pokecrystal-board/data/maps/outdoor_sprites.asm

62 lines
1.3 KiB
NASM

; Valid sprite IDs for each map group.
; Maps with environment ROUTE or TOWN can only use these sprites.
OutdoorSprites:
; entries correspond to MAPGROUP_* constants
table_width 2, OutdoorSprites
dw Level1GroupSprites
; dw Level2GroupSprites
if DEF(_DEBUG)
dw DebugLevel1GroupSprites
dw DebugLevel2GroupSprites
dw DebugLevel3GroupSprites
dw DebugLevel4GroupSprites
dw DebugLevel5GroupSprites
endc
assert_table_length NUM_MAP_GROUPS
Level1GroupSprites:
db SPRITE_YOUNGSTER
db SPRITE_BUG_CATCHER
db SPRITE_FISHER
db SPRITE_COOLTRAINER_M
db SPRITE_COOLTRAINER_F
db SPRITE_SUPER_NERD
db SPRITE_GRAMPS
db SPRITE_TEACHER
db SPRITE_LASS
; max 9 of 9 walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
db SPRITE_ROCK
db SPRITE_CUT_TREE
; max 4 of 10 still sprites
db 0 ; end
; Level2GroupSprites:
; db 0 ; end
if DEF(_DEBUG)
DebugLevel1GroupSprites:
DebugLevel2GroupSprites:
DebugLevel3GroupSprites:
DebugLevel4GroupSprites:
DebugLevel5GroupSprites:
db SPRITE_YOUNGSTER
db SPRITE_BUG_CATCHER
db SPRITE_FISHER
db SPRITE_COOLTRAINER_M
db SPRITE_COOLTRAINER_F
db SPRITE_SUPER_NERD
db SPRITE_GRAMPS
db SPRITE_TEACHER
db SPRITE_LASS
; max 9 of 9 walking sprites
db SPRITE_POKE_BALL
db SPRITE_FRUIT_TREE
db SPRITE_ROCK
db SPRITE_CUT_TREE
; max 4 of 10 still sprites
db 0 ; end
endc