pokecrystal-board/misc/gfx_41.asm

601 lines
8.5 KiB
NASM
Executable File

Function104000:: ; 104000
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteTilemap
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function10419d
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function10419d
ret
; 10402d
Function10402d:: ; 10402d
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteTilemap
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function10419d
ret
; 104047
Function104047: ; 104047
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function10419d
ret
; 104061
ReloadMapPart:: ; 104061
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteTilemap
call DelayFrame
di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function1041ad
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function1041ad
pop af
ld [rVBK], a
ei
ret
Function104099: ; 104099
ld hl, ReloadMapPart ; useless
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteTilemap
call DelayFrame
di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function1041c1
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function1041c1
pop af
ld [rVBK], a
ei
ret
; 1040d4
Function1040d4: ; 1040d4
ld hl, .Function
jp CallInSafeGFXMode
.Function:
ld a, $1
ld [rVBK], a
ld a, $3
ld [rSVBK], a
ld de, w3_d800
ld a, [hBGMapAddress + 1]
ld [rHDMA1], a
ld a, [hBGMapAddress]
ld [rHDMA2], a
ld a, d
ld [rHDMA3], a
ld a, e
ld [rHDMA4], a
ld a, $23
ld [hDMATransfer], a
call WaitDMATransfer
ret
; 1040fb
Function1040fb: ; 1040fb
ld hl, .Function
jp CallInSafeGFXMode
.Function:
ld a, $1
ld [rVBK], a
ld a, $3
ld [rSVBK], a
ld hl, w3_d800
call Function10419d
ret
; 104110
Function104110:: ; 104110
; OpenText
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteTilemap
call DelayFrame
di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function1041b7
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function1041b7
pop af
ld [rVBK], a
ei
ret
; 104148
Function104148: ; 104148 (41:4148)
ld hl, .Function
jp CallInSafeGFXMode
.Function:
decoord 0, 0, AttrMap
ld hl, wBackupAttrMap
call CutAndPasteAttrMap
ld c, $ff
decoord 0, 0
ld hl, wDecompressScratch
call CutAndPasteMap
ld a, $1
ld [rVBK], a
ld hl, wBackupAttrMap
call Function1041ad
ld a, $0
ld [rVBK], a
ld hl, wDecompressScratch
call Function1041ad
ret
; 104177
CallInSafeGFXMode: ; 104177
ld a, [hBGMapMode]
push af
ld a, [hMapAnims]
push af
xor a
ld [hBGMapMode], a
ld [hMapAnims], a
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld a, [rVBK]
push af
call ._hl_
pop af
ld [rVBK], a
pop af
ld [rSVBK], a
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
; 10419c
._hl_ ; 10419c
jp [hl]
; 10419d
Function10419d: ; 10419d (41:419d)
call Function10424e
ld a, $23
ld [hDMATransfer], a
WaitDMATransfer: ; 104a14
.loop
call DelayFrame
ld a, [hDMATransfer]
and a
jr nz, .loop
ret
Function1041ad: ; 1041ad (41:41ad)
ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
ld c, $24
jr Function104209
Function1041b7: ; 1041b7 (41:41b7)
; hBGMapAddress -> de
; $24 -> c
; $7b --> b
ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
ld c, $24
jr asm_104205
; 1041c1 (41:41c1)
Function1041c1: ; 1041c1
ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
ld c, $24
ld a, h
ld [rHDMA1], a
ld a, l
and $f0
ld [rHDMA2], a
ld a, d
and $1f
ld [rHDMA3], a
ld a, e
and $f0
ld [rHDMA4], a
ld a, c
dec c
or $80
ld b, a
ld a, $7f
sub c
ld d, a
.loop1
ld a, [rLY]
cp d
jr nc, .loop1
.loop2
ld a, [rSTAT]
and $3
jr z, .loop2
ld a, b
ld [rHDMA5], a
ld a, [rLY]
inc c
ld hl, rLY
.loop3
cp [hl]
jr z, .loop3
ld a, [hl]
dec c
jr nz, .loop3
ld hl, rHDMA5
res 7, [hl]
ret
; 104205
asm_104205:
ld b, $7b
jr asm_10420b
Function104209:
; LY magic
ld b, $7f
asm_10420b:
ld a, h
ld [rHDMA1], a
