pokecrystal-board/event/overworld.asm
Remy Oukaour 31cce83e9b Move lots of data tables into individual data/ files
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11 14:23:18 -05:00

1847 lines
28 KiB
NASM
Executable File

FieldMoveJumptableReset: ; c6ea
xor a
ld hl, Buffer1
ld bc, 7
call ByteFill
ret
FieldMoveJumptable: ; c6f5
ld a, [Buffer1]
rst JumpTable
ld [Buffer1], a
bit 7, a
jr nz, .okay
and a
ret
.okay
and $7f
scf
ret
GetPartyNick: ; c706
; write CurPartyMon nickname to StringBuffer1-3
ld hl, PartyMonNicknames
ld a, BOXMON
ld [MonType], a
ld a, [CurPartyMon]
call GetNick
call CopyName1
; copy text from StringBuffer2 to StringBuffer3
ld de, StringBuffer2
ld hl, StringBuffer3
call CopyName2
ret
CheckEngineFlag: ; c721
; Check engine flag de
; Return carry if flag is not set
ld b, CHECK_FLAG
callba EngineFlagAction
ld a, c
and a
jr nz, .isset
scf
ret
.isset
xor a
ret
CheckBadge: ; c731
; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE)
; Display "Badge required" text and return carry if the badge is not owned
call CheckEngineFlag
ret nc
ld hl, .BadgeRequiredText
call MenuTextBoxBackup ; push text to queue
scf
ret
.BadgeRequiredText: ; c73d
; Sorry! A new BADGE
; is required.
text_jump _BadgeRequiredText
db "@"
CheckPartyMove: ; c742
; Check if a monster in your party has move d.
ld e, 0
xor a
ld [CurPartyMon], a
.loop
ld c, e
ld b, 0
ld hl, PartySpecies
add hl, bc
ld a, [hl]
and a
jr z, .no
cp -1
jr z, .no
cp EGG
jr z, .next
ld bc, PARTYMON_STRUCT_LENGTH
ld hl, PartyMon1Moves
ld a, e
call AddNTimes
ld b, NUM_MOVES
.check
ld a, [hli]
cp d
jr z, .yes
dec b
jr nz, .check
.next
inc e
jr .loop
.yes
ld a, e
ld [CurPartyMon], a ; which mon has the move
xor a
ret
.no
scf
ret
FieldMoveFailed: ; c779
ld hl, .CantUseHere
call MenuTextBoxBackup
ret
.CantUseHere: ; 0xc780
; Can't use that here.
text_jump UnknownText_0x1c05c8
db "@"
CutFunction: ; c785
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; c796 (3:4796)
dw .CheckAble
dw .DoCut
dw .FailCut
.CheckAble: ; c79c (3:479c)
ld de, ENGINE_HIVEBADGE
call CheckBadge
jr c, .nohivebadge
call CheckMapForSomethingToCut
jr c, .nothingtocut
ld a, $1
ret
.nohivebadge
ld a, $80
ret
.nothingtocut
ld a, $2
ret
.DoCut: ; c7b2 (3:47b2)
ld hl, Script_CutFromMenu
call QueueScript
ld a, $81
ret
.FailCut: ; c7bb (3:47bb)
ld hl, Text_NothingToCut
call MenuTextBoxBackup
ld a, $80
ret
Text_UsedCut: ; 0xc7c4
; used CUT!
text_jump UnknownText_0x1c05dd
db "@"
Text_NothingToCut: ; 0xc7c9
; There's nothing to CUT here.
text_jump UnknownText_0x1c05ec
db "@"
CheckMapForSomethingToCut: ; c7ce
; Does the collision data of the facing tile permit cutting?
call GetFacingTileCoord
ld c, a
push de
callba CheckCutCollision
pop de
jr nc, .fail
; Get the location of the current block in OverworldMap.
call GetBlockLocation
ld c, [hl]
; See if that block contains something that can be cut.
push hl
ld hl, CutTreeBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .fail
; Back up the OverworldMap address to Buffer3
ld a, l
ld [Buffer3], a
ld a, h
ld [Buffer4], a
; Back up the replacement tile to Buffer5
ld a, b
ld [Buffer5], a
; Back up the animation index to Buffer6
ld a, c
ld [Buffer6], a
xor a
ret
.fail
scf
ret
Script_CutFromMenu: ; c7fe
reloadmappart
special UpdateTimePals
Script_Cut: ; 0xc802
callasm GetPartyNick
writetext Text_UsedCut
reloadmappart
callasm CutDownTreeOrGrass
closetext
end
CutDownTreeOrGrass: ; c810
ld hl, Buffer3 ; OverworldMapTile
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [Buffer5] ; ReplacementTile
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
call UpdateSprites
call DelayFrame
ld a, [Buffer6] ; Animation type
ld e, a
callba OWCutAnimation
call BufferScreen
call GetMovementPermissions
call UpdateSprites
call DelayFrame
call LoadStandardFont
ret
CheckOverworldTileArrays: ; c840
; Input: c contains the tile you're facing
; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
; Carry is not set if the facing tile cannot be replaced, or if the tileset
; does not contain a tile you can replace.
