pokecrystal-board/main.asm

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INCLUDE "includes.asm"
SECTION "bank1", ROMX, BANK[$1]
PlaceWaitingText:: ; 4000
hlcoord 3, 10
ld b, 1
ld c, 11
ld a, [wBattleMode]
and a
jr z, .notinbattle
call TextBox
jr .proceed
.notinbattle
predef Predef_LinkTextbox
.proceed
hlcoord 4, 11
ld de, .Waiting
call PlaceString
ld c, 50
jp DelayFrames
.Waiting ; 4025
db "Waiting...!@"
LoadPushOAM:: ; 4031
ld c, hPushOAM - $ff00
ld b, PushOAMEnd - PushOAM
ld hl, PushOAM
.loop
ld a, [hli]
ld [$ff00+c], a
inc c
dec b
jr nz, .loop
ret
PushOAM: ; 403f
ld a, Sprites / $100
ld [rDMA], a
ld a, 40
.loop
dec a
jr nz, .loop
ret
PushOAMEnd
INCLUDE "engine/map_objects.asm"
INCLUDE "engine/intro_menu.asm"
Function6454:: ; 6454
call DelayFrame
ld a, [hOAMUpdate]
push af
ld a, $1
ld [hOAMUpdate], a
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
call .Function6473
pop af
ld [hBGMapMode], a
pop af
ld [hOAMUpdate], a
ld hl, VramState
set 6, [hl]
ret
.Function6473
xor a
ld [hFFC6], a
ld [hBGMapMode], a
ld a, $90
ld [hWY], a
call OverworldTextModeSwitch
ld a, VBGMap1 / $100
call .Function64b9
call Function2e20
callba LoadOW_BGPal7
callba ApplyPals
ld a, $1
ld [hCGBPalUpdate], a
xor a
ld [hBGMapMode], a
ld [hWY], a
callba Function64db ; no need to farcall
ld a, VBGMap0 / $100
call .Function64b9
xor a
ld [wBGMapAnchor], a
ld a, VBGMap0 / $100
ld [wBGMapAnchor + 1], a
xor a
ld [hSCX], a
ld [hSCY], a
call Function5958
ret
.Function64b9: ; 64b9
ld [hBGMapAddress + 1], a
xor a
ld [hBGMapAddress], a
ret
Function64bf:: ; 64bf
ld a, [hOAMUpdate]
push af
ld a, $1
ld [hOAMUpdate], a
call .Function64cd
pop af
ld [hOAMUpdate], a
ret
.Function64cd
call LoadFontsExtra
ld a, $90
ld [hWY], a
call Function2e31
call LoadStandardFont
ret
Function64db: ; 64db
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld a, $60
ld hl, wDecompressScratch
ld bc, wBackupAttrMap - wDecompressScratch
call ByteFill
ld a, wDecompressScratch / $100
ld [rHDMA1], a
ld a, wDecompressScratch % $100
ld [rHDMA2], a
ld a, (VBGMap0 % $8000) / $100
ld [rHDMA3], a
ld a, (VBGMap0 % $8000) % $100
ld [rHDMA4], a
ld a, $3f
ld [hDMATransfer], a
call DelayFrame
pop af
ld [rSVBK], a
ret
INCLUDE "engine/learn.asm"
CheckNickErrors:: ; 669f
; error-check monster nick before use
; must be a peace offering to gamesharkers
; input: de = nick location
push bc
push de
ld b, PKMN_NAME_LENGTH
.checkchar
; end of nick?
ld a, [de]
cp "@" ; terminator
jr z, .end
; check if this char is a text command
ld hl, .textcommands
dec hl
.loop
; next entry
inc hl
; reached end of commands table?
ld a, [hl]
cp a, -1
jr z, .done
; is the current char between this value (inclusive)...
ld a, [de]
cp [hl]
inc hl
jr c, .loop
; ...and this one?
cp [hl]
jr nc, .loop
; replace it with a "?"
ld a, "?"
ld [de], a
jr .loop
.done
; next char
inc de
; reached end of nick without finding a terminator?
dec b
jr nz, .checkchar
; change nick to "?@"
pop de
push de
ld a, "?"
ld [de], a
inc de
ld a, "@"
ld [de], a
.end
; if the nick has any errors at this point it's out of our hands
pop de
pop bc
ret
.textcommands ; 66cf
; table defining which characters are actually text commands
; format:
; ≥ <
db "<START>", $04 + 1
db "<PLAY_G>", $18 + 1
db $1d, "%" + 1
db $35, "<GREEN>" + 1
db "<ENEMY>", "<ENEMY>" + 1
db $49, "<TM>" + 1
db "<ROCKET>", "┘" + 1
db -1 ; end
INCLUDE "engine/math.asm"
ItemAttributes: ; 67c1
INCLUDE "items/item_attributes.asm"
INCLUDE "engine/npc_movement.asm"
GetFirstPokemonHappiness: ; 718d
ld hl, PartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
ld de, PartySpecies
.loop
ld a, [de]
cp EGG
jr nz, .done
inc de
add hl, bc
jr .loop
.done
ld [wd265], a
ld a, [hl]
ld [ScriptVar], a
call GetPokemonName
jp CopyPokemonName_Buffer1_Buffer3
CheckFirstMonIsEgg: ; 71ac
ld a, [PartySpecies]
ld [wd265], a
cp EGG
ld a, $1
jr z, .egg
xor a
.egg
ld [ScriptVar], a
call GetPokemonName
jp CopyPokemonName_Buffer1_Buffer3
ChangeHappiness: ; 71c2
; Perform happiness action c on CurPartyMon
ld a, [CurPartyMon]
inc a
ld e, a
ld d, 0
ld hl, PartySpecies - 1
add hl, de
ld a, [hl]
cp EGG
ret z
push bc
ld hl, PartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [CurPartyMon]
call AddNTimes
pop bc
ld d, h
ld e, l
push de
ld a, [de]
cp 100
ld e, 0
jr c, .ok
inc e
cp 200
jr c, .ok
inc e
.ok
dec c
ld b, 0
ld hl, .Actions
rept 3
add hl, bc
endr
ld d, 0
add hl, de
ld a, [hl]
cp 100
pop de
ld a, [de]
jr nc, .negative
add [hl]
jr nc, .done
ld a, -1
jr .done
.negative
add [hl]
jr c, .done
xor a
.done
ld [de], a
ld a, [wBattleMode]
and a
ret z
ld a, [CurPartyMon]
ld b, a
ld a, [wPartyMenuCursor]
cp b
ret nz
ld a, [de]
ld [BattleMonHappiness], a
ret
.Actions
db +5, +3, +2 ; Gained a level
db +5, +3, +2 ; Vitamin
db +1, +1, +0 ; X Item
db +3, +2, +1 ; Battled a Gym Leader
db +1, +1, +0 ; Learned a move
db -1, -1, -1 ; Lost to an enemy
db -5, -5, -10 ; Fainted due to poison
db -5, -5, -10 ; Lost to a much stronger enemy
db +1, +1, +1 ; Haircut (Y1)
db +3, +3, +1 ; Haircut (Y2)
db +5, +5, +2 ; Haircut (Y3)
db +1, +1, +1 ; Haircut (O1)
db +3, +3, +1 ; Haircut (O2)
db +10, +10, +4 ; Haircut (O3)
db -5, -5, -10 ; Used Heal Powder or Energypowder (bitter)
db -10, -10, -15 ; Used Energy Root (bitter)
db -15, -15, -20 ; Used Revival Herb (bitter)
db +3, +3, +1 ; Grooming
db +10, +6, +4 ; Gained a level in the place where it was caught
StepHappiness:: ; 725a
; Raise the party's happiness by 1 point every other step cycle.
ld hl, wHappinessStepCount
ld a, [hl]
inc a
and 1
ld [hl], a
ret nz
ld de, PartyCount
ld a, [de]
and a
ret z
ld c, a
ld hl, PartyMon1Happiness
.loop
inc de
ld a, [de]
cp EGG
jr z, .next
inc [hl]
jr nz, .next
ld [hl], $ff
.next
push de
ld de, PARTYMON_STRUCT_LENGTH
add hl, de
pop de
dec c
jr nz, .loop
ret
DaycareStep:: ; 7282
ld a, [wDaycareMan]
bit 0, a
jr z, .daycare_lady
ld a, [wBreedMon1Level] ; level
cp 100
jr nc, .daycare_lady
ld hl, wBreedMon1Exp + 2 ; exp
inc [hl]
jr nz, .daycare_lady
dec hl
inc [hl]
jr nz, .daycare_lady
dec hl
inc [hl]
ld a, [hl]
cp 5242880 / $10000
jr c, .daycare_lady
ld a, 5242880 / $10000
ld [hl], a
.daycare_lady
ld a, [wDaycareLady]
bit 0, a
jr z, .check_egg
ld a, [wBreedMon2Level] ; level
cp 100
jr nc, .check_egg
ld hl, wBreedMon2Exp + 2 ; exp
inc [hl]
jr nz, .check_egg
dec hl
inc [hl]
jr nz, .check_egg
dec hl
inc [hl]
ld a, [hl]
cp 5242880 / $10000
jr c, .check_egg
ld a, 5242880 / $10000
ld [hl], a
.check_egg
ld hl, wDaycareMan
bit 5, [hl] ; egg
ret z
ld hl, wStepsToEgg
dec [hl]
ret nz
call Random
ld [hl], a
callab CheckBreedmonCompatibility
ld a, [wd265]
cp 230
ld b, -1 + 32 percent
jr nc, .okay
ld a, [wd265]
cp 170
ld b, 16 percent
jr nc, .okay
ld a, [wd265]
cp 110
ld b, 12 percent
jr nc, .okay
ld b, 4 percent
.okay
call Random
cp b
ret nc
ld hl, wDaycareMan
res 5, [hl]
set 6, [hl]
ret
SpecialGiveShuckle: ; 7305
; Adding to the party.
xor a
ld [MonType], a
; Level 15 Shuckle.
ld a, SHUCKLE
ld [CurPartySpecies], a
ld a, 15
ld [CurPartyLevel], a
predef TryAddMonToParty
jr nc, .NotGiven
; Caught data.
ld b, 0
callba SetGiftPartyMonCaughtData
; Holding a Berry.
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [PartyCount]
dec a
push af
push bc
ld hl, PartyMon1Item
call AddNTimes
ld [hl], BERRY
pop bc
pop af
; OT ID.
ld hl, PartyMon1ID
call AddNTimes
ld a, $2
ld [hli], a
ld [hl], $6
; Nickname.
ld a, [PartyCount]
dec a
ld hl, PartyMonNicknames
call SkipNames
ld de, SpecialShuckleNick
call CopyName2
; OT.
ld a, [PartyCount]
dec a
ld hl, PartyMonOT
call SkipNames
ld de, SpecialShuckleOT
call CopyName2
; Engine flag for this event.
ld hl, DailyFlags
set 5, [hl]
; setflag ENGINE_SHUCKLE_GIVEN
ld a, 1
ld [ScriptVar], a
ret
.NotGiven
xor a
ld [ScriptVar], a
ret
SpecialShuckleOT:
db "MANIA@"
SpecialShuckleNick:
db "SHUCKIE@"
SpecialReturnShuckle: ; 737e
callba SelectMonFromParty
jr c, .refused
ld a, [CurPartySpecies]
cp SHUCKLE
jr nz, .DontReturn
ld a, [CurPartyMon]
ld hl, PartyMon1ID
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
; OT ID
ld a, [hli]
cp 00518 / $100
jr nz, .DontReturn
ld a, [hl]
cp 00518 % $100
jr nz, .DontReturn
; OT
ld a, [CurPartyMon]
ld hl, PartyMonOT
call SkipNames
ld de, SpecialShuckleOT
.CheckOT
ld a, [de]
cp [hl]
jr nz, .DontReturn
cp "@"
jr z, .done
inc de
inc hl
jr .CheckOT
.done
callba CheckCurPartyMonFainted
jr c, .fainted
ld a, [CurPartyMon]
ld hl, PartyMon1Happiness
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld a, [hl]
cp 150
ld a, $3
jr nc, .HappyToStayWithYou
xor a ; take from pc
ld [wPokemonWithdrawDepositParameter], a
callab RemoveMonFromPartyOrBox
ld a, $2
.HappyToStayWithYou
ld [ScriptVar], a
ret
.refused
ld a, $1
ld [ScriptVar], a
ret
.DontReturn
xor a
ld [ScriptVar], a
ret
.fainted
ld a, $4
ld [ScriptVar], a
ret
Special_BillsGrandfather: ; 73f7
callba SelectMonFromParty
jr c, .cancel
ld a, [CurPartySpecies]
ld [ScriptVar], a
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
jp CopyPokemonName_Buffer1_Buffer3
.cancel
xor a
ld [ScriptVar], a
ret
Special_YoungerHaircutBrother: ; 7413
ld hl, Data_YoungerHaircutBrother
jr MassageOrHaircut
Special_OlderHaircutBrother: ; 7418
ld hl, Data_OlderHaircutBrother
jr MassageOrHaircut
Special_DaisyMassage: ; 741d
ld hl, Data_DaisyMassage
MassageOrHaircut: ; 7420
push hl
callba SelectMonFromParty
pop hl
jr c, .nope
ld a, [CurPartySpecies]
cp EGG
jr z, .egg
push hl
call GetCurNick
call CopyPokemonName_Buffer1_Buffer3
pop hl
call Random
; Bug: Subtracting $ff from $ff fails to set c.
; This can result in overflow into the next data array.
; In the case of getting a massage from Daisy, we bleed
; into CopyPokemonName_Buffer1_Buffer3, which passes
; $d0 to ChangeHappiness and returns $73 to the script.
; The end result is that there is a 0.4% chance your
; Pokemon's happiness will not change at all.
.loop
sub [hl]
jr c, .ok
rept 3
inc hl
endr
jr .loop
.ok
inc hl
ld a, [hli]
ld [ScriptVar], a
ld c, [hl]
call ChangeHappiness
ret
.nope
xor a
ld [ScriptVar], a
ret
.egg
ld a, 1
ld [ScriptVar], a
ret
Data_YoungerHaircutBrother: ; 7459
db $4c, 2, HAPPINESS_YOUNGCUT1 ; 30% chance
db $80, 3, HAPPINESS_YOUNGCUT2 ; 20% chance
db $ff, 4, HAPPINESS_YOUNGCUT3 ; 50% chance
Data_OlderHaircutBrother: ; 7462
db $9a, 2, HAPPINESS_OLDERCUT1 ; 60% chance
db $4c, 3, HAPPINESS_OLDERCUT2 ; 10% chance
db $ff, 4, HAPPINESS_OLDERCUT3 ; 30% chance
Data_DaisyMassage: ; 746b
db $ff, 2, HAPPINESS_MASSAGE ; 99.6% chance
CopyPokemonName_Buffer1_Buffer3: ; 746e
ld hl, StringBuffer1
ld de, StringBuffer3
ld bc, PKMN_NAME_LENGTH
jp CopyBytes
Predef1: ; 747a
; not used
ret
SECTION "bank2", ROMX, BANK[$2]
BlankScreen: ; 8000
call DisableSpriteUpdates
xor a
ld [hBGMapMode], a
call ClearBGPalettes
call ClearSprites
hlcoord 0, 0
ld bc, TileMapEnd - TileMap
ld a, " "
call ByteFill
hlcoord 0, 0, AttrMap
ld bc, AttrMapEnd - AttrMap
ld a, $7
call ByteFill
call WaitBGMap2
call SetPalettes
ret
SpawnPlayer: ; 8029
ld a, -1
ld [wObjectFollow_Leader], a
ld [wObjectFollow_Follower], a
ld a, $0
ld hl, PlayerObjectTemplate
call CopyPlayerObjectTemplate
ld b, $0
call PlayerSpawn_ConvertCoords
ld a, $0
call GetMapObject
ld hl, MAPOBJECT_COLOR
add hl, bc
ln e, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT
ld a, [wPlayerSpriteSetupFlags]
bit 2, a
jr nz, .ok
ld a, [PlayerGender]
bit 0, a
jr z, .ok
ln e, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT
.ok
ld [hl], e
ld a, $0
ld [hMapObjectIndexBuffer], a
ld bc, MapObjects
ld a, $0
ld [hObjectStructIndexBuffer], a
ld de, ObjectStructs
call CopyMapObjectToObjectStruct
ld a, PLAYER
ld [wCenteredObject], a
ret
PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1
CopyDECoordsToMapObject:: ; 807e
push de
ld a, b
call GetMapObject
pop de
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld [hl], d
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld [hl], e
ret
PlayerSpawn_ConvertCoords: ; 808f
push bc
ld a, [XCoord]
add 4
ld d, a
ld a, [YCoord]
add 4
ld e, a
pop bc
call CopyDECoordsToMapObject
ret
WritePersonXY:: ; 80a1
ld a, b
call CheckObjectVisibility
ret c
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld a, [hMapObjectIndexBuffer]
ld b, a
call CopyDECoordsToMapObject
and a
ret
RefreshPlayerCoords: ; 80b8
ld a, [XCoord]
add 4
ld d, a
ld hl, PlayerStandingMapX
sub [hl]
ld [hl], d
ld hl, MapObjects + MAPOBJECT_X_COORD
ld [hl], d
ld hl, PlayerLastMapX
ld [hl], d
ld d, a
ld a, [YCoord]
add 4
ld e, a
ld hl, PlayerStandingMapY
sub [hl]
ld [hl], e
ld hl, MapObjects + MAPOBJECT_Y_COORD
ld [hl], e
ld hl, PlayerLastMapY
ld [hl], e
ld e, a
ld a, [wObjectFollow_Leader]
cp $0
ret nz ; wtf
ret
CopyObjectStruct:: ; 80e7
call CheckObjectMask
and a
ret nz ; masked
ld hl, ObjectStructs + OBJECT_STRUCT_LENGTH * 1
ld a, 1
ld de, OBJECT_STRUCT_LENGTH
.loop
ld [hObjectStructIndexBuffer], a
ld a, [hl]
and a
jr z, .done
add hl, de
ld a, [hObjectStructIndexBuffer]
inc a
cp NUM_OBJECT_STRUCTS
jr nz, .loop
scf
ret ; overflow
.done
ld d, h
ld e, l
call CopyMapObjectToObjectStruct
ld hl, VramState
bit 7, [hl]
ret z
ld hl, OBJECT_FLAGS2
add hl, de
set 5, [hl]
ret
CopyMapObjectToObjectStruct: ; 8116
call .CopyMapObjectToTempObject
call CopyTempObjectToObjectStruct
ret
.CopyMapObjectToTempObject: ; 811d
ld a, [hObjectStructIndexBuffer]
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld [hl], a
ld a, [hMapObjectIndexBuffer]
ld [wTempObjectCopyMapObjectIndex], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
ld [wTempObjectCopySprite], a
call GetSpriteVTile
ld [wTempObjectCopySpriteVTile], a
ld a, [hl]
call GetSpritePalette
ld [wTempObjectCopyPalette], a
ld hl, MAPOBJECT_COLOR
add hl, bc
ld a, [hl]
and $f0
jr z, .skip_color_override
swap a
and $7 ; OAM_PALETTE
ld [wTempObjectCopyPalette], a
.skip_color_override
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
ld [wTempObjectCopyMovement], a
ld hl, MAPOBJECT_RANGE
add hl, bc
ld a, [hl]
ld [wTempObjectCopyRange], a
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, [hl]
ld [wTempObjectCopyX], a
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, [hl]
ld [wTempObjectCopyY], a
ld hl, MAPOBJECT_RADIUS
add hl, bc
ld a, [hl]
ld [wTempObjectCopyRadius], a
ret
InitializeVisibleSprites: ; 8177
ld bc, MapObjects + OBJECT_LENGTH
ld a, 1
.loop
ld [hMapObjectIndexBuffer], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
and a
jr z, .next
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
jr nz, .next
ld a, [XCoord]
ld d, a
ld a, [YCoord]
ld e, a
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, [hl]
add 1
sub d
jr c, .next
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .next
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .next
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .next
push bc
call CopyObjectStruct
pop bc
jp c, .ret
.next
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECTS
jr nz, .loop
ret
.ret: ; 81c9
ret
CheckObjectEnteringVisibleRange:: ; 81ca
nop
ld a, [wPlayerStepDirection]
cp STANDING
ret z
ld hl, .dw
rst JumpTable
ret
.dw: ; 81d6
dw .Down
dw .Up
dw .Left
dw .Right
.Up: ; 81de
ld a, [YCoord]
sub 1
jr .Vertical
.Down: ; 81e5
ld a, [YCoord]
add 9
.Vertical: ; 81ea
ld d, a
ld a, [XCoord]
ld e, a
ld bc, MapObjects + OBJECT_LENGTH
ld a, 1
.loop_v
ld [hMapObjectIndexBuffer], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
and a
jr z, .next_v
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, d
cp [hl]
jr nz, .next_v
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
jr nz, .next_v
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, [hl]
add 1
sub e
jr c, .next_v
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .next_v
push de
push bc
call CopyObjectStruct
pop bc
pop de
.next_v
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECTS
jr nz, .loop_v
ret
.Left: ; 8232
ld a, [XCoord]
sub 1
jr .Horizontal
.Right: ; 8239
ld a, [XCoord]
add 10
.Horizontal: ; 823e
ld e, a
ld a, [YCoord]
ld d, a
ld bc, MapObjects + OBJECT_LENGTH
ld a, 1
.loop_h
ld [hMapObjectIndexBuffer], a
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
and a
jr z, .next_h
ld hl, MAPOBJECT_X_COORD
add hl, bc
ld a, e
cp [hl]
jr nz, .next_h
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp -1
jr nz, .next_h
ld hl, MAPOBJECT_Y_COORD
add hl, bc
ld a, [hl]
add 1
sub d
jr c, .next_h
cp MAPOBJECT_SCREEN_HEIGHT
jr nc, .next_h
push de
push bc
call CopyObjectStruct
pop bc
pop de
.next_h
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
ld a, [hMapObjectIndexBuffer]
inc a
cp NUM_OBJECTS
jr nz, .loop_h
ret
CopyTempObjectToObjectStruct: ; 8286
ld a, [wTempObjectCopyMapObjectIndex]
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, de
ld [hl], a
ld a, [wTempObjectCopyMovement]
call CopySpriteMovementData
ld a, [wTempObjectCopyPalette]
ld hl, OBJECT_PALETTE
add hl, de
or [hl]
ld [hl], a
ld a, [wTempObjectCopyY]
call .InitYCoord
ld a, [wTempObjectCopyX]
call .InitXCoord
ld a, [wTempObjectCopySprite]
ld hl, OBJECT_SPRITE
add hl, de
ld [hl], a
ld a, [wTempObjectCopySpriteVTile]
ld hl, OBJECT_SPRITE_TILE
add hl, de
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, de
ld [hl], STEP_TYPE_00
ld hl, OBJECT_FACING_STEP
add hl, de
ld [hl], STANDING
ld a, [wTempObjectCopyRadius]
call .InitRadius
ld a, [wTempObjectCopyRange]
ld hl, OBJECT_RANGE
add hl, de
ld [hl], a
and a
ret
.InitYCoord: ; 82d5
ld hl, OBJECT_INIT_Y
add hl, de
ld [hl], a
ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld [hl], a
ld hl, YCoord
sub [hl]
and $f
swap a
ld hl, wFollowNotExactPersonY
sub [hl]
ld hl, OBJECT_SPRITE_Y
add hl, de
ld [hl], a
ret
.InitXCoord: ; 82f1
ld hl, OBJECT_INIT_X
add hl, de
ld [hl], a
ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld [hl], a
ld hl, XCoord
sub [hl]
and $f
swap a
ld hl, wFollowNotExactPersonX
sub [hl]
ld hl, OBJECT_SPRITE_X
add hl, de
ld [hl], a
ret
.InitRadius: ; 830d
ld h, a
inc a
and $f
ld l, a
ld a, h
add $10
and $f0
or l
ld hl, OBJECT_RADIUS
add hl, de
ld [hl], a
ret
TrainerWalkToPlayer: ; 831e
ld a, [hLastTalked]
call InitMovementBuffer
ld a, movement_step_sleep_1
call AppendToMovementBuffer
ld a, [wd03f]
dec a
jr z, .TerminateStep
ld a, [hLastTalked]
ld b, a
ld c, PLAYER
ld d, 1
call .GetPathToPlayer
call DecrementMovementBufferCount
.TerminateStep
ld a, movement_step_end
call AppendToMovementBuffer
ret
.GetPathToPlayer: ; 8341
push de
push bc
; get player object struct, load to de
ld a, c
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
call GetObjectStruct
ld d, b
ld e, c
; get last talked object struct, load to bc
pop bc
ld a, b
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
call GetObjectStruct
; get last talked coords, load to bc
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
; get player coords, load to de
ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld e, [hl]
ld d, a
pop af
call ComputePathToWalkToPlayer
ret
Special_SurfStartStep: ; 8379
call InitMovementBuffer
call .GetMovementData
call AppendToMovementBuffer
ld a, movement_step_end
call AppendToMovementBuffer
ret
.GetMovementData: ; 8388
ld a, [PlayerDirection]
srl a
srl a
and 3
ld e, a
ld d, 0
ld hl, .movement_data
add hl, de
ld a, [hl]
ret
.movement_data
slow_step_down
slow_step_up
slow_step_left
slow_step_right
FollowNotExact:: ; 839e
push bc
ld a, c
call CheckObjectVisibility
ld d, b
ld e, c
pop bc
ret c
ld a, b
call CheckObjectVisibility
ret c
; Person 2 is now in bc, person 1 is now in de
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld a, [hl]
cp b
jr z, .same_x
jr c, .to_the_left
inc b
jr .continue
.to_the_left
dec b
jr .continue
.same_x
ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld a, [hl]
cp c
jr z, .continue
jr c, .below
inc c
jr .continue
.below
dec c
.continue
ld hl, OBJECT_NEXT_MAP_X
add hl, de
ld [hl], b
ld a, b
ld hl, XCoord
sub [hl]
and $f
swap a
ld hl, wFollowNotExactPersonX
sub [hl]
ld hl, OBJECT_SPRITE_X
add hl, de
ld [hl], a
ld hl, OBJECT_NEXT_MAP_Y
add hl, de
ld [hl], c
ld a, c
ld hl, YCoord
sub [hl]
and $f
swap a
ld hl, wFollowNotExactPersonY
sub [hl]
ld hl, OBJECT_SPRITE_Y
add hl, de
ld [hl], a
ld a, [hObjectStructIndexBuffer]
ld hl, OBJECT_RANGE
add hl, de
ld [hl], a
ld hl, OBJECT_MOVEMENTTYPE
add hl, de
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
ld hl, OBJECT_STEP_TYPE
add hl, de
ld [hl], STEP_TYPE_00
ret
GetRelativeFacing:: ; 8417
; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason.
ld a, d
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp NUM_OBJECT_STRUCTS
jr nc, .carry
ld d, a
ld a, e
call GetMapObject
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
add hl, bc
ld a, [hl]
cp NUM_OBJECT_STRUCTS
jr nc, .carry
ld e, a
call .GetFacing_e_relativeto_d
ret
.carry
scf
ret
.GetFacing_e_relativeto_d: ; 8439
; Determines which way object e would have to turn to face object d. Returns carry if it's impossible.
; load the coordinates of object d into bc
ld a, d
call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld c, [hl]
ld b, a
push bc
; load the coordinates of object e into de
ld a, e
call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
pop bc
; |x1 - x2|
ld a, b
sub d
jr z, .same_x_1
jr nc, .b_right_of_d_1
cpl
inc a
.b_right_of_d_1
; |y1 - y2|
ld h, a
ld a, c
sub e
jr z, .same_y_1
jr nc, .c_below_e_1
cpl
inc a
.c_below_e_1
; |y1 - y2| - |x1 - x2|
sub h
jr c, .same_y_1
.same_x_1
; compare the y coordinates
ld a, c
cp e
jr z, .same_x_and_y
jr c, .c_directly_below_e
; c directly above e
ld d, DOWN
and a
ret
.c_directly_below_e
ld d, UP
and a
ret
.same_y_1
ld a, b
cp d
jr z, .same_x_and_y
jr c, .b_directly_right_of_d
; b directly left of d
ld d, RIGHT
and a
ret
.b_directly_right_of_d
ld d, LEFT
and a
ret
.same_x_and_y
scf
ret
QueueFollowerFirstStep: ; 848a
call .QueueFirstStep
jr c, .same
ld [wFollowMovementQueue], a
xor a
ld [wFollowerMovementQueueLength], a
ret
.same
ld a, -1
ld [wFollowerMovementQueueLength], a
ret
.QueueFirstStep
ld a, [wObjectFollow_Leader]
call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld e, [hl]
ld a, [wObjectFollow_Follower]
call GetObjectStruct
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld a, d
cp [hl]
jr z, .check_y
jr c, .left
and a
ld a, movement_step_right
ret
.left
and a
ld a, movement_step_left
ret
.check_y
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
ld a, e
cp [hl]
jr z, .same_xy
jr c, .up
and a
ld a, movement_step_down
ret
.up
and a
ld a, movement_step_up
ret
.same_xy
scf
ret
_Sine:: ; 84d9
; A simple sine function.
; Return d * sin(e) in hl.
