pokecrystal-board/engine/battle/move_effects/mist.asm
2018-06-24 16:13:22 +02:00

17 lines
279 B
NASM

BattleCommand_Mist:
; mist
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
bit SUBSTATUS_MIST, [hl]
jr nz, .already_mist
set SUBSTATUS_MIST, [hl]
call AnimateCurrentMove
ld hl, MistText
jp StdBattleTextBox
.already_mist
call AnimateFailedMove
jp PrintButItFailed