ld a, l
and $f0 ; high nybble
ld [rHDMA2], a
ld a, d
and $1f ; lower 5 bits
ld [rHDMA3], a
ld a, e
and $f0 ; high nybble
ld [rHDMA4], a
ld a, c
dec c
or $80 ; set 7, a
ld e, a
ld a, b
sub c
ld d, a
.ly_loop
ld a, [rLY]
cp d
jr nc, .ly_loop
di
.rstat_loop_1
ld a, [rSTAT]
and $3
jr nz, .rstat_loop_1
.rstat_loop_2
ld a, [rSTAT]
and $3
jr z, .rstat_loop_2
ld a, e
ld [rHDMA5], a
ld a, [rLY]
inc c
ld hl, rLY
.final_ly_loop
cp [hl]
jr z, .final_ly_loop
ld a, [hl]
dec c
jr nz, .final_ly_loop
ld hl, rHDMA5
res 7, [hl]
ei
ret
; 10424e
Function10424e: ; 10424e (41:424e)
ld a, h
ld [rHDMA1], a
ld a, l
ld [rHDMA2], a
ld a, [hBGMapAddress + 1]
and $1f
ld [rHDMA3], a
ld a, [hBGMapAddress]
ld [rHDMA4], a
ret
CutAndPasteTilemap: ; 10425f (41:425f)
ld c, " "
jr CutAndPasteMap
CutAndPasteAttrMap: ; 104263 (41:4263)
ld c, $0
CutAndPasteMap: ; 104265 (41:4265)
; back up the value of c to hMapObjectIndexBuffer
ld a, [hMapObjectIndexBuffer]
push af
ld a, c
ld [hMapObjectIndexBuffer], a
; for each row on the screen
ld c, SCREEN_HEIGHT
.loop1
; for each tile in the row
ld b, SCREEN_WIDTH
.loop2
; copy from de to hl
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .loop2
; load the original value of c into hl 12 times
ld a, [hMapObjectIndexBuffer]
ld b, 12
.loop3
ld [hli], a
dec b
jr nz, .loop3
dec c
jr nz, .loop1
; restore the original value of hMapObjectIndexBuffer
pop af
ld [hMapObjectIndexBuffer], a
ret
_Get2bpp:: ; 104284
; 2bpp when [rLCDC] & $80
; switch to WRAM bank 6
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
push bc
push hl
; Copy c tiles of the 2bpp from b:de to wDecompressScratch
ld a, b ; bank
ld l, c ; number of tiles
ld h, $0
rept 4
add hl, hl ; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile)
endr
ld b, h
ld c, l
ld h, d ; address
ld l, e
ld de, wDecompressScratch
call FarCopyBytes
pop hl
pop bc
push bc
call DelayFrame
pop bc
ld d, h
ld e, l
ld hl, wDecompressScratch
call Function104209
; restore the previous bank
pop af
ld [rSVBK], a
ret
; 1042b2
_Get1bpp:: ; 1042b2
; 1bpp when [rLCDC] & $80
.loop
ld a, c
cp $10
jp c, .bankswitch
jp z, .bankswitch
push bc
push hl
push de
ld c, $10
call .bankswitch
pop de
ld hl, $80
add hl, de
ld d, h
ld e, l
pop hl
lb bc, 1, 0
add hl, bc
pop bc
ld a, c
sub $10
ld c, a
jr .loop
; 1042d6
.bankswitch ; 1042d6
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
push bc
push hl
ld a, b
ld l, c
ld h, $0
rept 3
add hl, hl ; multiply by 8
endr
ld c, l
ld b, h
ld h, d
ld l, e
ld de, wDecompressScratch
call FarCopyBytesDouble_DoubleBankSwitch
pop hl
pop bc
push bc
call DelayFrame
pop bc
ld d, h
ld e, l
ld hl, wDecompressScratch
call Function104209
pop af
ld [rSVBK], a
ret
; 104303
Function104303: ; 104303
ld hl, Function104309
jp CallInSafeGFXMode
; 104309
Function104309:
ld hl, wDecompressScratch
decoord 0, 0
call Function10433a
ld hl, wDecompressScratch + $80
decoord 0, 0, AttrMap
call Function10433a
ld a, $1
ld [rVBK], a
ld c, $8
ld hl, wDecompressScratch + $80
debgcoord 0, 0, VBGMap1
call Function104209
ld a, $0
ld [rVBK], a
ld c, $8
ld hl, wDecompressScratch
debgcoord 0, 0, VBGMap1
call Function104209
ret
Function10433a: ; 10433a (41:433a)
ld b, 4
.outer_loop
ld c, SCREEN_WIDTH
.inner_loop
ld a, [de]
ld [hli], a
inc de
dec c
jr nz, .inner_loop
ld a, l
add $20 - SCREEN_WIDTH
ld l, a
ld a, h
adc $0
ld h, a
dec b
jr nz, .outer_loop
ret
; 104350
ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
SadEmote: INCBIN "gfx/emotes/sad.2bpp"
HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
FishEmote: INCBIN "gfx/emotes/fish.2bpp"
JumpShadowGFX: INCBIN "gfx/misc/shadow.2bpp"
FishingRodGFX2: INCBIN "gfx/misc/fishing2.2bpp"
BoulderDustGFX: INCBIN "gfx/misc/boulderdust.2bpp"
FishingRodGFX4: INCBIN "gfx/misc/fishing4.2bpp"