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53 lines
1.4 KiB
NASM
53 lines
1.4 KiB
NASM
; name lengths
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NAME_LENGTH EQU 11
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PLAYER_NAME_LENGTH EQU 8
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BOX_NAME_LENGTH EQU 9
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MON_NAME_LENGTH EQU 11
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MOVE_NAME_LENGTH EQU 13
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ITEM_NAME_LENGTH EQU 13
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TRAINER_CLASS_NAME_LENGTH EQU 13
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NAME_LENGTH_JAPANESE EQU 6
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; GetName types (see home/names.asm)
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const_def 1
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const MON_NAME ; 1
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const MOVE_NAME ; 2
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const DUMMY_NAME ; 3
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const ITEM_NAME ; 4
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const PARTY_OT_NAME ; 5
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const ENEMY_OT_NAME ; 6
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const TRAINER_NAME ; 7
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const MOVE_DESC_NAME_BROKEN ; 8
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; see home/text.asm
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BORDER_WIDTH EQU 2
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TEXTBOX_WIDTH EQU SCREEN_WIDTH
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TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
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TEXTBOX_HEIGHT EQU 6
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TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
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TEXTBOX_X EQU 0
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TEXTBOX_INNERX EQU TEXTBOX_X + 1
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TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
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TEXTBOX_INNERY EQU TEXTBOX_Y + 2
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; see gfx/frames/*.png
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TEXTBOX_FRAME_TILES EQU 6
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; PrintNum bit flags
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const_def 5
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const PRINTNUM_MONEY_F ; 5
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const PRINTNUM_LEFTALIGN_F ; 6
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const PRINTNUM_LEADINGZEROS_F ; 7
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; PrintNum arguments (see engine/math/print_num.asm)
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PRINTNUM_MONEY EQU 1 << PRINTNUM_MONEY_F
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PRINTNUM_LEFTALIGN EQU 1 << PRINTNUM_LEFTALIGN_F
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PRINTNUM_LEADINGZEROS EQU 1 << PRINTNUM_LEADINGZEROS_F
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; character sets (see charmap.asm)
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FIRST_REGULAR_TEXT_CHAR EQU $60
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FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20
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; gfx/font/unown_font.png
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FIRST_UNOWN_CHAR EQU $40
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