pokecrystal-board/maps/SilverCaveRoom3.asm
yenatch e2c2e20f93 Use charmaps for special string codepoints.
Also fix all the text.
Also fix some unreferenced scripts that were interpreted as text.
2015-06-27 22:53:38 -07:00

73 lines
1.1 KiB
NASM

SilverCaveRoom3_MapScriptHeader: ; 0x18c601
; trigger count
db 0
; callback count
db 0
; 0x18c603
RedScript_0x18c603: ; 0x18c603
special Functionc48f
faceplayer
loadfont
writetext UnknownText_0x18c637
closetext
loadmovesprites
winlosstext UnknownText_0x18c63c, UnknownText_0x18c63c
loadtrainer RED, 1
startbattle
reloadmapmusic
returnafterbattle
special Functionc48f
loadfont
writetext UnknownText_0x18c63f
closetext
loadmovesprites
special Function8c0b6
special Functiond91
disappear $2
pause 15
special Function8c0ab
pause 30
special HealParty
refreshscreen $0
credits
end
; 0x18c637
UnknownText_0x18c637: ; 0x18c637
text $56
line $56
done
; 0x18c63c
UnknownText_0x18c63c: ; 0x18c63c
text "…"
done
; 0x18c63f
UnknownText_0x18c63f: ; 0x18c63f
text $56
line $56
done
; 0x18c644
SilverCaveRoom3_MapEventHeader: ; 0x18c644
; filler
db 0, 0
; warps
db 1
warp_def $21, $9, 2, GROUP_SILVER_CAVE_ROOM_2, MAP_SILVER_CAVE_ROOM_2
; xy triggers
db 0
; signposts
db 0
; people-events
db 1
person_event SPRITE_RED, 14, 13, $7, $0, 255, 255, $80, 0, RedScript_0x18c603, EVENT_RED_IN_MT_SILVER
; 0x18c65c