; e is a signed 6-bit value.
ld a, e
and %111111
cp %100000
jr nc, .negative
call .ApplySineWave
ld a, h
ret
.negative
and %011111
call .ApplySineWave
ld a, h
xor -1
inc a
ret
.ApplySineWave: ; 84ef
ld e, a
ld a, d
ld d, 0
ld hl, .sinewave
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld hl, 0
; Factor amplitude
.multiply
srl a
jr nc, .even
add hl, de
.even
sla e
rl d
and a
jr nz, .multiply
ret
.sinewave: ; 850b
; A $20-word table representing a sine wave.
; 90 degrees is index $10 at a base amplitude of $100.
sine_wave $100
INCLUDE "engine/predef.asm"
INCLUDE "engine/color.asm"
SECTION "bank3", ROMX, BANK[$3]
CheckTime:: ; c000
ld a, [TimeOfDay]
ld hl, TimeOfDayTable
ld de, 2
call IsInArray
inc hl
ld c, [hl]
ret c
xor a
ld c, a
ret
TimeOfDayTable: ; c012
db MORN, 1 << MORN
db DAY, 1 << DAY
db NITE, 1 << NITE
db NITE, 1 << NITE
db -1
INCLUDE "engine/specials.asm"
_PrintNum:: ; c4c7
; Print c digits of the b-byte value from de to hl.
; Allows 2 to 7 digits. For 1-digit numbers, add
; the value to char "0" instead of calling PrintNum.
; Some extra flags can be given in bits 5-7 of b.
; Bit 5: money if set (unless left-aligned without leading zeros)
; Bit 6: right-aligned if set
; Bit 7: print leading zeros if set
push bc
bit 5, b
jr z, .main
bit 7, b
jr nz, .moneyflag
bit 6, b
jr z, .main
.moneyflag ; 101xxxxx or 011xxxxx
ld a, "¥"
ld [hli], a
res 5, b ; 100xxxxx or 010xxxxx
.main
xor a
ld [hPrintNum1], a
ld [hPrintNum2], a
ld [hPrintNum3], a
ld a, b
and $f
cp 1
jr z, .byte
cp 2
jr z, .word
; maximum 3 bytes
.long
ld a, [de]
ld [hPrintNum2], a
inc de
ld a, [de]
ld [hPrintNum3], a
inc de
ld a, [de]
ld [hPrintNum4], a
jr .start
.word
ld a, [de]
ld [hPrintNum3], a
inc de
ld a, [de]
ld [hPrintNum4], a
jr .start
.byte
ld a, [de]
ld [hPrintNum4], a
.start
push de
ld d, b
ld a, c
swap a
and $f
ld e, a
ld a, c
and $f
ld b, a
ld c, 0
cp 2
jr z, .two
cp 3
jr z, .three
cp 4
jr z, .four
cp 5
jr z, .five
cp 6
jr z, .six
.seven
ld a, 1000000 / $10000 % $100
ld [hPrintNum5], a
ld a, 1000000 / $100 % $100
ld [hPrintNum6], a
ld a, 1000000 % $100
ld [hPrintNum7], a
call .PrintDigit
call .AdvancePointer
.six
ld a, 100000 / $10000 % $100
ld [hPrintNum5], a
ld a, 100000 / $100 % $100
ld [hPrintNum6], a
ld a, 100000 % $100
ld [hPrintNum7], a
call .PrintDigit
call .AdvancePointer
.five
xor a
ld [hPrintNum5], a
ld a, 10000 / $100
ld [hPrintNum6], a
ld a, 10000 % $100
ld [hPrintNum7], a
call .PrintDigit
call .AdvancePointer
.four
xor a
ld [hPrintNum5], a
ld a, 1000 / $100
ld [hPrintNum6], a
ld a, 1000 % $100
ld [hPrintNum7], a
call .PrintDigit
call .AdvancePointer
.three
xor a
ld [hPrintNum5], a
xor a
ld [hPrintNum6], a
ld a, 100
ld [hPrintNum7], a
call .PrintDigit
call .AdvancePointer
.two
dec e
jr nz, .two_skip
ld a, "0"
ld [hPrintNum1], a
.two_skip
ld c, 0
ld a, [hPrintNum4]
.mod_10
cp 10
jr c, .modded_10
sub 10
inc c
jr .mod_10
.modded_10
ld b, a
ld a, [hPrintNum1]
or c
jr nz, .money
call .PrintLeadingZero
jr .money_leading_zero
.money
call .PrintYen
push af
ld a, "0"
add c
ld [hl], a
pop af
ld [hPrintNum1], a
inc e
dec e
jr nz, .money_leading_zero
inc hl
ld [hl], $f2 ; XXX
.money_leading_zero
call .AdvancePointer
call .PrintYen
ld a, "0"
add b
ld [hli], a
pop de
pop bc
ret
.PrintYen: ; c5ba
push af
ld a, [hPrintNum1]
and a
jr nz, .stop
bit 5, d
jr z, .stop
ld a, "¥"
ld [hli], a
res 5, d
.stop
pop af
ret
.PrintDigit: ; c5cb (3:45cb)
dec e
jr nz, .ok
ld a, "0"
ld [hPrintNum1], a
.ok
ld c, 0
.loop
ld a, [hPrintNum5]
ld b, a
ld a, [hPrintNum2]
ld [hPrintNum8], a
cp b
jr c, .skip1
sub b
ld [hPrintNum2], a
ld a, [hPrintNum6]
ld b, a
ld a, [hPrintNum3]
ld [hPrintNum9], a
cp b
jr nc, .skip2
ld a, [hPrintNum2]
or 0
jr z, .skip3
dec a
ld [hPrintNum2], a
ld a, [hPrintNum3]
.skip2
sub b
ld [hPrintNum3], a
ld a, [hPrintNum7]
ld b, a
ld a, [hPrintNum4]
ld [hPrintNum10], a
cp b
jr nc, .skip4
ld a, [hPrintNum3]
and a
jr nz, .skip5
ld a, [hPrintNum2]
and a
jr z, .skip6
dec a
ld [hPrintNum2], a
xor a
.skip5
dec a
ld [hPrintNum3], a
ld a, [hPrintNum4]
.skip4
sub b
ld [hPrintNum4], a
inc c
jr .loop
.skip6
ld a, [hPrintNum9]
ld [hPrintNum3], a
.skip3
ld a, [hPrintNum8]
ld [hPrintNum2], a
.skip1
ld a, [hPrintNum1]
or c
jr z, .PrintLeadingZero
ld a, [hPrintNum1]
and a
jr nz, .done
bit 5, d
jr z, .done
ld a, "¥"
ld [hli], a
res 5, d
.done
ld a, "0"
add c
ld [hl], a
ld [hPrintNum1], a
inc e
dec e
ret nz
inc hl
ld [hl], "·"
ret
.PrintLeadingZero: ; c644
; prints a leading zero unless they are turned off in the flags
bit 7, d ; print leading zeroes?
ret z
ld [hl], "0"
ret
.AdvancePointer: ; c64a
; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
bit 7, d ; print leading zeroes?
jr nz, .inc
bit 6, d ; left alignment or right alignment?
jr z, .inc
ld a, [hPrintNum1]
and a
ret z
.inc
inc hl
ret
HealParty: ; c658
xor a
ld [CurPartyMon], a
ld hl, PartySpecies
.loop
ld a, [hli]
cp -1
jr z, .done
cp EGG
jr z, .next
push hl
call HealPartyMon
pop hl
.next
ld a, [CurPartyMon]
inc a
ld [CurPartyMon], a
jr .loop
.done
ret
HealPartyMon: ; c677
ld a, MON_SPECIES
call GetPartyParamLocation
ld d, h
ld e, l
ld hl, MON_STATUS
add hl, de
xor a
ld [hli], a
ld [hl], a
ld hl, MON_MAXHP
add hl, de
; bc = MON_HP
ld b, h
ld c, l
dec bc
dec bc
ld a, [hli]
ld [bc], a
inc bc
ld a, [hl]
ld [bc], a
callba RestoreAllPP
ret
ComputeHPBarPixels: ; c699
; e = bc * (6 * 8) / de
ld a, b
or c
jr z, .zero
push hl
xor a
ld [hMultiplicand + 0], a
ld a, b
ld [hMultiplicand + 1], a
ld a, c
ld [hMultiplicand + 2], a
ld a, 6 * 8
ld [hMultiplier], a
call Multiply
; We need de to be under 256 because hDivisor is only 1 byte.
ld a, d
and a
jr z, .divide
; divide de and hProduct by 4
srl d
rr e
srl d
rr e
ld a, [hProduct + 2]
ld b, a
ld a, [hProduct + 3]
srl b
rr a
srl b
rr a
ld [hDividend + 3], a
ld a, b
ld [hDividend + 2], a
.divide
ld a, e
ld [hDivisor], a
ld b, 4
call Divide
ld a, [hQuotient + 2]
ld e, a
pop hl
and a
ret nz
ld e, 1
ret
.zero
ld e, 0
ret
AnimateHPBar: ; c6e0
call WaitBGMap
call _AnimateHPBar
call WaitBGMap
ret
ClearBuffer1: ; c6ea
xor a
ld hl, Buffer1
ld bc, 7
call ByteFill
ret
FieldMoveJumptable: ; c6f5
ld a, [Buffer1]
rst JumpTable
ld [Buffer1], a
bit 7, a
jr nz, .okay
and a
ret
.okay
and $7f
scf
ret
GetPartyNick: ; c706
; write CurPartyMon nickname to StringBuffer1-3
ld hl, PartyMonNicknames
ld a, BOXMON
ld [MonType], a
ld a, [CurPartyMon]
call GetNick
call CopyName1
; copy text from StringBuffer2 to StringBuffer3
ld de, StringBuffer2
ld hl, StringBuffer3
call CopyName2
ret
CheckEngineFlag: ; c721
; Check engine flag de
; Return carry if flag is not set
ld b, CHECK_FLAG
callba EngineFlagAction
ld a, c
and a
jr nz, .isset
scf
ret
.isset
xor a
ret
CheckBadge: ; c731
; Check engine flag a (ENGINE_ZEPHYRBADGE thru ENGINE_EARTHBADGE)
; Display "Badge required" text and return carry if the badge is not owned
call CheckEngineFlag
ret nc
ld hl, .BadgeRequiredText
call MenuTextBoxBackup ; push text to queue
scf
ret
.BadgeRequiredText: ; c73d
; Sorry! A new BADGE
; is required.
text_jump _BadgeRequiredText
db "@"
CheckPartyMove: ; c742
; Check if a monster in your party has move d.
ld e, 0
xor a
ld [CurPartyMon], a
.loop
ld c, e
ld b, 0
ld hl, PartySpecies
add hl, bc
ld a, [hl]
and a
jr z, .no
cp a, -1
jr z, .no
cp a, EGG
jr z, .next
ld bc, PARTYMON_STRUCT_LENGTH
ld hl, PartyMon1Moves
ld a, e
call AddNTimes
ld b, NUM_MOVES
.check
ld a, [hli]
cp d
jr z, .yes
dec b
jr nz, .check
.next
inc e
jr .loop
.yes
ld a, e
ld [CurPartyMon], a ; which mon has the move
xor a
ret
.no
scf
ret
FieldMoveFailed: ; c779
ld hl, .CantUseHere
call MenuTextBoxBackup
ret
.CantUseHere: ; 0xc780
; Can't use that here.
text_jump UnknownText_0x1c05c8
db "@"
CutFunction: ; c785
call ClearBuffer1
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; c796 (3:4796)
dw .CheckAble
dw .DoCut
dw .FailCut
.CheckAble: ; c79c (3:479c)
ld de, ENGINE_HIVEBADGE
call CheckBadge
jr c, .nohivebadge
call CheckMapForSomethingToCut
jr c, .nothingtocut
ld a, $1
ret
.nohivebadge
ld a, $80
ret
.nothingtocut
ld a, $2
ret
.DoCut: ; c7b2 (3:47b2)
ld hl, Script_CutFromMenu
call QueueScript
ld a, $81
ret
.FailCut: ; c7bb (3:47bb)
ld hl, Text_NothingToCut
call MenuTextBoxBackup
ld a, $80
ret
Text_UsedCut: ; 0xc7c4
; used CUT!
text_jump UnknownText_0x1c05dd
db "@"
Text_NothingToCut: ; 0xc7c9
; There's nothing to CUT here.
text_jump UnknownText_0x1c05ec
db "@"
CheckMapForSomethingToCut: ; c7ce
; Does the collision data of the facing tile permit cutting?
call GetFacingTileCoord
ld c, a
push de
callba CheckCutCollision
pop de
jr nc, .fail
; Get the location of the current block in OverworldMap.
call GetBlockLocation
ld c, [hl]
; See if that block contains something that can be cut.
push hl
ld hl, CutTreeBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .fail
; Back up the OverworldMap address to Buffer3
ld a, l
ld [Buffer3], a
ld a, h
ld [Buffer4], a
; Back up the replacement tile to Buffer5
ld a, b
ld [Buffer5], a
; Back up the animation index to Buffer6
ld a, c
ld [Buffer6], a
xor a
ret
.fail
scf
ret
Script_CutFromMenu: ; c7fe
reloadmappart
special UpdateTimePals
Script_Cut: ; 0xc802
callasm GetPartyNick
writetext Text_UsedCut
reloadmappart
callasm CutDownTreeOrGrass
closetext
end
CutDownTreeOrGrass: ; c810
ld hl, Buffer3 ; OverworldMapTile
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [Buffer5] ; ReplacementTile
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
call UpdateSprites
call DelayFrame
ld a, [Buffer6] ; Animation type
ld e, a
callba OWCutAnimation
call BufferScreen
call GetMovementPermissions
call UpdateSprites
call DelayFrame
call LoadStandardFont
ret
CheckOverworldTileArrays: ; c840
; Input: c contains the tile you're facing
; Output: Replacement tile in b and effect on wild encounters in c, plus carry set.
; Carry is not set if the facing tile cannot be replaced, or if the tileset
; does not contain a tile you can replace.
; Dictionary lookup for pointer to tile replacement table
push bc
ld a, [wTileset]
ld de, 3
call IsInArray
pop bc
jr nc, .nope
; Load the pointer
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
; Look up the tile you're facing
ld de, 3
ld a, c
call IsInArray
jr nc, .nope
; Load the replacement to b
inc hl
ld b, [hl]
; Load the animation type parameter to c
inc hl
ld c, [hl]
scf
ret
.nope
xor a
ret
CutTreeBlockPointers: ; c862
; Which tileset are we in?
dbw TILESET_JOHTO_1, .johto1
dbw TILESET_JOHTO_2, .johto2
dbw TILESET_KANTO, .kanto
dbw TILESET_PARK, .park
dbw TILESET_ILEX_FOREST, .ilex
db -1
.johto1: ; Johto OW
; Which meta tile are we facing, which should we replace it with, and which animation?
db $03, $02, $01 ; grass
db $5b, $3c, $00 ; tree
db $5f, $3d, $00 ; tree
db $63, $3f, $00 ; tree
db $67, $3e, $00 ; tree
db -1
.johto2: ; Goldenrod area
db $03, $02, $01 ; grass
db -1
.kanto: ; Kanto OW
db $0b, $0a, $01 ; grass
db $32, $6d, $00 ; tree
db $33, $6c, $00 ; tree
db $34, $6f, $00 ; tree
db $35, $4c, $00 ; tree
db $60, $6e, $00 ; tree
db -1
.park: ; National Park
db $13, $03, $01 ; grass
db $03, $04, $01 ; grass
db -1
.ilex: ; Ilex Forest
db $0f, $17, $00
db -1
WhirlpoolBlockPointers: ; c8a4
dbw TILESET_JOHTO_1, .johto
db -1
.johto: ; c8a8
db $07, $36, $00
db -1
OWFlash: ; c8ac
call .CheckUseFlash
and $7f
ld [wFieldMoveSucceeded], a
ret
.CheckUseFlash: ; c8b5
; Flash
ld de, ENGINE_ZEPHYRBADGE
callba CheckBadge
jr c, .nozephyrbadge
push hl
callba SpecialAerodactylChamber
pop hl
jr c, .useflash
ld a, [wTimeOfDayPalset]
cp %11111111 ; 3, 3, 3, 3
jr nz, .notadarkcave
.useflash
call UseFlash
ld a, $81
ret
.notadarkcave
call FieldMoveFailed
ld a, $80
ret
.nozephyrbadge
ld a, $80
ret
UseFlash: ; c8e0
ld hl, Script_UseFlash
jp QueueScript
Script_UseFlash: ; 0xc8e6
reloadmappart
special UpdateTimePals
writetext UnknownText_0xc8f3
callasm BlindingFlash
closetext
end
UnknownText_0xc8f3: ; 0xc8f3
text_jump UnknownText_0x1c0609
start_asm
call WaitSFX
ld de, SFX_FLASH
call PlaySFX
call WaitSFX
ld hl, .BlankText
ret
.BlankText: ; 0xc908
db "@"
SurfFunction: ; c909
call ClearBuffer1
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; c91a (3:491a)
dw .TrySurf
dw .DoSurf
dw .FailSurf
dw .AlreadySurfing
.TrySurf: ; c922 (3:4922)
ld de, ENGINE_FOGBADGE
call CheckBadge
jr c, .asm_c956
ld hl, BikeFlags
bit 1, [hl] ; always on bike
jr nz, .cannotsurf
ld a, [PlayerState]
cp PLAYER_SURF
jr z, .alreadyfail
cp PLAYER_SURF_PIKA
jr z, .alreadyfail
call GetFacingTileCoord
call GetTileCollision
cp $1
jr nz, .cannotsurf
call CheckDirection
jr c, .cannotsurf
callba CheckFacingObject
jr c, .cannotsurf
ld a, $1
ret
.asm_c956
ld a, $80
ret
.alreadyfail
ld a, $3
ret
.cannotsurf
ld a, $2
ret
.DoSurf: ; c95f (3:495f)
call GetSurfType
ld [Buffer2], a ; wd1eb (aliases: MovementType)
call GetPartyNick
ld hl, SurfFromMenuScript
call QueueScript
ld a, $81
ret
.FailSurf: ; c971 (3:4971)
ld hl, CantSurfText
call MenuTextBoxBackup
ld a, $80
ret
.AlreadySurfing: ; c97a (3:497a)
ld hl, AlreadySurfingText
call MenuTextBoxBackup
ld a, $80
ret
SurfFromMenuScript: ; c983
special UpdateTimePals
UsedSurfScript: ; c986
writetext UsedSurfText ; "used SURF!"
waitbutton
closetext
callasm .empty_fn ; empty function
copybytetovar Buffer2
writevarcode VAR_MOVEMENT
special ReplaceKrisSprite
special PlayMapMusic
; step into the water
special Special_SurfStartStep ; (slow_step_x, step_end)
applymovement PLAYER, MovementBuffer ; PLAYER, MovementBuffer
end
.empty_fn: ; c9a2
callba MobileFn_1060bb ; empty
ret
UsedSurfText: ; c9a9
text_jump _UsedSurfText
db "@"
CantSurfText: ; c9ae
text_jump _CantSurfText
db "@"
AlreadySurfingText: ; c9b3
text_jump _AlreadySurfingText
db "@"
GetSurfType: ; c9b8
; Surfing on Pikachu uses an alternate sprite.
; This is done by using a separate movement type.
ld a, [CurPartyMon]
ld e, a
ld d, 0
ld hl, PartySpecies
add hl, de
ld a, [hl]
cp PIKACHU
ld a, PLAYER_SURF_PIKA
ret z
ld a, PLAYER_SURF
ret
CheckDirection: ; c9cb
; Return carry if a tile permission prevents you
; from moving in the direction you're facing.
; Get player direction
ld a, [PlayerDirection]
and a, %00001100 ; bits 2 and 3 contain direction
rrca
rrca
ld e, a
ld d, 0
ld hl, .Directions
add hl, de
; Can you walk in this direction?
ld a, [TilePermissions]
and [hl]
jr nz, .quit
xor a
ret
.quit
scf
ret
.Directions
db FACE_DOWN
db FACE_UP
db FACE_LEFT
db FACE_RIGHT
TrySurfOW:: ; c9e7
; Checking a tile in the overworld.
; Return carry if fail is allowed.
; Don't ask to surf if already fail.
ld a, [PlayerState]
cp PLAYER_SURF_PIKA
jr z, .quit
cp PLAYER_SURF
jr z, .quit
; Must be facing water.
ld a, [EngineBuffer1]
call GetTileCollision
cp 1 ; surfable
jr nz, .quit
; Check tile permissions.
call CheckDirection
jr c, .quit
ld de, ENGINE_FOGBADGE
call CheckEngineFlag
jr c, .quit
ld d, SURF
call CheckPartyMove
jr c, .quit
ld hl, BikeFlags
bit 1, [hl] ; always on bike (can't surf)
jr nz, .quit
call GetSurfType
ld [MovementType], a
call GetPartyNick
ld a, BANK(AskSurfScript)
ld hl, AskSurfScript
call CallScript
scf
ret
.quit
xor a
ret
AskSurfScript: ; ca2c
opentext
writetext AskSurfText
yesorno
iftrue UsedSurfScript
closetext
end
AskSurfText: ; ca36
text_jump _AskSurfText ; The water is calm.
db "@" ; Want to SURF?
FlyFunction: ; ca3b
call ClearBuffer1
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable
dw .TryFly
dw .DoFly
dw .FailFly
.TryFly: ; ca52
; Fly
ld de, ENGINE_STORMBADGE
call CheckBadge
jr c, .nostormbadge
call GetMapPermission
call CheckOutdoorMap
jr z, .outdoors
jr .indoors
.outdoors
xor a
ld [hMapAnims], a
call LoadStandardMenuDataHeader
call ClearSprites
callba _FlyMap
ld a, e
cp -1
jr z, .illegal
cp NUM_SPAWNS
jr nc, .illegal
ld [wd001], a
call CloseWindow
ld a, $1
ret
.nostormbadge
ld a, $82
ret
.indoors
ld a, $2
ret
.illegal
call CloseWindow
call WaitBGMap
ld a, $80
ret
.DoFly: ; ca94
ld hl, .FlyScript
call QueueScript
ld a, $81
ret
.FailFly: ; ca9d
call FieldMoveFailed
ld a, $82
ret
.FlyScript: ; 0xcaa3
reloadmappart
callasm HideSprites
special UpdateTimePals
callasm FlyFromAnim
farscall Script_AbortBugContest
special WarpToSpawnPoint
callasm DelayLoadingNewSprites
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_FLY
callasm FlyToAnim
special WaitSFX
callasm .ReturnFromFly
end
.ReturnFromFly: ; cacb
callba Function561d
call DelayFrame
call ReplaceKrisSprite
callba LoadOverworldFont
ret
WaterfallFunction: ; cade
call .TryWaterfall
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryWaterfall: ; cae7
; Waterfall
ld de, ENGINE_RISINGBADGE
callba CheckBadge
ld a, $80
ret c
call CheckMapCanWaterfall
jr c, .failed
ld hl, Script_WaterfallFromMenu
call QueueScript
ld a, $81
ret
.failed
call FieldMoveFailed
ld a, $80
ret
CheckMapCanWaterfall: ; cb07
ld a, [PlayerDirection]
and $c
cp FACE_UP
jr nz, .failed
ld a, [TileUp]
call CheckWaterfallTile
jr nz, .failed
xor a
ret
.failed
scf
ret
Script_WaterfallFromMenu: ; 0xcb1c
reloadmappart
special UpdateTimePals
Script_UsedWaterfall: ; 0xcb20
callasm GetPartyNick
writetext .Text_UsedWaterfall
waitbutton
closetext
playsound SFX_BUBBLEBEAM
.loop
applymovement PLAYER, .WaterfallStep
callasm .CheckContinueWaterfall
iffalse .loop
end
.CheckContinueWaterfall: ; cb38
xor a
ld [ScriptVar], a
ld a, [PlayerStandingTile]
call CheckWaterfallTile
ret z
callba MobileFn_1060c1
ld a, $1
ld [ScriptVar], a
ret
.WaterfallStep: ; cb4f
turn_waterfall_up
step_end
.Text_UsedWaterfall: ; 0xcb51
; used WATERFALL!
text_jump UnknownText_0x1c068e
db "@"
TryWaterfallOW:: ; cb56
ld d, WATERFALL
call CheckPartyMove
jr c, .failed
ld de, ENGINE_RISINGBADGE
call CheckEngineFlag
jr c, .failed
call CheckMapCanWaterfall
jr c, .failed
ld a, BANK(Script_AskWaterfall)
ld hl, Script_AskWaterfall
call CallScript
scf
ret
.failed
ld a, BANK(Script_CantDoWaterfall)
ld hl, Script_CantDoWaterfall
call CallScript
scf
ret
Script_CantDoWaterfall: ; 0xcb7e
jumptext .Text_CantDoWaterfall
.Text_CantDoWaterfall: ; 0xcb81
; Wow, it's a huge waterfall.
text_jump UnknownText_0x1c06a3
db "@"
Script_AskWaterfall: ; 0xcb86
opentext
writetext .AskUseWaterfall
yesorno
iftrue Script_UsedWaterfall
closetext
end
.AskUseWaterfall: ; 0xcb90
; Do you want to use WATERFALL?
text_jump UnknownText_0x1c06bf
db "@"
EscapeRopeFunction: ; cb95
call ClearBuffer1
ld a, $1
jr dig_incave
DigFunction: ; cb9c
call ClearBuffer1
ld a, $2
dig_incave
ld [Buffer2], a
.loop
ld hl, .DigTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.DigTable: ; cbb2
dw .CheckCanDig
dw .DoDig
dw .FailDig
.CheckCanDig: ; cbb8
call GetMapPermission
cp CAVE
jr z, .incave
cp DUNGEON
jr z, .incave
.fail
ld a, $2
ret
.incave
ld hl, wDigWarp
ld a, [hli]
and a
jr z, .fail
ld a, [hli]
and a
jr z, .fail
ld a, [hl]
and a
jr z, .fail
ld a, $1
ret
.DoDig: ; cbd8
ld hl, wDigWarp
ld de, wNextWarp
ld bc, 3
call CopyBytes
call GetPartyNick
ld a, [Buffer2]
cp $2
jr nz, .escaperope
ld hl, .UsedDigScript
call QueueScript
ld a, $81
ret
.escaperope
callba SpecialKabutoChamber
ld hl, .UsedEscapeRopeScript
call QueueScript
ld a, $81
ret
.FailDig: ; cc06
ld a, [Buffer2]
cp $2
jr nz, .failescaperope
ld hl, .Text_CantUseHere
call MenuTextBox
call WaitPressAorB_BlinkCursor
call CloseWindow
.failescaperope
ld a, $80
ret
.Text_UsedDig: ; 0xcc1c
; used DIG!
text_jump UnknownText_0x1c06de
db "@"
.Text_UsedEscapeRope: ; 0xcc21
; used an ESCAPE ROPE.
text_jump UnknownText_0x1c06ed
db "@"
.Text_CantUseHere: ; 0xcc26
; Can't use that here.
text_jump UnknownText_0x1c0705
db "@"
.UsedEscapeRopeScript: ; 0xcc2b
reloadmappart
special UpdateTimePals
writetext .Text_UsedEscapeRope
jump .UsedDigOrEscapeRopeScript
.UsedDigScript: ; 0xcc35
reloadmappart
special UpdateTimePals
writetext .Text_UsedDig
.UsedDigOrEscapeRopeScript: ; 0xcc3c
waitbutton
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .DigOut
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_DOOR
playsound SFX_WARP_FROM
applymovement PLAYER, .DigReturn
end
.DigOut: ; 0xcc59
step_dig 32
hide_person
step_end
.DigReturn: ; 0xcc5d
show_person
return_dig 32
step_end
TeleportFunction: ; cc61
call ClearBuffer1
.loop
ld hl, .Jumptable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.Jumptable: ; cc72
dw .TryTeleport
dw .DoTeleport
dw .FailTeleport
.TryTeleport: ; cc78
call GetMapPermission
call CheckOutdoorMap
jr z, .CheckIfSpawnPoint
jr .nope
.CheckIfSpawnPoint
ld a, [wLastSpawnMapGroup]
ld d, a
ld a, [wLastSpawnMapNumber]
ld e, a
callba IsSpawnPoint
jr nc, .nope
ld a, c
ld [wd001], a
ld a, $1
ret
.nope
ld a, $2
ret
.DoTeleport: ; cc9c
call GetPartyNick
ld hl, .TeleportScript
call QueueScript
ld a, $81
ret
.FailTeleport: ; cca8
ld hl, .Text_CantUseHere
call MenuTextBoxBackup
ld a, $80
ret
.Text_ReturnToLastMonCenter: ; 0xccb1
; Return to the last #MON CENTER.
text_jump UnknownText_0x1c071a
db "@"
.Text_CantUseHere: ; 0xccb6
; Can't use that here.
