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103 lines
2.2 KiB
NASM
103 lines
2.2 KiB
NASM
object_const_def ; object_event constants
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const SPROUTTOWER2F_SAGE1
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const SPROUTTOWER2F_SAGE2
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const SPROUTTOWER2F_POKE_BALL
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SproutTower2F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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TrainerSageNico:
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trainer SAGE, NICO, EVENT_BEAT_SAGE_NICO, SageNicoSeenText, SageNicoBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageNicoAfterBattleText
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waitbutton
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closetext
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end
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TrainerSageEdmond:
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trainer SAGE, EDMOND, EVENT_BEAT_SAGE_EDMOND, SageEdmondSeenText, SageEdmondBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SageEdmondAfterBattleText
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waitbutton
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closetext
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end
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SproutTower2FStatue:
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jumptext SproutTower2FStatueText
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SproutTower2FXAccuracy:
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itemball X_ACCURACY
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SageNicoSeenText:
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text "However hard we"
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line "battle, the TOWER"
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cont "will stand strong."
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done
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SageNicoBeatenText:
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text "I fought hard but"
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line "I'm too weak."
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done
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SageNicoAfterBattleText:
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text "The flexible pil-"
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line "lar protects the"
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para "TOWER, even from"
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line "earthquakes."
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done
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SageEdmondSeenText:
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text "…Sway like leaves"
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line "in the wind…"
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done
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SageEdmondBeatenText:
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text "Oh, I'm weak!"
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done
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SageEdmondAfterBattleText:
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text "I tried to copy"
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line "BELLSPROUT's"
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para "gentle movements"
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line "for battle…"
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para "But I didn't train"
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line "well enough."
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done
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SproutTower2FStatueText:
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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SproutTower2F_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 6, 4, SPROUT_TOWER_1F, 3
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warp_event 2, 6, SPROUT_TOWER_1F, 4
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warp_event 17, 3, SPROUT_TOWER_1F, 5
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warp_event 10, 14, SPROUT_TOWER_3F, 1
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db 0 ; coord events
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db 1 ; bg events
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bg_event 12, 15, BGEVENT_READ, SproutTower2FStatue
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db 3 ; object events
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object_event 12, 3, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerSageNico, -1
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object_event 9, 14, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSageEdmond, -1
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object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SproutTower2FXAccuracy, EVENT_SPROUT_TOWER_2F_X_ACCURACY
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