mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
1639 lines
22 KiB
NASM
1639 lines
22 KiB
NASM
INCLUDE "constants.asm"
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SECTION "Events", ROMX
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OverworldLoop::
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xor a
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ld [wMapStatus], a
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.loop
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ld a, [wMapStatus]
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ld hl, .jumps
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rst JumpTable
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ld a, [wMapStatus]
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cp 3 ; done
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jr nz, .loop
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.done
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ret
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.jumps
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dw StartMap
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dw EnterMap
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dw HandleMap
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dw .done
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DisableEvents:
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xor a
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ld [wScriptFlags3], a
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ret
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EnableEvents::
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ld a, $ff
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ld [wScriptFlags3], a
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ret
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CheckBit5_ScriptFlags3:
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ld hl, wScriptFlags3
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bit 5, [hl]
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ret
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DisableWarpsConnxns:
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ld hl, wScriptFlags3
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res 2, [hl]
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ret
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DisableCoordEvents:
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ld hl, wScriptFlags3
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res 1, [hl]
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ret
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DisableStepCount:
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ld hl, wScriptFlags3
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res 0, [hl]
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ret
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DisableWildEncounters:
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ld hl, wScriptFlags3
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res 4, [hl]
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ret
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EnableWarpsConnxns:
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ld hl, wScriptFlags3
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set 2, [hl]
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ret
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EnableCoordEvents:
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ld hl, wScriptFlags3
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set 1, [hl]
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ret
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EnableStepCount:
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ld hl, wScriptFlags3
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set 0, [hl]
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ret
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EnableWildEncounters:
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ld hl, wScriptFlags3
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set 4, [hl]
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ret
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CheckWarpConnxnScriptFlag:
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ld hl, wScriptFlags3
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bit 2, [hl]
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ret
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CheckCoordEventScriptFlag:
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ld hl, wScriptFlags3
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bit 1, [hl]
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ret
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CheckStepCountScriptFlag:
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ld hl, wScriptFlags3
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bit 0, [hl]
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ret
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CheckWildEncountersScriptFlag:
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ld hl, wScriptFlags3
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bit 4, [hl]
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ret
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StartMap:
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xor a
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ld [wScriptVar], a
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xor a
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ld [wScriptRunning], a
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ld hl, wMapStatus
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ld bc, wMapStatusEnd - wMapStatus
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call ByteFill
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farcall InitCallReceiveDelay
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call ClearJoypad
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EnterMap:
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xor a
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ld [wXYComparePointer], a
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ld [wXYComparePointer + 1], a
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call SetUpFiveStepWildEncounterCooldown
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farcall RunMapSetupScript
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call DisableEvents
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ld a, [hMapEntryMethod]
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cp MAPSETUP_CONNECTION
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jr nz, .dont_enable
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call EnableEvents
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.dont_enable
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ld a, [hMapEntryMethod]
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cp MAPSETUP_RELOADMAP
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jr nz, .dontresetpoison
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xor a
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ld [wPoisonStepCount], a
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.dontresetpoison
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xor a ; end map entry
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ld [hMapEntryMethod], a
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ld a, 2 ; HandleMap
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ld [wMapStatus], a
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ret
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UnusedWait30Frames:
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ld c, 30
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call DelayFrames
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ret
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HandleMap:
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call ResetOverworldDelay
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call HandleMapTimeAndJoypad
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farcall HandleCmdQueue ; no need to farcall
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call MapEvents
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; Not immediately entering a connected map will cause problems.
