_COIN
const HELD_BRIGHTPOWDER
const HELD_78
const HELD_FOCUS_BAND
; item_attribute struct members (see items/item_attributes.asm)
const_def
const ITEMATTR_PRICE
const ITEMATTR_PRICE_HI
const ITEMATTR_EFFECT
const ITEMATTR_PARAM
const ITEMATTR_PERMISSIONS
const ITEMATTR_POCKET
const ITEMATTR_HELP
NUM_ITEMATTRS EQU const_value
; item menu types
ITEMMENU_NOUSE EQU 0
ITEMMENU_CURRENT EQU 4
ITEMMENU_PARTY EQU 5
ITEMMENU_CLOSE EQU 6
; mart types (see engine/mart.asm)
const_def
const MARTTYPE_STANDARD
const MARTTYPE_BITTER
const MARTTYPE_BARGAIN
const MARTTYPE_PHARMACY
const MARTTYPE_ROOFTOP
; Marts indexes (see items/marts.asm)
const_def
const MART_CHERRYGROVE
const MART_CHERRYGROVE_DEX
const MART_VIOLET
const MART_AZALEA
const MART_CIANWOOD
const MART_GOLDENROD_2F_1
const MART_GOLDENROD_2F_2
const MART_GOLDENROD_3F
const MART_GOLDENROD_4F
const MART_GOLDENROD_5F_1
const MART_GOLDENROD_5F_2
const MART_GOLDENROD_5F_3
const MART_GOLDENROD_5F_4
const MART_OLIVINE
const MART_ECRUTEAK
const MART_MAHOGANY_1
const MART_MAHOGANY_2
const MART_BLACKTHORN
const MART_VIRIDIAN
const MART_PEWTER
const MART_CERULEAN
const MART_LAVENDER
const MART_VERMILION
const MART_CELADON_2F_1
const MART_CELADON_2F_2
const MART_CELADON_3F
const MART_CELADON_4F
const MART_CELADON_5F_1
const MART_CELADON_5F_2
const MART_FUCHSIA
const MART_SAFFRON
const MART_MT_MOON
const MART_INDIGO_PLATEAU
const MART_UNDERGROUND
; PartyMenuActionText values
; GetPartyMenuTilemapPointers arguments (see engine/party_menu.asm)
const_def
const PARTYMENUACTION_CHOOSE_POKEMON
const PARTYMENUACTION_HEALING_ITEM
const PARTYMENUACTION_SWITCH
const PARTYMENUACTION_TEACH_TMHM
const PARTYMENUACTION_MOVE
const PARTYMENUACTION_EVO_STONE
const PARTYMENUACTION_GIVE_MON
const PARTYMENUACTION_GIVE_MON_FEMALE ; unused
const PARTYMENUACTION_GIVE_ITEM
const PARTYMENUACTION_MOBILE ; mobile
; PrintPartyMenuActionText arguments (see engine/party_menu.asm)
const_value set $f0
const PARTYMENUTEXT_HEAL_PSN
const PARTYMENUTEXT_HEAL_BRN
const PARTYMENUTEXT_HEAL_FRZ
const PARTYMENUTEXT_HEAL_SLP
const PARTYMENUTEXT_HEAL_PAR
const PARTYMENUTEXT_HEAL_HP
const PARTYMENUTEXT_HEAL_ALL
const PARTYMENUTEXT_REVIVE
const PARTYMENUTEXT_LEVEL_UP
const PARTYMENUTEXT_HEAL_CONFUSION