; Dictionary lookup for pointer to tile replacement table
push bc
ld a, [wTileset]
ld de, 3
call IsInArray
pop bc
jr nc, .nope
; Load the pointer
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
; Look up the tile you're facing
ld de, 3
ld a, c
call IsInArray
jr nc, .nope
; Load the replacement to b
inc hl
ld b, [hl]
; Load the animation type parameter to c
inc hl
ld c, [hl]
scf
ret
.nope
xor a
ret
INCLUDE "data/hm_blocks.asm"
OWFlash: ; c8ac
call .CheckUseFlash
and $7f
ld [wFieldMoveSucceeded], a
ret
.CheckUseFlash: ; c8b5
; Flash
ld de, ENGINE_ZEPHYRBADGE
callba CheckBadge
jr c, .nozephyrbadge
push hl
callba SpecialAerodactylChamber
pop hl
jr c, .useflash
ld a, [wTimeOfDayPalset]
cp %11111111 ; 3, 3, 3, 3
jr nz, .notadarkcave
.useflash
call UseFlash
ld a, $81
ret
.notadarkcave
call FieldMoveFailed
ld a, $80
ret
.nozephyrbadge
ld a, $80
ret
UseFlash: ; c8e0
ld hl, Script_UseFlash
jp QueueScript
Script_UseFlash: ; 0xc8e6
reloadmappart
special UpdateTimePals
writetext UnknownText_0xc8f3
callasm BlindingFlash
closetext
end
UnknownText_0xc8f3: ; 0xc8f3
text_jump UnknownText_0x1c0609
start_asm
call WaitSFX
ld de, SFX_FLASH
call PlaySFX
call WaitSFX
ld hl, .BlankText
ret
.BlankText: ; 0xc908
db "@"
SurfFunction: ; c909
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; c91a (3:491a)
dw .TrySurf
dw .DoSurf
dw .FailSurf
dw .AlreadySurfing
.TrySurf: ; c922 (3:4922)
ld de, ENGINE_FOGBADGE
call CheckBadge
jr c, .asm_c956
ld hl, BikeFlags
bit 1, [hl] ; always on bike
jr nz, .cannotsurf
ld a, [PlayerState]
cp PLAYER_SURF
jr z, .alreadyfail
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
cp WATERTILE
jr nz, .cannotsurf
call CheckDirection
jr c, .cannotsurf
callba CheckFacingObject
jr c, .cannotsurf
ld a, $1
ret
.asm_c956
ld a, $80
ret
.alreadyfail
ld a, $3
ret
.cannotsurf
ld a, $2
ret
.DoSurf: ; c95f (3:495f)
call GetSurfType
ld [Buffer2], a
call GetPartyNick
ld hl, SurfFromMenuScript
call QueueScript
ld a, $81
ret
.FailSurf: ; c971 (3:4971)
ld hl, CantSurfText
call MenuTextBoxBackup
ld a, $80
ret
.AlreadySurfing: ; c97a (3:497a)
ld hl, AlreadySurfingText
call MenuTextBoxBackup
ld a, $80
ret
SurfFromMenuScript: ; c983
special UpdateTimePals
UsedSurfScript: ; c986
writetext UsedSurfText ; "used SURF!"
waitbutton
closetext
callasm .empty_fn ; empty function
copybytetovar Buffer2
writevarcode VAR_MOVEMENT
special ReplaceKrisSprite
special PlayMapMusic
; step into the water
special Special_SurfStartStep ; (slow_step_x, step_end)
applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer
end
.empty_fn ; c9a2
callba TrainerRankings_Surf
ret
UsedSurfText: ; c9a9
text_jump _UsedSurfText
db "@"
CantSurfText: ; c9ae
text_jump _CantSurfText
db "@"
AlreadySurfingText: ; c9b3
text_jump _AlreadySurfingText
db "@"
GetSurfType: ; c9b8
; Surfing on Pikachu uses an alternate sprite.
