pokecrystal-board/constants/battle_anim_constants.asm
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00

841 lines
21 KiB
NASM

; battle_anim_struct members (see macros/wram.asm)
const_def
const BATTLEANIMSTRUCT_INDEX
const BATTLEANIMSTRUCT_01
const BATTLEANIMSTRUCT_02
const BATTLEANIMSTRUCT_FRAMESET_ID
const BATTLEANIMSTRUCT_FUNCTION
const BATTLEANIMSTRUCT_PALETTE
const BATTLEANIMSTRUCT_TILEID
const BATTLEANIMSTRUCT_XCOORD
const BATTLEANIMSTRUCT_YCOORD
const BATTLEANIMSTRUCT_XOFFSET
const BATTLEANIMSTRUCT_YOFFSET
const BATTLEANIMSTRUCT_0B
const BATTLEANIMSTRUCT_DURATION
const BATTLEANIMSTRUCT_FRAME
const BATTLEANIMSTRUCT_ANON_JT_INDEX
const BATTLEANIMSTRUCT_0F
const BATTLEANIMSTRUCT_10
const BATTLEANIMSTRUCT_11
const BATTLEANIMSTRUCT_12
const BATTLEANIMSTRUCT_13
const BATTLEANIMSTRUCT_14
const BATTLEANIMSTRUCT_15
const BATTLEANIMSTRUCT_16
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
; Start tile for battle animation graphics
BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
const_def
const ANIM_OBJ_00
const ANIM_OBJ_01
const ANIM_OBJ_02
const ANIM_OBJ_03
const ANIM_OBJ_04
const ANIM_OBJ_05
const ANIM_OBJ_06
const ANIM_OBJ_07
const ANIM_OBJ_08
const ANIM_OBJ_FANG
const ANIM_OBJ_0A
const ANIM_OBJ_EMBER
const ANIM_OBJ_DRAGON_RAGE
const ANIM_OBJ_FLAMETHROWER
const ANIM_OBJ_FIRE_SPIN
const ANIM_OBJ_FIRE_BLAST
const ANIM_OBJ_BURNED
const ANIM_OBJ_BLIZZARD
const ANIM_OBJ_12
const ANIM_OBJ_ICE_BEAM
const ANIM_OBJ_RAZOR_LEAF
const ANIM_OBJ_POKE_BALL
const ANIM_OBJ_POKE_BALL_BLOCKED
const ANIM_OBJ_17
const ANIM_OBJ_18
const ANIM_OBJ_19
const ANIM_OBJ_1A
const ANIM_OBJ_1B
const ANIM_OBJ_BALL_POOF
const ANIM_OBJ_BIG_ROCK
const ANIM_OBJ_SMALL_ROCK
const ANIM_OBJ_STRENGTH
const ANIM_OBJ_SEISMIC_TOSS
const ANIM_OBJ_BUBBLE
const ANIM_OBJ_SURF
const ANIM_OBJ_SING
const ANIM_OBJ_WATER_GUN
const ANIM_OBJ_HYDRO_PUMP
const ANIM_OBJ_POWDER
const ANIM_OBJ_27
const ANIM_OBJ_28
const ANIM_OBJ_ICE_BUILDUP
const ANIM_OBJ_FROZEN
const ANIM_OBJ_MASTER_BALL_SPARKLE
const ANIM_OBJ_RECOVER
const ANIM_OBJ_2D
const ANIM_OBJ_2E
const ANIM_OBJ_2F
const ANIM_OBJ_THUNDER_WAVE
const ANIM_OBJ_31
const ANIM_OBJ_LIGHTNING_BOLT
const ANIM_OBJ_33
const ANIM_OBJ_34
const ANIM_OBJ_CLAMP
const ANIM_OBJ_BITE
const ANIM_OBJ_37
const ANIM_OBJ_38
const ANIM_OBJ_39
const ANIM_OBJ_3A
const ANIM_OBJ_3B
const ANIM_OBJ_3C
const ANIM_OBJ_3D
const ANIM_OBJ_GUST
const ANIM_OBJ_3F
const ANIM_OBJ_40
const ANIM_OBJ_41
const ANIM_OBJ_42
const ANIM_OBJ_SONICBOOM_JP
const ANIM_OBJ_44
const ANIM_OBJ_ABSORB
const ANIM_OBJ_EGG
const ANIM_OBJ_47
const ANIM_OBJ_48
const ANIM_OBJ_49
