pokecrystal-board/data/moves/effects.asm
vulcandth ef9b9bb437
Clean up bugs commented in the source code (#912)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-07-09 16:12:02 -05:00

2080 lines
24 KiB
NASM

INCLUDE "data/moves/effects_pointers.asm"
MoveEffects: ; used only for BANK(MoveEffects)
NormalHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
DoSleep:
checkobedience
usedmovetext
doturn
checkhit
checksafeguard
sleeptarget
endmove
PoisonHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
poisontarget
endmove
LeechHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
draintarget
checkfaint
buildopponentrage
kingsrock
endmove
BurnHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
burntarget
endmove
FreezeHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
freezetarget
endmove
ParalyzeHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
paralyzetarget
endmove
Selfdestruct:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
selfdestruct
moveanimnosub
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
DreamEater:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
eatdream
checkfaint
buildopponentrage
endmove
MirrorMove:
checkobedience
usedmovetext
doturn
mirrormove
endmove
AttackUp:
checkobedience
usedmovetext
doturn
attackup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
DefenseUp:
checkobedience
usedmovetext
doturn
defenseup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpeedUp:
checkobedience
usedmovetext
doturn
speedup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialAttackUp:
checkobedience
usedmovetext
doturn
specialattackup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialDefenseUp:
checkobedience
usedmovetext
doturn
specialdefenseup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AccuracyUp:
checkobedience
usedmovetext
doturn
accuracyup
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
EvasionUp:
checkobedience
usedmovetext
doturn
lowersub
evasionup
statupanim
lowersubnoanim
raisesub
statupmessage
statupfailtext
endmove
AttackUp2:
checkobedience
usedmovetext
doturn
attackup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
DefenseUp2:
checkobedience
usedmovetext
doturn
defenseup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpeedUp2:
checkobedience
usedmovetext
doturn
speedup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialAttackUp2:
checkobedience
usedmovetext
doturn
specialattackup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
SpecialDefenseUp2:
checkobedience
usedmovetext
doturn
specialdefenseup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AccuracyUp2:
checkobedience
usedmovetext
doturn
accuracyup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
EvasionUp2:
checkobedience
usedmovetext
doturn
evasionup2
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove
AttackDown:
checkobedience
usedmovetext
doturn
checkhit
attackdown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
DefenseDown:
checkobedience
usedmovetext
doturn
checkhit
defensedown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpeedDown:
checkobedience
usedmovetext
doturn
checkhit
speeddown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialAttackDown:
checkobedience
usedmovetext
doturn
checkhit
specialattackdown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialDefenseDown:
checkobedience
usedmovetext
doturn
checkhit
specialdefensedown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AccuracyDown:
checkobedience
usedmovetext
doturn
checkhit
accuracydown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
EvasionDown:
checkobedience
usedmovetext
doturn
checkhit
evasiondown
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AttackDown2:
checkobedience
usedmovetext
doturn
checkhit
attackdown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
DefenseDown2:
checkobedience
usedmovetext
doturn
checkhit
defensedown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpeedDown2:
checkobedience
usedmovetext
doturn
checkhit
speeddown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialAttackDown2:
checkobedience
usedmovetext
doturn
checkhit
specialattackdown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
SpecialDefenseDown2:
checkobedience
usedmovetext
doturn
checkhit
specialdefensedown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AccuracyDown2:
checkobedience
usedmovetext
doturn
checkhit
accuracydown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
EvasionDown2:
checkobedience
usedmovetext
doturn
checkhit
evasiondown2
lowersub
statdownanim
raisesub
statdownmessage
statdownfailtext
endmove
AttackDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
attackdown
statdownmessage
endmove
DefenseDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
; BUG: Moves that lower Defense can do so after breaking a Substitute (see docs/bugs_and_glitches.md)
effectchance
defensedown
statdownmessage
endmove
SpeedDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
speeddown
statdownmessage
endmove
SpecialAttackDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
specialattackdown
statdownmessage
endmove
SpecialDefenseDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
specialdefensedown
statdownmessage
endmove
AccuracyDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
accuracydown
statdownmessage
endmove
EvasionDownHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
evasiondown
statdownmessage