; This is done by using a separate movement type.
ld a, [CurPartyMon]
ld e, a
ld d, 0
ld hl, PartySpecies
add hl, de
ld a, [hl]
cp PIKACHU
ld a, PLAYER_SURF_PIKA
ret z
ld a, PLAYER_SURF
ret
CheckDirection: ; c9cb
; Return carry if a tile permission prevents you
; from moving in the direction you're facing.
; Get player direction
ld a, [PlayerDirection]
and %00001100 ; bits 2 and 3 contain direction
rrca
rrca
ld e, a
ld d, 0
ld hl, .Directions
add hl, de
; Can you walk in this direction?
ld a, [TilePermissions]
and [hl]
jr nz, .quit
xor a
ret
.quit
scf
ret
.Directions:
db FACE_DOWN
db FACE_UP
db FACE_LEFT
db FACE_RIGHT
TrySurfOW:: ; c9e7
; Checking a tile in the overworld.
; Return carry if fail is allowed.
; Don't ask to surf if already fail.
ld a, [PlayerState]
cp PLAYER_SURF_PIKA
jr z, .quit
cp PLAYER_SURF
jr z, .quit
; Must be facing water.
ld a, [EngineBuffer1]
call GetTileCollision
cp WATERTILE
jr nz, .quit
; Check tile permissions.
call CheckDirection
jr c, .quit
ld de, ENGINE_FOGBADGE
call CheckEngineFlag
jr c, .quit
ld d, SURF
call CheckPartyMove
jr c, .quit
ld hl, BikeFlags
bit 1, [hl] ; always on bike (can't surf)
jr nz, .quit
call GetSurfType
ld [Buffer2], a
call GetPartyNick
ld a, BANK(AskSurfScript)
ld hl, AskSurfScript
call CallScript
scf
ret
.quit
xor a
ret
AskSurfScript: ; ca2c
opentext
writetext AskSurfText
yesorno
iftrue UsedSurfScript
closetext
end
AskSurfText: ; ca36
text_jump _AskSurfText ; The water is calm.
db "@" ; Want to SURF?
FlyFunction: ; ca3b
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable:
dw .TryFly
dw .DoFly
dw .FailFly
.TryFly: ; ca52
; Fly
ld de, ENGINE_STORMBADGE
call CheckBadge
jr c, .nostormbadge
call GetMapPermission
call CheckOutdoorMap
jr z, .outdoors
jr .indoors
.outdoors
xor a
ld [hMapAnims], a
call LoadStandardMenuDataHeader
call ClearSprites
callba _FlyMap
ld a, e
cp -1
jr z, .illegal
cp NUM_SPAWNS
jr nc, .illegal
ld [DefaultSpawnpoint], a
call CloseWindow
ld a, $1
ret
.nostormbadge
ld a, $82
ret
.indoors
ld a, $2
ret
.illegal
call CloseWindow
call WaitBGMap
ld a, $80
ret
.DoFly: ; ca94
ld hl, .FlyScript
call QueueScript
ld a, $81
ret
.FailFly: ; ca9d
call FieldMoveFailed
ld a, $82
ret
.FlyScript: ; 0xcaa3
reloadmappart
callasm HideSprites
special UpdateTimePals
callasm FlyFromAnim
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm DelayLoadingNewSprites
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim
special WaitSFX
callasm .ReturnFromFly
end
.ReturnFromFly: ; cacb
callba Function561d
call DelayFrame
call ReplaceKrisSprite
callba LoadOverworldFont
ret
WaterfallFunction: ; cade
call .TryWaterfall
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryWaterfall: ; cae7
; Waterfall
ld de, ENGINE_RISINGBADGE
callba CheckBadge
ld a, $80
ret c
call CheckMapCanWaterfall
jr c, .failed
ld hl, Script_WaterfallFromMenu
call QueueScript
ld a, $81
ret
.failed
call FieldMoveFailed
ld a, $80
ret
CheckMapCanWaterfall: ; cb07
ld a, [PlayerDirection]
and $c
cp FACE_UP
jr nz, .failed
ld a, [TileUp]
call CheckWaterfallTile
jr nz, .failed
xor a
ret
.failed
scf
ret
Script_WaterfallFromMenu: ; 0xcb1c
reloadmappart
special UpdateTimePals
Script_UsedWaterfall: ; 0xcb20
callasm GetPartyNick
writetext .Text_UsedWaterfall
waitbutton
closetext
playsound SFX_BUBBLEBEAM
.loop
applymovement PLAYER, .WaterfallStep
callasm .CheckContinueWaterfall
iffalse .loop
end
.CheckContinueWaterfall: ; cb38
xor a
ld [ScriptVar], a
ld a, [PlayerStandingTile]
call CheckWaterfallTile
ret z
callba TrainerRankings_Waterfall
ld a, $1
ld [ScriptVar], a
ret
.WaterfallStep: ; cb4f
turn_waterfall UP
step_end
.Text_UsedWaterfall: ; 0xcb51
; used WATERFALL!