const ANIM_OBJ_LEECH_SEED
const ANIM_OBJ_4B
const ANIM_OBJ_WAVE
const ANIM_OBJ_CONFUSE_RAY
const ANIM_OBJ_4E
const ANIM_OBJ_4F
const ANIM_OBJ_SCREEN
const ANIM_OBJ_HARDEN
const ANIM_OBJ_CHICK
const ANIM_OBJ_AMNESIA
const ANIM_OBJ_ASLEEP
const ANIM_OBJ_SKULL
const ANIM_OBJ_56
const ANIM_OBJ_57
const ANIM_OBJ_58
const ANIM_OBJ_PARALYZED
const ANIM_OBJ_STRING_SHOT
const ANIM_OBJ_HAZE
const ANIM_OBJ_MIST
const ANIM_OBJ_SMOG
const ANIM_OBJ_POISON_GAS
const ANIM_OBJ_HORN
const ANIM_OBJ_60
const ANIM_OBJ_PETAL_DANCE
const ANIM_OBJ_SLUDGE_BOMB
const ANIM_OBJ_PAY_DAY
const ANIM_OBJ_64
const ANIM_OBJ_MIMIC
const ANIM_OBJ_ATTRACT
const ANIM_OBJ_BONEMERANG
const ANIM_OBJ_BONE_CLUB
const ANIM_OBJ_BONE_RUSH
const ANIM_OBJ_SWIFT
const ANIM_OBJ_KINESIS
const ANIM_OBJ_FLASH
const ANIM_OBJ_SHINY
const ANIM_OBJ_SKY_ATTACK
const ANIM_OBJ_LICK
const ANIM_OBJ_WITHDRAW
const ANIM_OBJ_71
const ANIM_OBJ_GROWTH
const ANIM_OBJ_CONVERSION2
const ANIM_OBJ_SMOKE
const ANIM_OBJ_SMOKESCREEN
const ANIM_OBJ_SWORDS_DANCE
const ANIM_OBJ_SPEED_LINE
const ANIM_OBJ_SHARPEN
const ANIM_OBJ_DEFENSE_CURL
const ANIM_OBJ_7A
const ANIM_OBJ_7B
const ANIM_OBJ_DISABLE
const ANIM_OBJ_AGILITY
const ANIM_OBJ_HEART
const ANIM_OBJ_FLAME_WHEEL
const ANIM_OBJ_SACRED_FIRE
const ANIM_OBJ_COTTON_SPORE
const ANIM_OBJ_MILK_DRINK
const ANIM_OBJ_ANGER
const ANIM_OBJ_84
const ANIM_OBJ_85
const ANIM_OBJ_BATON_PASS
const ANIM_OBJ_LOCK_ON
const ANIM_OBJ_MIND_READER
const ANIM_OBJ_SAFEGUARD
const ANIM_OBJ_PROTECT
const ANIM_OBJ_THIEF
const ANIM_OBJ_OCTAZOOKA
const ANIM_OBJ_PRESENT
const ANIM_OBJ_SPIKES
const ANIM_OBJ_POWDER_SNOW
const ANIM_OBJ_DRAGONBREATH
const ANIM_OBJ_CONVERSION
const ANIM_OBJ_SPIDER_WEB
const ANIM_OBJ_93
const ANIM_OBJ_NIGHTMARE
const ANIM_OBJ_IN_NIGHTMARE
const ANIM_OBJ_LOVELY_KISS
const ANIM_OBJ_SWEET_KISS
const ANIM_OBJ_SKETCH
const ANIM_OBJ_99
const ANIM_OBJ_9A
const ANIM_OBJ_DESTINY_BOND
const ANIM_OBJ_MORNING_SUN
const ANIM_OBJ_GLIMMER
const ANIM_OBJ_MOONLIGHT
const ANIM_OBJ_HIDDEN_POWER
const ANIM_OBJ_A0
const ANIM_OBJ_A1
const ANIM_OBJ_SANDSTORM
const ANIM_OBJ_ZAP_CANNON
const ANIM_OBJ_SPITE
const ANIM_OBJ_CURSE
const ANIM_OBJ_PERISH_SONG
const ANIM_OBJ_FORESIGHT
const ANIM_OBJ_RAPID_SPIN
const ANIM_OBJ_SWAGGER
const ANIM_OBJ_AA
const ANIM_OBJ_AB
const ANIM_OBJ_MEAN_LOOK
const ANIM_OBJ_AD
const ANIM_OBJ_AE
const ANIM_OBJ_RAIN
const ANIM_OBJ_B0
const ANIM_OBJ_PSYCH_UP
const ANIM_OBJ_ANCIENTPOWER
const ANIM_OBJ_AEROBLAST
const ANIM_OBJ_SHADOW_BALL
const ANIM_OBJ_ROCK_SMASH
const ANIM_OBJ_FLOWER
const ANIM_OBJ_COTTON
const ANIM_OBJ_PLAYERFEETFOLLOW
const ANIM_OBJ_ENEMYFEETFOLLOW
