pokecrystal-board/engine/menus/save.asm
mid-kid f4907040c9 Label some more WRAM/SRAM things
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00

1128 lines
20 KiB
NASM

SaveMenu:
call LoadStandardMenuHeader
farcall DisplaySaveInfoOnSave
call SpeechTextbox
call UpdateSprites
farcall SaveMenu_CopyTilemapAtOnce
ld hl, WouldYouLikeToSaveTheGameText
call SaveTheGame_yesorno
jr nz, .refused
call AskOverwriteSaveFile
jr c, .refused
call PauseGameLogic
call _SavingDontTurnOffThePower
call ResumeGameLogic
call ExitMenu
and a
ret
.refused
call ExitMenu
call ret_d90
farcall SaveMenu_CopyTilemapAtOnce
scf
ret
SaveAfterLinkTrade:
call PauseGameLogic
farcall StageRTCTimeForSave
farcall BackupMysteryGift
call SavePokemonData
call SaveChecksum
call SaveBackupPokemonData
call SaveBackupChecksum
farcall BackupPartyMonMail
farcall SaveRTC
call ResumeGameLogic
ret
ChangeBoxSaveGame:
push de
ld hl, ChangeBoxSaveText
call MenuTextbox
call YesNoBox
call ExitMenu
jr c, .refused
call AskOverwriteSaveFile
jr c, .refused
call PauseGameLogic
call SavingDontTurnOffThePower
call SaveBox
pop de
ld a, e
ld [wCurBox], a
call LoadBox
call SavedTheGame
call ResumeGameLogic
and a
ret
.refused
pop de
ret
Link_SaveGame:
call AskOverwriteSaveFile
jr c, .refused
call PauseGameLogic
call _SavingDontTurnOffThePower
call ResumeGameLogic
and a
.refused
ret
MoveMonWOMail_SaveGame:
call PauseGameLogic
push de
call SaveBox
pop de
ld a, e
ld [wCurBox], a
call LoadBox
call ResumeGameLogic
ret
MoveMonWOMail_InsertMon_SaveGame:
call PauseGameLogic
push de
call SaveBox
pop de
ld a, e
ld [wCurBox], a
ld a, TRUE
ld [wSaveFileExists], a
farcall StageRTCTimeForSave
farcall BackupMysteryGift
call ValidateSave
call SaveOptions
call SavePlayerData
call SavePokemonData
call SaveChecksum
call ValidateBackupSave
call SaveBackupOptions
call SaveBackupPlayerData
call SaveBackupPokemonData
call SaveBackupChecksum
farcall BackupPartyMonMail
farcall BackupMobileEventIndex
farcall SaveRTC
call LoadBox
call ResumeGameLogic
ld de, SFX_SAVE
call PlaySFX
ld c, 24
call DelayFrames
ret
StartMoveMonWOMail_SaveGame:
ld hl, MoveMonWOMailSaveText
call MenuTextbox
call YesNoBox
call ExitMenu
jr c, .refused
call AskOverwriteSaveFile
jr c, .refused
call PauseGameLogic
call _SavingDontTurnOffThePower
call ResumeGameLogic
and a
ret
.refused
scf
ret
PauseGameLogic:
ld a, TRUE
ld [wGameLogicPaused], a
ret
ResumeGameLogic:
xor a ; FALSE
ld [wGameLogicPaused], a
ret
AddHallOfFameEntry:
ld a, BANK(sHallOfFame)
call GetSRAMBank
ld hl, sHallOfFame + HOF_LENGTH * (NUM_HOF_TEAMS - 1) - 1
ld de, sHallOfFame + HOF_LENGTH * NUM_HOF_TEAMS - 1
ld bc, HOF_LENGTH * (NUM_HOF_TEAMS - 1)
.loop
ld a, [hld]
ld [de], a
dec de
dec bc
ld a, c
or b
jr nz, .loop
ld hl, wHallOfFamePokemonList
ld de, sHallOfFame
ld bc, wHallOfFamePokemonListEnd - wHallOfFamePokemonList + 1
call CopyBytes
call CloseSRAM
ret
SaveGameData:
call _SaveGameData
ret
AskOverwriteSaveFile:
ld a, [wSaveFileExists]
and a
jr z, .erase
call CompareLoadedAndSavedPlayerID
jr z, .yoursavefile
ld hl, AnotherSaveFileText
call SaveTheGame_yesorno
jr nz, .refused
jr .erase
.yoursavefile
ld hl, AlreadyASaveFileText
call SaveTheGame_yesorno
jr nz, .refused
jr .ok
.erase
call ErasePreviousSave
.ok
and a
ret
.refused
scf
ret
SaveTheGame_yesorno:
ld b, BANK(WouldYouLikeToSaveTheGameText)
call MapTextbox
call LoadMenuTextbox
lb bc, 0, 7
call PlaceYesNoBox
ld a, [wMenuCursorY]
dec a
call CloseWindow
push af
call ret_d90
pop af
and a
ret
CompareLoadedAndSavedPlayerID:
ld a, BANK(sPlayerData)
call GetSRAMBank
ld hl, sPlayerData + (wPlayerID - wPlayerData)
ld a, [hli]
ld c, [hl]
ld b, a
call CloseSRAM
ld a, [wPlayerID]
cp b
ret nz
ld a, [wPlayerID + 1]
cp c
ret
_SavingDontTurnOffThePower:
call SavingDontTurnOffThePower
SavedTheGame:
call _SaveGameData
; wait 32 frames
ld c, 32
call DelayFrames
; copy the original text speed setting to the stack
ld a, [wOptions]
push af
; set text speed to medium
ld a, TEXT_DELAY_MED
ld [wOptions], a
; <PLAYER> saved the game!