text_jump UnknownText_0x1c068e
db "@"
TryWaterfallOW:: ; cb56
ld d, WATERFALL
call CheckPartyMove
jr c, .failed
ld de, ENGINE_RISINGBADGE
call CheckEngineFlag
jr c, .failed
call CheckMapCanWaterfall
jr c, .failed
ld a, BANK(Script_AskWaterfall)
ld hl, Script_AskWaterfall
call CallScript
scf
ret
.failed
ld a, BANK(Script_CantDoWaterfall)
ld hl, Script_CantDoWaterfall
call CallScript
scf
ret
Script_CantDoWaterfall: ; 0xcb7e
jumptext .Text_CantDoWaterfall
.Text_CantDoWaterfall: ; 0xcb81
; Wow, it's a huge waterfall.
text_jump UnknownText_0x1c06a3
db "@"
Script_AskWaterfall: ; 0xcb86
opentext
writetext .AskUseWaterfall
yesorno
iftrue Script_UsedWaterfall
closetext
end
.AskUseWaterfall: ; 0xcb90
; Do you want to use WATERFALL?
text_jump UnknownText_0x1c06bf
db "@"
EscapeRopeFunction: ; cb95
call FieldMoveJumptableReset
ld a, $1
jr dig_incave
DigFunction: ; cb9c
call FieldMoveJumptableReset
ld a, $2
dig_incave
ld [Buffer2], a
.loop
ld hl, .DigTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.DigTable: ; cbb2
dw .CheckCanDig
dw .DoDig
dw .FailDig
.CheckCanDig: ; cbb8
call GetMapPermission
cp CAVE
jr z, .incave
cp DUNGEON
jr z, .incave
.fail
ld a, $2
ret
.incave
ld hl, wDigWarpNumber
ld a, [hli]
and a
jr z, .fail
ld a, [hli]
and a
jr z, .fail
ld a, [hl]
and a
jr z, .fail
ld a, $1
ret
.DoDig: ; cbd8
ld hl, wDigWarpNumber
ld de, wNextWarp
ld bc, 3
call CopyBytes
call GetPartyNick
ld a, [Buffer2]
cp $2
jr nz, .escaperope
ld hl, .UsedDigScript
call QueueScript
ld a, $81
ret
.escaperope
callba SpecialKabutoChamber
ld hl, .UsedEscapeRopeScript
call QueueScript
ld a, $81
ret
.FailDig: ; cc06
ld a, [Buffer2]
cp $2
jr nz, .failescaperope
ld hl, .Text_CantUseHere
call MenuTextBox
call WaitPressAorB_BlinkCursor
call CloseWindow
.failescaperope
ld a, $80
ret
.Text_UsedDig: ; 0xcc1c
; used DIG!
text_jump UnknownText_0x1c06de
db "@"
.Text_UsedEscapeRope: ; 0xcc21
; used an ESCAPE ROPE.
text_jump UnknownText_0x1c06ed
db "@"
.Text_CantUseHere: ; 0xcc26
; Can't use that here.
text_jump UnknownText_0x1c0705
db "@"
.UsedEscapeRopeScript: ; 0xcc2b
reloadmappart
special UpdateTimePals
writetext .Text_UsedEscapeRope
jump .UsedDigOrEscapeRopeScript
.UsedDigScript: ; 0xcc35
reloadmappart
special UpdateTimePals
writetext .Text_UsedDig
.UsedDigOrEscapeRopeScript: ; 0xcc3c
waitbutton
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, .DigReturn
end
.DigOut: ; 0xcc59
step_dig 32
hide_person
step_end
.DigReturn: ; 0xcc5d
show_person
return_dig 32
step_end
TeleportFunction: ; cc61
call FieldMoveJumptableReset
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; cc72
dw .TryTeleport
dw .DoTeleport
dw .FailTeleport
.TryTeleport: ; cc78
call GetMapPermission
call CheckOutdoorMap
jr z, .CheckIfSpawnPoint
jr .nope
.CheckIfSpawnPoint:
ld a, [wLastSpawnMapGroup]
ld d, a
ld a, [wLastSpawnMapNumber]
ld e, a
callba IsSpawnPoint
jr nc, .nope
ld a, c
ld [DefaultSpawnpoint], a
ld a, $1
ret
.nope
ld a, $2
ret
.DoTeleport: ; cc9c
call GetPartyNick
ld hl, .TeleportScript
call QueueScript
ld a, $81
ret
.FailTeleport: ; cca8
ld hl, .Text_CantUseHere
call MenuTextBoxBackup
ld a, $80
ret
.Text_ReturnToLastMonCenter: ; 0xccb1
; Return to the last #MON CENTER.
