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pokecrystal-board
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https://gitlab.com/xCrystal/pokecrystal-board.git
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2ae2ce4fde06a9cc87901a421f779bc25b87601e
pokecrystal-board
/
engine
/
battle
History
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
..
ai
…
effect_commands
…
anim_hp_bar.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
battle_transition.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
battlestart_copytilemapatonce.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
checkbattlescene.asm
…
consumehelditem.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
core.asm
…
effect_commands.asm
…
hidden_power.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
link_result.asm
…
menu.asm
…
misc.asm
…
read_trainer_attributes.asm
…
read_trainer_dvs.asm
…
read_trainer_party.asm
…
returntobattle_useball.asm
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
sliding_intro.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
start_battle.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
trainer_huds.asm
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
updatebattlehuds.asm
…
used_move_text.asm
…