endmove
DefenseUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
; BUG: Moves that do damage and increase your stats do not increase stats after a KO (see docs/bugs_and_glitches.md)
checkfaint
buildopponentrage
defenseup
statupmessage
endmove
AttackUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
attackup
statupmessage
endmove
AllUpHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
allstatsup
endmove
PayDay:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
payday
checkfaint
buildopponentrage
kingsrock
endmove
Conversion:
checkobedience
usedmovetext
doturn
conversion
endmove
ResetStats:
checkobedience
usedmovetext
doturn
resetstats
endmove
Bide:
storeenergy
checkobedience
doturn
usedmovetext
unleashenergy
resettypematchup
checkhit
moveanim
bidefailtext
applydamage
checkfaint
buildopponentrage
kingsrock
endmove
Rampage:
checkrampage
checkobedience
doturn
rampage
usedmovetext
checkhit
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
ForceSwitch:
checkobedience
usedmovetext
doturn
checkhit
forceswitch
endmove
MultiHit:
checkobedience
usedmovetext
doturn
startloop
lowersub
checkhit
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivelooptext
checkfaint
buildopponentrage
endloop
raisesub
kingsrock
endmove
PoisonMultiHit:
checkobedience
usedmovetext
doturn
startloop
lowersub
checkhit
effectchance
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivelooptext
checkfaint
buildopponentrage
endloop
raisesub
kingsrock
poisontarget
endmove
FlinchHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
endmove
OHKOHit:
checkobedience
usedmovetext
doturn
stab
ohko
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
endmove
RecoilHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
recoil
checkfaint
buildopponentrage
kingsrock
endmove
Mist:
checkobedience
usedmovetext
doturn
mist
endmove
FocusEnergy:
checkobedience
usedmovetext
doturn
focusenergy
endmove
DoConfuse:
checkobedience
usedmovetext
doturn
checkhit
checksafeguard
confuse
endmove
ConfuseHit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
confusetarget
endmove
Heal:
checkobedience
usedmovetext
doturn
heal
endmove
Transform:
checkobedience
usedmovetext
doturn
transform
endmove
LightScreen:
Reflect:
checkobedience
usedmovetext
doturn
screen
endmove
TriAttack:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
tristatuschance
endmove
Toxic:
DoPoison:
checkobedience
usedmovetext
doturn
checkhit
stab
checksafeguard
poison
endmove
DoParalyze:
checkobedience
usedmovetext
doturn
stab
checkhit
checksafeguard
paralyze
endmove
SkyAttack:
checkcharge
checkobedience
doturn
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
kingsrock
endmove
Substitute:
checkobedience
usedmovetext
doturn
substitute
endmove
HyperBeam:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
rechargenextturn
checkfaint
buildopponentrage
endmove
Rage:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
checkhit
ragedamage
damagevariation
moveanim
failuretext
rage
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Mimic:
checkobedience
usedmovetext
doturn
checkhit
mimic
endmove
Metronome:
checkobedience
usedmovetext
doturn
metronome
endmove
LeechSeed:
checkobedience
usedmovetext
doturn
checkhit
leechseed
endmove
Splash:
checkobedience
usedmovetext
doturn
splash
endmove
Disable:
checkobedience
usedmovetext
doturn
checkhit
disable
endmove
RazorWind:
checkcharge
checkobedience
doturn
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Fly:
checkcharge
checkobedience
doturn
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanimnosub
raisesub
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
TrapTarget:
checkobedience
usedmovetext
doturn
checkhit
critical
damagestats
damagecalc
stab
damagevariation
clearmissdamage
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
traptarget
endmove
SuperFang:
Psywave:
StaticDamage:
checkobedience
usedmovetext
doturn
constantdamage
checkhit
resettypematchup
moveanim
failuretext
applydamage
checkfaint
buildopponentrage
kingsrock
endmove
Reversal:
checkobedience
usedmovetext
doturn
constantdamage
stab
checkhit
moveanim
failuretext
applydamage
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Counter:
checkobedience
usedmovetext
doturn
counter
moveanim
failuretext
applydamage
checkfaint
buildopponentrage
kingsrock
endmove
Encore:
checkobedience
usedmovetext
doturn
checkhit
encore
endmove
PainSplit:
checkobedience
usedmovetext
doturn
checkhit
painsplit
endmove
Snore:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
snore
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
kingsrock
endmove
Conversion2:
checkobedience
usedmovetext
doturn
checkhit
conversion2
endmove
LockOn:
checkobedience
usedmovetext
doturn
checkhit
lockon
endmove
Sketch:
checkobedience
usedmovetext
doturn
sketch
endmove
DefrostOpponent:
checkobedience
usedmovetext
doturn
defrostopponent
endmove
SleepTalk:
checkobedience
usedmovetext
doturn
sleeptalk
endmove
DestinyBond:
checkobedience
usedmovetext
doturn
destinybond
endmove
Spite:
checkobedience
usedmovetext
doturn
checkhit
spite
endmove
FalseSwipe:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
falseswipe
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
HealBell:
checkobedience
usedmovetext
doturn
healbell
endmove
TripleKick:
checkobedience
usedmovetext
doturn
startloop
lowersub
checkhit
critical
damagestats
damagecalc
triplekick
stab
