mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
40902ffe24
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
500 lines
14 KiB
NASM
500 lines
14 KiB
NASM
SpriteAnimFrameData:
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; entries correspond to SPRITE_ANIM_FRAMESET_* constants (see constants/sprite_anim_constants.asm)
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table_width 2, SpriteAnimFrameData
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dw .Frameset_00
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dw .Frameset_PartyMon
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dw .Frameset_PartyMonWithMail
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dw .Frameset_PartyMonWithItem
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dw .Frameset_PartyMonFast
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dw .Frameset_PartyMonWithMailFast
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dw .Frameset_PartyMonWithItemFast
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dw .Frameset_GSTitleTrail
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dw .Frameset_TextEntryCursor
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dw .Frameset_TextEntryCursorBig
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dw .Frameset_GameFreakLogo
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dw .Frameset_GSGameFreakLogoStar
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dw .Frameset_GSGameFreakLogoSparkle
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dw .Frameset_SlotsGolem
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dw .Frameset_SlotsChansey
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dw .Frameset_SlotsChansey2
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dw .Frameset_SlotsEgg
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dw .Frameset_RedWalk
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dw .Frameset_StillCursor
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dw .Frameset_TradePokeBall
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dw .Frameset_TradePokeBallWobble
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dw .Frameset_TradePoof
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dw .Frameset_TradeTubeBulge
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dw .Frameset_TrademonIcon
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dw .Frameset_TrademonBubble
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dw .Frameset_EvolutionBallOfLight
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dw .Frameset_RadioTuningKnob
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dw .Frameset_MagnetTrainRed
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dw .Frameset_Unused1C
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dw .Frameset_Leaf
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dw .Frameset_CutTree
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dw .Frameset_EggCrack
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dw .Frameset_EggHatch1
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dw .Frameset_EggHatch2
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dw .Frameset_EggHatch3
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dw .Frameset_EggHatch4
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dw .Frameset_GSIntroHoOhLugia
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dw .Frameset_HeadbuttTree
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dw .Frameset_EZChatCursor1
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dw .Frameset_EZChatCursor2
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dw .Frameset_EZChatCursor3
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dw .Frameset_EZChatCursor4
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dw .Frameset_EZChatCursor5
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dw .Frameset_EZChatCursor6
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dw .Frameset_EZChatCursor7
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dw .Frameset_BlueWalk
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dw .Frameset_MagnetTrainBlue
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dw .Frameset_MobileTradeSentBall
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dw .Frameset_MobileTradeOTBall
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dw .Frameset_MobileTradeCableBulge
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dw .Frameset_MobileTradeSentPulse
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dw .Frameset_MobileTradeOTPulse
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dw .Frameset_MobileTradePing
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dw .Frameset_IntroSuicune
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dw .Frameset_IntroSuicune2
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dw .Frameset_IntroPichu
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dw .Frameset_IntroWooper
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dw .Frameset_IntroUnown1
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dw .Frameset_IntroUnown2
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dw .Frameset_IntroUnown3
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dw .Frameset_IntroUnown4
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dw .Frameset_IntroUnownF2
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dw .Frameset_IntroSuicuneAway
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dw .Frameset_IntroUnownF
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dw .Frameset_CelebiLeft
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dw .Frameset_CelebiRight
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assert_table_length NUM_SPRITE_ANIM_FRAMESETS
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.Frameset_00:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 32
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endanim
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.Frameset_PartyMon:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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dorestart
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.Frameset_PartyMonWithMail:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 8
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 8
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dorestart
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.Frameset_PartyMonWithItem:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 8
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 8
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dorestart
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.Frameset_PartyMonFast:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 4
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 4
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dorestart
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.Frameset_PartyMonWithMailFast:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1, 4
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2, 4
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dorestart
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.Frameset_PartyMonWithItemFast:
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1, 4
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frame SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2, 4
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dorestart
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.Frameset_RedWalk:
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_RED_WALK_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_BlueWalk:
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_1, 8
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frame SPRITE_ANIM_OAMSET_BLUE_WALK_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_MagnetTrainBlue:
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_GSTitleTrail:
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frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1, 1
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frame SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2, 1
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dorestart
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.Frameset_TextEntryCursor:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR, 1
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dowait 1
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dorestart
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.Frameset_TextEntryCursorBig:
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frame SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG, 1
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dowait 1
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dorestart
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.Frameset_GameFreakLogo:
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 1
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 1
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2, 12
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4, 32
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5, 3
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6, 3
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9, 4
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10, 10
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frame SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11, 7
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endanim
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.Frameset_GSGameFreakLogoStar:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR, 3, OAM_Y_FLIP
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dorestart
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.Frameset_GSGameFreakLogoSparkle:
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3, 2
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frame SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2, 2
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dorestart
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.Frameset_SlotsGolem:
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1, 7, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2, 7, OAM_X_FLIP
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dorestart
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.Frameset_SlotsChansey:
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3, 7
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dorestart
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.Frameset_SlotsChansey2:
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4, 7
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frame SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1, 7
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endanim
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.Frameset_SlotsEgg:
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frame SPRITE_ANIM_OAMSET_SLOTS_EGG, 20
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endanim
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.Frameset_StillCursor:
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frame SPRITE_ANIM_OAMSET_STILL_CURSOR, 32
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endanim
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.Frameset_TradePokeBall:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 32
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endanim
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.Frameset_TradePokeBallWobble:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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dorestart
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.Frameset_TradePoof:
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 4
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 4
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 4
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delanim
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.Frameset_TradeTubeBulge:
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
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dorestart
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.Frameset_TrademonIcon:
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frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_1, 7
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frame SPRITE_ANIM_OAMSET_TRADEMON_ICON_2, 7
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dorestart
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.Frameset_TrademonBubble:
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frame SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE, 32
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endanim
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.Frameset_EvolutionBallOfLight:
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1, 2
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frame SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2, 2
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endanim
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.Frameset_RadioTuningKnob:
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frame SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB, 32
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endanim
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.Frameset_MagnetTrainRed:
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1, 8
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frame SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2, 8, OAM_X_FLIP
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dorestart
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.Frameset_Unknown1: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
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dorestart
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.Frameset_Unknown2: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
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dorestart
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.Frameset_Unknown3: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
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frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
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dorestart
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.Frameset_Unknown4: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
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frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
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dorestart
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.Frameset_Unknown5: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
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endanim
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.Frameset_Unknown6: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
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endanim
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.Frameset_Unknown7: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
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endanim
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.Frameset_Unknown8: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
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endanim
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.Frameset_Unknown9: ; unreferenced
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frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
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dowait 3
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dorestart
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.Frameset_Unused1C:
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dowait 32
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endanim
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.Frameset_Leaf:
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frame SPRITE_ANIM_OAMSET_LEAF, 32
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endanim
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.Frameset_CutTree:
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frame SPRITE_ANIM_OAMSET_TREE_1, 2
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frame SPRITE_ANIM_OAMSET_CUT_TREE_2, 16
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dowait 1
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frame SPRITE_ANIM_OAMSET_CUT_TREE_3, 1
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dowait 1
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frame SPRITE_ANIM_OAMSET_CUT_TREE_4, 1
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delanim
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.Frameset_EggCrack:
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frame SPRITE_ANIM_OAMSET_EGG_CRACK, 32
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endanim
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.Frameset_EggHatch1:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
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endanim
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.Frameset_EggHatch2:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
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endanim
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.Frameset_EggHatch3:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
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endanim
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.Frameset_EggHatch4:
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frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
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endanim
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.Frameset_GSIntroHoOhLugia:
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2, 9
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4, 10
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3, 9
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frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5, 10
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dorestart
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.Frameset_HeadbuttTree:
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frame SPRITE_ANIM_OAMSET_TREE_1, 2
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frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2
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frame SPRITE_ANIM_OAMSET_TREE_1, 2
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frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
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dorestart
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.Frameset_EZChatCursor1:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
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endanim
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.Frameset_EZChatCursor2:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
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endanim
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.Frameset_EZChatCursor3:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
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endanim
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.Frameset_EZChatCursor4:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
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endanim
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.Frameset_EZChatCursor5:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
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endanim
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.Frameset_EZChatCursor6:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
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endanim
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.Frameset_EZChatCursor7:
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frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
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endanim
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.Frameset_MobileTradeSentBall:
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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endanim
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.Frameset_MobileTradeOTBall:
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2, 3, OAM_X_FLIP
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_1, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_2, 3
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frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
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delanim
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.Frameset_MobileTradeCableBulge:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
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dorestart
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|
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.Frameset_MobileTradeSentPulse:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
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endanim
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|
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.Frameset_MobileTradeOTPulse:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
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endanim
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|
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.Frameset_MobileTradePing:
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
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frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
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|
delanim
|
|
|
|
.Frameset_IntroSuicune:
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frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 3
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frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2, 3
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frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3, 3
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|
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
|
dorestart
|
|
|
|
.Frameset_IntroSuicune2:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1, 7
|
|
endanim
|
|
|
|
.Frameset_IntroPichu:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_1, 32
|
|
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_2, 7
|
|
frame SPRITE_ANIM_OAMSET_INTRO_PICHU_3, 7
|
|
endanim
|
|
|
|
.Frameset_IntroWooper:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_WOOPER, 3
|
|
endanim
|
|
|
|
.Frameset_IntroUnown1:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7
|
|
delanim
|
|
|
|
.Frameset_IntroUnown2:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP
|
|
delanim
|
|
|
|
.Frameset_IntroUnown3:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_Y_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_Y_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_Y_FLIP
|
|
delanim
|
|
|
|
.Frameset_IntroUnown4:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_1, 3, OAM_X_FLIP, OAM_Y_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_2, 3, OAM_X_FLIP, OAM_Y_FLIP
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_3, 7, OAM_X_FLIP, OAM_Y_FLIP
|
|
delanim
|
|
|
|
.Frameset_IntroUnownF2:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3, 3
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4, 7
|
|
frame SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5, 7
|
|
endanim
|
|
|
|
.Frameset_IntroSuicuneAway:
|
|
frame SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY, 3
|
|
endanim
|
|
|
|
.Frameset_IntroUnownF:
|
|
dowait 0
|
|
endanim
|
|
|
|
.Frameset_CelebiLeft:
|
|
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8
|
|
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8
|
|
endanim
|
|
|
|
.Frameset_CelebiRight:
|
|
frame SPRITE_ANIM_OAMSET_CELEBI_1, 8, OAM_X_FLIP
|
|
frame SPRITE_ANIM_OAMSET_CELEBI_2, 8, OAM_X_FLIP
|
|
endanim
|