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3648afda16
New MACRO and DEF syntax
38 lines
956 B
NASM
38 lines
956 B
NASM
; overworld_sprite struct members (see data/sprites/sprites.asm)
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rsreset
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DEF SPRITEDATA_ADDR rw ; 0
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DEF SPRITEDATA_SIZE rb ; 2
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DEF SPRITEDATA_BANK rb ; 3
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DEF SPRITEDATA_TYPE rb ; 4
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DEF SPRITEDATA_PALETTE rb ; 5
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DEF NUM_SPRITEDATA_FIELDS EQU _RS
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; sprite types
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const_def 1
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const WALKING_SPRITE ; 1
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const STANDING_SPRITE ; 2
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const STILL_SPRITE ; 3
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; sprite palettes
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const_def
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; object_events set bit 3 so as not to use the sprite's default palette
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; MapObjectPals indexes (see gfx/overworld/npc_sprites.pal)
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const_def 1 << 3
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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