mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
e2c2e20f93
Also fix all the text. Also fix some unreferenced scripts that were interpreted as text.
442 lines
7.6 KiB
NASM
442 lines
7.6 KiB
NASM
SproutTower3F_MapScriptHeader: ; 0x18493b
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; trigger count
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db 2
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; triggers
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dw UnknownScript_0x184945, $0000
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dw UnknownScript_0x184946, $0000
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; callback count
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db 0
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; 0x184945
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UnknownScript_0x184945: ; 0x184945
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end
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; 0x184946
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UnknownScript_0x184946: ; 0x184946
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end
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; 0x184947
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UnknownScript_0x184947: ; 0x184947
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spriteface $0, UP
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showemote $0, $0, 15
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special Functionc48f
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playsound SFX_TACKLE
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playsound SFX_ELEVATOR
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earthquake 79
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pause 15
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playsound SFX_TACKLE
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playsound SFX_ELEVATOR
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earthquake 79
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applymovement $0, MovementData_0x184a1d
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applymovement $8, MovementData_0x184a22
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loadfont
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writetext UnknownText_0x184a27
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closetext
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loadmovesprites
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showemote $0, $8, 15
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spriteface $8, DOWN
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pause 15
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applymovement $8, MovementData_0x184a24
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playmusic MUSIC_RIVAL_ENCOUNTER
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loadfont
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writetext UnknownText_0x184aec
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closetext
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loadmovesprites
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spriteface $8, UP
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loadfont
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writetext UnknownText_0x184bc8
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pause 15
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loadmovesprites
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playsound SFX_WARP_TO
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special Function8c0b6
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special Functiond91
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disappear $8
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waitbutton
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special Function8c0ab
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dotrigger $1
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special RestartMapMusic
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end
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; 0x1849a6
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SageLiScript: ; 0x1849a6
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faceplayer
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loadfont
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checkevent EVENT_GOT_HM05_FLASH
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iftrue UnknownScript_0x1849d1
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writetext SageLiSeenText
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closetext
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loadmovesprites
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winlosstext SageLiBeatenText, $0000
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loadtrainer SAGE, LI
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startbattle
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returnafterbattle
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loadfont
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writetext UnknownText_0x184cc2
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keeptextopen
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verbosegiveitem HM_05, 1
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setevent EVENT_GOT_HM05_FLASH
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setevent EVENT_BEAT_SAGE_LI
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writetext UnknownText_0x184d13
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closetext
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loadmovesprites
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end
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; 0x1849d1
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UnknownScript_0x1849d1: ; 0x1849d1
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writetext UnknownText_0x184d88
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closetext
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loadmovesprites
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end
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; 0x1849d7
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TrainerSageJin: ; 0x1849d7
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; bit/flag number
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dw $413
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; trainer group && trainer id
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db SAGE, JIN
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; text when seen
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dw SageJinSeenText
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; text when trainer beaten
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dw SageJinBeatenText
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; script when lost
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dw $0000
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; script when talk again
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dw SageJinScript
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; 0x1849e3
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SageJinScript: ; 0x1849e3
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talkaftercancel
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loadfont
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writetext UnknownText_0x184dfa
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closetext
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loadmovesprites
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end
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; 0x1849eb
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TrainerSageTroy: ; 0x1849eb
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; bit/flag number
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dw $414
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; trainer group && trainer id
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db SAGE, TROY
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; text when seen
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dw SageTroySeenText
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; text when trainer beaten
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dw SageTroyBeatenText
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; script when lost
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dw $0000
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; script when talk again
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dw SageTroyScript
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; 0x1849f7
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SageTroyScript: ; 0x1849f7
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talkaftercancel
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loadfont
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writetext UnknownText_0x184ea4
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closetext
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loadmovesprites
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end
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; 0x1849ff
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TrainerSageNeal: ; 0x1849ff
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; bit/flag number
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dw $418
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; trainer group && trainer id
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db SAGE, NEAL
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; text when seen
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dw SageNealSeenText
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; text when trainer beaten
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dw SageNealBeatenText
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; script when lost
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dw $0000
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; script when talk again
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dw SageNealScript
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; 0x184a0b
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SageNealScript: ; 0x184a0b
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talkaftercancel
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loadfont
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writetext UnknownText_0x184f12
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closetext
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loadmovesprites
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end
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; 0x184a13
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MapSproutTower3FSignpost3Script: ; 0x184a13
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jumptext UnknownText_0x184f37
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; 0x184a16
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MapSproutTower3FSignpost5Script: ; 0x184a16
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jumptext UnknownText_0x184f61
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; 0x184a19
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ItemFragment_0x184a19: ; 0x184a19
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db POTION, 1
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; 0x184a1b
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ItemFragment_0x184a1b: ; 0x184a1b
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db ESCAPE_ROPE, 1
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; 0x184a1d
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MovementData_0x184a1d: ; 0x184a1d
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step_up
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step_up
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step_up
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step_up
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step_end
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; 0x184a22
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MovementData_0x184a22: ; 0x184a22
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step_up
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step_end
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; 0x184a24
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MovementData_0x184a24: ; 0x184a24
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step_right
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step_down
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step_end
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; 0x184a27
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UnknownText_0x184a27: ; 0x184a27
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text "ELDER: You are in-"
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line "deed skilled as a"
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cont "trainer."
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para "As promised, here"
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line "is your HM."
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para "But let me say"
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line "this: You should"
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para "treat your"
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line "#MON better."