const ANIM_OBJ_PLAYERHEADFOLLOW
const ANIM_OBJ_ENEMYHEADFOLLOW
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
const BATTLEANIMFUNC_02
const BATTLEANIMFUNC_03
const BATTLEANIMFUNC_04
const BATTLEANIMFUNC_05
const BATTLEANIMFUNC_06
const BATTLEANIMFUNC_07
const BATTLEANIMFUNC_08
const BATTLEANIMFUNC_09
const BATTLEANIMFUNC_0A
const BATTLEANIMFUNC_RAZOR_LEAF
const BATTLEANIMFUNC_0C
const BATTLEANIMFUNC_0D
const BATTLEANIMFUNC_0E
const BATTLEANIMFUNC_0F
const BATTLEANIMFUNC_10
const BATTLEANIMFUNC_11
const BATTLEANIMFUNC_12
const BATTLEANIMFUNC_13
const BATTLEANIMFUNC_14
const BATTLEANIMFUNC_15
const BATTLEANIMFUNC_16
const BATTLEANIMFUNC_17
const BATTLEANIMFUNC_18
const BATTLEANIMFUNC_19
const BATTLEANIMFUNC_1A
const BATTLEANIMFUNC_1B
const BATTLEANIMFUNC_1C
const BATTLEANIMFUNC_1D
const BATTLEANIMFUNC_1E
const BATTLEANIMFUNC_1F
const BATTLEANIMFUNC_LEECH_SEED
const BATTLEANIMFUNC_21
const BATTLEANIMFUNC_22
const BATTLEANIMFUNC_23
const BATTLEANIMFUNC_24
const BATTLEANIMFUNC_25
const BATTLEANIMFUNC_26
const BATTLEANIMFUNC_27
const BATTLEANIMFUNC_28
const BATTLEANIMFUNC_SPRIAL_DESCENT
const BATTLEANIMFUNC_POISON_GAS
const BATTLEANIMFUNC_HORN
const BATTLEANIMFUNC_2C
const BATTLEANIMFUNC_2D
const BATTLEANIMFUNC_2E
const BATTLEANIMFUNC_2F
const BATTLEANIMFUNC_30
const BATTLEANIMFUNC_31
const BATTLEANIMFUNC_32
const BATTLEANIMFUNC_33
const BATTLEANIMFUNC_34
const BATTLEANIMFUNC_35
const BATTLEANIMFUNC_36
const BATTLEANIMFUNC_37
const BATTLEANIMFUNC_38
const BATTLEANIMFUNC_39
const BATTLEANIMFUNC_3A
const BATTLEANIMFUNC_3B
const BATTLEANIMFUNC_3C
const BATTLEANIMFUNC_3D
const BATTLEANIMFUNC_3E
const BATTLEANIMFUNC_3F
const BATTLEANIMFUNC_40
const BATTLEANIMFUNC_41
const BATTLEANIMFUNC_42
const BATTLEANIMFUNC_43
const BATTLEANIMFUNC_44
const BATTLEANIMFUNC_45
const BATTLEANIMFUNC_46
const BATTLEANIMFUNC_47
const BATTLEANIMFUNC_48
const BATTLEANIMFUNC_49
const BATTLEANIMFUNC_4A
const BATTLEANIMFUNC_4B
const BATTLEANIMFUNC_4C
const BATTLEANIMFUNC_4D
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
const BATTLEANIMFRAMESET_02
const BATTLEANIMFRAMESET_03
const BATTLEANIMFRAMESET_04
const BATTLEANIMFRAMESET_05
const BATTLEANIMFRAMESET_06
const BATTLEANIMFRAMESET_07
const BATTLEANIMFRAMESET_08
const BATTLEANIMFRAMESET_09
const BATTLEANIMFRAMESET_0A
const BATTLEANIMFRAMESET_0B
const BATTLEANIMFRAMESET_0C
const BATTLEANIMFRAMESET_0D
const BATTLEANIMFRAMESET_0E
const BATTLEANIMFRAMESET_0F
const BATTLEANIMFRAMESET_10
const BATTLEANIMFRAMESET_11
const BATTLEANIMFRAMESET_12
const BATTLEANIMFRAMESET_13
const BATTLEANIMFRAMESET_14