text_jump UnknownText_0x1c071a
db "@"
.Text_CantUseHere: ; 0xccb6
; Can't use that here.
text_jump UnknownText_0x1c073b
db "@"
.TeleportScript: ; 0xccbb
reloadmappart
special UpdateTimePals
writetext .Text_ReturnToLastMonCenter
pause 60
reloadmappart
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, .TeleportTo
end
.TeleportFrom: ; cce1
teleport_from
step_end
.TeleportTo: ; cce3
teleport_to
step_end
StrengthFunction: ; cce5
call .TryStrength
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryStrength: ; ccee
; Strength
ld de, ENGINE_PLAINBADGE
call CheckBadge
jr c, .Failed
jr .UseStrength
.AlreadyUsing: ; unreferenced
ld hl, .JumpText
call MenuTextBoxBackup
ld a, $80
ret
.JumpText: ; 0xcd01
text_jump UnknownText_0x1c0751
db "@"
.Failed: ; cd06
ld a, $80
ret
.UseStrength: ; cd09
ld hl, Script_StrengthFromMenu
call QueueScript
ld a, $81
ret
SetStrengthFlag: ; cd12
ld hl, BikeFlags
set 0, [hl]
ld a, [CurPartyMon]
ld e, a
ld d, 0
ld hl, PartySpecies
add hl, de
ld a, [hl]
ld [Buffer6], a
call GetPartyNick
ret
Script_StrengthFromMenu: ; 0xcd29
reloadmappart
special UpdateTimePals
Script_UsedStrength: ; 0xcd2d
callasm SetStrengthFlag
writetext .UsedStrength
copybytetovar Buffer6
cry 0
pause 3
writetext .StrengthAllowedItToMoveBoulders
closetext
end
.UsedStrength: ; 0xcd41
text_jump UnknownText_0x1c0774
db "@"
.StrengthAllowedItToMoveBoulders: ; 0xcd46
text_jump UnknownText_0x1c0788
db "@"
AskStrengthScript:
callasm TryStrengthOW
iffalse .AskStrength
if_equal $1, .DontMeetRequirements
jump .AlreadyUsedStrength
.DontMeetRequirements: ; 0xcd59
jumptext UnknownText_0xcd73
.AlreadyUsedStrength: ; 0xcd5c
jumptext UnknownText_0xcd6e
.AskStrength: ; 0xcd5f
opentext
writetext UnknownText_0xcd69
yesorno
iftrue Script_UsedStrength
closetext
end
UnknownText_0xcd69: ; 0xcd69
; A #MON may be able to move this. Want to use STRENGTH?
text_jump UnknownText_0x1c07a0
db "@"
UnknownText_0xcd6e: ; 0xcd6e
; Boulders may now be moved!
text_jump UnknownText_0x1c07d8
db "@"
UnknownText_0xcd73: ; 0xcd73
; A #MON may be able to move this.
text_jump UnknownText_0x1c07f4
db "@"
TryStrengthOW: ; cd78
ld d, STRENGTH
call CheckPartyMove
jr c, .nope
ld de, ENGINE_PLAINBADGE
call CheckEngineFlag
jr c, .nope
ld hl, BikeFlags
bit 0, [hl]
jr z, .already_using
ld a, 2
jr .done
.nope
ld a, 1
jr .done
.already_using
xor a
jr .done
.done
ld [ScriptVar], a
ret
WhirlpoolFunction: ; cd9d
call FieldMoveJumptableReset
.loop
ld hl, Jumptable_cdae
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
Jumptable_cdae: ; cdae
dw .TryWhirlpool
dw .DoWhirlpool
dw .FailWhirlpool
.TryWhirlpool: ; cdb4
ld de, ENGINE_GLACIERBADGE
call CheckBadge
jr c, .noglacierbadge
call TryWhirlpoolMenu
jr c, .failed
ld a, $1
ret
.failed
ld a, $2
ret
.noglacierbadge
ld a, $80
ret
.DoWhirlpool: ; cdca
ld hl, Script_WhirlpoolFromMenu
call QueueScript
ld a, $81
ret
.FailWhirlpool: ; cdd3
call FieldMoveFailed
ld a, $80
ret
Text_UsedWhirlpool: ; 0xcdd9
; used WHIRLPOOL!