ld hl, SavedTheGameText
call PrintText
; restore the original text speed setting
pop af
ld [wOptions], a
ld de, SFX_SAVE
call WaitPlaySFX
call WaitSFX
; wait 30 frames
ld c, 30
call DelayFrames
ret
_SaveGameData:
ld a, TRUE
ld [wSaveFileExists], a
farcall StageRTCTimeForSave
farcall BackupMysteryGift
call ValidateSave
call SaveOptions
call SavePlayerData
call SavePokemonData
call SaveBox
call SaveChecksum
call ValidateBackupSave
call SaveBackupOptions
call SaveBackupPlayerData
call SaveBackupPokemonData
call SaveBackupChecksum
call UpdateStackTop
farcall BackupPartyMonMail
farcall BackupMobileEventIndex
farcall SaveRTC
ld a, BANK(sBattleTowerChallengeState)
call GetSRAMBank
ld a, [sBattleTowerChallengeState]
cp BATTLETOWER_RECEIVED_REWARD
jr nz, .ok
xor a
ld [sBattleTowerChallengeState], a
.ok
call CloseSRAM
ret
UpdateStackTop:
; sStackTop appears to be unused.
; It could have been used to debug stack overflow during saving.
call FindStackTop
ld a, BANK(sStackTop)
call GetSRAMBank
ld a, [sStackTop + 0]
ld e, a
ld a, [sStackTop + 1]
ld d, a
or e
jr z, .update
ld a, e
sub l
ld a, d
sbc h
jr c, .done
.update
ld a, l
ld [sStackTop + 0], a
ld a, h
ld [sStackTop + 1], a
.done
call CloseSRAM
ret
FindStackTop:
; Find the furthest point that sp has traversed to.
; This is distinct from the current value of sp.
ld hl, wStack - $ff
.loop
ld a, [hl]
or a
ret nz
inc hl
jr .loop
SavingDontTurnOffThePower:
; Prevent joypad interrupts
xor a
ldh [hJoypadReleased], a
ldh [hJoypadPressed], a
ldh [hJoypadSum], a
ldh [hJoypadDown], a
; Save the text speed setting to the stack
ld a, [wOptions]
push af
; Set the text speed to medium
ld a, TEXT_DELAY_MED
ld [wOptions], a
; SAVING... DON'T TURN OFF THE POWER.