text_jump UnknownText_0x1c073b
db "@"
.TeleportScript: ; 0xccbb
reloadmappart
special UpdateTimePals
writetext .Text_ReturnToLastMonCenter
pause 60
reloadmappart
closetext
playsound SFX_WARP_TO
applymovement PLAYER, .TeleportFrom
farscall Script_AbortBugContest
special WarpToSpawnPoint
writecode VAR_MOVEMENT, PLAYER_NORMAL
newloadmap MAPSETUP_TELEPORT
playsound SFX_WARP_FROM
applymovement PLAYER, .TeleportTo
end
.TeleportFrom: ; cce1
teleport_from
step_end
.TeleportTo: ; cce3
teleport_to
step_end
StrengthFunction: ; cce5
call .TryStrength
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryStrength: ; ccee
; Strength
ld de, ENGINE_PLAINBADGE
call CheckBadge
jr c, .Failed
jr .UseStrength
.AlreadyUsing: ; unreferenced
ld hl, .JumpText
call MenuTextBoxBackup
ld a, $80
ret
.JumpText: ; 0xcd01
text_jump UnknownText_0x1c0751
db "@"
.Failed: ; cd06
ld a, $80
ret
.UseStrength: ; cd09
ld hl, Script_StrengthFromMenu
call QueueScript
ld a, $81
ret
SetStrengthFlag: ; cd12
ld hl, BikeFlags
set 0, [hl]
ld a, [CurPartyMon]
ld e, a
ld d, 0
ld hl, PartySpecies
add hl, de
ld a, [hl]
ld [Buffer6], a
call GetPartyNick
ret
Script_StrengthFromMenu: ; 0xcd29
reloadmappart
special UpdateTimePals
Script_UsedStrength: ; 0xcd2d
callasm SetStrengthFlag
writetext .UsedStrength
copybytetovar Buffer6
cry 0
pause 3
writetext .StrengthAllowedItToMoveBoulders
closetext
end
.UsedStrength: ; 0xcd41
text_jump UnknownText_0x1c0774
db "@"
.StrengthAllowedItToMoveBoulders: ; 0xcd46
text_jump UnknownText_0x1c0788
db "@"
AskStrengthScript:
callasm TryStrengthOW
iffalse .AskStrength
if_equal $1, .DontMeetRequirements
jump .AlreadyUsedStrength
.DontMeetRequirements: ; 0xcd59
jumptext UnknownText_0xcd73
.AlreadyUsedStrength: ; 0xcd5c
jumptext UnknownText_0xcd6e
.AskStrength: ; 0xcd5f
opentext
writetext UnknownText_0xcd69
yesorno
iftrue Script_UsedStrength
closetext
end
UnknownText_0xcd69: ; 0xcd69
; A #MON may be able to move this. Want to use STRENGTH?
text_jump UnknownText_0x1c07a0
db "@"
UnknownText_0xcd6e: ; 0xcd6e
; Boulders may now be moved!
text_jump UnknownText_0x1c07d8
db "@"
UnknownText_0xcd73: ; 0xcd73
; A #MON may be able to move this.
text_jump UnknownText_0x1c07f4
db "@"
TryStrengthOW: ; cd78
ld d, STRENGTH
call CheckPartyMove
jr c, .nope
ld de, ENGINE_PLAINBADGE
call CheckEngineFlag
jr c, .nope
ld hl, BikeFlags
bit 0, [hl]
jr z, .already_using
ld a, 2
jr .done
.nope
ld a, 1
jr .done
.already_using
xor a
jr .done
.done
ld [ScriptVar], a
ret
WhirlpoolFunction: ; cd9d
call ClearBuffer1
.loop
ld hl, Jumptable_cdae
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
Jumptable_cdae: ; cdae
dw .TryWhirlpool
dw .DoWhirlpool
dw .FailWhirlpool
.TryWhirlpool: ; cdb4
ld de, ENGINE_GLACIERBADGE
call CheckBadge
jr c, .noglacierbadge
call TryWhirlpoolMenu
jr c, .failed
ld a, $1
ret
.failed
ld a, $2
ret
.noglacierbadge
ld a, $80
ret
.DoWhirlpool: ; cdca
ld hl, Script_WhirlpoolFromMenu
call QueueScript
ld a, $81
ret
.FailWhirlpool: ; cdd3
call FieldMoveFailed
ld a, $80
ret
Text_UsedWhirlpool: ; 0xcdd9
; used WHIRLPOOL!
text_jump UnknownText_0x1c0816
db "@"
TryWhirlpoolMenu: ; cdde
call GetFacingTileCoord
ld c, a
push de
call CheckWhirlpoolTile
pop de
jr c, .failed
call GetBlockLocation
ld c, [hl]
push hl
ld hl, WhirlpoolBlockPointers
call CheckOverworldTileArrays
pop hl
jr nc, .failed
ld a, l
ld [Buffer3], a
ld a, h
ld [Buffer4], a
ld a, b
ld [Buffer5], a
ld a, c
ld [Buffer6], a
xor a
ret
.failed
scf
ret
Script_WhirlpoolFromMenu: ; 0xce0b
reloadmappart
special UpdateTimePals
Script_UsedWhirlpool: ; 0xce0f
callasm GetPartyNick
writetext Text_UsedWhirlpool
reloadmappart
callasm DisappearWhirlpool
closetext
end
DisappearWhirlpool: ; ce1d
ld hl, Buffer3
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [Buffer5]
ld [hl], a
xor a
ld [hBGMapMode], a
call OverworldTextModeSwitch
ld a, [Buffer6]
ld e, a
callba PlayWhirlpoolSound
call BufferScreen
call GetMovementPermissions
ret
TryWhirlpoolOW:: ; ce3e
ld d, WHIRLPOOL
call CheckPartyMove
jr c, .failed
ld de, ENGINE_GLACIERBADGE
call CheckEngineFlag
jr c, .failed
call TryWhirlpoolMenu
jr c, .failed
ld a, BANK(Script_AskWhirlpoolOW)
ld hl, Script_AskWhirlpoolOW
call CallScript
scf
ret
.failed
ld a, BANK(Script_MightyWhirlpool)
ld hl, Script_MightyWhirlpool
call CallScript
scf
ret
Script_MightyWhirlpool: ; 0xce66
jumptext .MightyWhirlpoolText
.MightyWhirlpoolText: ; 0xce69
text_jump UnknownText_0x1c082b
db "@"
Script_AskWhirlpoolOW: ; 0xce6e
opentext
writetext UnknownText_0xce78
yesorno
iftrue Script_UsedWhirlpool
closetext
end
UnknownText_0xce78: ; 0xce78
text_jump UnknownText_0x1c0864
db "@"
HeadbuttFunction: ; ce7d
call TryHeadbuttFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryHeadbuttFromMenu: ; ce86
call GetFacingTileCoord
call CheckHeadbuttTreeTile
jr nz, .no_tree
ld hl, HeadbuttFromMenuScript
call QueueScript
ld a, $81
ret
.no_tree
call FieldMoveFailed
ld a, $80
ret
UnknownText_0xce9d: ; 0xce9d
; did a HEADBUTT!
text_jump UnknownText_0x1c0897
db "@"
UnknownText_0xcea2: ; 0xcea2
; Nope. Nothing…
text_jump UnknownText_0x1c08ac
db "@"
HeadbuttFromMenuScript: ; 0xcea7
reloadmappart
special UpdateTimePals
HeadbuttScript: ; 0xceab
callasm GetPartyNick
writetext UnknownText_0xce9d
reloadmappart
callasm ShakeHeadbuttTree
callasm TreeMonEncounter
iffalse .no_battle
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.no_battle
writetext UnknownText_0xcea2
waitbutton
closetext
end
TryHeadbuttOW:: ; cec9
ld d, HEADBUTT
call CheckPartyMove
jr c, .no
ld a, BANK(AskHeadbuttScript)
ld hl, AskHeadbuttScript
call CallScript
scf
ret
.no
xor a
ret
AskHeadbuttScript: ; 0xcedc
opentext
writetext UnknownText_0xcee6
yesorno
iftrue HeadbuttScript
closetext
end
UnknownText_0xcee6: ; 0xcee6
; A #MON could be in this tree. Want to HEADBUTT it?
text_jump UnknownText_0x1c08bc
db "@"
RockSmashFunction: ; ceeb
call TryRockSmashFromMenu
and $7f
ld [wFieldMoveSucceeded], a
ret
TryRockSmashFromMenu: ; cef4
call GetFacingObject
jr c, .no_rock
ld a, d
cp $18
jr nz, .no_rock
ld hl, RockSmashFromMenuScript
call QueueScript
ld a, $81
ret
.no_rock
call FieldMoveFailed
ld a, $80
ret
GetFacingObject: ; cf0d
callba CheckFacingObject
jr nc, .fail
ld a, [hObjectStructIndexBuffer]
call GetObjectStruct
ld hl, OBJECT_MAP_OBJECT_INDEX
add hl, bc
ld a, [hl]
ld [hLastTalked], a
call GetMapObject
ld hl, MAPOBJECT_MOVEMENT
add hl, bc
ld a, [hl]
ld d, a
and a
ret
.fail
scf
ret
RockSmashFromMenuScript: ; 0xcf2e
reloadmappart
special UpdateTimePals
RockSmashScript: ; cf32
callasm GetPartyNick
writetext UnknownText_0xcf58
closetext
special WaitSFX
playsound SFX_STRENGTH
earthquake 84
applymovement2 MovementData_0xcf55
disappear -2
callasm RockMonEncounter
copybytetovar TempWildMonSpecies
iffalse .done
randomwildmon
startbattle
reloadmapafterbattle
.done
end
MovementData_0xcf55: ; 0xcf55
rock_smash 10
step_end
UnknownText_0xcf58: ; 0xcf58
text_jump UnknownText_0x1c08f0
db "@"
AskRockSmashScript: ; 0xcf5d
callasm HasRockSmash
if_equal 1, .no
opentext
writetext UnknownText_0xcf77
yesorno
iftrue RockSmashScript
closetext
end
.no
jumptext UnknownText_0xcf72
UnknownText_0xcf72: ; 0xcf72
; Maybe a #MON can break this.
text_jump UnknownText_0x1c0906
db "@"
UnknownText_0xcf77: ; 0xcf77
; This rock looks breakable. Want to use ROCK SMASH?
text_jump UnknownText_0x1c0924
db "@"
HasRockSmash: ; cf7c
ld d, ROCK_SMASH
call CheckPartyMove
jr nc, .yes
.no
ld a, 1
jr .done
.yes
xor a
jr .done
.done
ld [ScriptVar], a
ret
FishFunction: ; cf8e
ld a, e
push af
call ClearBuffer1
pop af
ld [Buffer2], a
.loop
ld hl, .FishTable
call FieldMoveJumptable
jr nc, .loop
and $7f
ld [wFieldMoveSucceeded], a
ret
.FishTable: ; cfa5
dw .TryFish
dw .FishNoBite
dw .FishGotSomething
dw .FailFish
dw .FishNoFish
.TryFish: ; cfaf
ld a, [PlayerState]
cp PLAYER_SURF
jr z, .fail
cp PLAYER_SURF_PIKA
jr z, .fail
call GetFacingTileCoord
call GetTileCollision
cp $1
jr z, .facingwater
.fail
ld a, $3
ret
.facingwater
call GetFishingGroup
and a
jr nz, .goodtofish
ld a, $4
ret
.goodtofish
ld d, a
ld a, [Buffer2]
ld e, a
callba Fish
ld a, d
and a
jr z, .nonibble
ld [TempWildMonSpecies], a
ld a, e
ld [CurPartyLevel], a
ld a, BATTLETYPE_FISH
ld [BattleType], a
ld a, $2
ret
.nonibble
ld a, $1
ret
.FailFish: ; cff1
ld a, $80
ret
.FishGotSomething: ; cff4
ld a, $1
ld [Buffer6], a
ld hl, Script_GotABite
call QueueScript
ld a, $81
ret
.FishNoBite: ; d002
ld a, $2
ld [Buffer6], a
ld hl, Script_NotEvenANibble
call QueueScript
ld a, $81
ret
.FishNoFish: ; d010
ld a, $0
ld [Buffer6], a
ld hl, Script_NotEvenANibble2
call QueueScript
ld a, $81
ret
Script_NotEvenANibble: ; 0xd01e
scall Script_FishCastRod
writetext UnknownText_0xd0a9
jump Script_NotEvenANibble_FallThrough
Script_NotEvenANibble2: ; 0xd027
scall Script_FishCastRod
writetext UnknownText_0xd0a9
Script_NotEvenANibble_FallThrough: ; 0xd02d
loademote EMOTE_SHADOW
callasm PutTheRodAway
closetext
end
Script_GotABite: ; 0xd035
scall Script_FishCastRod
callasm Fishing_CheckFacingUp
iffalse .NotFacingUp
applymovement PLAYER, .Movement_FacingUp
jump .FightTheHookedPokemon
.NotFacingUp: ; 0xd046
applymovement PLAYER, .Movement_NotFacingUp
.FightTheHookedPokemon: ; 0xd04a
pause 40
applymovement PLAYER, .Movement_RestoreRod
writetext UnknownText_0xd0a4
callasm PutTheRodAway
closetext
randomwildmon
startbattle
reloadmapafterbattle
end
.Movement_NotFacingUp: ; d05c
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
show_emote
step_end
.Movement_FacingUp: ; d062
fish_got_bite
fish_got_bite
fish_got_bite
fish_got_bite
step_sleep_1
show_emote
step_end
.Movement_RestoreRod: ; d069
hide_emote
fish_cast_rod
step_end
Fishing_CheckFacingUp: ; d06c
ld a, [PlayerDirection]
and $c
cp OW_UP
ld a, $1
jr z, .up
xor a
.up
ld [ScriptVar], a
ret
Script_FishCastRod: ; 0xd07c
reloadmappart
loadvar hBGMapMode, $0
special UpdateTimePals
loademote EMOTE_ROD
callasm LoadFishingGFX
loademote EMOTE_SHOCK
applymovement PLAYER, MovementData_0xd093
pause 40
end
MovementData_0xd093: ; d093
fish_cast_rod
step_end
PutTheRodAway: ; d095
xor a
ld [hBGMapMode], a
ld a, $1
ld [PlayerAction], a
call UpdateSprites
call ReplaceKrisSprite
ret
UnknownText_0xd0a4: ; 0xd0a4
; Oh! A bite!
text_jump UnknownText_0x1c0958
db "@"
UnknownText_0xd0a9: ; 0xd0a9
; Not even a nibble!
text_jump UnknownText_0x1c0965
db "@"
UnknownText_0xd0ae: ; unused
; Looks like there's nothing here.
text_jump UnknownText_0x1c0979
db "@"
BikeFunction: ; d0b3
call .TryBike
and $7f
ld [wFieldMoveSucceeded], a
ret
.TryBike: ; d0bc
call .CheckEnvironment
jr c, .CannotUseBike
ld a, [PlayerState]
cp PLAYER_NORMAL
jr z, .GetOnBike
cp PLAYER_BIKE
jr z, .GetOffBike
jr .CannotUseBike
.GetOnBike
ld hl, Script_GetOnBike
ld de, Script_GetOnBike_Register
call .CheckIfRegistered
call QueueScript
xor a
ld [MusicFade], a
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call MaxVolume
ld de, MUSIC_BICYCLE
ld a, e
ld [wMapMusic], a
call PlayMusic
ld a, $1
ret
.GetOffBike
ld hl, BikeFlags
bit 1, [hl]
jr nz, .CantGetOffBike
ld hl, Script_GetOffBike
ld de, Script_GetOffBike_Register
call .CheckIfRegistered
ld a, BANK(Script_GetOffBike)
jr .done
.CantGetOffBike
ld hl, Script_CantGetOffBike
jr .done
.CannotUseBike
ld a, $0
ret
.done
call QueueScript
ld a, $1
ret
.CheckIfRegistered: ; d119
ld a, [wUsingItemWithSelect]
and a
ret z
ld h, d
ld l, e
ret
.CheckEnvironment: ; d121
call GetMapPermission
call CheckOutdoorMap
jr z, .ok
cp CAVE
jr z, .ok
cp GATE
jr z, .ok
jr .nope
.ok
call GetPlayerStandingTile
and $f ; can't use our bike in a wall or on water
jr nz, .nope
xor a
ret
.nope
scf
ret
Script_GetOnBike: ; 0xd13e
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_BIKE
writetext GotOnTheBikeText
waitbutton
closetext
special ReplaceKrisSprite
end
Script_GetOnBike_Register: ; 0xd14e
writecode VAR_MOVEMENT, PLAYER_BIKE
closetext
special ReplaceKrisSprite
end
; XXX
nop
ret
Script_GetOffBike: ; 0xd158
reloadmappart
special UpdateTimePals
writecode VAR_MOVEMENT, PLAYER_NORMAL
writetext GotOffTheBikeText
waitbutton
FinishGettingOffBike:
closetext
special ReplaceKrisSprite
special PlayMapMusic
end
Script_GetOffBike_Register: ; 0xd16b
writecode VAR_MOVEMENT, PLAYER_NORMAL
jump FinishGettingOffBike
Script_CantGetOffBike: ; 0xd171
writetext .CantGetOffBikeText
waitbutton
closetext
end
.CantGetOffBikeText: ; 0xd177
; You can't get off here!
text_jump UnknownText_0x1c099a
db "@"
GotOnTheBikeText: ; 0xd17c
; got on the @ .
text_jump UnknownText_0x1c09b2
db "@"
GotOffTheBikeText: ; 0xd181
; got off the @ .
text_jump UnknownText_0x1c09c7
db "@"
TryCutOW:: ; d186
ld d, CUT
call CheckPartyMove
jr c, .cant_cut
ld de, ENGINE_HIVEBADGE
call CheckEngineFlag
jr c, .cant_cut
ld a, BANK(AskCutScript)
ld hl, AskCutScript
call CallScript
scf
ret
.cant_cut
ld a, BANK(CantCutScript)
ld hl, CantCutScript
call CallScript
scf
ret
AskCutScript: ; 0xd1a9
opentext
writetext UnknownText_0xd1c8
yesorno
iffalse .script_d1b8
callasm .CheckMap
iftrue Script_Cut
.script_d1b8
closetext
end
.CheckMap: ; d1ba
xor a
ld [ScriptVar], a
call CheckMapForSomethingToCut
ret c
ld a, TRUE
ld [ScriptVar], a
ret
UnknownText_0xd1c8: ; 0xd1c8
text_jump UnknownText_0x1c09dd
db "@"
CantCutScript: ; 0xd1cd
jumptext UnknownText_0xd1d0
UnknownText_0xd1d0: ; 0xd1d0
text_jump UnknownText_0x1c0a05
db "@"
_ReceiveItem:: ; d1d5
call DoesHLEqualNumItems
jp nz, PutItemInPocket
push hl
call CheckItemPocket
pop de
ld a, [wItemAttributeParamBuffer]
dec a
ld hl, .Pockets
rst JumpTable
ret
.Pockets: ; d1e9
dw .Item
dw .KeyItem
dw .Ball
dw .TMHM
.Item: ; d1f1
ld h, d
ld l, e
jp PutItemInPocket
.KeyItem: ; d1f6
ld h, d
ld l, e
jp ReceiveKeyItem
.Ball: ; d1fb
ld hl, NumBalls
jp PutItemInPocket
.TMHM: ; d201
ld h, d
ld l, e
ld a, [CurItem]
ld c, a
call GetTMHMNumber
jp ReceiveTMHM
_TossItem:: ; d20d
call DoesHLEqualNumItems
jr nz, .remove
push hl
call CheckItemPocket
pop de
ld a, [wItemAttributeParamBuffer]
dec a
ld hl, .Pockets
rst JumpTable
ret
.Pockets
dw .Item
dw .KeyItem
dw .Ball
dw .TMHM
.Ball ; d228
ld hl, NumBalls
jp RemoveItemFromPocket
.TMHM ; d22e
ld h, d
ld l, e
ld a, [CurItem]
ld c, a
call GetTMHMNumber
jp TossTMHM
.KeyItem ; d23a
ld h, d
ld l, e
jp TossKeyItem
.Item ; d23f
ld h, d
ld l, e
.remove
jp RemoveItemFromPocket
_CheckItem:: ; d244
call DoesHLEqualNumItems
jr nz, .nope
push hl
call CheckItemPocket
pop de
ld a, [wItemAttributeParamBuffer]
dec a
ld hl, .Pockets
rst JumpTable
ret
.Pockets
dw .Item
dw .KeyItem
dw .Ball
dw .TMHM
.Ball ; d25f
ld hl, NumBalls
jp CheckTheItem
.TMHM ; d265
ld h, d
ld l, e
ld a, [CurItem]
ld c, a
call GetTMHMNumber
jp CheckTMHM
.KeyItem ; d271
ld h, d
ld l, e
jp CheckKeyItems
.Item ; d276
ld h, d
ld l, e
.nope
jp CheckTheItem
DoesHLEqualNumItems: ; d27b
ld a, l
cp NumItems % $100
ret nz
ld a, h
cp NumItems / $100
ret
GetPocketCapacity: ; d283
ld c, MAX_ITEMS
ld a, e
cp NumItems % $100
jr nz, .not_bag
ld a, d
cp NumItems / $100
ret z
.not_bag
ld c, MAX_PC_ITEMS
ld a, e
cp PCItems % $100
jr nz, .not_pc
ld a, d
cp PCItems / $100
ret z
.not_pc
ld c, MAX_BALLS
ret
PutItemInPocket: ; d29c
ld d, h
ld e, l
inc hl
ld a, [CurItem]
ld c, a
ld b, 0
.loop
ld a, [hli]
cp -1
jr z, .terminator
cp c
jr nz, .next
ld a, 99
sub [hl]
add b
ld b, a
ld a, [wItemQuantityChangeBuffer]
cp b
jr z, .ok
jr c, .ok
.next
inc hl
jr .loop
.terminator
call GetPocketCapacity
ld a, [de]
cp c
jr c, .ok
and a
ret
.ok
ld h, d
ld l, e
ld a, [CurItem]
ld c, a
ld a, [wItemQuantityChangeBuffer]
ld [wItemQuantityBuffer], a
.loop2
inc hl
ld a, [hli]
cp -1
jr z, .terminator2
cp c
jr nz, .loop2
ld a, [wItemQuantityBuffer]
add [hl]
cp 100
jr nc, .newstack
ld [hl], a
jr .done
.newstack
ld [hl], 99
sub 99
ld [wItemQuantityBuffer], a
jr .loop2
.terminator2
dec hl
ld a, [CurItem]
ld [hli], a
ld a, [wItemQuantityBuffer]
ld [hli], a
ld [hl], -1
ld h, d
ld l, e
inc [hl]
.done
scf
ret
RemoveItemFromPocket: ; d2ff
ld d, h
ld e, l
ld a, [hli]
ld c, a
ld a, [CurItemQuantity]
cp c
jr nc, .ok ; memory
ld c, a
ld b, $0
add hl, bc
add hl, bc
ld a, [CurItem]
cp [hl]
inc hl
jr z, .skip
ld h, d
ld l, e
inc hl
.ok
ld a, [CurItem]
ld b, a
.loop
ld a, [hli]
cp b
jr z, .skip
cp -1
jr z, .nope
inc hl
jr .loop
.skip
ld a, [wItemQuantityChangeBuffer]
ld b, a
ld a, [hl]
sub b
jr c, .nope
ld [hl], a
ld [wItemQuantityBuffer], a
and a
jr nz, .yup
dec hl
ld b, h
ld c, l
inc hl
inc hl
.loop2
ld a, [hli]
ld [bc], a
inc bc
cp -1
jr nz, .loop2
ld h, d
ld l, e
dec [hl]
.yup
scf
ret
.nope
and a
ret
CheckTheItem: ; d349
ld a, [CurItem]
ld c, a
.loop
inc hl
ld a, [hli]
cp -1
jr z, .done
cp c
jr nz, .loop
scf
ret
.done
and a
ret
ReceiveKeyItem: ; d35a
ld hl, NumKeyItems
ld a, [hli]
cp MAX_KEY_ITEMS
jr nc, .nope
ld c, a
ld b, 0
add hl, bc
ld a, [CurItem]
ld [hli], a
ld [hl], -1
ld hl, NumKeyItems
inc [hl]
scf
ret
.nope
and a
ret
TossKeyItem: ; d374
ld a, [wd107]
ld e, a
ld d, 0
ld hl, NumKeyItems
ld a, [hl]
cp e
jr nc, .ok
call .Toss
ret nc
jr .ok2
.ok
dec [hl]
inc hl
add hl, de
.ok2
ld d, h
ld e, l
inc hl
.loop
ld a, [hli]
ld [de], a
inc de
cp -1
jr nz, .loop
scf
ret
.Toss: ; d396
ld hl, NumKeyItems
ld a, [CurItem]
ld c, a
.loop3
inc hl
ld a, [hl]
cp c
jr z, .ok3
cp -1
jr nz, .loop3
xor a
ret
.ok3
ld a, [NumKeyItems]
dec a
ld [NumKeyItems], a
scf
ret
CheckKeyItems: ; d3b1
ld a, [CurItem]
ld c, a
ld hl, KeyItems
.loop
ld a, [hli]
cp c
jr z, .done
cp -1
jr nz, .loop
and a
ret
.done
scf
ret
ReceiveTMHM: ; d3c4
dec c
ld b, 0
ld hl, TMsHMs
add hl, bc
ld a, [wItemQuantityChangeBuffer]
add [hl]
cp 100
jr nc, .toomany
ld [hl], a
scf
ret
.toomany
and a
ret
TossTMHM: ; d3d8
dec c
ld b, 0
ld hl, TMsHMs
add hl, bc
ld a, [wItemQuantityChangeBuffer]
ld b, a
ld a, [hl]
sub b
jr c, .nope
ld [hl], a
ld [wItemQuantityBuffer], a
jr nz, .yup
ld a, [wTMHMPocketScrollPosition]
and a
jr z, .yup
dec a
ld [wTMHMPocketScrollPosition], a
.yup
scf
ret
.nope
and a
ret
CheckTMHM: ; d3fb
dec c
ld b, $0
ld hl, TMsHMs
add hl, bc
ld a, [hl]
and a
ret z
scf
ret
GetTMHMNumber:: ; d407
; Return the number of a TM/HM by item id c.
ld a, c
; Skip any dummy items.
cp ITEM_C3 ; TM04-05
jr c, .done
cp ITEM_DC ; TM28-29
jr c, .skip
dec a
.skip
dec a
.done
sub TM01
inc a
ld c, a
ret
GetNumberedTMHM: ; d417
; Return the item id of a TM/HM by number c.
ld a, c
; Skip any gaps.
cp ITEM_C3 - (TM01 - 1)
jr c, .done
cp ITEM_DC - (TM01 - 1) - 1
jr c, .skip_one
.skip_two
inc a
.skip_one
inc a
.done
add TM01
dec a
ld c, a
ret
_CheckTossableItem:: ; d427
; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be removed from the bag.
ld a, ITEMATTR_PERMISSIONS
call GetItemAttr
bit 7, a
jr nz, ItemAttr_ReturnCarry
and a
ret
CheckSelectableItem: ; d432
; Return 1 in wItemAttributeParamBuffer and carry if CurItem can't be selected.
ld a, ITEMATTR_PERMISSIONS
call GetItemAttr
bit 6, a
jr nz, ItemAttr_ReturnCarry
and a
ret
CheckItemPocket:: ; d43d
; Return the pocket for CurItem in wItemAttributeParamBuffer.
ld a, ITEMATTR_POCKET
call GetItemAttr
and $f
ld [wItemAttributeParamBuffer], a
ret
CheckItemContext: ; d448
; Return the context for CurItem in wItemAttributeParamBuffer.
ld a, ITEMATTR_HELP
call GetItemAttr
and $f
ld [wItemAttributeParamBuffer], a
ret
CheckItemMenu: ; d453
; Return the menu for CurItem in wItemAttributeParamBuffer.
ld a, ITEMATTR_HELP
call GetItemAttr
swap a
and $f
ld [wItemAttributeParamBuffer], a
ret
GetItemAttr: ; d460
; Get attribute a of CurItem.
push hl
push bc
ld hl, ItemAttributes
ld c, a
ld b, 0
add hl, bc
xor a
ld [wItemAttributeParamBuffer], a
ld a, [CurItem]
dec a
ld c, a
ld a, NUM_ITEMATTRS
call AddNTimes
ld a, BANK(ItemAttributes)
call GetFarByte
pop bc
pop hl
ret
ItemAttr_ReturnCarry: ; d47f
ld a, 1
ld [wItemAttributeParamBuffer], a
scf
ret
GetItemPrice: ; d486
; Return the price of CurItem in de.
push hl
push bc
ld a, ITEMATTR_PRICE
call GetItemAttr
ld e, a
ld a, ITEMATTR_PRICE_HI
call GetItemAttr
ld d, a
pop bc
pop hl
ret
INCLUDE "engine/player_step.asm"
INCLUDE "engine/anim_hp_bar.asm"
INCLUDE "engine/move_mon.asm"
_BillsPC: ; e3fd
call .CheckCanUsePC
ret c
call .LogIn
call .UseBillsPC
jp .LogOut
.CheckCanUsePC: ; e40a (3:640a)
ld a, [PartyCount]
and a
ret nz
ld hl, .Text_GottaHavePokemon
call MenuTextBoxBackup
scf
ret
.Text_GottaHavePokemon: ; 0xe417
; You gotta have #MON to call!
text_jump UnknownText_0x1c1006
db "@"
.LogIn: ; e41c (3:641c)
xor a
ld [hBGMapMode], a
call LoadStandardMenuDataHeader
call ClearPCItemScreen
ld hl, Options
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
ld hl, .Text_What
call PrintText
pop af
ld [Options], a
call LoadFontsBattleExtra
ret
.Text_What: ; 0xe43a
; What?