text_jump UnknownText_0x1c0816
db "@"
TryWhirlpoolMenu: ; cdde
call GetFacingTileCoord
ld c, a
push de
call CheckWhirlpoolTile
pop de
jr c, .failed
call GetBlockLocation
ld c, [hl]
push hl
ld hl, WhirlpoolBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .failed
ld a, l
ld [Buffer3], a
ld a, h
ld [Buffer4], a
ld a, b
ld [Buffer5], a
ld a, c
ld [Buffer6], a
xor a
ret
.failed
scf
ret
Script_WhirlpoolFromMenu: ; 0xce0b
reloadmappart
special UpdateTimePals
Script_UsedWhirlpool: ; 0xce0f
callasm GetPartyNick
writetext Text_UsedWhirlpool
reloadmappart
callasm DisappearWhirlpool
closetext
end
DisappearWhirlpool: ; ce1d
ld hl, Buffer3
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [Buffer5]
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
ld a, [Buffer6]
ld e, a
callba PlayWhirlpoolSound
call BufferScreen
call GetMovementPermissions
ret
TryWhirlpoolOW:: ; ce3e
ld d, WHIRLPOOL
call CheckPartyMove
jr c, .failed
ld de, ENGINE_GLACIERBADGE
call CheckEngineFlag
jr c, .failed
call TryWhirlpoolMenu
jr c, .failed
ld a, BANK(Script_AskWhirlpoolOW)
ld hl, Script_AskWhirlpoolOW
call CallScript
scf
ret
.failed
ld a, BANK(Script_MightyWhirlpool)
ld hl, Script_MightyWhirlpool
call CallScript
scf
ret
Script_MightyWhirlpool: ; 0xce66
jumptext .MightyWhirlpoolText
.MightyWhirlpoolText: ; 0xce69
text_jump UnknownText_0x1c082b
db "@"
Script_AskWhirlpoolOW: ; 0xce6e
opentext
writetext UnknownText_0xce78
yesorno
iftrue Script_UsedWhirlpool
closetext
end
UnknownText_0xce78: ; 0xce78
text_jump UnknownText_0x1c0864
db "@"
HeadbuttFunction: ; ce7d
call TryHeadbuttFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryHeadbuttFromMenu: ; ce86
call GetFacingTileCoord
call CheckHeadbuttTreeTile
jr nz, .no_tree
ld hl, HeadbuttFromMenuScript
call QueueScript
ld a, $81
ret
.no_tree
call FieldMoveFailed
ld a, $80
ret
UnknownText_0xce9d: ; 0xce9d
; did a HEADBUTT!
text_jump UnknownText_0x1c0897
db "@"
UnknownText_0xcea2: ; 0xcea2
; Nope. Nothing…
text_jump UnknownText_0x1c08ac
db "@"
HeadbuttFromMenuScript: ; 0xcea7
reloadmappart
special UpdateTimePals
HeadbuttScript: ; 0xceab
callasm GetPartyNick
writetext UnknownText_0xce9d
reloadmappart
callasm ShakeHeadbuttTree
callasm TreeMonEncounter
iffalse .no_battle
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.no_battle
writetext UnknownText_0xcea2
waitbutton
closetext
end
TryHeadbuttOW:: ; cec9
ld d, HEADBUTT
call CheckPartyMove
jr c, .no
ld a, BANK(AskHeadbuttScript)
ld hl, AskHeadbuttScript
call CallScript
scf
ret
.no
xor a
ret
AskHeadbuttScript: ; 0xcedc
opentext
writetext UnknownText_0xcee6
yesorno
iftrue HeadbuttScript
closetext
end
UnknownText_0xcee6: ; 0xcee6
; A #MON could be in this tree. Want to HEADBUTT it?
text_jump UnknownText_0x1c08bc
db "@"
RockSmashFunction: ; ceeb
call TryRockSmashFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryRockSmashFromMenu: ; cef4
call GetFacingObject
jr c, .no_rock
ld a, d
cp $18
jr nz, .no_rock
ld hl, RockSmashFromMenuScript
call QueueScript
ld a, $81
ret
.no_rock
call FieldMoveFailed
ld a, $80
ret
GetFacingObject: ; cf0d
callba CheckFacingObject
jr nc, .fail
ld a, [hObjectStructIndexBuffer]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld [hLastTalked], a
call GetMapObject
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
ld d, a
and a
ret
.fail
scf
ret
RockSmashFromMenuScript: ; 0xcf2e
reloadmappart
special UpdateTimePals
RockSmashScript: ; cf32
callasm GetPartyNick
writetext UnknownText_0xcf58
closetext
special WaitSFX
playsound SFX_STRENGTH
earthquake 84
applymovement2 MovementData_0xcf55
disappear -2
callasm RockMonEncounter
copybytetovar TempWildMonSpecies
iffalse .done
randomwildmon
startbattle
reloadmapafterbattle
.done
end
MovementData_0xcf55: ; 0xcf55
rock_smash 10
step_end
UnknownText_0xcf58: ; 0xcf58
text_jump UnknownText_0x1c08f0
db "@"
AskRockSmashScript: ; 0xcf5d
callasm HasRockSmash
if_equal 1, .no
opentext
writetext UnknownText_0xcf77
yesorno
iftrue RockSmashScript
closetext
end
.no
jumptext UnknownText_0xcf72
UnknownText_0xcf72: ; 0xcf72
; Maybe a #MON can break this.