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivelooptext
checkfaint
buildopponentrage
kickcounter
endloop
raisesub
kingsrock
endmove
Thief:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
thief
checkfaint
buildopponentrage
kingsrock
endmove
MeanLook:
checkobedience
usedmovetext
doturn
arenatrap
endmove
Nightmare:
checkobedience
usedmovetext
doturn
nightmare
endmove
FlameWheel:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
defrost
checkfaint
buildopponentrage
burntarget
endmove
Curse:
checkobedience
usedmovetext
doturn
curse
endmove
Protect:
checkobedience
usedmovetext
doturn
protect
endmove
Spikes:
checkobedience
usedmovetext
doturn
spikes
endmove
Foresight:
checkobedience
usedmovetext
doturn
checkhit
foresight
endmove
PerishSong:
checkobedience
usedmovetext
doturn
perishsong
endmove
Sandstorm:
checkobedience
usedmovetext
doturn
startsandstorm
endmove
Endure:
checkobedience
usedmovetext
doturn
endure
endmove
Rollout:
checkcurl
checkobedience
doturn
usedmovetext
critical
damagestats
damagecalc
stab
checkhit
rolloutpower
damagevariation
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Swagger:
checkobedience
usedmovetext
doturn
checkhit
switchturn
attackup2
switchturn
lowersub
statupanim
raisesub
failuretext
switchturn
statupmessage
switchturn
confusetarget
endmove
FuryCutter:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
checkhit
furycutter
damagevariation
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Attract:
checkobedience
usedmovetext
doturn
checkhit
attract
endmove
Return:
checkobedience
usedmovetext
doturn
critical
damagestats
happinesspower
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Present:
checkobedience
usedmovetext
doturn
checkhit
critical
damagestats
present
damagecalc
stab
damagevariation
clearmissdamage
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Frustration:
checkobedience
usedmovetext
doturn
critical
damagestats
frustrationpower
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Safeguard:
checkobedience
usedmovetext
doturn
safeguard
endmove
SacredFire:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
defrost
checkfaint
buildopponentrage
burntarget
endmove
Magnitude:
checkobedience
usedmovetext
doturn
critical
damagestats
getmagnitude
damagecalc
stab
damagevariation
checkhit
doubleundergrounddamage
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
BatonPass:
checkobedience
usedmovetext
doturn
batonpass
endmove
Pursuit:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
pursuit
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
RapidSpin:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
clearhazards
checkfaint
buildopponentrage
kingsrock
endmove
MorningSun:
checkobedience
usedmovetext
doturn
healmorn
endmove
Synthesis:
checkobedience
usedmovetext
doturn
healday
endmove
Moonlight:
checkobedience
usedmovetext
doturn
healnite
endmove
HiddenPower:
checkobedience
usedmovetext
doturn
critical
hiddenpower
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
RainDance:
checkobedience
usedmovetext
doturn
startrain
endmove
SunnyDay:
checkobedience
usedmovetext
doturn
startsun
endmove
FakeOut:
checkobedience
usedmovetext
doturn
checkhit
fakeout
moveanim
failuretext
endmove
BellyDrum:
checkobedience
usedmovetext
doturn
bellydrum
endmove
PsychUp:
checkobedience
usedmovetext
doturn
psychup
endmove
MirrorCoat:
checkobedience
usedmovetext
doturn
mirrorcoat
moveanim
failuretext
applydamage
checkfaint
buildopponentrage
kingsrock
endmove
SkullBash:
checkcharge
checkobedience
doturn
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endturn
defenseup
statupmessage
endmove
Twister:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
doubleflyingdamage
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
endmove
Earthquake:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
doubleundergrounddamage
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
endmove
FutureSight:
checkfuturesight
checkobedience
usedmovetext
doturn
damagestats
damagecalc
futuresight
damagevariation ; skip here if last turn
checkhit
moveanimnosub
failuretext
applydamage
checkfaint
buildopponentrage
endmove
Gust:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
doubleflyingdamage
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
endmove
Stomp:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
stab
damagevariation
doubleminimizedamage
checkhit
effectchance
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
flinchtarget
endmove
Solarbeam:
checkcharge
checkobedience
doturn
skipsuncharge
charge
usedmovetext
critical
damagestats
damagecalc
stab
damagevariation
checkhit
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
kingsrock
endmove
Thunder:
checkobedience
usedmovetext
doturn
critical
damagestats
damagecalc
thunderaccuracy
checkhit
effectchance
stab
damagevariation
moveanim
failuretext
applydamage
criticaltext
supereffectivetext
checkfaint
buildopponentrage
paralyzetarget
endmove
Teleport:
checkobedience
usedmovetext
doturn
teleport
endmove
BeatUp:
checkobedience
usedmovetext
movedelay
doturn
startloop
lowersub
checkhit
critical
beatup
damagecalc
damagevariation
clearmissdamage
moveanimnosub
failuretext
applydamage
criticaltext
cleartext
supereffectivetext
checkfaint
buildopponentrage
endloop
beatupfailtext
raisesub
kingsrock
endmove
DefenseCurl:
checkobedience
usedmovetext
doturn
defenseup
curl
lowersub
statupanim
raisesub
statupmessage
statupfailtext
endmove