const BATTLEANIMFRAMESET_15
const BATTLEANIMFRAMESET_16
const BATTLEANIMFRAMESET_17
const BATTLEANIMFRAMESET_18
const BATTLEANIMFRAMESET_19
const BATTLEANIMFRAMESET_1A
const BATTLEANIMFRAMESET_1B
const BATTLEANIMFRAMESET_1C
const BATTLEANIMFRAMESET_1D
const BATTLEANIMFRAMESET_1E
const BATTLEANIMFRAMESET_1F
const BATTLEANIMFRAMESET_20
const BATTLEANIMFRAMESET_21
const BATTLEANIMFRAMESET_22
const BATTLEANIMFRAMESET_23
const BATTLEANIMFRAMESET_24
const BATTLEANIMFRAMESET_25
const BATTLEANIMFRAMESET_26
const BATTLEANIMFRAMESET_27
const BATTLEANIMFRAMESET_28
const BATTLEANIMFRAMESET_29
const BATTLEANIMFRAMESET_2A
const BATTLEANIMFRAMESET_2B
const BATTLEANIMFRAMESET_2C
const BATTLEANIMFRAMESET_2D
const BATTLEANIMFRAMESET_2E
const BATTLEANIMFRAMESET_2F
const BATTLEANIMFRAMESET_30
const BATTLEANIMFRAMESET_31
const BATTLEANIMFRAMESET_32
const BATTLEANIMFRAMESET_33
const BATTLEANIMFRAMESET_34
const BATTLEANIMFRAMESET_35
const BATTLEANIMFRAMESET_36
const BATTLEANIMFRAMESET_37
const BATTLEANIMFRAMESET_38
const BATTLEANIMFRAMESET_39
const BATTLEANIMFRAMESET_3A
const BATTLEANIMFRAMESET_3B
const BATTLEANIMFRAMESET_3C
const BATTLEANIMFRAMESET_3D
const BATTLEANIMFRAMESET_3E
const BATTLEANIMFRAMESET_3F
const BATTLEANIMFRAMESET_40
const BATTLEANIMFRAMESET_41
const BATTLEANIMFRAMESET_42
const BATTLEANIMFRAMESET_43
const BATTLEANIMFRAMESET_44
const BATTLEANIMFRAMESET_45
const BATTLEANIMFRAMESET_46
const BATTLEANIMFRAMESET_47
const BATTLEANIMFRAMESET_48
const BATTLEANIMFRAMESET_49
const BATTLEANIMFRAMESET_4A
const BATTLEANIMFRAMESET_4B
const BATTLEANIMFRAMESET_4C
const BATTLEANIMFRAMESET_4D
const BATTLEANIMFRAMESET_4E
const BATTLEANIMFRAMESET_4F
const BATTLEANIMFRAMESET_50
const BATTLEANIMFRAMESET_51
const BATTLEANIMFRAMESET_52
const BATTLEANIMFRAMESET_53
const BATTLEANIMFRAMESET_54
const BATTLEANIMFRAMESET_55
const BATTLEANIMFRAMESET_56
const BATTLEANIMFRAMESET_57
const BATTLEANIMFRAMESET_58
const BATTLEANIMFRAMESET_59
const BATTLEANIMFRAMESET_5A
const BATTLEANIMFRAMESET_5B
const BATTLEANIMFRAMESET_5C
const BATTLEANIMFRAMESET_5D
const BATTLEANIMFRAMESET_5E
const BATTLEANIMFRAMESET_5F
const BATTLEANIMFRAMESET_60
const BATTLEANIMFRAMESET_61
const BATTLEANIMFRAMESET_62
const BATTLEANIMFRAMESET_63
const BATTLEANIMFRAMESET_64
const BATTLEANIMFRAMESET_65
const BATTLEANIMFRAMESET_66
const BATTLEANIMFRAMESET_67
const BATTLEANIMFRAMESET_68
const BATTLEANIMFRAMESET_69
const BATTLEANIMFRAMESET_6A
const BATTLEANIMFRAMESET_6B
const BATTLEANIMFRAMESET_6C
const BATTLEANIMFRAMESET_6D
const BATTLEANIMFRAMESET_6E
const BATTLEANIMFRAMESET_6F
const BATTLEANIMFRAMESET_70