text_jump UnknownText_0x1c0906
db "@"
UnknownText_0xcf77: ; 0xcf77
; This rock looks breakable. Want to use ROCK SMASH?
text_jump UnknownText_0x1c0924
db "@"
HasRockSmash: ; cf7c
ld d, ROCK_SMASH
call CheckPartyMove
jr nc, .yes
.no
ld a, 1
jr .done
.yes
xor a
jr .done
.done
ld [ScriptVar], a
ret
FishFunction: ; cf8e
ld a, e
push af
call FieldMoveJumptableReset
pop af
ld [Buffer2], a
.loop
ld hl, .FishTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.FishTable: ; cfa5
dw .TryFish
dw .FishNoBite
dw .FishGotSomething
dw .FailFish
dw .FishNoFish
.TryFish: ; cfaf
ld a, [PlayerState]
cp PLAYER_SURF
jr z, .fail
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
cp WATERTILE
jr z, .facingwater
.fail
ld a, $3
ret
.facingwater
call GetFishingGroup
and a
jr nz, .goodtofish
ld a, $4
ret
.goodtofish
ld d, a
ld a, [Buffer2]
ld e, a
callba Fish
ld a, d
and a
jr z, .nonibble
ld [TempWildMonSpecies], a
ld a, e
ld [CurPartyLevel], a
ld a, BATTLETYPE_FISH
ld [BattleType], a
ld a, $2
ret
.nonibble
ld a, $1
ret
.FailFish: ; cff1
ld a, $80
ret
.FishGotSomething: ; cff4
ld a, $1
ld [Buffer6], a
ld hl, Script_GotABite
call QueueScript
ld a, $81
ret
.FishNoBite: ; d002
ld a, $2
ld [Buffer6], a
ld hl, Script_NotEvenANibble
call QueueScript
ld a, $81
ret
.FishNoFish: ; d010
ld a, $0
ld [Buffer6], a
ld hl, Script_NotEvenANibble2
call QueueScript
ld a, $81
ret
Script_NotEvenANibble: ; 0xd01e
scall Script_FishCastRod
writetext UnknownText_0xd0a9
jump Script_NotEvenANibble_FallThrough
Script_NotEvenANibble2: ; 0xd027
scall Script_FishCastRod
writetext UnknownText_0xd0a9
Script_NotEvenANibble_FallThrough: ; 0xd02d
loademote EMOTE_SHADOW
callasm PutTheRodAway
closetext
end
Script_GotABite: ; 0xd035
scall Script_FishCastRod
callasm Fishing_CheckFacingUp
iffalse .NotFacingUp
applymovement PLAYER, .Movement_FacingUp
jump .FightTheHookedPokemon
.NotFacingUp: ; 0xd046
applymovement PLAYER, .Movement_NotFacingUp
.FightTheHookedPokemon: ; 0xd04a
pause 40
applymovement PLAYER, .Movement_RestoreRod
writetext UnknownText_0xd0a4
callasm PutTheRodAway
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.Movement_NotFacingUp: ; d05c
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
show_emote
step_end
.Movement_FacingUp: ; d062
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
step_sleep 1
show_emote
step_end
.Movement_RestoreRod: ; d069
hide_emote
fish_cast_rod
step_end
Fishing_CheckFacingUp: ; d06c
ld a, [PlayerDirection]
and $c
cp OW_UP
ld a, $1
jr z, .up
xor a
.up
ld [ScriptVar], a
ret
Script_FishCastRod: ; 0xd07c
reloadmappart
loadvar hBGMapMode, $0
special UpdateTimePals
loademote EMOTE_ROD
callasm LoadFishingGFX
loademote EMOTE_SHOCK
applymovement PLAYER, MovementData_0xd093
pause 40
end
MovementData_0xd093: ; d093
fish_cast_rod
step_end
PutTheRodAway: ; d095
xor a
ld [hBGMapMode], a
ld a, $1
ld [PlayerAction], a
call UpdateSprites
call ReplaceKrisSprite
ret
UnknownText_0xd0a4: ; 0xd0a4
; Oh! A bite!