text_jump UnknownText_0x1c1024
db "@"
.LogOut: ; e43f (3:643f)
call CloseSubmenu
ret
.UseBillsPC: ; e443 (3:6443)
ld hl, .MenuDataHeader
call LoadMenuDataHeader
ld a, $1
.loop
ld [wMenuCursorBuffer], a
call SetPalettes
xor a
ld [wWhichIndexSet], a
ld [hBGMapMode], a
call DoNthMenu
jr c, .cancel
ld a, [wMenuCursorBuffer]
push af
ld a, [MenuSelection]
ld hl, .Jumptable
rst JumpTable
pop bc
ld a, b
jr nc, .loop
.cancel
call CloseWindow
ret
.MenuDataHeader: ; 0xe46f
db $40 ; flags
db 00, 00 ; start coords
db 17, 19 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2: ; 0xe477
db $80 ; flags
db 0 ; items
dw .items
dw PlaceMenuStrings
dw .strings
.strings: ; e47f
db "WITHDRAW <PK><MN>@"
db "DEPOSIT <PK><MN>@"
db "CHANGE BOX@"
db "MOVE <PK><MN> W/O MAIL@"
db "SEE YA!@"
.Jumptable: ; e4ba (3:64ba)
dw BillsPC_WithdrawMenu
dw BillsPC_DepositMenu
dw BillsPC_ChangeBoxMenu
dw BillsPC_MovePKMNMenu
dw BillsPC_SeeYa
.items: ; e4c4
db 5
db 0 ; WITHDRAW
db 1; DEPOSIT
db 2 ; CHANGE BOX
db 3 ; MOVE PKMN
db 4 ; SEE YA!
db -1
BillsPC_SeeYa: ; e4cb
scf
ret
BillsPC_MovePKMNMenu: ; e4cd
call LoadStandardMenuDataHeader
callba IsAnyMonHoldingMail
jr nc, .no_mail
ld hl, .Text_MonHoldingMail
call PrintText
jr .quit
.no_mail
callba StartMovePkmnWOMail_SaveGame
jr c, .quit
callba _MovePKMNWithoutMail
call ReturnToMapFromSubmenu
call ClearPCItemScreen
.quit
call CloseWindow
and a
ret
.Text_MonHoldingMail: ; 0xe4f9
; There is a #MON holding MAIL. Please remove the MAIL.
text_jump UnknownText_0x1c102b
db "@"
BillsPC_DepositMenu: ; e4fe (3:64fe)
call LoadStandardMenuDataHeader
callba _DepositPKMN
call ReturnToMapFromSubmenu
call ClearPCItemScreen
call CloseWindow
and a
ret
Functione512: ; unused
ld a, [PartyCount]
and a
jr z, .no_pkmn
cp 2
jr c, .only_one_pkmn
and a
ret
.no_pkmn
ld hl, .Text_NoPKMN
call MenuTextBoxBackup
scf
ret
.only_one_pkmn
ld hl, .Text_ItsYourLastPKMN
call MenuTextBoxBackup
scf
ret
.Text_NoPKMN: ; 0xe52e
; You don't have a single #MON!
text_jump UnknownText_0x1c1062
db "@"
.Text_ItsYourLastPKMN: ; 0xe533
; You can't deposit your last #MON!
text_jump UnknownText_0x1c1080
db "@"
CheckCurPartyMonFainted: ; e538
ld hl, PartyMon1HP
ld de, PARTYMON_STRUCT_LENGTH
ld b, $0
.loop
ld a, [CurPartyMon]
cp b
jr z, .skip
ld a, [hli]
or [hl]
jr nz, .notfainted
dec hl
.skip
inc b
ld a, [PartyCount]
cp b
jr z, .done
add hl, de
jr .loop
.done
scf
ret
.notfainted
and a
ret
BillsPC_WithdrawMenu: ; e559 (3:6559)
call LoadStandardMenuDataHeader
callba _WithdrawPKMN
call ReturnToMapFromSubmenu
call ClearPCItemScreen
call CloseWindow
and a
ret
Functione56d: ; unused
ld a, [PartyCount]
cp PARTY_LENGTH
jr nc, .asm_e576
and a
ret
.asm_e576
ld hl, UnknownText_0xe57e
call MenuTextBoxBackup
scf
ret
UnknownText_0xe57e: ; 0xe57e
; You can't take any more #MON.
text_jump UnknownText_0x1c10a2
db "@"
BillsPC_ChangeBoxMenu: ; e583 (3:6583)
callba _ChangeBox
and a
ret
ClearPCItemScreen: ; e58b
call DisableSpriteUpdates
xor a
ld [hBGMapMode], a
call ClearBGPalettes
call ClearSprites
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
ld a, " "
call ByteFill
hlcoord 0,0
lb bc, 10, 18
call TextBox
hlcoord 0,12
lb bc, 4, 18
call TextBox
call WaitBGMap2
call SetPalettes ; load regular palettes?
ret
CopyBoxmonToTempMon: ; e5bb
ld a, [CurPartyMon]
ld hl, sBoxMon1Species
ld bc, BOXMON_STRUCT_LENGTH
call AddNTimes
ld de, TempMonSpecies
ld bc, BOXMON_STRUCT_LENGTH
ld a, BANK(sBoxMon1Species)
call GetSRAMBank
call CopyBytes
call CloseSRAM
ret
Functione5d9: ; unreferenced
ld a, [wCurBox]
cp b
jr z, .same_box
ld a, b
ld hl, .BoxAddrs
ld bc, 3
call AddNTimes
ld a, [hli]
push af
ld a, [hli]
ld h, [hl]
ld l, a
pop af
jr .okay
.same_box
ld a, BANK(sBoxCount)
ld hl, sBoxCount
.okay
call GetSRAMBank
ld a, [hl]
ld bc, 1 + MONS_PER_BOX + 1
add hl, bc
ld b, a
ld c, $0
ld de, wc608
ld a, b
and a
jr z, .empty_box
.loop
push hl
push bc
ld a, c
ld bc, 0
add hl, bc
ld bc, BOXMON_STRUCT_LENGTH
call AddNTimes
ld a, [hl]
ld [de], a
inc de
ld [CurSpecies], a
call GetBaseData
pop bc
pop hl
push hl
push bc
ld a, c
ld bc, MONS_PER_BOX * (BOXMON_STRUCT_LENGTH + NAME_LENGTH)
add hl, bc
call SkipNames
call CopyBytes
pop bc
pop hl
push hl
push bc
ld a, c
ld bc, MON_LEVEL
add hl, bc
ld bc, BOXMON_STRUCT_LENGTH
call AddNTimes
ld a, [hl]
ld [de], a
inc de
pop bc
pop hl
push hl
push bc
ld a, c
ld bc, MON_DVS
add hl, bc
ld bc, BOXMON_STRUCT_LENGTH
call AddNTimes
ld a, [hli]
and $f0
ld b, a
ld a, [hl]
and $f0
swap a
or b
ld b, a
ld a, [BaseGender]
cp b
ld a, $1
jr c, .okay2
xor a
.okay2
ld [de], a
inc de
pop bc
pop hl
inc c
dec b
jr nz, .loop
.empty_box
call CloseSRAM
ret
.BoxAddrs: ; e66e
dba sBox1
dba sBox2
dba sBox3
dba sBox4
dba sBox5
dba sBox6
dba sBox7
dba sBox8
dba sBox9
dba sBox10
dba sBox11
dba sBox12
dba sBox13
dba sBox14
GetBreedMon1LevelGrowth: ; e698
ld hl, wBreedMon1Stats
ld de, TempMon
ld bc, BOXMON_STRUCT_LENGTH
call CopyBytes
callab CalcLevel
ld a, [wBreedMon1Level]
ld b, a
ld a, d
ld e, a
sub b
ld d, a
ret
GetBreedMon2LevelGrowth: ; e6b3
ld hl, wBreedMon2Stats
ld de, TempMon
ld bc, BOXMON_STRUCT_LENGTH
call CopyBytes
callab CalcLevel
ld a, [wBreedMon2Level]
ld b, a
ld a, d
ld e, a
sub b
ld d, a
ret
BugContest_SetCaughtContestMon: ; e6ce
ld a, [wContestMon]
and a
jr z, .firstcatch
ld [wd265], a
callba DisplayAlreadyCaughtText
callba DisplayCaughtContestMonStats
lb bc, 14, 7
call PlaceYesNoBox
ret c
.firstcatch
call .generatestats
ld a, [TempEnemyMonSpecies]
ld [wd265], a
call GetPokemonName
ld hl, .caughttext
call PrintText
ret
.generatestats: ; e6fd
ld a, [TempEnemyMonSpecies]
ld [CurSpecies], a
ld [CurPartySpecies], a
call GetBaseData
xor a
ld bc, PARTYMON_STRUCT_LENGTH
ld hl, wContestMon
call ByteFill
xor a
ld [MonType], a
ld hl, wContestMon
jp GeneratePartyMonStats
.caughttext: ; 0xe71d
; Caught @ !
text_jump UnknownText_0x1c10c0
db "@"
INCLUDE "items/item_effects.asm"
GetPokeBallWobble: ; f971 (3:7971)
; Returns whether a Poke Ball will wobble in the catch animation.
; Whether a Pokemon is caught is determined beforehand.
push de
ld a, [rSVBK]
ld d, a
push de
ld a, 1 ; BANK(Buffer2)
ld [rSVBK], a
ld a, [Buffer2]
inc a
ld [Buffer2], a
; Wobble up to 3 times.
cp 3 + 1
jr z, .finished
ld a, [wWildMon]
and a
ld c, 0 ; next
jr nz, .done
ld hl, .WobbleProbabilities
ld a, [Buffer1]
ld b, a
.loop
ld a, [hli]
cp b
jr nc, .checkwobble
inc hl
jr .loop
.checkwobble
ld b, [hl]
call Random
cp b
ld c, 0 ; next
jr c, .done
ld c, 2 ; escaped
jr .done
.finished
ld a, [wWildMon]
and a
ld c, 1 ; caught
jr nz, .done
ld c, 2 ; escaped
.done
pop de
ld e, a
ld a, d
ld [rSVBK], a
ld a, e
pop de
ret
.WobbleProbabilities: ; f9ba
; catch rate, chance of wobbling / 255
; nLeft/255 = (nRight/255) ** 4
db 1, 63
db 2, 75
db 3, 84
db 4, 90
db 5, 95
db 7, 103
db 10, 113
db 15, 126
db 20, 134
db 30, 149
db 40, 160
db 50, 169
db 60, 177
db 80, 191
db 100, 201
db 120, 211
db 140, 220
db 160, 227
db 180, 234
db 200, 240
db 220, 246
db 240, 251
db 254, 253
db 255, 255
KnowsMove: ; f9ea
ld a, MON_MOVES
call GetPartyParamLocation
ld a, [wPutativeTMHMMove]
ld b, a
ld c, NUM_MOVES
.loop
ld a, [hli]
cp b
jr z, .knows_move
dec c
jr nz, .loop
and a
ret
.knows_move
ld hl, .Text_knows
call PrintText
scf
ret
.Text_knows: ; 0xfa06
; knows @ .
text_jump UnknownText_0x1c5ea8
db "@"
SECTION "bank4", ROMX, BANK[$4]
INCLUDE "engine/pack.asm"
INCLUDE "engine/time.asm"
INCLUDE "engine/tmhm.asm"
INCLUDE "engine/namingscreen.asm"
Script_AbortBugContest: ; 0x122c1
checkflag ENGINE_BUG_CONTEST_TIMER
iffalse .finish
setflag ENGINE_DAILY_BUG_CONTEST
special ContestReturnMons
.finish
end
INCLUDE "event/itemball.asm"
INCLUDE "engine/healmachineanim.asm"
INCLUDE "event/whiteout.asm"
INCLUDE "event/forced_movement.asm"
INCLUDE "event/itemfinder.asm"
INCLUDE "engine/startmenu.asm"
INCLUDE "engine/selectmenu.asm"
INCLUDE "event/elevator.asm"
Special_GiveParkBalls: ; 135db
xor a
ld [wContestMon], a
ld a, 20
ld [wParkBallsRemaining], a
callba StartBugContestTimer
ret
BugCatchingContestBattleScript:: ; 0x135eb
writecode VAR_BATTLETYPE, BATTLETYPE_CONTEST
randomwildmon
startbattle
reloadmapafterbattle
copybytetovar wParkBallsRemaining
iffalse BugCatchingContestOutOfBallsScript
end
BugCatchingContestOverScript:: ; 0x135f8
playsound SFX_ELEVATOR_END
opentext
writetext BugCatchingContestText_BeeepTimesUp
waitbutton
jump BugCatchingContestReturnToGateScript
BugCatchingContestOutOfBallsScript: ; 0x13603
playsound SFX_ELEVATOR_END
opentext
writetext BugCatchingContestText_ContestIsOver
waitbutton
BugCatchingContestReturnToGateScript: ; 0x1360b
closetext
jumpstd bugcontestresultswarp
BugCatchingContestText_BeeepTimesUp: ; 0x1360f
; ANNOUNCER: BEEEP! Time's up!
text_jump UnknownText_0x1bd2ca
db "@"
BugCatchingContestText_ContestIsOver: ; 0x13614
; ANNOUNCER: The Contest is over!
text_jump UnknownText_0x1bd2e7
db "@"
RepelWoreOffScript:: ; 0x13619
opentext
writetext .text
waitbutton
closetext
end
.text: ; 0x13620
; REPEL's effect wore off.
text_jump UnknownText_0x1bd308
db "@"
HiddenItemScript:: ; 0x13625
opentext
copybytetovar EngineBuffer3
itemtotext 0, 0
writetext .found_text
giveitem ITEM_FROM_MEM
iffalse .bag_full
callasm SetMemEvent
specialsound
itemnotify
jump .finish
.bag_full: ; 0x1363e
buttonsound
writetext .no_room_text
waitbutton
.finish: ; 13643
closetext
end
.found_text: ; 0x13645
; found @ !
text_jump UnknownText_0x1bd321
db "@"
.no_room_text: ; 0x1364a
; But has no space left…
text_jump UnknownText_0x1bd331
db "@"
SetMemEvent: ; 1364f
ld hl, EngineBuffer1 ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
ld a, [hli]
ld d, [hl]
ld e, a
ld b, SET_FLAG
call EventFlagAction
ret
CheckFacingTileForStd:: ; 1365b
; Checks to see if the tile you're facing has a std script associated with it. If so, executes the script and returns carry.
ld a, c
ld de, 3
ld hl, .table1
call IsInArray
jr nc, .notintable
ld a, jumpstd_command
ld [wJumpStdScriptBuffer], a
inc hl
ld a, [hli]
ld [wJumpStdScriptBuffer + 1], a
ld a, [hli]
ld [wJumpStdScriptBuffer + 2], a
ld a, BANK(Script_JumpStdFromRAM)
ld hl, Script_JumpStdFromRAM
call CallScript
scf
ret
.notintable
xor a
ret
.table1
dbw $91, magazinebookshelf
dbw $93, pcscript
dbw $94, radio1
dbw $95, townmap
dbw $96, merchandiseshelf
dbw $97, tv
dbw $9d, window
dbw $9f, incenseburner
db -1 ; end
Script_JumpStdFromRAM: ; 0x1369a
jump wJumpStdScriptBuffer
INCLUDE "event/bug_contest_judging.asm"
ApplyPokerusTick: ; 13988
; decreases all pokemon's pokerus counter by b. if the lower nybble reaches zero, the pokerus is cured.
ld hl, PartyMon1PokerusStatus ; PartyMon1 + MON_PKRS
ld a, [PartyCount]
and a
ret z ; make sure it's not wasting time on an empty party
ld c, a
.loop
ld a, [hl]
and $f ; lower nybble is the number of days remaining
jr z, .next ; if already 0, skip
sub b ; subtract the number of days
jr nc, .ok ; max(result, 0)
xor a
.ok
ld d, a ; back up this value because we need to preserve the strain (upper nybble)
ld a, [hl]
and $f0
add d
ld [hl], a ; this prevents a cured pokemon from recontracting pokerus
.next
ld de, PARTYMON_STRUCT_LENGTH
add hl, de
dec c
jr nz, .loop
ret
INCLUDE "event/bug_contest_2.asm"
INCLUDE "unknown/013a47.asm"
GetSquareRoot: ; 13b87
; Return the square root of de in b.
; Rather than calculating the result, we take the index of the
; first value in a table of squares that isn't lower than de.
ld hl, Squares
ld b, 0
.loop
; Make sure we don't go past the end of the table.
inc b
ld a, b
cp $ff
ret z
; Iterate over the table until b**2 >= de.
ld a, [hli]
sub e
ld a, [hli]
sbc d
jr c, .loop
ret
Squares: ; 13b98
root set 1
rept $ff
dw root*root
root set root+1
endr
SECTION "bank5", ROMX, BANK[$5]
INCLUDE "engine/rtc.asm"
INCLUDE "engine/overworld.asm"
INCLUDE "engine/tile_events.asm"
INCLUDE "engine/save.asm"
INCLUDE "engine/spawn_points.asm"
INCLUDE "engine/map_setup.asm"
INCLUDE "engine/pokecenter_pc.asm"
INCLUDE "engine/mart.asm"
INCLUDE "engine/money.asm"
INCLUDE "items/marts.asm"
INCLUDE "event/mom.asm"
INCLUDE "event/daycare.asm"
INCLUDE "event/photo.asm"
INCLUDE "engine/breeding/egg.asm"
SECTION "Tileset Data 1", ROMX, BANK[TILESETS_1]
INCLUDE "tilesets/data_1.asm"
SECTION "Roofs", ROMX, BANK[ROOFS]
INCLUDE "tilesets/roofs.asm"
SECTION "Tileset Data 2", ROMX, BANK[TILESETS_2]
INCLUDE "tilesets/data_2.asm"
SECTION "bank8", ROMX, BANK[$8]
INCLUDE "engine/clock_reset.asm"
SECTION "Tileset Data 3", ROMX, BANK[TILESETS_3]
INCLUDE "tilesets/data_3.asm"
SECTION "bank9", ROMX, BANK[$9]
StringBufferPointers:: ; 24000
dw StringBuffer3
dw StringBuffer4
dw StringBuffer5
dw StringBuffer2
dw StringBuffer1
dw EnemyMonNick
dw BattleMonNick
INCLUDE "engine/menu.asm"
UpdateItemDescription: ; 0x244c3
ld a, [MenuSelection]
ld [CurSpecies], a
hlcoord 0, 12
ld b, 4
ld c, SCREEN_WIDTH - 2
call TextBox
ld a, [MenuSelection]
cp -1
ret z
decoord 1, 14
callba PrintItemDescription
ret
INCLUDE "engine/pokepic.asm"
LoadObjectMasks: ; 2454f
ld hl, wObjectMasks
xor a
ld bc, NUM_OBJECTS
call ByteFill
nop
ld bc, MapObjects
ld de, wObjectMasks
xor a
.loop
push af
push bc
push de
call GetObjectTimeMask
jr c, .next
call CheckObjectFlag
.next
pop de
ld [de], a
inc de
pop bc
ld hl, OBJECT_LENGTH
add hl, bc
ld b, h
ld c, l
pop af
inc a
cp NUM_OBJECTS
jr nz, .loop
ret
CheckObjectFlag: ; 2457d (9:457d)
ld hl, MAPOBJECT_SPRITE
add hl, bc
ld a, [hl]
and a
jr z, .masked
ld hl, MAPOBJECT_EVENT_FLAG
add hl, bc
ld a, [hli]
ld e, a
ld a, [hl]
ld d, a
cp -1
jr nz, .check
ld a, e
cp -1
jr z, .unmasked
jr .masked
.check
ld b, CHECK_FLAG
call EventFlagAction
ld a, c
and a
jr nz, .masked
.unmasked
xor a
ret
.masked
ld a, -1
scf
ret
GetObjectTimeMask: ; 245a7 (9:45a7)
call CheckObjectTime
ld a, -1
ret c
xor a
ret
INCLUDE "engine/scrolling_menu.asm"
INCLUDE "engine/switch_items.asm"
PlaceMenuItemName: ; 0x24ab4
push de
ld a, [MenuSelection]
ld [wNamedObjectIndexBuffer], a
call GetItemName
pop hl
call PlaceString
ret
PlaceMenuItemQuantity: ; 0x24ac3
push de
ld a, [MenuSelection]
ld [CurItem], a
callba _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
pop hl
and a
jr nz, .done
ld de, $15
add hl, de
ld [hl], "×"
inc hl
ld de, MenuSelectionQuantity
lb bc, 1, 2
call PrintNum
.done
ret
PlaceMoneyTopRight: ; 24ae8
ld hl, MenuDataHeader_0x24b15
call CopyMenuDataHeader
jr PlaceMoneyDataHeader
PlaceMoneyBottomLeft: ; 24af0
ld hl, MenuDataHeader_0x24b1d
call CopyMenuDataHeader
jr PlaceMoneyDataHeader
PlaceMoneyAtTopLeftOfTextbox: ; 24af8
ld hl, MenuDataHeader_0x24b15
lb de, 0, 11
call OffsetMenuDataHeader
PlaceMoneyDataHeader: ; 24b01
call MenuBox
call MenuBoxCoord2Tile
ld de, SCREEN_WIDTH + 1
add hl, de
ld de, Money
lb bc, PRINTNUM_MONEY | 3, 6
call PrintNum
ret
MenuDataHeader_0x24b15: ; 0x24b15
db $40 ; flags
db 00, 11 ; start coords
db 02, 19 ; end coords
dw NULL
db 1 ; default option
MenuDataHeader_0x24b1d: ; 0x24b1d
db $40 ; flags
db 11, 00 ; start coords
db 13, 08 ; end coords
dw NULL
db 1 ; default option
Special_DisplayCoinCaseBalance: ; 24b25
; Place a text box of size 1x7 at 11, 0.
hlcoord 11, 0
ld b, 1
ld c, 7
call TextBox
hlcoord 12, 0
ld de, CoinString
call PlaceString
hlcoord 17, 1
ld de, ShowMoney_TerminatorString
call PlaceString
ld de, Coins
lb bc, 2, 4
hlcoord 13, 1
call PrintNum
ret
Special_DisplayMoneyAndCoinBalance: ; 24b4e
hlcoord 5, 0
ld b, 3
ld c, 13
call TextBox
hlcoord 6, 1
ld de, MoneyString
call PlaceString
hlcoord 12, 1
ld de, Money
lb bc, PRINTNUM_MONEY | 3, 6
call PrintNum
hlcoord 6, 3
ld de, CoinString
call PlaceString
hlcoord 15, 3
ld de, Coins
lb bc, 2, 4
call PrintNum
ret
MoneyString: ; 24b83
db "MONEY@"
CoinString: ; 24b89
db "COIN@"
ShowMoney_TerminatorString: ; 24b8e
db "@"
Function24b8f: ; 24b8f
; unreferenced, related to safari?
ld hl, Options
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
hlcoord 0, 0
ld b, 3
ld c, 7
call TextBox
hlcoord 1, 1
ld de, wSafariTimeRemaining
lb bc, 2, 3
call PrintNum
hlcoord 4, 1
ld de, .slash_500
call PlaceString
hlcoord 1, 3
ld de, .booru_ko
call PlaceString
hlcoord 5, 3
ld de, wSafariBallsRemaining
lb bc, 1, 2
call PrintNum
pop af
ld [Options], a
ret
.slash_500: ; 24bcf
db "/500@"
.booru_ko: ; 24bd4
db "ボール こ@"
StartMenu_DrawBugContestStatusBox: ; 24bdc
hlcoord 0, 0
ld b, 5
ld c, 17
call TextBox
ret
StartMenu_PrintBugContestStatus: ; 24be7
ld hl, Options
ld a, [hl]
push af
set NO_TEXT_SCROLL, [hl]
call StartMenu_DrawBugContestStatusBox
hlcoord 1, 5
ld de, .Balls_EN
call PlaceString
hlcoord 8, 5
ld de, wParkBallsRemaining
lb bc, PRINTNUM_RIGHTALIGN | 1, 2
call PrintNum
hlcoord 1, 1
ld de, .CAUGHT
call PlaceString
ld a, [wContestMon]
and a
ld de, .None
jr z, .no_contest_mon
ld [wd265], a
call GetPokemonName
.no_contest_mon
hlcoord 8, 1
call PlaceString
ld a, [wContestMon]
and a
jr z, .skip_level
hlcoord 1, 3
ld de, .LEVEL
call PlaceString
ld a, [wContestMonLevel]
ld h, b
ld l, c
inc hl
ld c, $3
call Function3842
.skip_level
pop af
ld [Options], a
ret
.Balls_JP: ; 24c43
db "ボール こ@"
.CAUGHT: ; 24c4b
db "CAUGHT@"
.Balls_EN: ; 24c52
db "BALLS:@"
.None: ; 24c59
db "None@"
.LEVEL: ; 24c5e
db "LEVEL@"
FindApricornsInBag: ; 24c64
; Checks the bag for Apricorns.
ld hl, Buffer1
xor a
ld [hli], a
dec a
ld bc, 10
call ByteFill
ld hl, .ApricornBalls
.loop
ld a, [hl]
cp -1
jr z, .done
push hl
ld [CurItem], a
ld hl, NumItems
call CheckItem
pop hl
jr nc, .nope
ld a, [hl]
call .addtobuffer
.nope
inc hl
inc hl
jr .loop
.done
ld a, [Buffer1]
and a
ret nz
scf
ret
.addtobuffer: ; 24c94
push hl
ld hl, Buffer1
inc [hl]
ld e, [hl]
ld d, 0
add hl, de
ld [hl], a
pop hl
ret
.ApricornBalls: ; 24ca0
db RED_APRICORN, LEVEL_BALL
db BLU_APRICORN, LURE_BALL
db YLW_APRICORN, MOON_BALL
db GRN_APRICORN, FRIEND_BALL
db WHT_APRICORN, FAST_BALL
db BLK_APRICORN, HEAVY_BALL
db PNK_APRICORN, LOVE_BALL
db -1
INCLUDE "engine/mon_menu.asm"
INCLUDE "battle/menu.asm"
INCLUDE "engine/buy_sell_toss.asm"
INCLUDE "engine/trainer_card.asm"
INCLUDE "engine/prof_oaks_pc.asm"
INCLUDE "engine/decorations.asm"
PadCoords_de: ; 27092
ld a, d
add 4
ld d, a
ld a, e
add 4
ld e, a
call GetBlockLocation
ret
LevelUpHappinessMod: ; 2709e
ld a, [CurPartyMon]
ld hl, PartyMon1CaughtLocation
call GetPartyLocation
ld a, [hl]
and $7f
ld d, a
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
call GetWorldMapLocation
cp d
ld c, HAPPINESS_GAINLEVEL
jr nz, .ok
ld c, HAPPINESS_GAINLEVELATHOME
.ok
callab ChangeHappiness
ret
INCLUDE "trainers/dvs.asm"
_ReturnToBattle_UseBall: ; 2715c
call ClearBGPalettes
call ClearTileMap
ld a, [BattleType]
cp BATTLETYPE_TUTORIAL
jr z, .gettutorialbackpic
callba GetMonBackpic
jr .continue
.gettutorialbackpic
callba GetTrainerBackpic
.continue
callba GetMonFrontpic
callba _LoadBattleFontsHPBar
call GetMemSGBLayout
call CloseWindow
call LoadStandardMenuDataHeader
call WaitBGMap
jp SetPalettes
ConsumeHeldItem: ; 27192
push hl
push de
push bc
ld a, [hBattleTurn]
and a
ld hl, OTPartyMon1Item
ld de, EnemyMonItem
ld a, [CurOTMon]
jr z, .theirturn
ld hl, PartyMon1Item
ld de, BattleMonItem
ld a, [CurBattleMon]
.theirturn
push hl
push af
ld a, [de]
ld b, a
callba GetItemHeldEffect
ld hl, .ConsumableEffects
.loop
ld a, [hli]
cp b
jr z, .ok
inc a
jr nz, .loop
pop af
pop hl
pop bc
pop de
pop hl
ret
.ok
xor a
ld [de], a
pop af
pop hl
call GetPartyLocation
ld a, [hBattleTurn]
and a
jr nz, .ourturn
ld a, [wBattleMode]
dec a
jr z, .done
.ourturn
ld [hl], $0
.done
pop bc
pop de
pop hl
ret
.ConsumableEffects: ; 271de
; Consumable items?
db HELD_BERRY
db HELD_2
db HELD_5
db HELD_HEAL_POISON
db HELD_HEAL_FREEZE
db HELD_HEAL_BURN
db HELD_HEAL_SLEEP
db HELD_HEAL_PARALYZE
db HELD_HEAL_STATUS
db HELD_30
db HELD_ATTACK_UP
db HELD_DEFENSE_UP
db HELD_SPEED_UP
db HELD_SP_ATTACK_UP
db HELD_SP_DEFENSE_UP
db HELD_ACCURACY_UP
db HELD_EVASION_UP
db HELD_38
db HELD_71
db HELD_ESCAPE
db HELD_CRITICAL_UP
db -1
MoveEffectsPointers: ; 271f4
INCLUDE "battle/moves/move_effects_pointers.asm"
MoveEffects: ; 2732e
INCLUDE "battle/moves/move_effects.asm"
Kurt_SelectQuantity_InterpretJoypad: ; 27a28
call BuySellToss_InterpretJoypad
ld b, a
ret
SECTION "bankA", ROMX, BANK[$A]
INCLUDE "engine/link.asm"
Function29fe4: ; unreferenced
ld a, $0
call GetSRAMBank
ld d, $0
ld b, CHECK_FLAG
predef FlagPredef
call CloseSRAM
ld a, c
and a
ret
INCLUDE "engine/wildmons.asm"
DetermineLinkBattleResult: ; 2b930
callba UpdateEnemyMonInParty
ld hl, PartyMon1HP
call .CountMonsRemaining
push bc
ld hl, OTPartyMon1HP
call .CountMonsRemaining
ld a, c
pop bc
cp c
jr z, .even_number_of_mons_remaining
jr c, .defeat
jr .victory
.even_number_of_mons_remaining
call .BothSides_CheckNumberMonsAtFullHealth
jr z, .drawn
ld a, e
cp $1
jr z, .victory
cp $2
jr z, .defeat
ld hl, PartyMon1HP
call .CalcPercentHPRemaining
push de
ld hl, OTPartyMon1HP
call .CalcPercentHPRemaining
pop hl
ld a, d
cp h
jr c, .victory
jr z, .compare_lo
jr .defeat
.compare_lo
ld a, e
cp l
jr z, .drawn
jr nc, .defeat
.victory
ld a, [wBattleResult]
and $f0
ld [wBattleResult], a
ret
.defeat
ld a, [wBattleResult]
and $f0
add $1
ld [wBattleResult], a
ret
.drawn
ld a, [wBattleResult]
and $f0
add $2
ld [wBattleResult], a
ret
.CountMonsRemaining: ; 2b995
ld c, 0
ld b, 3
ld de, PARTYMON_STRUCT_LENGTH - 1
.loop
ld a, [hli]
or [hl]
jr nz, .not_fainted
inc c
.not_fainted
add hl, de
dec b
jr nz, .loop
ret
.CalcPercentHPRemaining: ; 2b9a6
ld de, 0
ld c, $3
.loop2
ld a, [hli]
or [hl]
jr z, .next
dec hl
xor a
ld [hDividend + 0], a
ld a, [hli]
ld [hDividend + 1], a
ld a, [hli]
ld [hDividend + 2], a
xor a
ld [hDividend + 3], a
ld a, [hli]
ld b, a
ld a, [hld]
srl b
rr a
srl b
rr a
ld [hDivisor], a
ld b, $4
call Divide
ld a, [hQuotient + 2]
add e
ld e, a
ld a, [hQuotient + 1]
adc d
ld d, a
dec hl
.next
push de
ld de, $2f
add hl, de
pop de
dec c
jr nz, .loop2
ret
.BothSides_CheckNumberMonsAtFullHealth: ; 2b9e1
ld hl, PartyMon1HP
call .CheckFaintedOrFullHealth
jr nz, .finish ; we have a pokemon that's neither fainted nor at full health
ld hl, OTPartyMon1HP
call .CheckFaintedOrFullHealth
ld e, $1
ret
.finish
ld hl, OTPartyMon1HP
call .CheckFaintedOrFullHealth
ld e, $0
ret nz ; we both have pokemon that are neither fainted nor at full health
ld e, $2
ld a, $1
and a
ret
.CheckFaintedOrFullHealth: ; 2ba01
ld d, 3
.loop3
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
or b
jr z, .fainted_or_full_health
ld a, [hli]
cp b
ret nz
ld a, [hld]
cp c
ret nz
.fainted_or_full_health
push de
ld de, PARTYMON_STRUCT_LENGTH - 2
add hl, de
pop de
dec d
jr nz, .loop3
ret
ChrisBackpic: ; 2ba1a
INCBIN "gfx/misc/player.6x6.2bpp.lz"
DudeBackpic: ; 2bbaa
INCBIN "gfx/misc/dude.6x6.2bpp.lz"
SECTION "bankB", ROMX, BANK[$B]
INCLUDE "battle/trainer_huds.asm"
TrainerClassNames:: ; 2c1ef
INCLUDE "text/trainer_class_names.asm"
INCLUDE "battle/ai/redundant.asm"
INCLUDE "event/move_deleter.asm"
INCLUDE "engine/mysterygift2.asm"
INCLUDE "engine/tmhm2.asm"
MoveDescriptions:: ; 2cb52
INCLUDE "battle/moves/move_descriptions.asm"
GivePokerusAndConvertBerries: ; 2ed44
call ConvertBerriesToBerryJuice
ld hl, PartyMon1PokerusStatus
ld a, [PartyCount]
ld b, a
ld de, PARTYMON_STRUCT_LENGTH
; Check to see if any of your Pokemon already has Pokerus.