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para "The way you battle"
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line "is far too harsh."
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para "#MON are not"
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line "tools of war…"
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done
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; 0x184aec
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UnknownText_0x184aec: ; 0x184aec
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text "…"
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line "…Humph!"
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para "He claims to be"
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line "the ELDER but"
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cont "he's weak."
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para "It stands to"
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line "reason."
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para "I'd never lose to"
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line "fools who babble"
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para "about being nice"
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line "to #MON."
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para "I only care about"
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line "strong #MON"
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cont "that can win."
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para "I really couldn't"
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line "care less about"
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cont "weak #MON."
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done
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; 0x184bc8
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UnknownText_0x184bc8: ; 0x184bc8
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text "<RIVAL> used an"
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line "ESCAPE ROPE!"
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done
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; 0x184be0
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SageLiSeenText: ; 0x184be0
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text "So good of you to"
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line "come here!"
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para "SPROUT TOWER is a"
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line "place of training."
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para "People and #MON"
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line "test their bonds"
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para "to build a bright"
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line "future together."
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para "I am the final"
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line "test."
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para "Allow me to check"
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line "the ties between"
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para "your #MON and"
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line "you!"
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done
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; 0x184cb2
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SageLiBeatenText: ; 0x184cb2
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text "Ah, excellent!"
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done
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; 0x184cc2
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UnknownText_0x184cc2: ; 0x184cc2
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text "You and your #-"
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line "MON should have"
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para "no problem using"
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line "this move."
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para "Take this FLASH"
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line "HM."
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done
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; 0x184d13
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UnknownText_0x184d13: ; 0x184d13
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text "FLASH illuminates"
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line "even the darkest"
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cont "of all places."
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para "But to use it out"
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line "of battle, you"
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para "need the BADGE"
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line "from VIOLET's GYM."
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done
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; 0x184d88
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UnknownText_0x184d88: ; 0x184d88
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text "I hope you learn"
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line "and grow from your"
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cont "journey."
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done
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; 0x184db6
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SageJinSeenText: ; 0x184db6
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text "I train to find"
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line "enlightenment in"
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cont "#MON!"
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done
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; 0x184dde
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SageJinBeatenText: ; 0x184dde
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text "My training is"
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line "incomplete…"
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done
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; 0x184dfa
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UnknownText_0x184dfa: ; 0x184dfa
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text "As #MON grow"
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line "stronger, so does"
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cont "the trainer."
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para "No, wait. As the"
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line "trainer grows"
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para "stronger, so do"
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line "the #MON."
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done
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; 0x184e60
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SageTroySeenText: ; 0x184e60
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text "Let me see how"
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line "much you trust"
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cont "your #MON."
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done
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; 0x184e8a
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SageTroyBeatenText: ; 0x184e8a
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text "Yes, your trust is"
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line "real!"
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done
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; 0x184ea4
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UnknownText_0x184ea4: ; 0x184ea4
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text "It is not far to"
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line "the ELDER."
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done
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; 0x184ec1
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SageNealSeenText: ; 0x184ec1
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text "The ELDER's HM"
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line "lights even pitch-"
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cont "black darkness."
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done
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; 0x184ef3
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SageNealBeatenText: ; 0x184ef3
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text "It is my head that"
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line "is bright!"
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done
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; 0x184f12
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UnknownText_0x184f12: ; 0x184f12
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text "Let there be light"
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line "on your journey."
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done
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; 0x184f37
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UnknownText_0x184f37: ; 0x184f37
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text "It's a powerful"
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line "painting of a"
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cont "BELLSPROUT."
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done
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; 0x184f61
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UnknownText_0x184f61: ; 0x184f61
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text "A #MON statue…"
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para "It looks very"
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line "distinguished."
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done
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; 0x184f8e
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SproutTower3F_MapEventHeader: ; 0x184f8e
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; filler
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db 0, 0
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; warps
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db 1
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warp_def $e, $a, 4, GROUP_SPROUT_TOWER_2F, MAP_SPROUT_TOWER_2F
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; xy triggers
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db 1
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xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0
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; signposts
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db 6
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signpost 1, 8, $0, MapSproutTower3FSignpost5Script
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signpost 1, 11, $0, MapSproutTower3FSignpost5Script
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signpost 0, 9, $0, MapSproutTower3FSignpost3Script
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signpost 0, 10, $0, MapSproutTower3FSignpost3Script
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signpost 15, 5, $0, MapSproutTower3FSignpost5Script
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signpost 15, 14, $0, MapSproutTower3FSignpost5Script
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; people-events
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db 7
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person_event SPRITE_SAGE, 17, 12, $9, $0, 255, 255, $92, 3, TrainerSageJin, $ffff
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person_event SPRITE_SAGE, 12, 12, $6, $0, 255, 255, $92, 2, TrainerSageTroy, $ffff
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person_event SPRITE_SAGE, 6, 14, $6, $0, 255, 255, $90, 0, SageLiScript, $ffff
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person_event SPRITE_SAGE, 15, 15, $8, $0, 255, 255, $92, 3, TrainerSageNeal, $ffff
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person_event SPRITE_POKE_BALL, 18, 10, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a19, $0649
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person_event SPRITE_POKE_BALL, 5, 18, $1, $0, 255, 255, $1, 0, ItemFragment_0x184a1b, $064a
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person_event SPRITE_SILVER, 8, 14, $7, $0, 255, 255, $0, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
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; 0x18501a
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