text_jump UnknownText_0x1c0958
db "@"
UnknownText_0xd0a9: ; 0xd0a9
; Not even a nibble!
text_jump UnknownText_0x1c0965
db "@"
UnknownText_0xd0ae: ; unused
; Looks like there's nothing here.
text_jump UnknownText_0x1c0979
db "@"
BikeFunction: ; d0b3
call .TryBike
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryBike: ; d0bc
call .CheckEnvironment
jr c, .CannotUseBike
ld a, [PlayerState]
cp PLAYER_NORMAL
jr z, .GetOnBike
cp PLAYER_BIKE
jr z, .GetOffBike
jr .CannotUseBike
.GetOnBike:
ld hl, Script_GetOnBike
ld de, Script_GetOnBike_Register
call .CheckIfRegistered
call QueueScript
xor a
ld [MusicFade], a
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call MaxVolume
ld de, MUSIC_BICYCLE
ld a, e
ld [wMapMusic], a
call PlayMusic
ld a, $1
ret
.GetOffBike:
ld hl, BikeFlags
bit 1, [hl]
jr nz, .CantGetOffBike
ld hl, Script_GetOffBike
ld de, Script_GetOffBike_Register
call .CheckIfRegistered
ld a, BANK(Script_GetOffBike)
jr .done
.CantGetOffBike:
ld hl, Script_CantGetOffBike
jr .done
.CannotUseBike:
ld a, $0
ret
.done
call QueueScript
ld a, $1
ret
.CheckIfRegistered: ; d119
ld a, [wUsingItemWithSelect]
and a
ret z
ld h, d
ld l, e
ret
.CheckEnvironment: ; d121
call GetMapPermission
call CheckOutdoorMap
jr z, .ok
cp CAVE
jr z, .ok
cp GATE
jr z, .ok
jr .nope
.ok
call GetPlayerStandingTile
and WALLTILE | WATERTILE ; can't use our bike in a wall or on water
jr nz, .nope
xor a
ret
.nope
scf
ret
Script_GetOnBike: ; 0xd13e
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnTheBikeText
waitbutton
closetext
special ReplaceKrisSprite
end
Script_GetOnBike_Register: ; 0xd14e
writecode VAR_MOVEMENT, PLAYER_BIKE
closetext
special ReplaceKrisSprite
end
; XXX
nop
ret
Script_GetOffBike: ; 0xd158
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffTheBikeText
waitbutton
FinishGettingOffBike:
closetext
special ReplaceKrisSprite
special PlayMapMusic
end
Script_GetOffBike_Register: ; 0xd16b
writecode VAR_MOVEMENT, PLAYER_NORMAL
jump FinishGettingOffBike
Script_CantGetOffBike: ; 0xd171
writetext .CantGetOffBikeText
waitbutton
closetext
end
.CantGetOffBikeText: ; 0xd177
; You can't get off here!
text_jump UnknownText_0x1c099a
db "@"
GotOnTheBikeText: ; 0xd17c
; got on the @ .
text_jump UnknownText_0x1c09b2
db "@"
GotOffTheBikeText: ; 0xd181
; got off the @ .
text_jump UnknownText_0x1c09c7
db "@"
TryCutOW:: ; d186
ld d, CUT
call CheckPartyMove
jr c, .cant_cut
ld de, ENGINE_HIVEBADGE
call CheckEngineFlag
jr c, .cant_cut
ld a, BANK(AskCutScript)
ld hl, AskCutScript
call CallScript
scf
ret
.cant_cut
ld a, BANK(CantCutScript)
ld hl, CantCutScript
call CallScript
scf
ret
AskCutScript: ; 0xd1a9
opentext
writetext UnknownText_0xd1c8
yesorno
iffalse .script_d1b8
callasm .CheckMap
iftrue Script_Cut
.script_d1b8
closetext
end
.CheckMap: ; d1ba
xor a
ld [ScriptVar], a
call CheckMapForSomethingToCut
ret c
ld a, TRUE
ld [ScriptVar], a
ret
UnknownText_0xd1c8: ; 0xd1c8
text_jump UnknownText_0x1c09dd
db "@"
CantCutScript: ; 0xd1cd
jumptext UnknownText_0xd1d0
UnknownText_0xd1d0: ; 0xd1d0
text_jump UnknownText_0x1c0a05
db "@"