; If so, sample its spread through your party.
; This means that you cannot get Pokerus de novo while
; a party member has an active infection.
.loopMons
ld a, [hl]
and $f
jr nz, .TrySpreadPokerus
add hl, de
dec b
jr nz, .loopMons
; If we haven't been to Goldenrod City at least once,
; prevent the contraction of Pokerus.
ld hl, StatusFlags2
bit 6, [hl]
ret z
call Random
ld a, [hRandomAdd]
and a
ret nz
ld a, [hRandomSub]
cp $3
ret nc ; 3/65536 chance (00 00, 00 01 or 00 02)
ld a, [PartyCount]
ld b, a
.randomMonSelectLoop
call Random
and $7
cp b
jr nc, .randomMonSelectLoop
ld hl, PartyMon1PokerusStatus
call GetPartyLocation ; get pokerus byte of random mon
ld a, [hl]
and $f0
ret nz ; if it already has pokerus, do nothing
.randomPokerusLoop ; Simultaneously sample the strain and duration
call Random
and a
jr z, .randomPokerusLoop
ld b, a
and $f0
jr z, .load_pkrs
ld a, b
and $7
inc a
.load_pkrs
ld b, a ; this should come before the label
swap b
and $3
inc a
add b
ld [hl], a
ret
.TrySpreadPokerus
call Random
cp 1 + 33 percent
ret nc ; 1/3 chance
ld a, [PartyCount]
cp 1
ret z ; only one mon, nothing to do
ld c, [hl]
ld a, b
cp 2
jr c, .checkPreviousMonsLoop ; no more mons after this one, go backwards
call Random
cp 1 + 50 percent
jr c, .checkPreviousMonsLoop ; 1/2 chance, go backwards
.checkFollowingMonsLoop
add hl, de
ld a, [hl]
and a
jr z, .infectMon
ld c, a
and $3
ret z ; if mon has cured pokerus, stop searching
dec b ; go on to next mon
ld a, b
cp 1
jr nz, .checkFollowingMonsLoop ; no more mons left
ret
.checkPreviousMonsLoop
ld a, [PartyCount]
cp b
ret z ; no more mons
ld a, l
sub e
ld l, a
ld a, h
sbc d
ld h, a
ld a, [hl]
and a
jr z, .infectMon
ld c, a
and $3
ret z ; if mon has cured pokerus, stop searching
inc b ; go on to next mon
jr .checkPreviousMonsLoop
.infectMon
ld a, c
and $f0
ld b, a
ld a, c
swap a
and $3
inc a
add b
ld [hl], a
ret
; any berry held by a Shuckle may be converted to berry juice
ConvertBerriesToBerryJuice: ; 2ede6
ld hl, StatusFlags2
bit 6, [hl]
ret z
call Random
cp $10
ret nc ; 1/16 chance
ld hl, PartyMons
ld a, [PartyCount]
.partyMonLoop
push af
push hl
ld a, [hl]
cp SHUCKLE
jr nz, .loopMon
ld bc, MON_ITEM
add hl, bc
ld a, [hl]
cp BERRY
jr z, .convertToJuice
.loopMon
pop hl
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop af
dec a
jr nz, .partyMonLoop
ret
.convertToJuice
ld a, BERRY_JUICE
ld [hl], a
pop hl
pop af
ret
ShowLinkBattleParticipants: ; 2ee18
; If we're not in a communications room,
; we don't need to be here.
ld a, [wLinkMode]
and a
ret z
callba _ShowLinkBattleParticipants
ld c, 150
call DelayFrames
call ClearTileMap
call ClearSprites
ret
FindFirstAliveMonAndStartBattle: ; 2ee2f
xor a
ld [hMapAnims], a
call DelayFrame
ld b, 6
ld hl, PartyMon1HP
ld de, PARTYMON_STRUCT_LENGTH - 1
.loop
ld a, [hli]
or [hl]
jr nz, .okay
add hl, de
dec b
jr nz, .loop
.okay
ld de, MON_LEVEL - MON_HP
add hl, de
ld a, [hl]
ld [BattleMonLevel], a
predef Predef_StartBattle
callba _LoadBattleFontsHPBar
ld a, 1
ld [hBGMapMode], a
call ClearSprites
call ClearTileMap
xor a
ld [hBGMapMode], a
ld [hWY], a
ld [rWY], a
ld [hMapAnims], a
ret
PlayBattleMusic: ; 2ee6c
push hl
push de
push bc
xor a
ld [MusicFade], a
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
call MaxVolume
ld a, [BattleType]
cp BATTLETYPE_SUICUNE
ld de, MUSIC_SUICUNE_BATTLE
jp z, .done
cp BATTLETYPE_ROAMING
jp z, .done
; Are we fighting a trainer?
ld a, [OtherTrainerClass]
and a
jr nz, .trainermusic
callba RegionCheck
ld a, e
and a
jr nz, .kantowild
ld de, MUSIC_JOHTO_WILD_BATTLE
ld a, [TimeOfDay]
cp NITE
jr nz, .done
ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT
jr .done
.kantowild
ld de, MUSIC_KANTO_WILD_BATTLE
jr .done
.trainermusic
ld de, MUSIC_CHAMPION_BATTLE
cp CHAMPION
jr z, .done
cp RED
jr z, .done
; really, they should have included admins and scientists here too...
ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
cp GRUNTF
jr z, .done
ld de, MUSIC_KANTO_GYM_LEADER_BATTLE
callba IsKantoGymLeader
jr c, .done
ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
callba IsJohtoGymLeader
jr c, .done
ld de, MUSIC_RIVAL_BATTLE
ld a, [OtherTrainerClass]
cp RIVAL1
jr z, .done
cp RIVAL2
jr nz, .othertrainer
ld a, [OtherTrainerID]
cp 4 ; Rival in Indigo Plateau
jr c, .done
ld de, MUSIC_CHAMPION_BATTLE
jr .done
.othertrainer
ld a, [wLinkMode]
and a
jr nz, .johtotrainer
callba RegionCheck
ld a, e
and a
jr nz, .kantotrainer
.johtotrainer
ld de, MUSIC_JOHTO_TRAINER_BATTLE
jr .done
.kantotrainer
ld de, MUSIC_KANTO_TRAINER_BATTLE
.done
call PlayMusic
pop bc
pop de
pop hl
ret
ClearBattleRAM: ; 2ef18
xor a
ld [wPlayerAction], a
ld [wBattleResult], a
ld hl, wPartyMenuCursor
rept 3
ld [hli], a
endr
ld [hl], a
ld [wMenuScrollPosition], a
ld [CriticalHit], a
ld [BattleMonSpecies], a
ld [wBattleParticipantsNotFainted], a
ld [CurBattleMon], a
ld [wForcedSwitch], a
ld [TimeOfDayPal], a
ld [PlayerTurnsTaken], a
ld [EnemyTurnsTaken], a
ld [EvolvableFlags], a
ld hl, PlayerHPPal
ld [hli], a
ld [hl], a
ld hl, BattleMonDVs
ld [hli], a
ld [hl], a
ld hl, EnemyMonDVs
ld [hli], a
ld [hl], a
; Clear the entire BattleMons area
ld hl, wBattle
ld bc, wBattleEnd - wBattle
xor a
call ByteFill
callab ResetEnemyStatLevels
call ClearWindowData
ld hl, hBGMapAddress
xor a
ld [hli], a
ld [hl], VBGMap0 / $100
ret
PlaceGraphic: ; 2ef6e
; Fill wBoxAlignment-aligned box width b height c
; with iterating tile starting from hGraphicStartTile at hl.
; Predef $13
ld de, SCREEN_WIDTH
ld a, [wBoxAlignment]
and a
jr nz, .right
ld a, [hGraphicStartTile]
.x1
push bc
push hl
.y1
ld [hl], a
add hl, de
inc a
dec c
jr nz, .y1
pop hl
inc hl
pop bc
dec b
jr nz, .x1
ret
.right
; Right-aligned.
push bc
ld b, 0
dec c
add hl, bc
pop bc
ld a, [hGraphicStartTile]
.x2
push bc
push hl
.y2
ld [hl], a
add hl, de
inc a
dec c
jr nz, .y2
pop hl
dec hl
pop bc
dec b
jr nz, .x2
ret
SECTION "Tileset Data 4", ROMX, BANK[TILESETS_4]
INCLUDE "tilesets/data_4.asm"
SECTION "Effect Commands", ROMX, BANK[$D]
INCLUDE "battle/effect_commands.asm"
SECTION "Enemy Trainers", ROMX, BANK[$E]
INCLUDE "battle/ai/items.asm"
AIScoring: ; 38591
INCLUDE "battle/ai/scoring.asm"
GetTrainerClassName: ; 3952d
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .rival
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld de, StringBuffer1
ret
.rival
ld de, StringBuffer1
push de
ld bc, NAME_LENGTH
call CopyBytes
pop de
ret
GetOTName: ; 39550
ld hl, OTPlayerName
ld a, [wLinkMode]
and a
jr nz, .ok
ld hl, RivalName
ld a, c
cp RIVAL1
jr z, .ok
ld [CurSpecies], a
ld a, TRAINER_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld hl, StringBuffer1
.ok
ld bc, TRAINER_CLASS_NAME_LENGTH
ld de, OTClassName
push de
call CopyBytes
pop de
ret
GetTrainerAttributes: ; 3957b
ld a, [TrainerClass]
ld c, a
call GetOTName
ld a, [TrainerClass]
dec a
ld hl, TrainerClassAttributes + TRNATTR_ITEM1
ld bc, NUM_TRAINER_ATTRIBUTES
call AddNTimes
ld de, wEnemyTrainerItem1
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, [hl]
ld [wEnemyTrainerBaseReward], a
ret
INCLUDE "trainers/attributes.asm"
INCLUDE "trainers/read_party.asm"
INCLUDE "trainers/trainer_pointers.asm"
INCLUDE "trainers/trainers.asm"
SECTION "Battle Core", ROMX, BANK[$F]
INCLUDE "battle/core.asm"
INCLUDE "battle/effect_command_pointers.asm"
SECTION "bank10", ROMX, BANK[$10]
INCLUDE "engine/pokedex.asm"
INCLUDE "battle/moves/moves.asm"
INCLUDE "engine/evolve.asm"
SECTION "bank11", ROMX, BANK[$11]
INCLUDE "engine/fruit_trees.asm"
INCLUDE "battle/ai/move.asm"
AnimateDexSearchSlowpoke: ; 441cf
ld hl, .FrameIDs
ld b, 25
.loop
ld a, [hli]
; Wrap around
cp $fe
jr nz, .ok
ld hl, .FrameIDs
ld a, [hli]
.ok
ld [wDexSearchSlowpokeFrame], a
ld a, [hli]
ld c, a
push bc
push hl
call DoDexSearchSlowpokeFrame
pop hl
pop bc
call DelayFrames
dec b
jr nz, .loop
xor a
ld [wDexSearchSlowpokeFrame], a
call DoDexSearchSlowpokeFrame
ld c, 32
call DelayFrames
ret
.FrameIDs: ; 441fc
; frame ID, duration
db 0, 7
db 1, 7
db 2, 7
db 3, 7
db 4, 7
db -2
DoDexSearchSlowpokeFrame: ; 44207
ld a, [wDexSearchSlowpokeFrame]
ld hl, .SpriteData
ld de, Sprites
.loop
ld a, [hli]
cp -1
ret z
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [wDexSearchSlowpokeFrame]
ld b, a
add a
add b
add [hl]
inc hl
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
jr .loop
.SpriteData: ; 44228
dsprite 11, 0, 9, 0, $00, $00
dsprite 11, 0, 10, 0, $01, $00
dsprite 11, 0, 11, 0, $02, $00
dsprite 12, 0, 9, 0, $10, $00
dsprite 12, 0, 10, 0, $11, $00
dsprite 12, 0, 11, 0, $12, $00
dsprite 13, 0, 9, 0, $20, $00
dsprite 13, 0, 10, 0, $21, $00
dsprite 13, 0, 11, 0, $22, $00
db -1
DisplayDexEntry: ; 4424d
call GetPokemonName
hlcoord 9, 3
call PlaceString ; mon species
ld a, [wd265]
ld b, a
call GetDexEntryPointer
ld a, b
push af
hlcoord 9, 5
call FarString ; dex species
ld h, b
ld l, c
push de
; Print dex number
hlcoord 2, 8
ld a, $5c ; No
ld [hli], a
ld a, $5d ; .
ld [hli], a
ld de, wd265
lb bc, PRINTNUM_LEADINGZEROS | 1, 3
call PrintNum
; Check to see if we caught it. Get out of here if we haven't.
ld a, [wd265]
dec a
call CheckCaughtMon
pop hl
pop bc
ret z
; Get the height of the Pokemon.
ld a, [CurPartySpecies]
ld [CurSpecies], a
inc hl
ld a, b
push af
push hl
call GetFarHalfword
ld d, l
ld e, h
pop hl
inc hl
inc hl
ld a, d
or e
jr z, .skip_height
push hl
push de
ld hl, [sp+$0]
ld d, h
ld e, l
hlcoord 12, 7
lb bc, 2, PRINTNUM_MONEY | 4
call PrintNum
hlcoord 14, 7
ld [hl], $5e ; ft symbol
pop af
pop hl
.skip_height
pop af
push af
inc hl
push hl
dec hl
call GetFarHalfword
ld d, l
ld e, h
ld a, e
or d
jr z, .skip_weight
push de
ld hl, [sp+$0]
ld d, h
ld e, l
hlcoord 11, 9
lb bc, 2, PRINTNUM_RIGHTALIGN | 5
call PrintNum
pop de
.skip_weight
; Page 1
lb bc, 5, SCREEN_WIDTH - 2
hlcoord 2, 11
call ClearBox
hlcoord 1, 10
ld bc, SCREEN_WIDTH - 1
ld a, $61 ; horizontal divider
call ByteFill
; page number
hlcoord 1, 9
ld [hl], $55
inc hl
ld [hl], $55
hlcoord 1, 10
ld [hl], $56 ; P.
inc hl
ld [hl], $57 ; 1
pop de
inc de
pop af
hlcoord 2, 11
push af
call FarString
pop bc
ld a, [wPokedexStatus]
or a
ret z
; Page 2
push bc
push de
lb bc, 5, SCREEN_WIDTH - 2
hlcoord 2, 11
call ClearBox
hlcoord 1, 10
ld bc, SCREEN_WIDTH - 1
ld a, $61
call ByteFill
; page number
hlcoord 1, 9
ld [hl], $55
inc hl
ld [hl], $55
hlcoord 1, 10
ld [hl], $56 ; P.
inc hl
ld [hl], $58 ; 2
pop de
inc de
pop af
hlcoord 2, 11
call FarString
ret
String_44331: ; 44331
db "#@"
GetDexEntryPointer: ; 44333
; return dex entry pointer b:de
push hl
ld hl, PokedexDataPointerTable
ld a, b
dec a
ld d, 0
ld e, a
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
push de
rlca
rlca
and $3
ld hl, .PokedexEntryBanks
ld d, 0
ld e, a
add hl, de
ld b, [hl]
pop de
pop hl
ret
.PokedexEntryBanks: ; 44351
GLOBAL PokedexEntries1
GLOBAL PokedexEntries2
GLOBAL PokedexEntries3
GLOBAL PokedexEntries4
db BANK(PokedexEntries1)
db BANK(PokedexEntries2)
db BANK(PokedexEntries3)
db BANK(PokedexEntries4)
GetDexEntryPagePointer: ; 44355
call GetDexEntryPointer ; b:de
push hl
ld h, d
ld l, e
; skip species name
.loop1
ld a, b
call GetFarByte
inc hl
cp "@"
jr nz, .loop1
; skip height and weight
rept 4
inc hl
endr
; if c != 1: skip entry
dec c
jr z, .done
; skip entry
.loop2
ld a, b
call GetFarByte
inc hl
cp "@"
jr nz, .loop2
.done
ld d, h
ld e, l
pop hl
ret
PokedexDataPointerTable: ; 0x44378
INCLUDE "data/pokedex/entry_pointers.asm"
INCLUDE "engine/mail.asm"
SECTION "Crystal Unique", ROMX, BANK[$12]
INCLUDE "engine/init_gender.asm"
DrawKrisPackGFX: ; 48e81
ld hl, PackFGFXPointers
add hl, de
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
ld hl, VTiles2 tile $50
lb bc, BANK(PackFGFX), 15
call Request2bpp
ret
PackFGFXPointers: ; 48e93
dw PackFGFX + (15 tiles) * 1
dw PackFGFX + (15 tiles) * 3
dw PackFGFX + (15 tiles) * 0
dw PackFGFX + (15 tiles) * 2
PackFGFX: ; 48e9b
INCBIN "gfx/misc/pack_f.2bpp"
Special_MoveTutor: ; 4925b
call FadeToMenu
call ClearBGPalettes
call ClearScreen
call DelayFrame
ld b, SCGB_PACKPALS
call GetSGBLayout
xor a
ld [wItemAttributeParamBuffer], a
call .GetMoveTutorMove
ld [wd265], a
ld [wPutativeTMHMMove], a
call GetMoveName
call CopyName1
callba ChooseMonToLearnTMHM
jr c, .cancel
jr .enter_loop
.loop
callba ChooseMonToLearnTMHM_NoRefresh
jr c, .cancel
.enter_loop
call CheckCanLearnMoveTutorMove
jr nc, .loop
xor a
ld [ScriptVar], a
jr .quit
.cancel
ld a, -1
ld [ScriptVar], a
.quit
call CloseSubmenu
ret
.GetMoveTutorMove: ; 492a5
ld a, [ScriptVar]
cp 1
jr z, .flamethrower
cp 2
jr z, .thunderbolt
ld a, ICE_BEAM
ret
.flamethrower
ld a, FLAMETHROWER
ret
.thunderbolt
ld a, THUNDERBOLT
ret
CheckCanLearnMoveTutorMove: ; 492b9
ld hl, .MenuDataHeader
call LoadMenuDataHeader
predef CanLearnTMHMMove
push bc
ld a, [CurPartyMon]
ld hl, PartyMonNicknames
call GetNick
pop bc
ld a, c
and a
jr nz, .can_learn
push de
ld de, SFX_WRONG
call PlaySFX
pop de
ld a, BANK(Text_TMHMNotCompatible)
ld hl, Text_TMHMNotCompatible
call FarPrintText
jr .didnt_learn
.can_learn
callab KnowsMove
jr c, .didnt_learn
predef LearnMove
ld a, b
and a
jr z, .didnt_learn
ld c, HAPPINESS_LEARNMOVE
callab ChangeHappiness
jr .learned
.didnt_learn
call ExitMenu
and a
ret
.learned
call ExitMenu
scf
ret
.MenuDataHeader: ; 0x4930a
db $40 ; flags
db 12, 00 ; start coords
db 17, 19 ; end coords
INCLUDE "predef/crystal.asm"
Unknown_4985a: ; unreferenced
db $ab, $03, $57, $24, $ac, $0e, $13, $32
db $be, $30, $5b, $4c, $47, $60, $ed, $f2
db $ab, $03, $55, $26, $aa, $0a, $13, $3a
db $be, $28, $33, $24, $6e, $71, $df, $b0
db $a8, $00, $e5, $e0, $9a, $fc, $f4, $2c
db $fe, $4c, $a3, $5e, $c6, $3a, $ab, $4d
db $a8, $00, $b5, $b0, $de, $e8, $fc, $1c
db $ba, $66, $f7, $0e, $ba, $5e, $43, $bd
INCLUDE "event/celebi.asm"
INCLUDE "engine/main_menu.asm"
INCLUDE "misc/mobile_menu.asm"
INCLUDE "engine/search.asm"
INCLUDE "misc/mobile_12_2.asm"
; mobile battle selection
AskRememberPassword: ; 4ae12
call .DoMenu
ld a, $0
jr c, .okay
ld a, $1
.okay
ld [ScriptVar], a
ret
.DoMenu: ; 4ae1f
lb bc, 14, 7
push bc
ld hl, YesNoMenuDataHeader
call CopyMenuDataHeader
pop bc
ld a, b
ld [wMenuBorderLeftCoord], a
add $5
ld [wMenuBorderRightCoord], a
ld a, c
ld [wMenuBorderTopCoord], a
add $4
ld [wMenuBorderBottomCoord], a
call PushWindow
call VerticalMenu
push af
ld c, 15
call DelayFrames
call Buena_ExitMenu
pop af
jr c, .refused
ld a, [wMenuCursorY]
cp $2
jr z, .refused
and a
ret
.refused
ld a, $2
ld [wMenuCursorY], a
scf
ret
Buena_ExitMenu: ; 4ae5e
ld a, [hOAMUpdate]
push af
call ExitMenu
call UpdateSprites
xor a
ld [hOAMUpdate], a
call DelayFrame
ld a, $1
ld [hOAMUpdate], a
call ApplyTilemap
pop af
ld [hOAMUpdate], a
ret
SECTION "bank13", ROMX, BANK[$13]
SwapTextboxPalettes:: ; 4c000
hlcoord 0, 0
decoord 0, 0, AttrMap
ld b, SCREEN_HEIGHT
.loop
push bc
ld c, SCREEN_WIDTH
.innerloop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [TilesetPalettes + 1]
adc $0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [TilesetPalettes + 1]
adc $0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .innerloop
pop bc
dec b
jr nz, .loop
ret
ScrollBGMapPalettes:: ; 4c03f
ld hl, BGMapBuffer
ld de, BGMapPalBuffer
.loop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
; .LowerNybble
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [TilesetPalettes + 1]
adc $0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [TilesetPalettes + 1]
adc $0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .loop
ret
INCLUDE "tilesets/palette_maps.asm"
TileCollisionTable:: ; 4ce1f
INCLUDE "tilesets/collision.asm"
EmptyAllSRAMBanks: ; 4cf1f
ld a, $0
call .EmptyBank
ld a, $1
call .EmptyBank
ld a, $2
call .EmptyBank
ld a, $3
call .EmptyBank
ret
.EmptyBank: ; 4cf34
call GetSRAMBank
ld hl, SRAM_Begin
ld bc, SRAM_End - SRAM_Begin
xor a
call ByteFill
call CloseSRAM
ret
SaveMenu_LoadEDTile: ; 4cf45 (13:4f45)
ld a, [hCGB]
and a
jp z, WaitBGMap
; The following is a modified version of Function3246.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.WaitLY
ld a, [rLY]
cp $60
jr c, .WaitLY
di
ld a, 1 ; BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .LoadEDTile
ld a, 0 ; BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .LoadEDTile
.WaitLY2
ld a, [rLY]
cp $60
jr c, .WaitLY2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.LoadEDTile: ; 4cf80 (13:4f80)
ld [hSPBuffer], sp ; $ffd9
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, $20 - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
CheckSave:: ; 4cffe
ld a, BANK(s1_a008)
call GetSRAMBank
ld a, [s1_a008]
ld b, a
ld a, [s1_ad0f]
ld c, a
call CloseSRAM
ld a, b
cp 99
jr nz, .ok
ld a, c
cp " "
jr nz, .ok
ld c, $1
ret
.ok
ld c, $0
ret
INCLUDE "engine/map_triggers.asm"
_LoadMapPart:: ; 4d15b
ld hl, wMisc
ld a, [wMetatileStandingY]
and a
jr z, .top_row
ld bc, WMISC_WIDTH * 2
add hl, bc
.top_row
ld a, [wMetatileStandingX]
and a
jr z, .left_column
inc hl
inc hl
.left_column
decoord 0, 0
ld b, SCREEN_HEIGHT
.loop
ld c, SCREEN_WIDTH
.loop2
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop2
ld a, l
add 4
ld l, a
jr nc, .carry
inc h
.carry
dec b
jr nz, .loop
ret
PhoneRing_LoadEDTile: ; 4d188
ld a, [hCGB]
and a
jp z, WaitBGMap
ld a, [wSpriteUpdatesEnabled]
cp $0
jp z, WaitBGMap
; What follows is a modified version of Function3246 (LoadEDTile).
