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48 lines
1.4 KiB
NASM
48 lines
1.4 KiB
NASM
; TrainerClassAttributes struct members (see data/trainers/attributes.asm)
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rsreset
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DEF TRNATTR_ITEM1 rb ; 0
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DEF TRNATTR_ITEM2 rb ; 1
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DEF TRNATTR_BASECOINS rb ; 2
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DEF TRNATTR_AI_MOVE_WEIGHTS rw ; 3
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DEF TRNATTR_AI_ITEM_SWITCH rw ; 5
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DEF NUM_TRAINER_ATTRIBUTES EQU _RS
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; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
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; AIScoringPointers indexes (see engine/battle/ai/move.asm)
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const_def
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shift_const AI_BASIC
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shift_const AI_SETUP
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shift_const AI_TYPES
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shift_const AI_OFFENSIVE
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shift_const AI_SMART
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shift_const AI_OPPORTUNIST
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shift_const AI_AGGRESSIVE
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shift_const AI_CAUTIOUS
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shift_const AI_STATUS
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shift_const AI_RISKY
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DEF NO_AI EQU 0
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; TRNATTR_AI_ITEM_SWITCH bit flags
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const_def
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const SWITCH_OFTEN_F ; 0
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const SWITCH_RARELY_F ; 1
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const SWITCH_SOMETIMES_F ; 2
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const_skip ; 3
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const ALWAYS_USE_F ; 4
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const UNKNOWN_USE_F ; 5
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const CONTEXT_USE_F ; 6
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DEF SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
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DEF SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
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DEF SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
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DEF ALWAYS_USE EQU 1 << ALWAYS_USE_F
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DEF UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
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DEF CONTEXT_USE EQU 1 << CONTEXT_USE_F
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; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
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const_def
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const TRAINERTYPE_NORMAL
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const TRAINERTYPE_MOVES
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const TRAINERTYPE_ITEM
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const TRAINERTYPE_ITEM_MOVES
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