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f5c9958aea
Fixes #580
223 lines
4.3 KiB
NASM
223 lines
4.3 KiB
NASM
const_def 2 ; object constants
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const OLIVINELIGHTHOUSE2F_SAILOR
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const OLIVINELIGHTHOUSE2F_GENTLEMAN
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OlivineLighthouse2F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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TrainerGentlemanAlfred:
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trainer GENTLEMAN, ALFRED, EVENT_BEAT_GENTLEMAN_ALFRED, GentlemanAlfredSeenText, GentlemanAlfredBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext GentlemanAlfredAfterBattleText
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waitbutton
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closetext
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end
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TrainerSailorHuey:
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trainer SAILOR, HUEY1, EVENT_BEAT_SAILOR_HUEY, SailorHueySeenText, SailorHueyBeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_SAILOR_HUEY
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endifjustbattled
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opentext
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checkflag ENGINE_HUEY
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iftrue .WantsBattle
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checkcellnum PHONE_SAILOR_HUEY
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iftrue .NumberAccepted
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checkevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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iftrue .AskedBefore
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setevent EVENT_HUEY_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .AskForNumber
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.AskedBefore:
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scall .AskNumber2
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.AskForNumber:
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askforphonenumber PHONE_SAILOR_HUEY
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, SAILOR, HUEY1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.WantsBattle:
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scall .Rematch
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winlosstext SailorHueyBeatenText, 0
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readmem wHueyFightCount
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight3:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight3
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.Fight2:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight2
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.Fight1:
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer SAILOR, HUEY1
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startbattle
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reloadmapafterbattle
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loadmem wHueyFightCount, 1
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clearflag ENGINE_HUEY
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end
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.LoadFight1:
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loadtrainer SAILOR, HUEY2
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startbattle
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reloadmapafterbattle
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loadmem wHueyFightCount, 2
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clearflag ENGINE_HUEY
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end
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.LoadFight2:
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loadtrainer SAILOR, HUEY3
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startbattle
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reloadmapafterbattle
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loadmem wHueyFightCount, 3
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clearflag ENGINE_HUEY
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end
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.LoadFight3:
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loadtrainer SAILOR, HUEY4
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_HUEY
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checkevent EVENT_HUEY_PROTEIN
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iftrue .HasProtein
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checkevent EVENT_GOT_PROTEIN_FROM_HUEY
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iftrue .SkipGift
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scall .RematchGift
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verbosegiveitem PROTEIN
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iffalse .PackFull
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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sjump .NumberAccepted
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.SkipGift:
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end
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.HasProtein:
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opentext
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writetext SailorHueyGiveProteinText
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waitbutton
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verbosegiveitem PROTEIN
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iffalse .PackFull
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clearevent EVENT_HUEY_PROTEIN
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setevent EVENT_GOT_PROTEIN_FROM_HUEY
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sjump .NumberAccepted
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.AskNumber1:
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jumpstd asknumber1m
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end
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.AskNumber2:
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jumpstd asknumber2m
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end
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.RegisteredNumber:
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jumpstd registerednumberm
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end
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.NumberAccepted:
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jumpstd numberacceptedm
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end
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.NumberDeclined:
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jumpstd numberdeclinedm
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end
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.PhoneFull:
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jumpstd phonefullm
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end
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.Rematch:
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jumpstd rematchm
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end
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.PackFull:
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setevent EVENT_HUEY_PROTEIN
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jumpstd packfullm
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end
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.RematchGift:
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jumpstd rematchgiftm
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end
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SailorHueySeenText:
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text "Men of the sea are"
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line "always spoiling"
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cont "for a good fight!"
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done
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SailorHueyBeatenText:
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text "Urf!"
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line "I lose!"
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done
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SailorHueyUnusedText:
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; unused
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text "What power!"
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line "How would you like"
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para "to sail the seas"
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line "with me?"
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done
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GentlemanAlfredSeenText:
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text "Hm? This is no"
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line "place for playing."
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done
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GentlemanAlfredBeatenText:
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text "Ah! I can see that"
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line "you're serious."
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done
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GentlemanAlfredAfterBattleText:
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text "Up top is a #-"
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line "MON that keeps the"
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cont "LIGHTHOUSE lit."
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para "But I hear that"
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line "it's sick now and"
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para "can't be cured by"
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line "ordinary medicine."
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done
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SailorHueyGiveProteinText:
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text "Man! You're as"
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line "tough as ever!"
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para "Anyway, here's"
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line "that medicine from"
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cont "before."
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done
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OlivineLighthouse2F_MapEvents:
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db 0, 0 ; filler
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db 6 ; warp events
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warp_event 3, 11, OLIVINE_LIGHTHOUSE_1F, 3
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warp_event 5, 3, OLIVINE_LIGHTHOUSE_3F, 2
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warp_event 16, 13, OLIVINE_LIGHTHOUSE_1F, 4
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warp_event 17, 13, OLIVINE_LIGHTHOUSE_1F, 5
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warp_event 16, 11, OLIVINE_LIGHTHOUSE_3F, 4
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warp_event 17, 11, OLIVINE_LIGHTHOUSE_3F, 5
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db 0 ; coord events
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db 0 ; bg events
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db 2 ; object events
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object_event 9, 3, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSailorHuey, -1
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object_event 17, 8, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerGentlemanAlfred, -1
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