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hMapAnims]
push af
xor a
ld [hMapAnims], a
.wait
ld a, [rLY]
cp $8f
jr c, .wait
di
ld a, 1 ; BANK(VBGMap2)
ld [rVBK], a
hlcoord 0, 0, AttrMap
call .LoadEDTile
ld a, 0 ; BANK(VBGMap0)
ld [rVBK], a
hlcoord 0, 0
call .LoadEDTile
.wait2
ld a, [rLY]
cp $8f
jr c, .wait2
ei
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
.LoadEDTile: ; 4d1cb
ld [hSPBuffer], sp
ld sp, hl
ld a, [hBGMapAddress + 1]
ld h, a
ld l, 0
ld a, SCREEN_HEIGHT
ld [hTilesPerCycle], a
ld b, 1 << 1 ; not in v/hblank
ld c, rSTAT % $100
.loop
rept SCREEN_WIDTH / 2
pop de
.loop\@
ld a, [$ff00+c]
and b
jr nz, .loop\@
ld [hl], e
inc l
ld [hl], d
inc l
endr
ld de, $20 - SCREEN_WIDTH
add hl, de
ld a, [hTilesPerCycle]
dec a
ld [hTilesPerCycle], a
jr nz, .loop
ld a, [hSPBuffer]
ld l, a
ld a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
Shrink1Pic: ; 4d249
INCBIN "gfx/shrink1.2bpp.lz"
Shrink2Pic: ; 4d2d9
INCBIN "gfx/shrink2.2bpp.lz"
LinkMonStatsScreen: ; 4d319
ld a, [wMenuCursorY]
dec a
ld [CurPartyMon], a
call LowVolume
predef StatsScreenInit
ld a, [CurPartyMon]
inc a
ld [wMenuCursorY], a
call ClearScreen
call ClearBGPalettes
call MaxVolume
callba LoadTradeScreenBorder
callba Link_WaitBGMap
callba InitTradeSpeciesList
callba Function28eff
call WaitBGMap2
ret
Link_WaitBGMap: ; 4d354
call WaitBGMap
call WaitBGMap2
ret
LinkTextbox2: ; 4d35b
ld h, d
ld l, e
push bc
push hl
call .PlaceBorder
pop hl
pop bc
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
ld a, $7
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .row
ret
.PlaceBorder: ; 4d37e
push hl
ld a, $76
ld [hli], a
inc a
call .PlaceRow
inc a
ld [hl], a
pop hl
ld de, SCREEN_WIDTH
add hl, de
.loop
push hl
ld a, "┌"
ld [hli], a
ld a, " "
call .PlaceRow
ld [hl], "─"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .loop
ld a, "┐"
ld [hli], a
ld a, "│"
call .PlaceRow
ld [hl], "└"
ret
.PlaceRow: ; 4d3ab
ld d, c
.row_loop
ld [hli], a
dec d
jr nz, .row_loop
ret
_ResetClock: ; 4d3b1
callba BlankScreen
ld b, SCGB_08
call GetSGBLayout
call LoadStandardFont
call LoadFontsExtra
ld de, MUSIC_MAIN_MENU
call PlayMusic
ld hl, .text_askreset
call PrintText
ld hl, .NoYes_MenuDataHeader
call CopyMenuDataHeader
call VerticalMenu
ret c
ld a, [wMenuCursorY]
cp $1
ret z
call ClockResetPassword
jr c, .wrongpassword
ld a, BANK(sRTCStatusFlags)
call GetSRAMBank
ld a, $80
ld [sRTCStatusFlags], a
call CloseSRAM
ld hl, .text_okay
call PrintText
ret
.wrongpassword
ld hl, .text_wrong
call PrintText
ret
.text_okay: ; 0x4d3fe
; Password OK. Select CONTINUE & reset settings.
text_jump UnknownText_0x1c55db
db "@"
.text_wrong: ; 0x4d403
; Wrong password!
text_jump UnknownText_0x1c560b
db "@"
.text_askreset: ; 0x4d408
; Reset the clock?
text_jump UnknownText_0x1c561c
db "@"
.NoYes_MenuDataHeader: ; 0x4d40d
db $00 ; flags
db 07, 14 ; start coords
db 11, 19 ; end coords
dw .NoYes_MenuData2
db 1 ; default option
.NoYes_MenuData2: ; 0x4d415
db $c0 ; flags
db 2 ; items
db "NO@"
db "YES@"
ClockResetPassword: ; 4d41e
call .CalculatePassword
push de
ld hl, StringBuffer2
ld bc, 5
xor a
call ByteFill
ld a, $4
ld [StringBuffer2 + 5], a
ld hl, .pleaseenterpasswordtext
call PrintText
.loop
call .updateIDdisplay
.loop2
call JoyTextDelay
ld a, [hJoyLast]
ld b, a
and A_BUTTON
jr nz, .confirm
ld a, b
and D_PAD
jr z, .loop2
call .dpadinput
ld c, 3
call DelayFrames
jr .loop
.confirm
call .ConvertDecIDToBytes
pop de
ld a, e
cp l
jr nz, .nope
ld a, d
cp h
jr nz, .nope
and a
ret
.nope
scf
ret
.pleaseenterpasswordtext: ; 0x4d463
; Please enter the password.
text_jump UnknownText_0x1c562e
db "@"
.updateIDdisplay: ; 4d468
hlcoord 14, 15
ld de, StringBuffer2
ld c, 5
.loop3
ld a, [de]
add "0"
ld [hli], a
inc de
dec c
jr nz, .loop3
hlcoord 14, 16
ld bc, 5
ld a, " "
call ByteFill
hlcoord 14, 16
ld a, [StringBuffer2 + 5]
ld e, a
ld d, $0
add hl, de
ld [hl], $61
ret
.dpadinput: ; 4d490
ld a, b
and D_LEFT
jr nz, .left
ld a, b
and D_RIGHT
jr nz, .right
ld a, b
and D_UP
jr nz, .up
ld a, b
and D_DOWN
jr nz, .down
ret
.left
ld a, [StringBuffer2 + 5]
and a
ret z
dec a
ld [StringBuffer2 + 5], a
ret
.right
ld a, [StringBuffer2 + 5]
cp $4
ret z
inc a
ld [StringBuffer2 + 5], a
ret
.up
call .getcurrentdigit
ld a, [hl]
cp 9
jr z, .wraparound_up
inc a
ld [hl], a
ret
.wraparound_up
ld [hl], $0
ret
.down
call .getcurrentdigit
ld a, [hl]
and a
jr z, .wraparound_down
dec a
ld [hl], a
ret
.wraparound_down
ld [hl], 9
ret
.getcurrentdigit: ; 4d4d5
ld a, [StringBuffer2 + 5]
ld e, a
ld d, $0
ld hl, StringBuffer2
add hl, de
ret
.ConvertDecIDToBytes: ; 4d4e0
ld hl, 0
ld de, StringBuffer2 + 4
ld bc, 1
call .ConvertToBytes
ld bc, 10
call .ConvertToBytes
ld bc, 100
call .ConvertToBytes
ld bc, 1000
call .ConvertToBytes
ld bc, 10000
.ConvertToBytes: ; 4d501
ld a, [de]
dec de
push hl
ld hl, 0
call AddNTimes
ld c, l
ld b, h
pop hl
add hl, bc
ret
.CalculatePassword: ; 4d50f
ld a, BANK(sPlayerData)
call GetSRAMBank
ld de, 0
ld hl, sPlayerData + (PlayerID - wPlayerData)
ld c, $2
call .ComponentFromNumber
ld hl, sPlayerData + (PlayerName - wPlayerData)
ld c, $5 ; PLAYER_NAME_LENGTH_J
call .ComponentFromString
ld hl, sPlayerData + (Money - wPlayerData)
ld c, $3
call .ComponentFromNumber
call CloseSRAM
ret
.ComponentFromNumber: ; 4d533
ld a, [hli]
add e
ld e, a
ld a, $0
adc d
ld d, a
dec c
jr nz, .ComponentFromNumber
ret
.ComponentFromString: ; 4d53e
ld a, [hli]
cp "@"
ret z
add e
ld e, a
ld a, $0
adc d
ld d, a
dec c
jr nz, .ComponentFromString
ret
_DeleteSaveData: ; 4d54c
callba BlankScreen
ld b, SCGB_08
call GetSGBLayout
call LoadStandardFont
call LoadFontsExtra
ld de, MUSIC_MAIN_MENU
call PlayMusic
ld hl, .Text_ClearAllSaveData
call PrintText
ld hl, .NoYesMenuDataHeader
call CopyMenuDataHeader
call VerticalMenu
ret c
ld a, [wMenuCursorY]
cp $1
ret z
callba EmptyAllSRAMBanks
ret
.Text_ClearAllSaveData: ; 0x4d580
; Clear all save data?
text_jump UnknownText_0x1c564a
db "@"
.NoYesMenuDataHeader: ; 0x4d585
db $00 ; flags
db 07, 14 ; start coords
db 11, 19 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2: ; 0x4d58d
db $c0 ; flags
db 2 ; items
db "NO@"
db "YES@"
Tilesets::
INCLUDE "tilesets/tileset_headers.asm"
FlagPredef: ; 4d7c1
; Perform action b on flag c in flag array hl.
; If checking a flag, check flag array d:hl unless d is 0.
; For longer flag arrays, see FlagAction.
push hl
push bc
; Divide by 8 to get the byte we want.
push bc
srl c
srl c
srl c
ld b, 0
add hl, bc
pop bc
; Which bit we want from the byte
ld a, c
and 7
ld c, a
; Shift left until we can mask the bit
ld a, 1
jr z, .shifted
.shift
add a
dec c
jr nz, .shift
.shifted
ld c, a
; What are we doing to this flag?
dec b
jr z, .set ; 1
dec b
jr z, .check ; 2
.reset
ld a, c
cpl
and [hl]
ld [hl], a
jr .done
.set
ld a, [hl]
or c
ld [hl], a
jr .done
.check
ld a, d
cp 0
jr nz, .farcheck
ld a, [hl]
and c
jr .done
.farcheck
call GetFarByte
and c
.done
pop bc
pop hl
ld c, a
ret
GetTrademonFrontpic: ; 4d7fd
ld a, [wOTTrademonSpecies]
ld hl, wOTTrademonDVs
ld de, VTiles2
push de
push af
predef GetUnownLetter
pop af
ld [CurPartySpecies], a
ld [CurSpecies], a
call GetBaseData
pop de
predef FrontpicPredef
ret
AnimateTrademonFrontpic: ; 4d81e
ld a, [wOTTrademonSpecies]
call IsAPokemon
ret c
callba Function29549
ld a, [wOTTrademonSpecies]
ld [CurPartySpecies], a
ld a, [wOTTrademonDVs]
ld [TempMonDVs], a
ld a, [wOTTrademonDVs + 1]
ld [TempMonDVs + 1], a
ld b, SCGB_1A
call GetSGBLayout
ld a, %11100100 ; 3,2,1,0
call DmgToCgbBGPals
callba TradeAnim_ShowGetmonFrontpic
ld a, [wOTTrademonSpecies]
ld [CurPartySpecies], a
hlcoord 7, 2
ld d, $0
ld e, ANIM_MON_TRADE
predef AnimateFrontpic
ret
CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus
; Get number of monsters to iterate over
ld a, [PartyCount]
and a
jr z, .NoPokerus
ld b, a
; Check each monster in the party for Pokerus
ld hl, PartyMon1PokerusStatus
ld de, PARTYMON_STRUCT_LENGTH
.Check
ld a, [hl]
and $0f ; only the bottom nybble is used
jr nz, .HasPokerus
; Next PartyMon
add hl, de
dec b
jr nz, .Check
.NoPokerus
and a
ret
.HasPokerus
scf
ret
Special_CheckForLuckyNumberWinners: ; 4d87a
xor a
ld [ScriptVar], a
ld [wFoundMatchingIDInParty], a
ld a, [PartyCount]
and a
ret z
ld d, a
ld hl, PartyMon1ID
ld bc, PartySpecies
.PartyLoop
ld a, [bc]
inc bc
cp EGG
call nz, .CompareLuckyNumberToMonID
push bc
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop bc
dec d
jr nz, .PartyLoop
ld a, BANK(sBox)
call GetSRAMBank
ld a, [sBoxCount]
and a
jr z, .SkipOpenBox
ld d, a
ld hl, sBoxMon1ID
ld bc, sBoxSpecies
.OpenBoxLoop
ld a, [bc]
inc bc
cp EGG
jr z, .SkipOpenBoxMon
call .CompareLuckyNumberToMonID
jr nc, .SkipOpenBoxMon
ld a, 1
ld [wFoundMatchingIDInParty], a
.SkipOpenBoxMon
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
dec d
jr nz, .OpenBoxLoop
.SkipOpenBox
call CloseSRAM
ld c, $0
.BoxesLoop
ld a, [wCurBox]
and $f
cp c
jr z, .SkipBox
ld hl, .BoxBankAddresses
ld b, 0
rept 3
add hl, bc
endr
ld a, [hli]
call GetSRAMBank
ld a, [hli]
ld h, [hl]
ld l, a ; hl now contains the address of the loaded box in SRAM
ld a, [hl]
and a
jr z, .SkipBox ; no mons in this box
push bc
ld b, h
ld c, l
inc bc
ld de, sBoxMon1ID - sBox
add hl, de
ld d, a
.BoxNLoop
ld a, [bc]
inc bc
cp EGG
jr z, .SkipBoxMon
call .CompareLuckyNumberToMonID ; sets ScriptVar and CurPartySpecies appropriately
jr nc, .SkipBoxMon
ld a, 1
ld [wFoundMatchingIDInParty], a
.SkipBoxMon
push bc
ld bc, BOXMON_STRUCT_LENGTH
add hl, bc
pop bc
dec d
jr nz, .BoxNLoop
pop bc
.SkipBox
inc c
ld a, c
cp NUM_BOXES
jr c, .BoxesLoop
call CloseSRAM
ld a, [ScriptVar]
and a
ret z ; found nothing
callba MobileFn_1060cd
ld a, [wFoundMatchingIDInParty]
and a
push af
ld a, [CurPartySpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, .FoundPartymonText
pop af
jr z, .print
ld hl, .FoundBoxmonText
.print
jp PrintText
.CompareLuckyNumberToMonID: ; 4d939
push bc
push de
push hl
ld d, h
ld e, l
ld hl, Buffer1
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ld hl, LuckyNumberDigit1Buffer
ld de, wLuckyIDNumber
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ld b, 5
ld c, 0
ld hl, LuckyNumberDigit5Buffer
ld de, Buffer5
.loop
ld a, [de]
cp [hl]
jr nz, .done
dec de
dec hl
inc c
dec b
jr nz, .loop
.done
pop hl
push hl
ld de, -6
add hl, de
ld a, [hl]
pop hl
pop de
push af
ld a, c
ld b, 1
cp 5
jr z, .okay
ld b, 2
cp 3
jr nc, .okay
ld b, 3
cp 2
jr nz, .nomatch
.okay
inc b
ld a, [ScriptVar]
and a
jr z, .bettermatch
cp b
jr c, .nomatch
.bettermatch
dec b
ld a, b
ld [ScriptVar], a
pop bc
ld a, b
ld [CurPartySpecies], a
pop bc
scf
ret
.nomatch
pop bc
pop bc
and a
ret
.BoxBankAddresses: ; 4d99f
dba sBox1
dba sBox2
dba sBox3
dba sBox4
dba sBox5
dba sBox6
dba sBox7
dba sBox8
dba sBox9
dba sBox10
dba sBox11
dba sBox12
dba sBox13
dba sBox14
.FoundPartymonText: ; 0x4d9c9
; Congratulations! We have a match with the ID number of @ in your party.
text_jump UnknownText_0x1c1261
db "@"
.FoundBoxmonText: ; 0x4d9ce
; Congratulations! We have a match with the ID number of @ in your PC BOX.
text_jump UnknownText_0x1c12ae
db "@"
Special_PrintTodaysLuckyNumber: ; 4d9d3
ld hl, StringBuffer3
ld de, wLuckyIDNumber
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
ld a, "@"
ld [StringBuffer3 + 5], a
ret
CheckPartyFullAfterContest: ; 4d9e5
ld a, [wContestMon]
and a
jp z, .DidntCatchAnything
ld [CurPartySpecies], a
ld [CurSpecies], a
call GetBaseData
ld hl, PartyCount
ld a, [hl]
cp 6
jp nc, .TryAddToBox
inc a
ld [hl], a
ld c, a
ld b, $0
add hl, bc
ld a, [wContestMon]
ld [hli], a
ld [CurSpecies], a
ld a, $ff
ld [hl], a
ld hl, PartyMon1Species
ld a, [PartyCount]
dec a
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld d, h
ld e, l
ld hl, wContestMon
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
ld a, [PartyCount]
dec a
ld hl, PartyMonOT
call SkipNames
ld d, h
ld e, l
ld hl, PlayerName
call CopyBytes
ld a, [CurPartySpecies]
ld [wd265], a
call GetPokemonName
ld hl, StringBuffer1
ld de, wMonOrItemNameBuffer
ld bc, PKMN_NAME_LENGTH
call CopyBytes
call GiveANickname_YesNo
jr c, .Party_SkipNickname
ld a, [PartyCount]
dec a
ld [CurPartyMon], a
xor a
ld [MonType], a
ld de, wMonOrItemNameBuffer
callab InitNickname
.Party_SkipNickname
ld a, [PartyCount]
dec a
ld hl, PartyMonNicknames
call SkipNames
ld d, h
ld e, l
ld hl, wMonOrItemNameBuffer
call CopyBytes
ld a, [PartyCount]
dec a
ld hl, PartyMon1Level
call GetPartyLocation
ld a, [hl]
ld [CurPartyLevel], a
call SetCaughtData
ld a, [PartyCount]
dec a
ld hl, PartyMon1CaughtLocation
call GetPartyLocation
ld a, [hl]
and $80
ld b, $13
or b
ld [hl], a
xor a
ld [wContestMon], a
and a
ld [ScriptVar], a
ret
.TryAddToBox: ; 4daa3
ld a, BANK(sBoxCount)
call GetSRAMBank
ld hl, sBoxCount
ld a, [hl]
cp MONS_PER_BOX
call CloseSRAM
jr nc, .BoxFull
xor a
ld [CurPartyMon], a
ld hl, wContestMon
ld de, wBufferMon
ld bc, BOXMON_STRUCT_LENGTH
call CopyBytes
ld hl, PlayerName
ld de, wBufferMonOT
ld bc, NAME_LENGTH
call CopyBytes
callab Function51322
ld a, [CurPartySpecies]
ld [wd265], a
call GetPokemonName
call GiveANickname_YesNo
ld hl, StringBuffer1
jr c, .Box_SkipNickname
ld a, BOXMON
ld [MonType], a
ld de, wMonOrItemNameBuffer
callab InitNickname
ld hl, wMonOrItemNameBuffer
.Box_SkipNickname
ld a, BANK(sBoxMonNicknames)
call GetSRAMBank
ld de, sBoxMonNicknames
ld bc, PKMN_NAME_LENGTH
call CopyBytes
call CloseSRAM
.BoxFull
ld a, BANK(sBoxMon1Level)
call GetSRAMBank
ld a, [sBoxMon1Level]
ld [CurPartyLevel], a
call CloseSRAM
call SetBoxMonCaughtData
ld a, BANK(sBoxMon1CaughtLocation)
call GetSRAMBank
ld hl, sBoxMon1CaughtLocation
ld a, [hl]
and $80
ld b, $13
or b
ld [hl], a
call CloseSRAM
xor a
ld [wContestMon], a
ld a, $1
ld [ScriptVar], a
ret
.DidntCatchAnything: ; 4db35
ld a, $2
ld [ScriptVar], a
ret
GiveANickname_YesNo: ; 4db3b
ld hl, TextJump_GiveANickname
call PrintText
jp YesNoBox
TextJump_GiveANickname: ; 0x4db44
; Give a nickname to the @ you received?
text_jump UnknownText_0x1c12fc
db "@"
SetCaughtData: ; 4db49
ld a, [PartyCount]
dec a
ld hl, PartyMon1CaughtLevel
call GetPartyLocation
SetBoxmonOrEggmonCaughtData: ; 4db53
ld a, [TimeOfDay]
inc a
rrca
rrca
ld b, a
ld a, [CurPartyLevel]
or b
ld [hli], a
ld a, [MapGroup]
ld b, a
ld a, [MapNumber]
ld c, a
cp MAP_POKECENTER_2F
jr nz, .NotPokeCenter2F
ld a, b
cp GROUP_POKECENTER_2F
jr nz, .NotPokeCenter2F
ld a, [BackupMapGroup]
ld b, a
ld a, [BackupMapNumber]
ld c, a
.NotPokeCenter2F
call GetWorldMapLocation
ld b, a
ld a, [PlayerGender]
rrca
or b
ld [hl], a
ret
SetBoxMonCaughtData: ; 4db83
ld a, BANK(sBoxMon1CaughtLevel)
call GetSRAMBank
ld hl, sBoxMon1CaughtLevel
call SetBoxmonOrEggmonCaughtData
call CloseSRAM
ret
SetGiftBoxMonCaughtData: ; 4db92
push bc
ld a, BANK(sBoxMon1CaughtLevel)
call GetSRAMBank
ld hl, sBoxMon1CaughtLevel
pop bc
call SetGiftMonCaughtData
call CloseSRAM
ret
SetGiftPartyMonCaughtData: ; 4dba3
ld a, [PartyCount]
dec a
ld hl, PartyMon1CaughtLevel
push bc
call GetPartyLocation
pop bc
SetGiftMonCaughtData: ; 4dbaf
xor a
ld [hli], a
ld a, $7e
rrc b
or b
ld [hl], a
ret
SetEggMonCaughtData: ; 4dbb8 (13:5bb8)
ld a, [CurPartyMon]
ld hl, PartyMon1CaughtLevel
call GetPartyLocation
ld a, [CurPartyLevel]
push af
ld a, $1
ld [CurPartyLevel], a
call SetBoxmonOrEggmonCaughtData
pop af
ld [CurPartyLevel], a
ret
_FindGreaterThanThatLevel: ; 4dbd2
ld hl, PartyMon1Level
call FindGreaterThanThatLevel
ret
_FindAtLeastThatHappy: ; 4dbd9
ld hl, PartyMon1Happiness
call FindAtLeastThatHappy
ret
_FindThatSpecies: ; 4dbe0
ld hl, PartyMon1Species
jp FindThatSpecies
_FindThatSpeciesYourTrainerID: ; 4dbe6
ld hl, PartyMon1Species
call FindThatSpecies
ret z
ld a, c
ld hl, PartyMon1ID
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
ld a, [PlayerID]
cp [hl]
jr nz, .nope
inc hl
ld a, [PlayerID + 1]
cp [hl]
jr nz, .nope
ld a, $1
and a
ret
.nope
xor a
ret
FindAtLeastThatHappy: ; 4dc0a
; Sets the bits for the Pokemon that have a happiness greater than or equal to b.
; The lowest bits are used. Sets z if no Pokemon in your party is at least that happy.
ld c, $0
ld a, [PartyCount]
ld d, a
.loop
ld a, d
dec a
push hl
push bc
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, b
cp [hl]
pop hl
jr z, .greater_equal
jr nc, .lower
.greater_equal
ld a, c
or $1
ld c, a
.lower
sla c
dec d
jr nz, .loop
call RetroactivelyIgnoreEggs
ld a, c
and a
ret
FindGreaterThanThatLevel: ; 4dc31
ld c, $0
ld a, [PartyCount]
ld d, a
.loop
ld a, d
dec a
push hl
push bc
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop bc
ld a, b
cp [hl]
pop hl
jr c, .greater
ld a, c
or $1
ld c, a
.greater
sla c
dec d
jr nz, .loop
call RetroactivelyIgnoreEggs
ld a, c
and a
ret
FindThatSpecies: ; 4dc56
; Find species b in your party.
; If you have no Pokemon, returns c = -1 and z.
; If that species is in your party, returns its location in c, and nz.
; Otherwise, returns z.
ld c, -1
ld hl, PartySpecies
.loop
ld a, [hli]
cp -1
ret z
inc c
cp b
jr nz, .loop
ld a, $1
and a
ret
RetroactivelyIgnoreEggs: ; 4dc67
ld e, -2
ld hl, PartySpecies
.loop
ld a, [hli]
cp -1
ret z
cp EGG
jr nz, .skip_notegg
ld a, c
and e
ld c, a
.skip_notegg
rlc e
jr .loop
INCLUDE "engine/stats_screen.asm"
CatchTutorial:: ; 4e554
ld a, [BattleType]
dec a
ld c, a
ld hl, .dw
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
.dw: ; 4e564 (13:6564)
dw .DudeTutorial
dw .DudeTutorial
dw .DudeTutorial
.DudeTutorial: ; 4e56a (13:656a)
; Back up your name to your Mom's name.
ld hl, PlayerName
ld de, MomsName
ld bc, NAME_LENGTH
call CopyBytes
; Copy Dude's name to your name
ld hl, .Dude
ld de, PlayerName
ld bc, NAME_LENGTH
call CopyBytes
call .LoadDudeData
xor a
ld [hJoyDown], a
ld [hJoyPressed], a
ld a, [Options]
push af
and $f8
add $3
ld [Options], a
ld hl, .AutoInput
ld a, BANK(.AutoInput)
call StartAutoInput
callab StartBattle
call StopAutoInput
pop af
ld [Options], a
ld hl, MomsName
ld de, PlayerName
ld bc, NAME_LENGTH
call CopyBytes
ret
.LoadDudeData: ; 4e5b7 (13:65b7)
ld hl, wDudeNumItems
ld [hl], 1
inc hl
ld [hl], POTION
inc hl
ld [hl], 1
inc hl
ld [hl], -1
ld hl, wDudeNumKeyItems
ld [hl], 0
inc hl
ld [hl], -1
ld hl, wDudeNumBalls
ld a, 1
ld [hli], a
ld a, POKE_BALL ; 5
ld [hli], a
ld [hli], a
ld [hl], -1
ret
.Dude: ; 4e5da
db "DUDE@"
.AutoInput: ; 4e5df
db NO_INPUT, $ff ; end
INCLUDE "engine/evolution_animation.asm"
Function4e881: ; 4e881
call ClearBGPalettes
call ClearTileMap
call ClearSprites
call DisableLCD
call LoadStandardFont
call LoadFontsBattleExtra
hlbgcoord 0, 0
ld bc, VBGMap1 - VBGMap0
ld a, " "
call ByteFill
hlcoord 0, 0, AttrMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call ByteFill
xor a
ld [hSCY], a
ld [hSCX], a
call EnableLCD
ld hl, .SavingRecordDontTurnOff
call PrintText
call WaitBGMap2
call SetPalettes
ret
.SavingRecordDontTurnOff: ; 0x4e8bd
; SAVING RECORD… DON'T TURN OFF!
text_jump UnknownText_0x1bd39e
db "@"
Function4e8c2: ; 4e8c2
call ClearBGPalettes
call ClearTileMap
call ClearSprites
call DisableLCD
call LoadStandardFont
call LoadFontsBattleExtra
hlbgcoord 0, 0
ld bc, VBGMap1 - VBGMap0
ld a, " "
call ByteFill
hlcoord 0, 0, AttrMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
xor a
call ByteFill
ld hl, wd000 ; UnknBGPals
ld c, 4 * $10
.load_white_palettes
ld a, (palred 31 + palgreen 31 + palblue 31) % $100
ld [hli], a
ld a, (palred 31 + palgreen 31 + palblue 31) / $100
ld [hli], a
dec c
jr nz, .load_white_palettes
xor a
ld [hSCY], a
ld [hSCX], a
call EnableLCD
call WaitBGMap2
call SetPalettes
ret
Function4e906: ; 4e906
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
ld hl, wDecompressScratch
ld bc, wBackupAttrMap - wDecompressScratch
ld a, " "
call ByteFill
hlbgcoord 0, 0
ld de, wDecompressScratch
ld b, $0
ld c, $40
call Request2bpp
pop af
ld [rSVBK], a
ret
Function4e929: ; mobile function
ld h, b
ld l, c
call Function4e930
ld c, a
ret
Function4e930: ; 4e930
ld a, [hli]
xor [hl]
ld c, a
jr z, .skip_male_trainers
srl c
srl c
.male_trainer_loop
srl c
ld a, c
cp MaleTrainersEnd - MaleTrainers - 1
jr nc, .male_trainer_loop
inc c
.skip_male_trainers
ld a, [de]
cp $1
ld hl, MaleTrainers
jr nz, .finished
ld hl, FemaleTrainers
ld a, c
and a
jr z, .finished
.female_trainer_loop
srl c
ld a, c
cp FemaleTrainersEnd - FemaleTrainers - 1
jr nc, .female_trainer_loop
inc c
.finished
ld b, $0
add hl, bc
ld a, [hl]
ret
MaleTrainers: ; 4e95d
db BURGLAR
db YOUNGSTER
db SCHOOLBOY
db BIRD_KEEPER
db POKEMANIAC
db GENTLEMAN
db BUG_CATCHER
db FISHER
db SWIMMERM
db SAILOR
db SUPER_NERD
db GUITARIST
db HIKER
db FIREBREATHER
db BLACKBELT_T
db PSYCHIC_T
db CAMPER
db COOLTRAINERM
db BOARDER
db JUGGLER
db POKEFANM
db OFFICER
db SAGE
db BIKER
db SCIENTIST
MaleTrainersEnd:
FemaleTrainers: ; 4e976
db MEDIUM
db LASS
db BEAUTY
db SKIER
db TEACHER
db SWIMMERF
db PICNICKER
db KIMONO_GIRL
db POKEFANF
db COOLTRAINERF
FemaleTrainersEnd:
INCLUDE "battle/sliding_intro.asm"
Function4ea0a: ; 4ea0a
ld a, c
push af
call SpeechTextBox
call MobileTextBorder
pop af
dec a
ld bc, $c
ld hl, w5_dc1a
call AddNTimes
ld de, wcd53
ld bc, $c
ld a, $5 ; BANK(w5_dc1a)
call FarCopyWRAM
ld a, [rSVBK]
push af
ld a, $1
ld [rSVBK], a
ld bc, wcd53
decoord 1, 14
callba Function11c0c6
pop af
ld [rSVBK], a
ld c, 180
call DelayFrames
ret
CheckBattleScene: ; 4ea44
; Return carry if battle scene is turned off.