ld hl, SavingDontTurnOffThePowerText
call PrintText
; Restore the text speed setting
pop af
ld [wOptions], a
; Wait for 16 frames
ld c, 16
call DelayFrames
ret
ErasePreviousSave:
call EraseBoxes
call EraseHallOfFame
call EraseLinkBattleStats
call EraseMysteryGift
call SaveData
call EraseBattleTowerStatus
ld a, BANK(sStackTop)
call GetSRAMBank
xor a
ld [sStackTop + 0], a
ld [sStackTop + 1], a
call CloseSRAM
ld a, $1
ld [wSavedAtLeastOnce], a
ret
EraseLinkBattleStats:
ld a, BANK(sLinkBattleStats)
call GetSRAMBank
ld hl, sLinkBattleStats
ld bc, sLinkBattleStatsEnd - sLinkBattleStats
xor a
call ByteFill
jp CloseSRAM
EraseMysteryGift:
ld a, BANK(sBackupMysteryGiftItem)
call GetSRAMBank
ld hl, sBackupMysteryGiftItem
ld bc, sBackupMysteryGiftItemEnd - sBackupMysteryGiftItem
xor a
call ByteFill
jp CloseSRAM
EraseHallOfFame:
ld a, BANK(sHallOfFame)
call GetSRAMBank
ld hl, sHallOfFame
ld bc, sHallOfFameEnd - sHallOfFame
xor a
call ByteFill
jp CloseSRAM
Unreferenced_Function14d18:
ld a, BANK(s4_a007)
call GetSRAMBank
ld hl, .Data
ld de, s4_a007
ld bc, .DataEnd - .Data
call CopyBytes
jp CloseSRAM
.Data:
db $0d, $02, $00, $05, $00, $00
db $22, $02, $01, $05, $00, $00
db $03, $04, $05, $08, $03, $05
db $0e, $06, $03, $02, $00, $00
db $39, $07, $07, $04, $00, $05
db $04, $07, $01, $05, $00, $00
db $0f, $05, $14, $07, $05, $05
db $11, $0c, $0c, $06, $06, $04
.DataEnd
EraseBattleTowerStatus:
ld a, BANK(sBattleTowerChallengeState)
call GetSRAMBank
xor a
ld [sBattleTowerChallengeState], a
jp CloseSRAM
SaveData:
call _SaveData
ret
Unreferenced_Function14d6c:
ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
call GetSRAMBank
ld a, [$a60b] ; address of MBC30 bank
ld b, $0
and a
jr z, .ok
ld b, $2
.ok
ld a, b
ld [$a60b], a ; address of MBC30 bank
call CloseSRAM
ret
Unreferenced_Function14d83:
ld a, 4 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
call GetSRAMBank
xor a
ld [$a60c], a ; address of MBC30 bank
ld [$a60d], a ; address of MBC30 bank
call CloseSRAM
ret
Unreferenced_Function14d93:
ld a, 7 ; MBC30 bank used by JP Crystal; inaccessible by MBC3
call GetSRAMBank
xor a
ld [$a000], a ; address of MBC30 bank
call CloseSRAM
ret
HallOfFame_InitSaveIfNeeded:
ld a, [wSavedAtLeastOnce]
and a
ret nz
call ErasePreviousSave
ret
ValidateSave:
ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
call GetSRAMBank
ld a, SAVE_CHECK_VALUE_1
ld [sCheckValue1], a
ld a, SAVE_CHECK_VALUE_2
ld [sCheckValue2], a
jp CloseSRAM
SaveOptions:
ld a, BANK(sOptions)
call GetSRAMBank
ld hl, wOptions
ld de, sOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
ld a, [wOptions]
and $ff ^ (1 << NO_TEXT_SCROLL)
ld [sOptions], a
jp CloseSRAM
SavePlayerData:
ld a, BANK(sPlayerData)
call GetSRAMBank
ld hl, wPlayerData
ld de, sPlayerData
ld bc, wPlayerDataEnd - wPlayerData
call CopyBytes
ld hl, wCurMapData
ld de, sCurMapData
ld bc, wCurMapDataEnd - wCurMapData
call CopyBytes
jp CloseSRAM
SavePokemonData:
ld a, BANK(sPokemonData)
call GetSRAMBank
ld hl, wPokemonData
ld de, sPokemonData
ld bc, wPokemonDataEnd - wPokemonData
call CopyBytes
call CloseSRAM
ret
SaveBox:
call GetBoxAddress
call SaveBoxAddress
ret
SaveChecksum:
ld hl, sGameData
ld bc, sGameDataEnd - sGameData
ld a, BANK(sGameData)
call GetSRAMBank
call Checksum
ld a, e
ld [sChecksum + 0], a
