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(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
42 lines
683 B
NASM
42 lines
683 B
NASM
const_value set 2
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const BLACKTHORNEMYSHOUSE_EMY
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BlackthornEmysHouse_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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Emy:
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faceplayer
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opentext
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trade NPCTRADE_EMY
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waitbutton
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closetext
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end
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EmysHouseBookshelf:
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jumpstd magazinebookshelf
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BlackthornEmysHouse_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $7, $2, 3, BLACKTHORN_CITY
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warp_def $7, $3, 3, BLACKTHORN_CITY
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.XYTriggers:
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db 0
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.Signposts:
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db 2
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signpost 1, 0, SIGNPOST_READ, EmysHouseBookshelf
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signpost 1, 1, SIGNPOST_READ, EmysHouseBookshelf
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.PersonEvents:
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db 1
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person_event SPRITE_LASS, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, Emy, -1
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