ld a, 0
ld hl, wLinkMode
call GetFarWRAMByte
cp LINK_MOBILE
jr z, .mobile
ld a, [Options]
bit BATTLE_SCENE, a
jr nz, .off
and a
ret
.mobile
ld a, [wcd2f]
and a
jr nz, .asm_4ea72
ld a, $4
call GetSRAMBank
ld a, [$a60c]
ld c, a
call CloseSRAM
ld a, c
bit 0, c
jr z, .off
and a
ret
.asm_4ea72
ld a, $5
ld hl, w5_dc00
call GetFarWRAMByte
bit 0, a
jr z, .off
and a
ret
.off
scf
ret
INCLUDE "misc/gbc_only.asm"
INCLUDE "event/poke_seer.asm"
SECTION "bank14", ROMX, BANK[$14]
INCLUDE "engine/party_menu.asm"
INCLUDE "event/poisonstep.asm"
INCLUDE "event/sweet_scent.asm"
INCLUDE "event/squirtbottle.asm"
INCLUDE "event/card_key.asm"
INCLUDE "event/basement_key.asm"
INCLUDE "event/sacred_ash.asm"
CopyPkmnToTempMon: ; 5084a
; gets the BaseData of a Pkmn
; and copys the PkmnStructure to TempMon
ld a, [CurPartyMon]
ld e, a
call GetPkmnSpecies
ld a, [CurPartySpecies]
ld [CurSpecies], a
call GetBaseData
ld a, [MonType]
ld hl, PartyMon1Species
ld bc, PARTYMON_STRUCT_LENGTH
and a
jr z, .copywholestruct
ld hl, OTPartyMon1Species
ld bc, PARTYMON_STRUCT_LENGTH
cp OTPARTYMON
jr z, .copywholestruct
ld bc, BOXMON_STRUCT_LENGTH
callab CopyBoxmonToTempMon
jr .done
.copywholestruct
ld a, [CurPartyMon]
call AddNTimes
ld de, TempMon
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
.done
ret
CalcwBufferMonStats: ; 5088b
ld bc, wBufferMon
jr _TempMonStatsCalculation
CalcTempmonStats: ; 50890
ld bc, TempMon
_TempMonStatsCalculation: ; 50893
ld hl, MON_LEVEL
add hl, bc
ld a, [hl]
ld [CurPartyLevel], a
ld hl, MON_MAXHP
add hl, bc
ld d, h
ld e, l
ld hl, MON_STAT_EXP - 1
add hl, bc
push bc
ld b, $1
predef CalcPkmnStats
pop bc
ld hl, MON_HP
add hl, bc
ld d, h
ld e, l
ld a, [CurPartySpecies]
cp EGG
jr nz, .not_egg
xor a
ld [de], a
inc de
ld [de], a
jr .zero_status
.not_egg
push bc
ld hl, MON_MAXHP
add hl, bc
ld bc, 2
call CopyBytes
pop bc
.zero_status
ld hl, MON_STATUS
add hl, bc
xor a
ld [hli], a
ld [hl], a
ret
GetPkmnSpecies: ; 508d5
; [MonType] has the type of the Pkmn
; e = Nr. of Pkmn (i.e. [CurPartyMon])
ld a, [MonType]
and a ; PARTYMON
jr z, .partymon
cp OTPARTYMON
jr z, .otpartymon
cp BOXMON
jr z, .boxmon
cp BREEDMON
jr z, .breedmon
; WILDMON
.partymon
ld hl, PartySpecies
jr .done
.otpartymon
ld hl, OTPartySpecies
jr .done
.boxmon
ld a, BANK(sBoxSpecies)
call GetSRAMBank
ld hl, sBoxSpecies
call .done
call CloseSRAM
ret
.breedmon
ld a, [wBreedMon1Species]
jr .done2
.done
ld d, 0
add hl, de
ld a, [hl]
.done2
ld [CurPartySpecies], a
ret
INCLUDE "text/types.asm"
Function50a28: ; 50a28
ld hl, Strings50a42
ld a, [TrainerClass]
dec a
ld c, a
ld b, 0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld de, StringBuffer1
.copy
ld a, [hli]
ld [de], a
inc de
cp "@"
jr nz, .copy
ret
Strings50a42: ; 50a42
; Untranslated trainer class names from Red.
dw .Youngster
dw .BugCatcher
dw .Lass
dw OTClassName
dw .JrTrainerM
dw .JrTrainerF
dw .Pokemaniac
dw .SuperNerd
dw OTClassName
dw OTClassName
dw .Burglar
dw .Engineer
dw .Jack
dw OTClassName
dw .Swimmer
dw OTClassName
dw OTClassName
dw .Beauty
dw OTClassName
dw .Rocker
dw .Juggler
dw OTClassName
dw OTClassName
dw .Blackbelt
dw OTClassName
dw .ProfOak
dw .Chief
dw .Scientist
dw OTClassName
dw .Rocket
dw .CooltrainerM
dw .CooltrainerF
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
dw OTClassName
.Youngster db "たんパン@"
.BugCatcher db "むしとり@"
.Lass db "ミニスカ@"
.JrTrainerM db "ボーイ@"
.JrTrainerF db "ガール@"
.Pokemaniac db "マニア@"
.SuperNerd db "りかけい@"
.Burglar db "どろぼう@"
.Engineer db "ォヤジ@"
.Jack db "ジャック@"
.Swimmer db "かいパン@"
.Beauty db "おねえさん@"
.Rocker db "グループ@"
.Juggler db "ジャグラー@"
.Blackbelt db "からて@"
.ProfOak db "ォーキド@"
.Chief db "チーフ@"
.Scientist db "けんきゅういん@"
.Rocket db "だんいん@"
.CooltrainerM db "エりート♂@"
.CooltrainerF db "エりート♀@"
DrawPlayerHP: ; 50b0a
ld a, $1
jr DrawHP
DrawEnemyHP: ; 50b0e
ld a, $2
DrawHP: ; 50b10
ld [wWhichHPBar], a
push hl
push bc
ld a, [MonType]
cp BOXMON
jr z, .asm_50b30
ld a, [TempMonHP]
ld b, a
ld a, [TempMonHP + 1]
ld c, a
; Any HP?
or b
jr nz, .asm_50b30
xor a
ld c, a
ld e, a
ld a, 6
ld d, a
jp .asm_50b4a
.asm_50b30
ld a, [TempMonMaxHP]
ld d, a
ld a, [TempMonMaxHP + 1]
ld e, a
ld a, [MonType]
cp BOXMON
jr nz, .asm_50b41
ld b, d
ld c, e
.asm_50b41
predef ComputeHPBarPixels
ld a, 6
ld d, a
ld c, a
.asm_50b4a
ld a, c
pop bc
ld c, a
pop hl
push de
push hl
push hl
call DrawBattleHPBar
pop hl
; Print HP
ld bc, $15 ; move (1,1)
add hl, bc
ld de, TempMonHP
ld a, [MonType]
cp BOXMON
jr nz, .asm_50b66
ld de, TempMonMaxHP
.asm_50b66
lb bc, 2, 3
call PrintNum
ld a, "/"
ld [hli], a
; Print max HP
ld de, TempMonMaxHP
lb bc, 2, 3
call PrintNum
pop hl
pop de
ret
PrintTempMonStats: ; 50b7b
; Print TempMon's stats at hl, with spacing bc.
push bc
push hl
ld de, .StatNames
call PlaceString
pop hl
pop bc
add hl, bc
ld bc, SCREEN_WIDTH
add hl, bc
ld de, TempMonAttack
lb bc, 2, 3
call .PrintStat
ld de, TempMonDefense
call .PrintStat
ld de, TempMonSpclAtk
call .PrintStat
ld de, TempMonSpclDef
call .PrintStat
ld de, TempMonSpeed
jp PrintNum
.PrintStat: ; 50bab
push hl
call PrintNum
pop hl
ld de, SCREEN_WIDTH * 2
add hl, de
ret
.StatNames: ; 50bb5
db "ATTACK"
next "DEFENSE"
next "SPCL.ATK"
next "SPCL.DEF"
next "SPEED"
next "@"
GetGender: ; 50bdd
; Return the gender of a given monster (CurPartyMon/CurOTMon/CurWildMon).
; When calling this function, a should be set to an appropriate MonType value.
; return values:
; a = 1: f = nc|nz; male
; a = 0: f = nc|z; female
; f = c: genderless
; This is determined by comparing the Attack and Speed DVs
; with the species' gender ratio.
; Figure out what type of monster struct we're looking at.
; 0: PartyMon
ld hl, PartyMon1DVs
ld bc, PARTYMON_STRUCT_LENGTH
ld a, [MonType]
and a
jr z, .PartyMon
; 1: OTPartyMon
ld hl, OTPartyMon1DVs
dec a
jr z, .PartyMon
; 2: sBoxMon
ld hl, sBoxMon1DVs
ld bc, BOXMON_STRUCT_LENGTH
dec a
jr z, .sBoxMon
; 3: Unknown
ld hl, TempMonDVs
dec a
jr z, .DVs
; else: WildMon
ld hl, EnemyMonDVs
jr .DVs
; Get our place in the party/box.
.PartyMon
.sBoxMon
ld a, [CurPartyMon]
call AddNTimes
.DVs
; sBoxMon data is read directly from SRAM.
ld a, [MonType]
cp BOXMON
ld a, 1
call z, GetSRAMBank
; Attack DV
ld a, [hli]
and $f0
ld b, a
; Speed DV
ld a, [hl]
and $f0
swap a
; Put our DVs together.
or b
ld b, a
; Close SRAM if we were dealing with a sBoxMon.
ld a, [MonType]
cp BOXMON
call z, CloseSRAM
; We need the gender ratio to do anything with this.
push bc
ld a, [CurPartySpecies]
dec a
ld hl, BaseData + BaseGender - CurBaseData
ld bc, BaseData1 - BaseData
call AddNTimes
pop bc
ld a, BANK(BaseData)
call GetFarByte
; The higher the ratio, the more likely the monster is to be female.
cp $ff
jr z, .Genderless
and a
jr z, .Male
cp $fe
jr z, .Female
; Values below the ratio are male, and vice versa.
cp b
jr c, .Male
.Female
xor a
ret
.Male
ld a, 1
and a
ret
.Genderless
scf
ret
ListMovePP: ; 50c50
ld a, [wNumMoves]
inc a
ld c, a
ld a, NUM_MOVES
sub c
ld b, a
push hl
ld a, [Buffer1]
ld e, a
ld d, $0
ld a, $3e ; P
call .load_loop
ld a, b
and a
jr z, .skip
ld c, a
ld a, "-"
call .load_loop
.skip
pop hl
rept 3
inc hl
endr
ld d, h
ld e, l
ld hl, TempMonMoves
ld b, 0
.loop
ld a, [hli]
and a
jr z, .done
push bc
push hl
push de
ld hl, wMenuCursorY
ld a, [hl]
push af
ld [hl], b
push hl
callab GetMaxPPOfMove
pop hl
pop af
ld [hl], a
pop de
pop hl
push hl
ld bc, TempMonPP - (TempMonMoves + 1)
add hl, bc
ld a, [hl]
and $3f
ld [StringBuffer1 + 4], a
ld h, d
ld l, e
push hl
ld de, StringBuffer1 + 4
lb bc, 1, 2
call PrintNum
ld a, "/"
ld [hli], a
ld de, wd265
lb bc, 1, 2
call PrintNum
pop hl
ld a, [Buffer1]
ld e, a
ld d, 0
add hl, de
ld d, h
ld e, l
pop hl
pop bc
inc b
ld a, b
cp NUM_MOVES
jr nz, .loop
.done
ret
.load_loop: ; 50cc9
ld [hli], a
ld [hld], a
add hl, de
dec c
jr nz, .load_loop
ret
Function50cd0: ; 50cd0
.asm_50cd0
ld [hl], $32
inc hl
ld [hl], $3e
dec hl
add hl, de
dec c
jr nz, .asm_50cd0
ret
Function50cdb: ; unreferenced predef
push hl
push hl
ld hl, PartyMonNicknames
ld a, [CurPartyMon]
call GetNick
pop hl
call PlaceString
call CopyPkmnToTempMon
pop hl
ld a, [CurPartySpecies]
cp EGG
jr z, .asm_50d09
push hl
ld bc, -12
add hl, bc
ld b, $0
call DrawEnemyHP
pop hl
ld bc, 5
add hl, bc
push de
call PrintLevel
pop de
.asm_50d09
ret
PlaceStatusString: ; 50d0a
push de
inc de
inc de
ld a, [de]
ld b, a
inc de
ld a, [de]
or b
pop de
jr nz, PlaceNonFaintStatus
push de
ld de, FntString
call CopyStatusString
pop de
ld a, $1
and a
ret
FntString: ; 50d22
db "FNT@"
CopyStatusString: ; 50d25
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
ret
PlaceNonFaintStatus: ; 50d2e
push de
ld a, [de]
ld de, PsnString
bit PSN, a
jr nz, .place
ld de, BrnString
bit BRN, a
jr nz, .place
ld de, FrzString
bit FRZ, a
jr nz, .place
ld de, ParString
bit PAR, a
jr nz, .place
ld de, SlpString
and SLP
jr z, .no_status
.place
call CopyStatusString
ld a, $1
and a
.no_status
pop de
ret
SlpString: db "SLP@"
PsnString: db "PSN@"
BrnString: db "BRN@"
FrzString: db "FRZ@"
ParString: db "PAR@"
ListMoves: ; 50d6f
; List moves at hl, spaced every [Buffer1] tiles.
ld de, wListMoves_MoveIndicesBuffer
ld b, $0
.moves_loop
ld a, [de]
inc de
and a
jr z, .no_more_moves
push de
push hl
push hl
ld [CurSpecies], a
ld a, MOVE_NAME
ld [wNamedObjectTypeBuffer], a
call GetName
ld de, StringBuffer1
pop hl
push bc
call PlaceString
pop bc
ld a, b
ld [wNumMoves], a
inc b
pop hl
push bc
ld a, [Buffer1]
ld c, a
ld b, 0
add hl, bc
pop bc
pop de
ld a, b
cp NUM_MOVES
jr z, .done
jr .moves_loop
.no_more_moves
ld a, b
.nonmove_loop
push af
ld [hl], "-"
ld a, [Buffer1]
ld c, a
ld b, 0
add hl, bc
pop af
inc a
cp NUM_MOVES
jr nz, .nonmove_loop
.done
ret
Function50db9: ; 50db9
ld a, [wd263]
cp $1
jr nz, .check_party_ot_name
ld hl, OTPartyCount
ld de, OTPartyMonOT
ld a, ENEMY_OT_NAME
jr .done
.check_party_ot_name
cp $4
jr nz, .check_mon_name
ld hl, PartyCount
ld de, PartyMonOT
ld a, PARTY_OT_NAME
jr .done
.check_mon_name
cp $5
jr nz, .check_item_name
ld hl, CurMart
ld de, PokemonNames
ld a, PKMN_NAME
jr .done
.check_item_name
cp $2
jr nz, .check_ob_item_name
ld hl, NumItems
ld de, ItemNames
ld a, ITEM_NAME
jr .done
.check_ob_item_name
ld hl, CurMart
ld de, ItemNames
ld a, ITEM_NAME
.done
ld [wNamedObjectTypeBuffer], a
ld a, l
ld [wd100], a
ld a, h
ld [wd101], a
ld a, e
ld [wd102], a
ld a, d
ld [wd103], a
ld bc, ItemAttributes
ld a, c
ld [wd104], a
ld a, b
ld [wd105], a
ret
CalcLevel: ; 50e1b
ld a, [TempMonSpecies]
ld [CurSpecies], a
call GetBaseData
ld d, 1
.next_level
inc d
ld a, d
cp (MAX_LEVEL + 1) % $100
jr z, .got_level
call CalcExpAtLevel
push hl
ld hl, TempMonExp + 2
ld a, [hProduct + 3]
ld c, a
ld a, [hld]
sub c
ld a, [hProduct + 2]
ld c, a
ld a, [hld]
sbc c
ld a, [hProduct + 1]
ld c, a
ld a, [hl]
sbc c
pop hl
jr nc, .next_level
.got_level
dec d
ret
CalcExpAtLevel: ; 50e47
; (a/b)*n**3 + c*n**2 + d*n - e
ld a, [BaseGrowthRate]
add a
add a
ld c, a
ld b, 0
ld hl, GrowthRates
add hl, bc
; Cube the level
call .LevelSquared
ld a, d
ld [hMultiplier], a
call Multiply
; Multiply by a
ld a, [hl]
and $f0
swap a
ld [hMultiplier], a
call Multiply
; Divide by b
ld a, [hli]
and $f
ld [hDivisor], a
ld b, 4
call Divide
; Push the cubic term to the stack
ld a, [hQuotient + 0]
push af
ld a, [hQuotient + 1]
push af
ld a, [hQuotient + 2]
push af
; Square the level and multiply by the lower 7 bits of c
call .LevelSquared
ld a, [hl]
and $7f
ld [hMultiplier], a
call Multiply
; Push the absolute value of the quadratic term to the stack
ld a, [hProduct + 1]
push af
ld a, [hProduct + 2]
push af
ld a, [hProduct + 3]
push af
ld a, [hli]
push af
; Multiply the level by d
xor a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
ld a, d
ld [hMultiplicand + 2], a
ld a, [hli]
ld [hMultiplier], a
call Multiply
; Subtract e
ld b, [hl]
ld a, [hProduct + 3]
sub b
ld [hMultiplicand + 2], a
ld b, $0
ld a, [hProduct + 2]
sbc b
ld [hMultiplicand + 1], a
ld a, [hProduct + 1]
sbc b
ld [hMultiplicand], a
; If bit 7 of c is set, c is negative; otherwise, it's positive
pop af
and $80
jr nz, .subtract
; Add c*n**2 to (d*n - e)
pop bc
ld a, [hProduct + 3]
add b
ld [hMultiplicand + 2], a
pop bc
ld a, [hProduct + 2]
adc b
ld [hMultiplicand + 1], a
pop bc
ld a, [hProduct + 1]
adc b
ld [hMultiplicand], a
jr .done_quadratic
.subtract
; Subtract c*n**2 from (d*n - e)
pop bc
ld a, [hProduct + 3]
sub b
ld [hMultiplicand + 2], a
pop bc
ld a, [hProduct + 2]
sbc b
ld [hMultiplicand + 1], a
pop bc
ld a, [hProduct + 1]
sbc b
ld [hMultiplicand], a
.done_quadratic
; Add (a/b)*n**3 to (d*n - e +/- c*n**2)
pop bc
ld a, [hProduct + 3]
add b
ld [hMultiplicand + 2], a
pop bc
ld a, [hProduct + 2]
adc b
ld [hMultiplicand + 1], a
pop bc
ld a, [hProduct + 1]
adc b
ld [hMultiplicand], a
ret
.LevelSquared: ; 50eed
xor a
ld [hMultiplicand + 0], a
ld [hMultiplicand + 1], a
ld a, d
ld [hMultiplicand + 2], a
ld [hMultiplier], a
jp Multiply
GrowthRates: ; 50efa
growth_rate: MACRO
; [1]/[2]*n**3 + [3]*n**2 + [4]*n - [5]
dn \1, \2
if \3 & $80 ; signed
db -\3 | $80
else
db \3
endc
db \4, \5
ENDM
growth_rate 1, 1, 0, 0, 0 ; Medium Fast
growth_rate 3, 4, 10, 0, 30 ; Slightly Fast
growth_rate 3, 4, 20, 0, 70 ; Slightly Slow
growth_rate 6, 5, -15, 100, 140 ; Medium Slow
growth_rate 4, 5, 0, 0, 0 ; Fast
growth_rate 5, 4, 0, 0, 0 ; Slow
_SwitchPartyMons:
ld a, [wd0e3]
dec a
ld [Buffer3], a
ld b, a
ld a, [wMenuCursorY]
dec a
ld [Buffer2], a ; wd1eb (aliases: MovementType)
cp b
jr z, .skip
call .SwapMonAndMail
ld a, [Buffer3]
call .ClearSprite
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
call .ClearSprite
.skip
ret
.ClearSprite: ; 50f34 (14:4f34)
push af
hlcoord 0, 1
ld bc, 2 * SCREEN_WIDTH
call AddNTimes
ld bc, 2 * SCREEN_WIDTH
ld a, " "
call ByteFill
pop af
ld hl, Sprites
ld bc, $10
call AddNTimes
ld de, $4
ld c, $4
.gfx_loop
ld [hl], $a0
add hl, de
dec c
jr nz, .gfx_loop
ld de, SFX_SWITCH_POKEMON
call WaitPlaySFX
ret
.SwapMonAndMail: ; 50f62 (14:4f62)
push hl
push de
push bc
ld bc, PartySpecies
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
ld l, a
ld h, $0
add hl, bc
ld d, h
ld e, l
ld a, [Buffer3]
ld l, a
ld h, $0
add hl, bc
ld a, [hl]
push af
ld a, [de]
ld [hl], a
pop af
ld [de], a
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
push hl
ld de, wd002
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
ld a, [Buffer3]
ld hl, PartyMons ; wdcdf (aliases: PartyMon1, PartyMon1Species)
ld bc, PARTYMON_STRUCT_LENGTH
call AddNTimes
pop de
push hl
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
pop de
ld hl, wd002
ld bc, PARTYMON_STRUCT_LENGTH
call CopyBytes
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
ld hl, PartyMonOT
call SkipNames
push hl
call .CopyNameTowd002
ld a, [Buffer3]
ld hl, PartyMonOT
call SkipNames
pop de
push hl
call .CopyName
pop de
ld hl, wd002
call .CopyName
ld hl, PartyMonNicknames
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
call SkipNames
push hl
call .CopyNameTowd002
ld hl, PartyMonNicknames
ld a, [Buffer3]
call SkipNames
pop de
push hl
call .CopyName
pop de
ld hl, wd002
call .CopyName
ld hl, sPartyMail
ld a, [Buffer2] ; wd1eb (aliases: MovementType)
ld bc, MAIL_STRUCT_LENGTH
call AddNTimes
push hl
ld de, wd002
ld bc, MAIL_STRUCT_LENGTH
ld a, BANK(sPartyMail)
call GetSRAMBank
call CopyBytes
ld hl, sPartyMail
ld a, [Buffer3]
ld bc, MAIL_STRUCT_LENGTH
call AddNTimes
pop de
push hl
ld bc, MAIL_STRUCT_LENGTH
call CopyBytes
pop de
ld hl, wd002
ld bc, MAIL_STRUCT_LENGTH
call CopyBytes
call CloseSRAM
pop bc
pop de
pop hl
ret
.CopyNameTowd002: ; 51036 (14:5036)
ld de, wd002
.CopyName: ; 51039 (14:5039)
ld bc, NAME_LENGTH
call CopyBytes
ret
INCLUDE "gfx/load_pics.asm"
Function51322: ; 51322
ld a, BANK(sBoxCount)
call GetSRAMBank
ld hl, sBoxCount
call Function513cb
ld a, [sBoxCount]
dec a
ld [wd265], a
ld hl, sBoxMonNicknames
ld bc, PKMN_NAME_LENGTH
ld de, wBufferMonNick
call Function513e0
ld a, [sBoxCount]
dec a
ld [wd265], a
ld hl, sBoxMonOT
ld bc, NAME_LENGTH
ld de, wBufferMonOT
call Function513e0
ld a, [sBoxCount]
dec a
ld [wd265], a
ld hl, sBoxMons
ld bc, BOXMON_STRUCT_LENGTH
ld de, wBufferMon
call Function513e0
ld hl, wBufferMonMoves
ld de, TempMonMoves
ld bc, NUM_MOVES
call CopyBytes
ld hl, wBufferMonPP
ld de, TempMonPP
ld bc, NUM_MOVES
call CopyBytes
ld a, [CurPartyMon]
ld b, a
callba Functiondcb6
jp CloseSRAM
Function5138b: ; 5138b
ld hl, PartyCount
call Function513cb
ld a, [PartyCount]
dec a
ld [wd265], a
ld hl, PartyMonNicknames
ld bc, PKMN_NAME_LENGTH
ld de, wBufferMonNick
call Function513e0
ld a, [PartyCount]
dec a
ld [wd265], a
ld hl, PartyMonOT
ld bc, NAME_LENGTH
ld de, wBufferMonOT
call Function513e0
ld a, [PartyCount]
dec a
ld [wd265], a
ld hl, PartyMons
ld bc, PARTYMON_STRUCT_LENGTH
ld de, wBufferMon
call Function513e0
ret
Function513cb: ; 513cb
inc [hl]
inc hl
ld a, [CurPartyMon]
ld c, a
ld b, 0
add hl, bc
ld a, [CurPartySpecies]
ld c, a
.asm_513d8
ld a, [hl]
ld [hl], c
inc hl
inc c
ld c, a
jr nz, .asm_513d8
ret
Function513e0: ; 513e0
push de
push hl
push bc
ld a, [wd265]
dec a
call AddNTimes
push hl
add hl, bc
ld d, h
ld e, l
pop hl
.asm_513ef
push bc
ld a, [wd265]
ld b, a
ld a, [CurPartyMon]
cp b
pop bc
jr z, .asm_51415
push hl
push de
push bc
call CopyBytes
pop bc
pop de
pop hl
push hl
ld a, l
sub c
ld l, a
ld a, h
sbc b
ld h, a
pop de
ld a, [wd265]
dec a
ld [wd265], a
jr .asm_513ef
.asm_51415
pop bc
pop hl
ld a, [CurPartyMon]
call AddNTimes
ld d, h
ld e, l
pop hl
call CopyBytes
ret
BaseData::
INCLUDE "data/base_stats.asm"
PokemonNames::
INCLUDE "data/pokemon_names.asm"
Unknown_53d84: ; unreferenced
db $1a, $15
db $33, $16
db $4b, $17
db $62, $18
db $79, $19
db $90, $1a
db $a8, $1b
db $c4, $1c
db $e0, $1d
db $f6, $1e
db $ff, $1f
db $ff, $20
UnknownEggPic:: ; 53d9c
; Another egg pic. This is shifted up a few pixels.
INCBIN "gfx/misc/unknown_egg.5x5.2bpp.lz"
SECTION "bank19", ROMX, BANK[$19]
INCLUDE "text/phone/extra.asm"
SECTION "bank20", ROMX, BANK[$20]
INCLUDE "engine/player_movement.asm"
INCLUDE "engine/engine_flags.asm"
INCLUDE "engine/variables.asm"
BattleText::
INCLUDE "text/battle.asm"
INCLUDE "engine/debug.asm"
SECTION "bank21", ROMX, BANK[$21]
INCLUDE "engine/printer.asm"
INCLUDE "battle/anim_gfx.asm"
INCLUDE "event/halloffame.asm"
SECTION "bank22", ROMX, BANK[$22]
INCLUDE "event/kurt.asm"
Function88248: ; 88248
ld c, CAL
ld a, [PlayerGender]
bit 0, a
jr z, .okay
ld c, KAREN
.okay
ld a, c
ld [TrainerClass], a
ret
MovePlayerPicRight: ; 88258
hlcoord 6, 4
ld de, 1
jr MovePlayerPic
MovePlayerPicLeft: ; 88260
hlcoord 13, 4
ld de, -1
; fallthrough
MovePlayerPic: ; 88266
; Move player pic at hl by de * 7 tiles.
ld c, $8
.loop
push bc
push hl
push de
xor a
ld [hBGMapMode], a
lb bc, 7, 7
predef PlaceGraphic
xor a
ld [hBGMapThird], a
call WaitBGMap
call DelayFrame
pop de
pop hl
add hl, de
pop bc
dec c
ret z
push hl
push bc
ld a, l
sub e
ld l, a
ld a, h
sbc d
ld h, a
lb bc, 7, 7
call ClearBox
pop bc
pop hl
jr .loop
ShowPlayerNamingChoices: ; 88297
ld hl, ChrisNameMenuHeader
ld a, [PlayerGender]
bit 0, a
jr z, .GotGender
ld hl, KrisNameMenuHeader
.GotGender
call LoadMenuDataHeader
call VerticalMenu
ld a, [wMenuCursorY]
dec a
call CopyNameFromMenu
call CloseWindow
ret
ChrisNameMenuHeader: ; 882b5
db $40 ; flags
db 00, 00 ; start coords
db 11, 10 ; end coords
dw .MaleNames
db 1 ; ????
db 0 ; default option
.MaleNames: ; 882be
db $91 ; flags
db 5 ; items
db "NEW NAME@"
MalePlayerNameArray: ; 882c9
db "CHRIS@"
db "MAT@"
db "ALLAN@"
db "JON@"
db 2 ; displacement
db " NAME @" ; title
KrisNameMenuHeader: ; 882e5
db $40 ; flags
db 00, 00 ; start coords
db 11, 10 ; end coords
dw .FemaleNames
db 1 ; ????
db 0 ; default option
.FemaleNames: ; 882ee
db $91 ; flags
db 5 ; items
db "NEW NAME@"
FemalePlayerNameArray: ; 882f9
db "KRIS@"
db "AMANDA@"
db "JUANA@"
db "JODI@"
db 2 ; displacement
db " NAME @" ; title
GetPlayerNameArray: ; 88318 This Function is never called
ld hl, PlayerName
ld de, MalePlayerNameArray
ld a, [PlayerGender]
bit 0, a
jr z, .done
ld de, FemalePlayerNameArray
.done
call InitName
ret
GetPlayerIcon: ; 8832c
; Get the player icon corresponding to gender
; Male
ld de, ChrisSpriteGFX
ld b, BANK(ChrisSpriteGFX)
ld a, [PlayerGender]
bit 0, a
jr z, .done
; Female
ld de, KrisSpriteGFX
ld b, BANK(KrisSpriteGFX)
.done
ret
GetCardPic: ; 8833e
ld hl, ChrisCardPic
ld a, [PlayerGender]
bit 0, a
jr z, .GotClass
ld hl, KrisCardPic
.GotClass
ld de, VTiles2 tile $00
ld bc, $23 tiles
ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic)
call FarCopyBytes
ld hl, CardGFX
ld de, VTiles2 tile $23
ld bc, 6 tiles
ld a, BANK(CardGFX)
call FarCopyBytes
ret
ChrisCardPic: ; 88365
INCBIN "gfx/misc/chris_card.5x7.2bpp"
KrisCardPic: ; 88595
INCBIN "gfx/misc/kris_card.5x7.2bpp"
CardGFX: ; 887c5
INCBIN "gfx/misc/trainer_card.2bpp"
GetPlayerBackpic: ; 88825
ld a, [PlayerGender]
bit 0, a
jr z, GetChrisBackpic
call GetKrisBackpic
ret
GetChrisBackpic: ; 88830
ld hl, ChrisBackpic
ld b, BANK(ChrisBackpic)
ld de, VTiles2 tile $31
ld c, 7 * 7
predef DecompressPredef
ret
HOF_LoadTrainerFrontpic: ; 88840
call WaitBGMap
xor a
ld [hBGMapMode], a
ld e, 0
ld a, [PlayerGender]
bit 0, a
jr z, .GotClass
ld e, 1
.GotClass
ld a, e
ld [TrainerClass], a
ld de, ChrisPic
ld a, [PlayerGender]
bit 0, a
jr z, .GotPic
ld de, KrisPic
.GotPic
ld hl, VTiles2
ld b, BANK(ChrisPic) ; BANK(KrisPic)
ld c, 7 * 7
call Get2bpp
call WaitBGMap
ld a, $1
ld [hBGMapMode], a
ret
DrawIntroPlayerPic: ; 88874
; Draw the player pic at (6,4).