const BATTLEANIMFRAMESET_71
const BATTLEANIMFRAMESET_72
const BATTLEANIMFRAMESET_73
const BATTLEANIMFRAMESET_74
const BATTLEANIMFRAMESET_75
const BATTLEANIMFRAMESET_76
const BATTLEANIMFRAMESET_77
const BATTLEANIMFRAMESET_78
const BATTLEANIMFRAMESET_79
const BATTLEANIMFRAMESET_7A
const BATTLEANIMFRAMESET_7B
const BATTLEANIMFRAMESET_7C
const BATTLEANIMFRAMESET_7D
const BATTLEANIMFRAMESET_7E
const BATTLEANIMFRAMESET_7F
const BATTLEANIMFRAMESET_80
const BATTLEANIMFRAMESET_81
const BATTLEANIMFRAMESET_82
const BATTLEANIMFRAMESET_83
const BATTLEANIMFRAMESET_84
const BATTLEANIMFRAMESET_85
const BATTLEANIMFRAMESET_86
const BATTLEANIMFRAMESET_87
const BATTLEANIMFRAMESET_88
const BATTLEANIMFRAMESET_89
const BATTLEANIMFRAMESET_8A
const BATTLEANIMFRAMESET_8B
const BATTLEANIMFRAMESET_8C
const BATTLEANIMFRAMESET_8D
const BATTLEANIMFRAMESET_8E
const BATTLEANIMFRAMESET_8F
const BATTLEANIMFRAMESET_90
const BATTLEANIMFRAMESET_91
const BATTLEANIMFRAMESET_92
const BATTLEANIMFRAMESET_93
const BATTLEANIMFRAMESET_94
const BATTLEANIMFRAMESET_95
const BATTLEANIMFRAMESET_96
const BATTLEANIMFRAMESET_97
const BATTLEANIMFRAMESET_98
const BATTLEANIMFRAMESET_99
const BATTLEANIMFRAMESET_9A
const BATTLEANIMFRAMESET_9B
const BATTLEANIMFRAMESET_9C
const BATTLEANIMFRAMESET_9D
const BATTLEANIMFRAMESET_9E
const BATTLEANIMFRAMESET_9F
const BATTLEANIMFRAMESET_A0
const BATTLEANIMFRAMESET_A1
const BATTLEANIMFRAMESET_A2
const BATTLEANIMFRAMESET_A3
const BATTLEANIMFRAMESET_A4
const BATTLEANIMFRAMESET_A5
const BATTLEANIMFRAMESET_A6
const BATTLEANIMFRAMESET_A7
const BATTLEANIMFRAMESET_A8
const BATTLEANIMFRAMESET_A9
const BATTLEANIMFRAMESET_AA
const BATTLEANIMFRAMESET_AB
const BATTLEANIMFRAMESET_AC
const BATTLEANIMFRAMESET_AD
const BATTLEANIMFRAMESET_AE
const BATTLEANIMFRAMESET_AF
const BATTLEANIMFRAMESET_B0
const BATTLEANIMFRAMESET_B1
const BATTLEANIMFRAMESET_B2
const BATTLEANIMFRAMESET_B3
const BATTLEANIMFRAMESET_B4
const BATTLEANIMFRAMESET_B5
const BATTLEANIMFRAMESET_B6
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
const BATTLEANIMOAMSET_02
const BATTLEANIMOAMSET_03
const BATTLEANIMOAMSET_04
const BATTLEANIMOAMSET_05
const BATTLEANIMOAMSET_06
const BATTLEANIMOAMSET_07
const BATTLEANIMOAMSET_08
const BATTLEANIMOAMSET_09
const BATTLEANIMOAMSET_0A
const BATTLEANIMOAMSET_0B
const BATTLEANIMOAMSET_0C
const BATTLEANIMOAMSET_0D
const BATTLEANIMOAMSET_0E
const BATTLEANIMOAMSET_0F
const BATTLEANIMOAMSET_10
const BATTLEANIMOAMSET_11
const BATTLEANIMOAMSET_12
const BATTLEANIMOAMSET_13
const BATTLEANIMOAMSET_14
const BATTLEANIMOAMSET_15
const BATTLEANIMOAMSET_16
const BATTLEANIMOAMSET_17