ld a, d
ld [sChecksum + 1], a
call CloseSRAM
ret
ValidateBackupSave:
ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
call GetSRAMBank
ld a, SAVE_CHECK_VALUE_1
ld [sBackupCheckValue1], a
ld a, SAVE_CHECK_VALUE_2
ld [sBackupCheckValue2], a
call CloseSRAM
ret
SaveBackupOptions:
ld a, BANK(sBackupOptions)
call GetSRAMBank
ld hl, wOptions
ld de, sBackupOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
call CloseSRAM
ret
SaveBackupPlayerData:
ld a, BANK(sBackupPlayerData)
call GetSRAMBank
ld hl, wPlayerData
ld de, sBackupPlayerData
ld bc, wPlayerDataEnd - wPlayerData
call CopyBytes
ld hl, wCurMapData
ld de, sBackupCurMapData
ld bc, wCurMapDataEnd - wCurMapData
call CopyBytes
call CloseSRAM
ret
SaveBackupPokemonData:
ld a, BANK(sBackupPokemonData)
call GetSRAMBank
ld hl, wPokemonData
ld de, sBackupPokemonData
ld bc, wPokemonDataEnd - wPokemonData
call CopyBytes
call CloseSRAM
ret
SaveBackupChecksum:
ld hl, sBackupGameData
ld bc, sBackupGameDataEnd - sBackupGameData
ld a, BANK(sBackupGameData)
call GetSRAMBank
call Checksum
ld a, e
ld [sBackupChecksum + 0], a
ld a, d
ld [sBackupChecksum + 1], a
call CloseSRAM
ret
TryLoadSaveFile:
call VerifyChecksum
jr nz, .backup
call LoadPlayerData
call LoadPokemonData
call LoadBox
farcall RestorePartyMonMail
farcall RestoreMobileEventIndex
farcall RestoreMysteryGift
call ValidateBackupSave
call SaveBackupOptions
call SaveBackupPlayerData
call SaveBackupPokemonData
call SaveBackupChecksum
and a
ret
.backup
call VerifyBackupChecksum
jr nz, .corrupt
call LoadBackupPlayerData
call LoadBackupPokemonData
call LoadBox
farcall RestorePartyMonMail
farcall RestoreMobileEventIndex
farcall RestoreMysteryGift
call ValidateSave
call SaveOptions
call SavePlayerData
call SavePokemonData
call SaveChecksum
and a
ret
.corrupt
ld a, [wOptions]
push af
set NO_TEXT_SCROLL, a
ld [wOptions], a
ld hl, SaveFileCorruptedText
call PrintText
pop af
ld [wOptions], a
scf
ret
TryLoadSaveData:
xor a ; FALSE
ld [wSaveFileExists], a
call CheckPrimarySaveFile
ld a, [wSaveFileExists]
and a
jr z, .backup
ld a, BANK(sPlayerData)
call GetSRAMBank
ld hl, sPlayerData + wStartDay - wPlayerData
ld de, wStartDay
ld bc, 8
call CopyBytes
ld hl, sPlayerData + wStatusFlags - wPlayerData
ld de, wStatusFlags
ld a, [hl]
ld [de], a
call CloseSRAM
ret
.backup
call CheckBackupSaveFile
ld a, [wSaveFileExists]
and a
jr z, .corrupt
ld a, BANK(sBackupPlayerData)
call GetSRAMBank
ld hl, sBackupPlayerData + wStartDay - wPlayerData
ld de, wStartDay
ld bc, 8
call CopyBytes
ld hl, sBackupPlayerData + wStatusFlags - wPlayerData
ld de, wStatusFlags
ld a, [hl]
ld [de], a
call CloseSRAM
ret
.corrupt
ld hl, DefaultOptions
ld de, wOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
call PanicResetClock
ret
INCLUDE "data/default_options.asm"
CheckPrimarySaveFile:
ld a, BANK(sCheckValue1) ; aka BANK(sCheckValue2)
call GetSRAMBank
ld a, [sCheckValue1]
cp SAVE_CHECK_VALUE_1
jr nz, .nope
ld a, [sCheckValue2]
cp SAVE_CHECK_VALUE_2
jr nz, .nope
ld hl, sOptions
ld de, wOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
call CloseSRAM
ld a, TRUE
ld [wSaveFileExists], a
.nope
call CloseSRAM
ret
CheckBackupSaveFile:
ld a, BANK(sBackupCheckValue1) ; aka BANK(sBackupCheckValue2)
call GetSRAMBank
ld a, [sBackupCheckValue1]
cp SAVE_CHECK_VALUE_1