; Get class
ld e, CHRIS
ld a, [PlayerGender]
bit 0, a
jr z, .GotClass
ld e, KRIS
.GotClass
ld a, e
ld [TrainerClass], a
; Load pic
ld de, ChrisPic
ld a, [PlayerGender]
bit 0, a
jr z, .GotPic
ld de, KrisPic
.GotPic
ld hl, VTiles2
ld b, BANK(ChrisPic) ; BANK(KrisPic)
ld c, 7 * 7 ; dimensions
call Get2bpp
; Draw
xor a
ld [hGraphicStartTile], a
hlcoord 6, 4
lb bc, 7, 7
predef PlaceGraphic
ret
ChrisPic: ; 888a9
INCBIN "gfx/misc/chris.7x7.2bpp"
KrisPic: ; 88bb9
INCBIN "gfx/misc/kris.7x7.2bpp"
GetKrisBackpic: ; 88ec9
; Kris's backpic is uncompressed.
ld de, KrisBackpic
ld hl, VTiles2 tile $31
lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions
call Get2bpp
ret
KrisBackpic: ; 88ed6
INCBIN "gfx/misc/kris_back.6x6.2bpp"
String_89116:
db "-----@"
INCLUDE "misc/mobile_22.asm"
INCLUDE "event/unown.asm"
INCLUDE "event/buena.asm"
INCLUDE "event/dratini.asm"
INCLUDE "event/battle_tower.asm"
INCLUDE "misc/mobile_22_2.asm"
SECTION "bank23", ROMX, BANK[$23]
Predef35: ; 8c000
Predef36:
ret
INCLUDE "engine/timeofdaypals.asm"
INCLUDE "engine/battle_start.asm"
Function8c7c9: ; unreferenced
ld a, $1
ld [hBGMapMode], a
call WaitBGMap
xor a
ld [hBGMapMode], a
ret
INCLUDE "event/field_moves.asm"
INCLUDE "event/magnet_train.asm"
BattleStart_LoadEDTile: ; 8cf4f
call CGBOnly_LoadEDTile
ret
INCLUDE "engine/sprites.asm"
INCLUDE "engine/mon_icons.asm"
SECTION "bank24", ROMX, BANK[$24]
INCLUDE "engine/phone.asm"
INCLUDE "engine/timeset.asm"
INCLUDE "engine/pokegear.asm"
INCLUDE "engine/fish.asm"
INCLUDE "engine/slot_machine.asm"
SECTION "Phone Engine", ROMX, BANK[$28]
INCLUDE "engine/more_phone_scripts.asm"
INCLUDE "engine/buena_phone_scripts.asm"
SECTION "Phone Text", ROMX, BANK[$29]
INCLUDE "text/phone/anthony_overworld.asm"
INCLUDE "text/phone/todd_overworld.asm"
INCLUDE "text/phone/gina_overworld.asm"
INCLUDE "text/phone/irwin_overworld.asm"
INCLUDE "text/phone/arnie_overworld.asm"
INCLUDE "text/phone/alan_overworld.asm"
INCLUDE "text/phone/dana_overworld.asm"
INCLUDE "text/phone/chad_overworld.asm"
INCLUDE "text/phone/derek_overworld.asm"
INCLUDE "text/phone/tully_overworld.asm"
INCLUDE "text/phone/brent_overworld.asm"
INCLUDE "text/phone/tiffany_overworld.asm"
INCLUDE "text/phone/vance_overworld.asm"
INCLUDE "text/phone/wilton_overworld.asm"
INCLUDE "text/phone/kenji_overworld.asm"
INCLUDE "text/phone/parry_overworld.asm"
INCLUDE "text/phone/erin_overworld.asm"
SECTION "Tileset Data 5", ROMX, BANK[TILESETS_5]
INCLUDE "tilesets/data_5.asm"
SECTION "bank2E", ROMX, BANK[$2E]
INCLUDE "engine/events_3.asm"
INCLUDE "engine/radio.asm"
INCLUDE "gfx/mail.asm"
SECTION "bank2F", ROMX, BANK[$2F]
INCLUDE "engine/std_scripts.asm"
INCLUDE "engine/phone_scripts.asm"
TalkToTrainerScript:: ; 0xbe66a
faceplayer
trainerflagaction CHECK_FLAG
iftrue AlreadyBeatenTrainerScript
loadmemtrainer
encountermusic
jump StartBattleWithMapTrainerScript
SeenByTrainerScript:: ; 0xbe675
loadmemtrainer
encountermusic
showemote EMOTE_SHOCK, LAST_TALKED, 30
callasm TrainerWalkToPlayer
applymovement2 MovementBuffer
writepersonxy LAST_TALKED
faceperson PLAYER, LAST_TALKED
jump StartBattleWithMapTrainerScript
StartBattleWithMapTrainerScript: ; 0xbe68a
opentext
trainertext $0
waitbutton
closetext
loadmemtrainer
startbattle
reloadmapafterbattle
trainerflagaction SET_FLAG
loadvar wRunningTrainerBattleScript, -1
AlreadyBeatenTrainerScript:
scripttalkafter
SECTION "bank30", ROMX, BANK[$30]
INCLUDE "gfx/overworld/sprites_1.asm"
SECTION "bank31", ROMX, BANK[$31]
INCLUDE "gfx/overworld/sprites_2.asm"
SECTION "bank32", ROMX, BANK[$32]
INCLUDE "battle/bg_effects.asm"
INCLUDE "battle/anims.asm"
LoadPoisonBGPals: ; cbcdd
call .LoadPals
ld a, [hCGB]
and a
ret nz
ret
.LoadPals: ; cbce5
ld a, [hCGB]
and a
jr nz, .cgb
ld a, [TimeOfDayPal]
and $3
cp $3
ld a, $0
jr z, .convert_pals
ld a, $aa
.convert_pals
call DmgToCgbBGPals
ld c, 4
call DelayFrames
callba _UpdateTimePals
ret
.cgb
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld hl, BGPals
ld c, $20
.loop
; RGB 31, 21, 28
ld a, (palred 31 + palgreen 21 + palblue 28) % $100
ld [hli], a
ld a, (palred 31 + palgreen 21 + palblue 28) / $100
ld [hli], a
dec c
jr nz, .loop
pop af
ld [rSVBK], a
ld a, $1
ld [hCGBPalUpdate], a
ld c, 4
call DelayFrames
callba _UpdateTimePals
ret
TheEndGFX:: ; cbd2e
INCBIN "gfx/credits/theend.2bpp"
SECTION "bank33", ROMX, BANK[$33]
DisplayCaughtContestMonStats: ; cc000
call ClearBGPalettes
call ClearTileMap
call ClearSprites
call LoadFontsBattleExtra
ld hl, Options
ld a, [hl]
push af
set 4, [hl]
hlcoord 0, 0
ld b, 4
ld c, 13
call TextBox
hlcoord 0, 6
ld b, 4
ld c, 13
call TextBox
hlcoord 2, 0
ld de, .Stock
call PlaceString
hlcoord 2, 6
ld de, .This
call PlaceString
hlcoord 5, 4
ld de, .Health
call PlaceString
hlcoord 5, 10
ld de, .Health
call PlaceString
ld a, [wContestMon]
ld [wd265], a
call GetPokemonName
ld de, StringBuffer1
hlcoord 1, 2
call PlaceString
ld h, b
ld l, c
ld a, [wContestMonLevel]
ld [TempMonLevel], a
call PrintLevel
ld de, EnemyMonNick
hlcoord 1, 8
call PlaceString
ld h, b
ld l, c
ld a, [EnemyMonLevel]
ld [TempMonLevel], a
call PrintLevel
hlcoord 11, 4
ld de, wContestMonMaxHP
lb bc, 2, 3
call PrintNum
hlcoord 11, 10
ld de, EnemyMonMaxHP
call PrintNum
ld hl, SwitchMonText
call PrintText
pop af
ld [Options], a
call WaitBGMap
ld b, SCGB_08
call GetSGBLayout
call SetPalettes
ret
.Health
db "HEALTH@"
.Stock
db " STOCK ", $4a, " @"
.This
db " THIS ", $4a, " @"
SwitchMonText: ; cc0c2
; Switch #MON?
text_jump UnknownText_0x1c10cf
db "@"
DisplayAlreadyCaughtText: ; cc0c7
call GetPokemonName
ld hl, .AlreadyCaughtText
jp PrintText
.AlreadyCaughtText: ; 0xcc0d0
; You already caught a @ .
text_jump UnknownText_0x1c10dd
db "@"
Predef2F:
Predef38:
Predef39: ; cc0d5
ret
INCLUDE "battle/anim_commands.asm"
INCLUDE "battle/anim_objects.asm"
SECTION "Pic Animations 1", ROMX, BANK[$34]
INCLUDE "gfx/pics/animation.asm"
; Pic animations are assembled in 3 parts:
; Top-level animations:
; frame #, duration: Frame 0 is the original pic (no change)
; setrepeat #: Sets the number of times to repeat
; dorepeat #: Repeats from command # (starting from 0)
; end
; Bitmasks:
; Layered over the pic to designate affected tiles
; Frame definitions:
; first byte is the bitmask used for this frame
; following bytes are tile ids mapped to each bit in the mask
; Main animations (played everywhere)
INCLUDE "gfx/pics/anim_pointers.asm"
INCLUDE "gfx/pics/anims.asm"
; Extra animations, appended to the main animation
; Used in the status screen (blinking, tail wags etc.)
INCLUDE "gfx/pics/extra_pointers.asm"
INCLUDE "gfx/pics/extras.asm"
; Unown has its own animation data despite having an entry in the main tables
INCLUDE "gfx/pics/unown_anim_pointers.asm"
INCLUDE "gfx/pics/unown_anims.asm"
INCLUDE "gfx/pics/unown_extra_pointers.asm"
INCLUDE "gfx/pics/unown_extras.asm"
; Bitmasks
INCLUDE "gfx/pics/bitmask_pointers.asm"
INCLUDE "gfx/pics/bitmasks.asm"
INCLUDE "gfx/pics/unown_bitmask_pointers.asm"
INCLUDE "gfx/pics/unown_bitmasks.asm"
SECTION "Pic Animations 2", ROMX, BANK[$35]
INCLUDE "gfx/pics/frame_pointers.asm"
INCLUDE "gfx/pics/kanto_frames.asm"
SECTION "bank36", ROMX, BANK[$36]
FontInversed: INCBIN "gfx/misc/font_inversed.1bpp"
SECTION "Pic Animations 3", ROMX, BANK[$36]
INCLUDE "gfx/pics/johto_frames.asm"
INCLUDE "gfx/pics/unown_frame_pointers.asm"
INCLUDE "gfx/pics/unown_frames.asm"
SECTION "Tileset Data 6", ROMX, BANK[TILESETS_6]
INCLUDE "tilesets/data_6.asm"
SECTION "bank38", ROMX, BANK[$38]
Functione0000: ; e0000
; something to do with Unown printer
push de
xor a
call GetSRAMBank
ld hl, sScratch
ld bc, 0
.loop
push bc
push hl
push bc
ld de, wd002
call .Copy
call .Decompress
ld hl, Unknown_e008b
pop bc
add hl, bc
add hl, bc
ld a, [hli]
ld e, a
ld d, [hl]
ld hl, wd012
call .Copy
pop hl
ld bc, $10
add hl, bc
pop bc
inc c
ld a, c
cp $31
jr c, .loop
ld hl, OverworldMap
ld de, sScratch
ld bc, $31 tiles
call CopyBytes
pop hl
ld de, sScratch
ld c, $31
ld a, [hROMBank]
ld b, a
call Get2bpp
call CloseSRAM
ret
.Copy: ; e004e
ld c, $10
.loop_copy
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop_copy
ret
.Decompress: ; e0057
ld hl, wd012
ld e, %10000000
ld d, 8
.loop_decompress
push hl
ld hl, wd002
call .CountSetBit
pop hl
ld a, b
ld [hli], a
push hl
ld hl, wd003
call .CountSetBit
pop hl
ld a, b
ld [hli], a
srl e
dec d
jr nz, .loop_decompress
ret
.CountSetBit: ; e0078
ld b, 0
ld c, 8
.loop_count
ld a, [hli]
and e
jr z, .clear
scf
jr .apply
.clear
and a
.apply
rr b
inc hl
dec c
jr nz, .loop_count
ret
overworldmaptile EQUS "dw OverworldMap + $10 *"
overworldmaprect: MACRO
y = 0
rept \1
x = \1 * (\2 +- 1) + y
rept \2
overworldmaptile x
x = x +- \2
endr
y = y + 1
endr
endm
Unknown_e008b: ; e008b
overworldmaprect 7, 7
Unknown_e00ed:
; Graphics for an unused Game Corner
; game were meant to be here.
ret_e00ed: ; e00ed (38:40ed)
; How many coins?
ret
INCLUDE "engine/card_flip.asm"
INCLUDE "engine/unown_puzzle.asm"
INCLUDE "engine/dummy_game.asm"
INCLUDE "engine/billspc.asm"
SECTION "bank39", ROMX, BANK[$39]
CopyrightGFX:: ; e4000
INCBIN "gfx/misc/copyright.2bpp"
INCLUDE "engine/options_menu.asm"
INCLUDE "engine/crystal_intro.asm"
SECTION "bank3E", ROMX, BANK[$3E]
INCLUDE "gfx/font.asm"
INCLUDE "engine/time_capsule/conversion.asm"
INCLUDE "engine/unowndex.asm"
INCLUDE "event/magikarp.asm"
INCLUDE "battle/hidden_power.asm"
INCLUDE "battle/misc.asm"
SECTION "bank3F", ROMX, BANK[$3F]
INCLUDE "tilesets/animations.asm"
INCLUDE "engine/npctrade.asm"
INCLUDE "event/mom_phone.asm"
SECTION "bank40", ROMX, BANK[$40]
INCLUDE "misc/mobile_40.asm"
SECTION "bank41", ROMX, BANK[$41]
INCLUDE "misc/gfx_41.asm"
INCLUDE "engine/warp_connection.asm"
INCLUDE "engine/mysterygift.asm"
INCLUDE "battle/used_move_text.asm"
INCLUDE "misc/mobile_41.asm"
SECTION "bank42", ROMX, BANK[$42]
INCLUDE "misc/mobile_42.asm"
SECTION "Intro Logo", ROMX, BANK[$42]
IntroLogoGFX: ; 109407
INCBIN "gfx/intro/logo.2bpp.lz"
INCLUDE "misc/unused_title.asm"
INCLUDE "engine/title.asm"
INCLUDE "misc/mobile_45.asm"
INCLUDE "misc/mobile_46.asm"
SECTION "bank47", ROMX, BANK[$47]
INCLUDE "misc/battle_tower_47.asm"
SECTION "bank5B", ROMX, BANK[$5B]
INCLUDE "misc/mobile_5b.asm"
INCLUDE "engine/link_trade.asm"
SECTION "bank5C", ROMX, BANK[$5C]
INCLUDE "misc/mobile_5c.asm"
SECTION "bank5D", ROMX, BANK[$5D]
INCLUDE "text/phone/extra3.asm"
SECTION "bank5E", ROMX, BANK[$5E]
_UpdateBattleHUDs:
callba DrawPlayerHUD
ld hl, PlayerHPPal
call SetHPPal
callba DrawEnemyHUD
ld hl, EnemyHPPal
call SetHPPal
callba FinishBattleAnim
ret
INCLUDE "misc/mobile_5f.asm"
SECTION "Common Text 1", ROMX, BANK[$6C]
INCLUDE "text/stdtext.asm"
INCLUDE "text/phone/jack_overworld.asm"
INCLUDE "text/phone/beverly_overworld.asm"
INCLUDE "text/phone/huey_overworld.asm"
INCLUDE "text/phone/gaven_overworld.asm"
INCLUDE "text/phone/beth_overworld.asm"
INCLUDE "text/phone/jose_overworld.asm"
INCLUDE "text/phone/reena_overworld.asm"
INCLUDE "text/phone/joey_overworld.asm"
INCLUDE "text/phone/wade_overworld.asm"
INCLUDE "text/phone/ralph_overworld.asm"
INCLUDE "text/phone/liz_overworld.asm"
SECTION "bank6D", ROMX, BANK[$6D]
INCLUDE "text/phone/mom.asm"
INCLUDE "text/phone/bill.asm"
INCLUDE "text/phone/elm.asm"
INCLUDE "text/phone/trainers1.asm"
SECTION "bank72", ROMX, BANK[$72]
ItemNames::
INCLUDE "items/item_names.asm"
INCLUDE "items/item_descriptions.asm"
MoveNames::
INCLUDE "battle/move_names.asm"
INCLUDE "engine/landmarks.asm"
SECTION "bank77", ROMX, BANK[$77]
UnownFont: ; 1dc000
INCBIN "gfx/misc/unown_font.2bpp"
INCLUDE "misc/printer_77.asm"
MobileHPIcon: ; 1dc591
INCBIN "gfx/mobile/hp.1bpp"
MobileLvIcon: ; 1dc599
INCBIN "gfx/mobile/lv.1bpp"
SECTION "Tileset Data 7", ROMX, BANK[TILESETS_7]
INCLUDE "tilesets/data_7.asm"
SECTION "bank77_2", ROMX, BANK[$77]
Function1dd6a9: ; 1dd6a9
ld a, b
ld b, c
ld c, a
push bc
push de
ld hl, [sp+$2]
ld d, h
ld e, l
pop hl
lb bc, PRINTNUM_LEADINGZEROS | 2, 5
call PrintNum
pop bc
ret
PrintHoursMins ; 1dd6bb (77:56bb)
; Hours in b, minutes in c
ld a, b
cp 12
push af
jr c, .AM
jr z, .PM
sub 12
jr .PM
.AM
or a
jr nz, .PM
ld a, 12
.PM
ld b, a
; Crazy stuff happening with the stack
push bc
ld hl, [sp+$1]
push de
push hl
pop de
pop hl
ld [hl], " "
lb bc, 1, 2
call PrintNum
ld [hl], ":"
inc hl
ld d, h
ld e, l
ld hl, [sp+$0]
push de
push hl
pop de
pop hl
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
pop bc
ld de, String_AM
pop af
jr c, .place_am_pm
ld de, String_PM
.place_am_pm
inc hl
call PlaceString
ret
String_AM: db "AM@" ; 1dd6fc
String_PM: db "PM@" ; 1dd6ff
INCLUDE "engine/diploma.asm"
LoadSGBPokedexGFX: ; 1ddf1c
ld hl, LZ_1ddf33
ld de, VTiles2 tile $31
call Decompress
ret
Function1ddf26: ; 1ddf26 (77:5f26)
ld hl, LZ_1ddf33
ld de, VTiles2 tile $31
lb bc, BANK(LZ_1ddf33), $3a
call DecompressRequest2bpp
ret
LZ_1ddf33: ; 1ddf33
INCBIN "gfx/pokedex/sgb.2bpp.lz"
LoadQuestionMarkPic: ; 1de0d7
ld hl, .QuestionMarkLZ
ld de, sScratch
call Decompress
ret
.QuestionMarkLZ: ; 1de0e1
INCBIN "gfx/pics/questionmark/front.2bpp.lz"
DrawPokedexListWindow: ; 1de171 (77:6171)
ld a, $32
hlcoord 0, 17
ld bc, 12
call ByteFill
hlcoord 0, 1
lb bc, 15, 11
call ClearBox
ld a, $34
hlcoord 0, 0
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 16
ld bc, 11
call ByteFill
hlcoord 5, 0
ld [hl], $3f
hlcoord 5, 16
ld [hl], $40
ld a, [wCurrentDexMode]
cp DEXMODE_OLD
jr z, .OldMode
; scroll bar
hlcoord 11, 0
ld [hl], $50
ld a, $51
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
ld [hl], $52
jr .Done
.OldMode
; no scroll bar
hlcoord 11, 0
ld [hl], $66
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT - 3
call Bank77_FillColumn
ld [hl], $68
.Done
ret
DrawPokedexSearchResultsWindow: ; 1de1d1 (77:61d1)
ld a, $34
hlcoord 0, 0
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 10
ld bc, 11
call ByteFill
hlcoord 5, 0
ld [hl], $3f
hlcoord 5, 10
ld [hl], $40
hlcoord 11, 0
ld [hl], $66
ld a, $67
hlcoord 11, 1
ld b, SCREEN_HEIGHT / 2
call Bank77_FillColumn
ld [hl], $68
ld a, $34
hlcoord 0, 11
ld bc, 11
call ByteFill
ld a, $39
hlcoord 0, 17
ld bc, 11
call ByteFill
hlcoord 11, 11
ld [hl], $66
ld a, $67
hlcoord 11, 12
ld b, 5
call Bank77_FillColumn
ld [hl], $68
hlcoord 0, 12
lb bc, 5, 11
call ClearBox
ld de, .esults_D
hlcoord 0, 12
call PlaceString
ret
.esults_D: ; 1de23c
; (SEARCH R)
db "ESULTS<NEXT>"
; (### FOUN)
next "D!@"
DrawDexEntryScreenRightEdge: ; 1de247
ld a, [hBGMapAddress]
ld l, a
ld a, [hBGMapAddress + 1]
ld h, a
push hl
inc hl
ld a, l
ld [hBGMapAddress], a
ld a, h
ld [hBGMapAddress + 1], a
hlcoord 19, 0
ld [hl], $66
hlcoord 19, 1
ld a, $67
ld b, 15
call Bank77_FillColumn
ld [hl], $68
hlcoord 19, 17
ld [hl], $3c
xor a
ld b, SCREEN_HEIGHT
hlcoord 19, 0, AttrMap
call Bank77_FillColumn
call WaitBGMap2
pop hl
ld a, l
ld [hBGMapAddress], a
ld a, h
ld [hBGMapAddress + 1], a
ret
Bank77_FillColumn: ; 1de27f
push de
ld de, SCREEN_WIDTH
.loop
ld [hl], a
add hl, de
dec b
jr nz, .loop
pop de
ret
_DudeAutoInput_A:: ; 1de28a
ld hl, DudeAutoInput_A
jr _DudeAutoInput
_DudeAutoInput_RightA: ; 1de28f
ld hl, DudeAutoInput_RightA
jr _DudeAutoInput
_DudeAutoInput_DownA: ; 1de294
ld hl, DudeAutoInput_DownA
jr _DudeAutoInput
_DudeAutoInput: ; 1de299
ld a, BANK(DudeAutoInputs)
call StartAutoInput
ret
DudeAutoInputs:
DudeAutoInput_A: ; 1de29f
db NO_INPUT, $50
db A_BUTTON, $00
db NO_INPUT, $ff ; end
DudeAutoInput_RightA: ; 1de2a5
db NO_INPUT, $08
db D_RIGHT, $00
db NO_INPUT, $08
db A_BUTTON, $00
db NO_INPUT, $ff ; end
DudeAutoInput_DownA: ; 1de2af
db NO_INPUT, $fe
db NO_INPUT, $fe
db NO_INPUT, $fe
db NO_INPUT, $fe
db D_DOWN, $00
db NO_INPUT, $fe
db NO_INPUT, $fe
db NO_INPUT, $fe
db NO_INPUT, $fe
db A_BUTTON, $00
db NO_INPUT, $ff ; end
Function1de2c5: ; 1de2c5
ld hl, StringBuffer1
.loop
ld a, [hl]
cp "@"
jr z, .end
cp "%"
jr z, .line_break
cp "¯"
jr z, .line_break
inc hl
jr .loop
.line_break
ld [hl], "<LNBRK>"
.end
ld de, StringBuffer1
hlcoord 9, 0
call PlaceString
ret
PokegearGFX: ; 1de2e4
INCBIN "gfx/misc/pokegear.2bpp.lz"
IsMailEuropean: ; 1de5c8
; return 1 if French
; return 2 if German
; return 3 if Italian
; return 4 if Spanish
; return 0 if none of the above
ld c, $0
ld hl, sPartyMon1MailAuthorNationality - sPartyMon1Mail
add hl, de
ld a, [hli]
cp "E"
ret nz
ld a, [hli]
inc c
cp "F"
ret z
inc c
cp "G"
ret z
inc c
cp "I"
ret z
inc c
cp "S"
ret z
ld c, $0
ret
; The regular font.
StandardEnglishFont: ; 1de5e6
INCBIN "gfx/font/english.1bpp"
; An extended font.
FrenchGermanFont: ; 1de9e6
INCBIN "gfx/font/french_german.1bpp"
; An even more extended font.
SpanishItalianFont: ; 1dede6
INCBIN "gfx/font/spanish_italian.1bpp"
HandleFrenchGermanMail: ; 1df1e6
; called if mail is french or german
; fix 's 't 'v
ld b, sPartyMon1MailAuthor - sPartyMon1Mail
ld h, d
ld l, e
.loop
ld a, [hl]
cp $dc ; 's in french/german font
jr nz, .check_intermediate_chars
ld a, "'s"
jr .replace
.check_intermediate_chars
sub "'s"
jr c, .dont_replace
cp "'v" - "'s" + 1
jr nc, .dont_replace
add $cd
.replace
ld [hl], a
.dont_replace
inc hl
dec b
jr nz, .loop
ret
LireLeCourrierAnglais:
DeutenEnglischenPost: ; 1df203
; Cette fonction convertit certains des caractères anglais pour
; leur équivalent dans le jeu de caractères français.
; Diese Funktion wandelt bestimmte englische Zeichen, um ihre
; Entsprechung in der Deutschen-Zeichensatz.
ld b, sPartyMon1MailAuthor - sPartyMon1Mail
ld h, d
ld l, e
.loop
ld a, [hl]
cp "'s"
jr nz, .check_intermediate_chars
ld a, $dc
jr .replace
.check_intermediate_chars
sub $cd
jr c, .dont_replace
cp "'v" - "'s" + 1
jr nc, .dont_replace
add "'s"
.replace
ld [hl], a
.dont_replace
inc hl
dec b
jr nz, .loop
ret
HandleSpanishItalianMail: ; 1df220
LeerCorreosIngleses:
LeggiPostaInglese:
; This function converts certain characters between
; the English and Spanish/Italian character sets.
; Esta función convierte ciertos caracteres entre
; el juego de caracteres Inglés y Español.
; Questa funzione converte alcuni caratteri tra
; l'inglese e il set di caratteri italiani.
ld b, sPartyMon1MailAuthor - sPartyMon1Mail
ld h, d
ld l, e
.loop
ld a, [hl]
and $f0
cp $d0
jr nz, .dont_replace
ld a, [hl]
add $8
and $f
or $d0
ld [hl], a
.dont_replace
inc hl
dec b
jr nz, .loop
ret
SECTION "Tileset Data 8", ROMX, BANK[TILESETS_8]
INCLUDE "tilesets/data_8.asm"
SECTION "bank7B", ROMX, BANK[$7B]
INCLUDE "text/battle_tower.asm"
SECTION "bank7C", ROMX, BANK[$7C]
INCLUDE "data/battle_tower_2.asm"
SECTION "bank7D", ROMX, BANK[$7D]
db $cc, $6b, $1e ; XXX
Function1f4003: ; 1f4003
ld a, $6
call GetSRAMBank
ld hl, Unknown_1f4018
ld de, $a000
ld bc, $1000
call CopyBytes
call CloseSRAM
ret
Unknown_1f4018:
INCBIN "unknown/1f4018.bin"
Function1f4dbe: ; 1f4dbe
ld a, $6
call GetSRAMBank
ld hl, Unknown_1f4dd3
ld de, $a000
ld bc, $1000
call CopyBytes
call CloseSRAM
ret
Unknown_1f4dd3:
INCBIN "unknown/1f4dd3.bin"
Function1f5d9f: ; 1f5d9f
ld a, $6
call GetSRAMBank
ld hl, Unknown_1f5db4
ld de, $a000
ld bc, $1000
call CopyBytes
call CloseSRAM
ret
Unknown_1f5db4:
INCBIN "unknown/1f5db4.bin"
SECTION "bank7E", ROMX, BANK[$7E]
INCLUDE "data/battle_tower.asm"
INCLUDE "data/odd_eggs.asm"
SECTION "bank7F", ROMX, BANK[$7F]
SECTION "stadium2", ROMX[$8000-$220], BANK[$7F]
IF DEF(CRYSTAL11)
INCBIN "misc/stadium2_2.bin"
ELSE
INCBIN "misc/stadium2_1.bin"
ENDC