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f5c9958aea
Fixes #580
57 lines
1.5 KiB
NASM
57 lines
1.5 KiB
NASM
const_def 2 ; object constants
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const BATTLETOWERELEVATOR_RECEPTIONIST
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BattleTowerElevator_MapScripts:
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db 2 ; scene scripts
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scene_script .Scene0 ; SCENE_DEFAULT
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scene_script .Scene1 ; SCENE_FINISHED
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db 0 ; callbacks
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.Scene0:
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prioritysjump .RideElevator
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setscene SCENE_FINISHED
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.Scene1:
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end
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.RideElevator:
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
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applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
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setval BATTLETOWERACTION_0A
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special BattleTowerAction
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playsound SFX_ELEVATOR
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earthquake 60
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waitsfx
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
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stopfollow
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warpsound
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disappear BATTLETOWERELEVATOR_RECEPTIONIST
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applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
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warpcheck
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end
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MovementData_BattleTowerElevatorReceptionistWalksIn:
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step RIGHT
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turn_head DOWN
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step_end
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MovementData_BattleTowerElevatorPlayerWalksIn:
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turn_head DOWN
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step_end
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BattleTowerElevator_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 1, 3, BATTLE_TOWER_HALLWAY, 1
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warp_event 2, 3, BATTLE_TOWER_HALLWAY, 1
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 1, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1
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