jr nz, .nope
ld a, [sBackupCheckValue2]
cp SAVE_CHECK_VALUE_2
jr nz, .nope
ld hl, sBackupOptions
ld de, wOptions
ld bc, wOptionsEnd - wOptions
call CopyBytes
ld a, $2
ld [wSaveFileExists], a
.nope
call CloseSRAM
ret
LoadPlayerData:
ld a, BANK(sPlayerData)
call GetSRAMBank
ld hl, sPlayerData
ld de, wPlayerData
ld bc, wPlayerDataEnd - wPlayerData
call CopyBytes
ld hl, sCurMapData
ld de, wCurMapData
ld bc, wCurMapDataEnd - wCurMapData
call CopyBytes
call CloseSRAM
ld a, BANK(sBattleTowerChallengeState)
call GetSRAMBank
ld a, [sBattleTowerChallengeState]
cp BATTLETOWER_RECEIVED_REWARD
jr nz, .not_4
ld a, BATTLETOWER_WON_CHALLENGE
ld [sBattleTowerChallengeState], a
.not_4
call CloseSRAM
ret
LoadPokemonData:
ld a, BANK(sPokemonData)
call GetSRAMBank
ld hl, sPokemonData
ld de, wPokemonData
ld bc, wPokemonDataEnd - wPokemonData
call CopyBytes
call CloseSRAM
ret
LoadBox:
call GetBoxAddress
call LoadBoxAddress
ret
VerifyChecksum:
ld hl, sGameData
ld bc, sGameDataEnd - sGameData
ld a, BANK(sGameData)
call GetSRAMBank
call Checksum
ld a, [sChecksum + 0]
cp e
jr nz, .fail
ld a, [sChecksum + 1]
cp d
.fail
push af
call CloseSRAM
pop af
ret
LoadBackupPlayerData:
ld a, BANK(sBackupPlayerData)
call GetSRAMBank
ld hl, sBackupPlayerData
ld de, wPlayerData
ld bc, wPlayerDataEnd - wPlayerData
call CopyBytes
ld hl, sBackupCurMapData
ld de, wCurMapData
ld bc, wCurMapDataEnd - wCurMapData
call CopyBytes
call CloseSRAM
ret
LoadBackupPokemonData:
ld a, BANK(sBackupPokemonData)
call GetSRAMBank
ld hl, sBackupPokemonData
ld de, wPokemonData
ld bc, wPokemonDataEnd - wPokemonData
call CopyBytes
call CloseSRAM
ret
VerifyBackupChecksum:
ld hl, sBackupGameData
ld bc, sBackupGameDataEnd - sBackupGameData
ld a, BANK(sBackupGameData)
call GetSRAMBank
call Checksum
ld a, [sBackupChecksum + 0]
cp e
jr nz, .fail
ld a, [sBackupChecksum + 1]
cp d
.fail
push af
call CloseSRAM
pop af
ret
_SaveData:
; This is called within two scenarios:
; a) ErasePreviousSave (the process of erasing the save from a previous game file)
; b) unused mobile functionality
; It is not part of a regular save.
ld a, BANK(sCrystalData)
call GetSRAMBank
ld hl, wCrystalData
ld de, sCrystalData
ld bc, wCrystalDataEnd - wCrystalData
call CopyBytes
; This block originally had some mobile functionality, but since we're still in
; BANK(sCrystalData), it instead overwrites the sixteen wEventFlags starting at 1:a603 with
; garbage from wd479. This isn't an issue, since ErasePreviousSave is followed by a regular
; save that unwrites the garbage.
ld hl, wd479
ld a, [hli]
ld [s4_a60e + 0], a
ld a, [hli]
ld [s4_a60e + 1], a
jp CloseSRAM
_LoadData:
ld a, BANK(sCrystalData)
call GetSRAMBank
ld hl, sCrystalData
ld de, wCrystalData
ld bc, wCrystalDataEnd - wCrystalData
call CopyBytes
; This block originally had some mobile functionality to mirror _SaveData above, but instead it
; (harmlessly) writes the aforementioned wEventFlags to the unused wd479.
ld hl, wd479
ld a, [s4_a60e + 0]
ld [hli], a
ld a, [s4_a60e + 1]
ld [hli], a
jp CloseSRAM
GetBoxAddress:
ld a, [wCurBox]
cp NUM_BOXES
jr c, .ok
xor a
ld [wCurBox], a
.ok
ld e, a
ld d, 0
ld hl, BoxAddresses
rept 5
add hl, de
endr
ld a, [hli]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
pop af
ret
SaveBoxAddress:
; Save box via wBoxPartialData.
