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6ab1d028bb
Move some data into a pokemon/ subdirectory
68 lines
955 B
NASM
68 lines
955 B
NASM
; Used in data/pokemon/base_stats/*.asm
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define: macro
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if !def(\1)
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\1 equs \2
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endc
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endm
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const_value = 0
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add_tm: MACRO
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if !def(TM01)
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TM01 = const_value
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enum_start 1
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endc
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define _\@_1, "TM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_hm: MACRO
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if !def(HM01)
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HM01 = const_value
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endc
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define _\@_1, "HM_\1"
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const _\@_1
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enum \1_TMNUM
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ENDM
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add_mt: MACRO
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enum \1_TMNUM
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ENDM
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; N TMs/HMs need (N+7)/8 bytes for their bit flags.
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; The rgbasm integers tms1, tms2, tms3 each hold 3 bytes, or 24 bits.
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tmhm: MACRO
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tms1 = 0
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tms2 = 0
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tms3 = 0
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rept _NARG
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if def(\1_TMNUM)
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if \1_TMNUM < 24 + 1
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tms1 = tms1 | (1 << ((\1_TMNUM) - 1))
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elif \1_TMNUM < 48 + 1
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tms2 = tms2 | (1 << ((\1_TMNUM) - 1 - 24))
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else
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tms3 = tms3 | (1 << ((\1_TMNUM) - 1 - 48))
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endc
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else
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fail "\1 is not a TM, HM, or move tutor move"
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endc
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shift
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endr
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rept 3
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db tms1 & $ff
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tms1 = tms1 >> 8
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endr
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rept 3
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db tms2 & $ff
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tms2 = tms2 >> 8
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endr
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rept 2
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db tms3 & $ff
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tms3 = tms3 >> 8
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endr
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ENDM
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