const BATTLEANIMOAMSET_18
const BATTLEANIMOAMSET_19
const BATTLEANIMOAMSET_1A
const BATTLEANIMOAMSET_1B
const BATTLEANIMOAMSET_1C
const BATTLEANIMOAMSET_1D
const BATTLEANIMOAMSET_1E
const BATTLEANIMOAMSET_1F
const BATTLEANIMOAMSET_20
const BATTLEANIMOAMSET_21
const BATTLEANIMOAMSET_22
const BATTLEANIMOAMSET_23
const BATTLEANIMOAMSET_24
const BATTLEANIMOAMSET_25
const BATTLEANIMOAMSET_26
const BATTLEANIMOAMSET_27
const BATTLEANIMOAMSET_28
const BATTLEANIMOAMSET_29
const BATTLEANIMOAMSET_2A
const BATTLEANIMOAMSET_2B
const BATTLEANIMOAMSET_2C
const BATTLEANIMOAMSET_2D
const BATTLEANIMOAMSET_2E
const BATTLEANIMOAMSET_2F
const BATTLEANIMOAMSET_30
const BATTLEANIMOAMSET_31
const BATTLEANIMOAMSET_32
const BATTLEANIMOAMSET_33
const BATTLEANIMOAMSET_34
const BATTLEANIMOAMSET_35
const BATTLEANIMOAMSET_36
const BATTLEANIMOAMSET_37
const BATTLEANIMOAMSET_38
const BATTLEANIMOAMSET_39
const BATTLEANIMOAMSET_3A
const BATTLEANIMOAMSET_3B
const BATTLEANIMOAMSET_3C
const BATTLEANIMOAMSET_3D
const BATTLEANIMOAMSET_3E
const BATTLEANIMOAMSET_3F
const BATTLEANIMOAMSET_40
const BATTLEANIMOAMSET_41
const BATTLEANIMOAMSET_42
const BATTLEANIMOAMSET_43
const BATTLEANIMOAMSET_44
const BATTLEANIMOAMSET_45
const BATTLEANIMOAMSET_46
const BATTLEANIMOAMSET_47
const BATTLEANIMOAMSET_48
const BATTLEANIMOAMSET_49
const BATTLEANIMOAMSET_4A
const BATTLEANIMOAMSET_4B
const BATTLEANIMOAMSET_4C
const BATTLEANIMOAMSET_4D
const BATTLEANIMOAMSET_4E
const BATTLEANIMOAMSET_4F
const BATTLEANIMOAMSET_50
const BATTLEANIMOAMSET_51
const BATTLEANIMOAMSET_52
const BATTLEANIMOAMSET_53
const BATTLEANIMOAMSET_54
const BATTLEANIMOAMSET_55
const BATTLEANIMOAMSET_56
const BATTLEANIMOAMSET_57
const BATTLEANIMOAMSET_58
const BATTLEANIMOAMSET_59
const BATTLEANIMOAMSET_5A
const BATTLEANIMOAMSET_5B
const BATTLEANIMOAMSET_5C
const BATTLEANIMOAMSET_5D
const BATTLEANIMOAMSET_5E
const BATTLEANIMOAMSET_5F
const BATTLEANIMOAMSET_60
const BATTLEANIMOAMSET_61
const BATTLEANIMOAMSET_62
const BATTLEANIMOAMSET_63
const BATTLEANIMOAMSET_64
const BATTLEANIMOAMSET_65
const BATTLEANIMOAMSET_66
const BATTLEANIMOAMSET_67
const BATTLEANIMOAMSET_68
const BATTLEANIMOAMSET_69
const BATTLEANIMOAMSET_6A
const BATTLEANIMOAMSET_6B
const BATTLEANIMOAMSET_6C
const BATTLEANIMOAMSET_6D
const BATTLEANIMOAMSET_6E
const BATTLEANIMOAMSET_6F
const BATTLEANIMOAMSET_70
const BATTLEANIMOAMSET_71
const BATTLEANIMOAMSET_72
const BATTLEANIMOAMSET_73
const BATTLEANIMOAMSET_74
const BATTLEANIMOAMSET_75
const BATTLEANIMOAMSET_76
const BATTLEANIMOAMSET_77
const BATTLEANIMOAMSET_78
const BATTLEANIMOAMSET_79
const BATTLEANIMOAMSET_7A