; We do this in three steps because the size of wBoxPartialData is less than
; the size of sBox.
push hl
; Load the first part of the active box.
push af
push de
ld a, BANK(sBox)
call GetSRAMBank
ld hl, sBox
ld de, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
pop de
pop af
; Save it to the target box.
push af
push de
call GetSRAMBank
ld hl, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
; Load the second part of the active box.
ld a, BANK(sBox)
call GetSRAMBank
ld hl, sBox + (wBoxPartialDataEnd - wBoxPartialData)
ld de, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
pop de
pop af
ld hl, (wBoxPartialDataEnd - wBoxPartialData)
add hl, de
ld e, l
ld d, h
; Save it to the next part of the target box.
push af
push de
call GetSRAMBank
ld hl, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
; Load the third and final part of the active box.
ld a, BANK(sBox)
call GetSRAMBank
ld hl, sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2
ld de, wBoxPartialData
ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e
call CopyBytes
call CloseSRAM
pop de
pop af
ld hl, (wBoxPartialDataEnd - wBoxPartialData)
add hl, de
ld e, l
ld d, h
; Save it to the final part of the target box.
call GetSRAMBank
ld hl, wBoxPartialData
ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e
call CopyBytes
call CloseSRAM
pop hl
ret
LoadBoxAddress:
; Load box via wBoxPartialData.
; We do this in three steps because the size of wBoxPartialData is less than
; the size of sBox.
push hl
ld l, e
ld h, d
; Load part 1
push af
push hl
call GetSRAMBank
ld de, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
ld a, BANK(sBox)
call GetSRAMBank
ld hl, wBoxPartialData
ld de, sBox
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
pop hl
pop af
ld de, (wBoxPartialDataEnd - wBoxPartialData)
add hl, de
; Load part 2
push af
push hl
call GetSRAMBank
ld de, wBoxPartialData
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
ld a, BANK(sBox)
call GetSRAMBank
ld hl, wBoxPartialData
ld de, sBox + (wBoxPartialDataEnd - wBoxPartialData)
ld bc, (wBoxPartialDataEnd - wBoxPartialData)
call CopyBytes
call CloseSRAM
pop hl
pop af
; Load part 3
ld de, (wBoxPartialDataEnd - wBoxPartialData)
add hl, de
call GetSRAMBank
ld de, wBoxPartialData
ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e
call CopyBytes
call CloseSRAM
ld a, BANK(sBox)
call GetSRAMBank
ld hl, wBoxPartialData
ld de, sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2
ld bc, sBoxEnd - (sBox + (wBoxPartialDataEnd - wBoxPartialData) * 2) ; $8e
call CopyBytes
call CloseSRAM
pop hl
ret
EraseBoxes:
ld hl, BoxAddresses
ld c, NUM_BOXES
.next
push bc
ld a, [hli]
call GetSRAMBank
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
xor a
ld [de], a
inc de
ld a, -1
ld [de], a
inc de
ld bc, sBoxEnd - (sBox + 2)
.clear
xor a
ld [de], a
inc de
dec bc
ld a, b
or c
jr nz, .clear
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, -1
ld [de], a
inc de
xor a
ld [de], a
call CloseSRAM
pop bc
dec c
jr nz, .next
ret
BoxAddresses:
; dbww bank, address, address
dbww BANK(sBox1), sBox1, sBox1End
dbww BANK(sBox2), sBox2, sBox2End
dbww BANK(sBox3), sBox3, sBox3End
dbww BANK(sBox4), sBox4, sBox4End
dbww BANK(sBox5), sBox5, sBox5End
dbww BANK(sBox6), sBox6, sBox6End
dbww BANK(sBox7), sBox7, sBox7End
dbww BANK(sBox8), sBox8, sBox8End
dbww BANK(sBox9), sBox9, sBox9End
dbww BANK(sBox10), sBox10, sBox10End
dbww BANK(sBox11), sBox11, sBox11End
dbww BANK(sBox12), sBox12, sBox12End
dbww BANK(sBox13), sBox13, sBox13End
dbww BANK(sBox14), sBox14, sBox14End
Checksum:
ld de, 0
.loop
ld a, [hli]
add e
ld e, a
ld a, 0
adc d
ld d, a
dec bc
ld a, b
or c
jr nz, .loop
ret
WouldYouLikeToSaveTheGameText:
text_far _WouldYouLikeToSaveTheGameText
text_end
SavingDontTurnOffThePowerText:
text_far _SavingDontTurnOffThePowerText
text_end
SavedTheGameText:
text_far _SavedTheGameText
text_end
AlreadyASaveFileText:
text_far _AlreadyASaveFileText
text_end
AnotherSaveFileText:
text_far _AnotherSaveFileText
text_end
SaveFileCorruptedText:
text_far _SaveFileCorruptedText
text_end
ChangeBoxSaveText:
text_far _ChangeBoxSaveText
text_end
MoveMonWOMailSaveText:
text_far _MoveMonWOMailSaveText
text_end