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64 lines
1.3 KiB
NASM
64 lines
1.3 KiB
NASM
object_const_def ; object_event constants
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const ROUTE26HEALHOUSE_TEACHER
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Route26HealHouse_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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Route26HealHouseTeacherScript:
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faceplayer
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opentext
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writetext Route26HealHouseRestAWhileText
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waitbutton
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closetext
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special FadeBlackQuickly
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special ReloadSpritesNoPalettes
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special StubbedTrainerRankings_Healings
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playmusic MUSIC_HEAL
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special HealParty
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pause 60
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special FadeInQuickly
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special RestartMapMusic
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opentext
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writetext Route26HealHouseKeepAtItText
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waitbutton
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closetext
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end
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Route26HealHouseBookshelf:
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jumpstd PictureBookshelfScript
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Route26HealHouseRestAWhileText:
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text "Your #MON look"
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line "a little tired."
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para "You should rest"
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line "them a while."
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done
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Route26HealHouseKeepAtItText:
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text "There!"
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para "Your #MON are"
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line "looking good!"
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para "Keep at it!"
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done
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Route26HealHouse_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 2, 7, ROUTE_26, 2
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warp_event 3, 7, ROUTE_26, 2
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db 0 ; coord events
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db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, Route26HealHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, Route26HealHouseBookshelf
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db 1 ; object events
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object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route26HealHouseTeacherScript, -1
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