const BATTLEANIMOAMSET_7B
const BATTLEANIMOAMSET_7C
const BATTLEANIMOAMSET_7D
const BATTLEANIMOAMSET_7E
const BATTLEANIMOAMSET_7F
const BATTLEANIMOAMSET_80
const BATTLEANIMOAMSET_81
const BATTLEANIMOAMSET_82
const BATTLEANIMOAMSET_83
const BATTLEANIMOAMSET_84
const BATTLEANIMOAMSET_85
const BATTLEANIMOAMSET_86
const BATTLEANIMOAMSET_87
const BATTLEANIMOAMSET_88
const BATTLEANIMOAMSET_89
const BATTLEANIMOAMSET_8A
const BATTLEANIMOAMSET_8B
const BATTLEANIMOAMSET_8C
const BATTLEANIMOAMSET_8D
const BATTLEANIMOAMSET_8E
const BATTLEANIMOAMSET_8F
const BATTLEANIMOAMSET_90
const BATTLEANIMOAMSET_91
const BATTLEANIMOAMSET_92
const BATTLEANIMOAMSET_93
const BATTLEANIMOAMSET_94
const BATTLEANIMOAMSET_95
const BATTLEANIMOAMSET_96
const BATTLEANIMOAMSET_97
const BATTLEANIMOAMSET_98
const BATTLEANIMOAMSET_99
const BATTLEANIMOAMSET_9A
const BATTLEANIMOAMSET_9B
const BATTLEANIMOAMSET_9C
const BATTLEANIMOAMSET_9D
const BATTLEANIMOAMSET_9E
const BATTLEANIMOAMSET_9F
const BATTLEANIMOAMSET_A0
const BATTLEANIMOAMSET_A1
const BATTLEANIMOAMSET_A2
const BATTLEANIMOAMSET_A3
const BATTLEANIMOAMSET_A4
const BATTLEANIMOAMSET_A5
const BATTLEANIMOAMSET_A6
const BATTLEANIMOAMSET_A7
const BATTLEANIMOAMSET_A8
const BATTLEANIMOAMSET_A9
const BATTLEANIMOAMSET_AA
const BATTLEANIMOAMSET_AB
const BATTLEANIMOAMSET_AC
const BATTLEANIMOAMSET_AD
const BATTLEANIMOAMSET_AE
const BATTLEANIMOAMSET_AF
const BATTLEANIMOAMSET_B0
const BATTLEANIMOAMSET_B1
const BATTLEANIMOAMSET_B2
const BATTLEANIMOAMSET_B3
const BATTLEANIMOAMSET_B4
const BATTLEANIMOAMSET_B5
const BATTLEANIMOAMSET_B6
const BATTLEANIMOAMSET_B7
const BATTLEANIMOAMSET_B8
const BATTLEANIMOAMSET_B9
const BATTLEANIMOAMSET_BA
const BATTLEANIMOAMSET_BB
const BATTLEANIMOAMSET_BC
const BATTLEANIMOAMSET_BD
const BATTLEANIMOAMSET_BE
const BATTLEANIMOAMSET_BF
const BATTLEANIMOAMSET_C0
const BATTLEANIMOAMSET_C1
const BATTLEANIMOAMSET_C2
const BATTLEANIMOAMSET_C3
const BATTLEANIMOAMSET_C4
const BATTLEANIMOAMSET_C5
const BATTLEANIMOAMSET_C6
const BATTLEANIMOAMSET_C7
const BATTLEANIMOAMSET_C8
const BATTLEANIMOAMSET_C9
const BATTLEANIMOAMSET_CA
const BATTLEANIMOAMSET_CB
const BATTLEANIMOAMSET_CC
const BATTLEANIMOAMSET_CD
const BATTLEANIMOAMSET_CE
const BATTLEANIMOAMSET_CF
const BATTLEANIMOAMSET_D0
const BATTLEANIMOAMSET_D1
const BATTLEANIMOAMSET_D2
const BATTLEANIMOAMSET_D3
const BATTLEANIMOAMSET_D4
const BATTLEANIMOAMSET_D5
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
const_def 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
const ANIM_BG_WHITE_HUES
const ANIM_BG_BLACK_HUES
const ANIM_BG_ALTERNATE_HUES
const ANIM_BG_06
const ANIM_BG_07
const ANIM_BG_08
const ANIM_BG_HIDE_MON
const ANIM_BG_SHOW_MON
const ANIM_BG_ENTER_MON
const ANIM_BG_RETURN_MON
const ANIM_BG_SURF
const ANIM_BG_WHIRLPOOL
const ANIM_BG_TELEPORT
const ANIM_BG_NIGHT_SHADE
const ANIM_BG_FEET_FOLLOW
const ANIM_BG_HEAD_FOLLOW
const ANIM_BG_DOUBLE_TEAM
const ANIM_BG_ACID_ARMOR
const ANIM_BG_RAPID_FLASH
const ANIM_BG_16
const ANIM_BG_17
const ANIM_BG_18
const ANIM_BG_19
const ANIM_BG_1A
const ANIM_BG_1B
const ANIM_BG_1C
const ANIM_BG_1D
const ANIM_BG_1E
const ANIM_BG_1F
const ANIM_BG_20
const ANIM_BG_WITHDRAW
const ANIM_BG_BOUNCE_DOWN
const ANIM_BG_DIG
const ANIM_BG_TACKLE
const ANIM_BG_25
const ANIM_BG_26
const ANIM_BG_27
const ANIM_BG_WAVE_DEFORM_USER
const ANIM_BG_PSYCHIC
const ANIM_BG_2A
const ANIM_BG_2B
const ANIM_BG_2C
const ANIM_BG_2D
const ANIM_BG_2E
const ANIM_BG_2F
const ANIM_BG_30
const ANIM_BG_31
const ANIM_BG_32
const ANIM_BG_VIBRATE_MON
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
const_def 1
const ANIM_GFX_HIT
const ANIM_GFX_CUT
const ANIM_GFX_FIRE
const ANIM_GFX_WATER
const ANIM_GFX_LIGHTNING
const ANIM_GFX_PLANT
const ANIM_GFX_SMOKE
const ANIM_GFX_EXPLOSION
const ANIM_GFX_ROCKS
const ANIM_GFX_ICE
const ANIM_GFX_POKE_BALL
const ANIM_GFX_POISON
const ANIM_GFX_BUBBLE
const ANIM_GFX_NOISE
const ANIM_GFX_POWDER
const ANIM_GFX_BEAM
const ANIM_GFX_SPEED
const ANIM_GFX_CHARGE
const ANIM_GFX_WIND
const ANIM_GFX_WHIP
const ANIM_GFX_EGG
const ANIM_GFX_ROPE
const ANIM_GFX_PSYCHIC
const ANIM_GFX_REFLECT
const ANIM_GFX_STATUS
const ANIM_GFX_SAND
const ANIM_GFX_WEB
const ANIM_GFX_HAZE
const ANIM_GFX_HORN
const ANIM_GFX_FLOWER
const ANIM_GFX_MISC
const ANIM_GFX_SKY_ATTACK
const ANIM_GFX_GLOBE
const ANIM_GFX_SHAPES
const ANIM_GFX_OBJECTS
const ANIM_GFX_SHINE
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
const ANIM_GFX_PLAYER
const ANIM_GFX_ENEMY
; battle_bg_effect struct members (see macros/wram.asm)
const_def
const BG_EFFECT_STRUCT_FUNCTION
const BG_EFFECT_STRUCT_JT_INDEX
const BG_EFFECT_STRUCT_BATTLE_TURN
const BG_EFFECT_STRUCT_03
; battle palettes
const_def
const PAL_BATTLE_BG_PLAYER ; 0
const PAL_BATTLE_BG_ENEMY ; 1
const PAL_BATTLE_BG_ENEMY_HP ; 2
const PAL_BATTLE_BG_PLAYER_HP ; 3
const PAL_BATTLE_BG_EXP ; 4
const PAL_BATTLE_BG_5 ; 5
const PAL_BATTLE_BG_6 ; 6
const PAL_BATTLE_BG_TEXT ; 7
; animation object palettes
const_def
const PAL_BATTLE_OB_ENEMY ; 0
const PAL_BATTLE_OB_PLAYER ; 1
const PAL_BATTLE_OB_GRAY ; 2
const PAL_BATTLE_OB_YELLOW ; 3
const PAL_BATTLE_OB_RED ; 4
const PAL_BATTLE_OB_GREEN ; 5
const PAL_BATTLE_OB_BLUE ; 6
const PAL_BATTLE_OB_BROWN ; 7