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ld a, [wMapStatus]
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cp 2 ; HandleMap
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ret nz
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call HandleMapObjects
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call NextOverworldFrame
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call HandleMapBackground
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call CheckPlayerState
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ret
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MapEvents:
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ld a, [wMapEventStatus]
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ld hl, .jumps
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rst JumpTable
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ret
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.jumps
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dw .events
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dw .no_events
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.events
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call PlayerEvents
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call DisableEvents
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farcall ScriptEvents
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ret
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.no_events
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ret
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MaxOverworldDelay:
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db 2
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ResetOverworldDelay:
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ld a, [MaxOverworldDelay]
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ld [wOverworldDelay], a
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ret
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NextOverworldFrame:
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ld a, [wOverworldDelay]
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and a
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ret z
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ld c, a
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call DelayFrames
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ret
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HandleMapTimeAndJoypad:
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ld a, [wMapEventStatus]
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cp 1 ; no events
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ret z
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call UpdateTime
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call GetJoypad
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call TimeOfDayPals
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ret
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HandleMapObjects:
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farcall HandleNPCStep ; engine/map_objects.asm
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farcall _HandlePlayerStep
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call _CheckObjectEnteringVisibleRange
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ret
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HandleMapBackground:
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farcall _UpdateSprites
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farcall ScrollScreen
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farcall PlaceMapNameSign
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ret
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CheckPlayerState:
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ld a, [wPlayerStepFlags]
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bit 5, a ; in the middle of step
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jr z, .events
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bit 6, a ; stopping step
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jr z, .noevents
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bit 4, a ; in midair
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jr nz, .noevents
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call EnableEvents
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.events
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ld a, 0 ; events
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ld [wMapEventStatus], a
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ret
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.noevents
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ld a, 1 ; no events
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ld [wMapEventStatus], a
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ret
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_CheckObjectEnteringVisibleRange:
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ld hl, wPlayerStepFlags
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bit 6, [hl]
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ret z
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farcall CheckObjectEnteringVisibleRange
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ret
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PlayerEvents:
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xor a
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; If there's already a player event, don't interrupt it.
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ld a, [wScriptRunning]
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and a
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ret nz
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call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
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call CheckTrainerBattle3
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jr c, .ok
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call CheckTileEvent
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jr c, .ok
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call RunMemScript
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jr c, .ok
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call RunSceneScript
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jr c, .ok
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call CheckTimeEvents
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jr c, .ok
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call OWPlayerInput
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jr c, .ok
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xor a
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ret
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.ok
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push af
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farcall EnableScriptMode
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pop af
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ld [wScriptRunning], a
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call DoPlayerEvent
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ld a, [wScriptRunning]
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cp PLAYEREVENT_CONNECTION
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jr z, .ok2
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cp PLAYEREVENT_JOYCHANGEFACING
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jr z, .ok2
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xor a
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ld [wLandmarkSignTimer], a
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.ok2
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scf
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ret
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CheckTrainerBattle3:
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nop
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nop
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call CheckTrainerBattle2
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jr nc, .nope
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ld a, PLAYEREVENT_SEENBYTRAINER
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scf
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ret
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.nope
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xor a
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ret
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CheckTileEvent:
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; Check for warps, coord events, or wild battles.
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call CheckWarpConnxnScriptFlag
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jr z, .connections_disabled
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farcall CheckMovingOffEdgeOfMap
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jr c, .map_connection
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call CheckWarpTile
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jr c, .warp_tile
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.connections_disabled
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call CheckCoordEventScriptFlag
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jr z, .coord_events_disabled
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call CheckCurrentMapCoordEvents
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jr c, .coord_event
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.coord_events_disabled
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call CheckStepCountScriptFlag
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jr z, .step_count_disabled
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call CountStep
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ret c
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.step_count_disabled
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call CheckWildEncountersScriptFlag
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jr z, .ok
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call RandomEncounter
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ret c
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jr .ok ; pointless
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.ok
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xor a
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ret
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.map_connection
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ld a, PLAYEREVENT_CONNECTION
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scf
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ret
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.warp_tile
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ld a, [wPlayerStandingTile]
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call CheckPitTile
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jr nz, .not_pit
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ld a, PLAYEREVENT_FALL
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scf
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ret
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.not_pit
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ld a, PLAYEREVENT_WARP
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scf
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ret
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.coord_event
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ld hl, wCurCoordEventScriptAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call GetMapScriptsBank
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call CallScript
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ret
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CheckWildEncounterCooldown::
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ld hl, wWildEncounterCooldown
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ret z
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scf
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ret
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SetUpFiveStepWildEncounterCooldown:
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ld a, 5
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ld [wWildEncounterCooldown], a
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ret
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ret_968d7:
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ret
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SetMinTwoStepWildEncounterCooldown:
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ld a, [wWildEncounterCooldown]
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cp 2
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ret nc
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ld a, 2
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ld [wWildEncounterCooldown], a
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ret
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Dummy_CheckScriptFlags3Bit5:
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call CheckBit5_ScriptFlags3
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ret z
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call ret_2f3e
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ret
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RunSceneScript:
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ld a, [wCurrMapSceneScriptCount]
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and a
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jr z, .nope
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ld c, a
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call CheckScenes
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cp c
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jr nc, .nope
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ld e, a
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ld d, 0
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ld hl, wCurrMapSceneScriptsPointer
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ld a, [hli]
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ld h, [hl]
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ld l, a
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rept 4
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add hl, de
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endr
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call GetMapScriptsBank
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call GetFarHalfword
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call GetMapScriptsBank
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call CallScript
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ld hl, wScriptFlags
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res 3, [hl]
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farcall EnableScriptMode
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farcall ScriptEvents
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ld hl, wScriptFlags
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bit 3, [hl]
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jr z, .nope
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ld hl, wPriorityScriptAddr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wPriorityScriptBank]
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call CallScript
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scf
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ret
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.nope
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xor a
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ret
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CheckTimeEvents:
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ld a, [wLinkMode]
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and a
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jr nz, .nothing
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ld hl, wStatusFlags2
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bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
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jr z, .do_daily
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farcall CheckBugContestTimer
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jr c, .end_bug_contest
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xor a
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ret
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.do_daily
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farcall CheckDailyResetTimer
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farcall CheckPokerusTick
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farcall CheckPhoneCall
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ret c
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.nothing
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xor a
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ret
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.end_bug_contest
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ld a, BANK(BugCatchingContestOverScript)
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ld hl, BugCatchingContestOverScript
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call CallScript
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scf
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ret
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.unused
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ld a, 8
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scf
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ret
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OWPlayerInput:
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call PlayerMovement
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ret c
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and a
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jr nz, .NoAction
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; Can't perform button actions while sliding on ice.
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farcall CheckStandingOnIce
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jr c, .NoAction
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call CheckAPressOW
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jr c, .Action
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call CheckMenuOW
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jr c, .Action
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.NoAction:
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xor a
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ret
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.Action:
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push af
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farcall StopPlayerForEvent
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pop af
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scf
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ret
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CheckAPressOW:
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ld a, [hJoyPressed]
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and A_BUTTON
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ret z
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call TryObjectEvent
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ret c
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call TryBGEvent
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ret c
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call TryTileCollisionEvent
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ret c
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xor a
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ret
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PlayTalkObject:
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push de
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ld de, SFX_READ_TEXT_2
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call PlaySFX
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pop de
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ret
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TryObjectEvent:
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farcall CheckFacingObject
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jr c, .IsObject
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xor a
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ret
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.IsObject:
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call PlayTalkObject
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ld a, [hObjectStructIndexBuffer]
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call GetObjectStruct
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ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, bc
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ld a, [hl]
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ld [hLastTalked], a
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ld a, [hLastTalked]
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call GetMapObject
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ld hl, MAPOBJECT_COLOR
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add hl, bc
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ld a, [hl]
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and %00001111
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; Bug: If IsInArray returns nc, data at bc will be executed as code.
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push bc
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ld de, 3
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ld hl, .pointers
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call IsInArray
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jr nc, .nope_bugged
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pop bc
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inc hl
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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.nope_bugged
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; pop bc
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xor a
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ret
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.pointers
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dbw OBJECTTYPE_SCRIPT, .script
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dbw OBJECTTYPE_ITEMBALL, .itemball
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dbw OBJECTTYPE_TRAINER, .trainer
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; the remaining four are dummy events
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dbw OBJECTTYPE_3, .three
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dbw OBJECTTYPE_4, .four
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dbw OBJECTTYPE_5, .five
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dbw OBJECTTYPE_6, .six
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db -1
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.script
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ld hl, MAPOBJECT_SCRIPT_POINTER
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call GetMapScriptsBank
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call CallScript
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ret
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.itemball
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ld hl, MAPOBJECT_SCRIPT_POINTER
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call GetMapScriptsBank
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ld de, wEngineBuffer1
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ld bc, 2
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call FarCopyBytes
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ld a, PLAYEREVENT_ITEMBALL
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scf
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ret
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.trainer
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call TalkToTrainer
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ld a, PLAYEREVENT_TALKTOTRAINER
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scf
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ret
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.three
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xor a
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ret
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.four
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xor a
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ret
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.five
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xor a
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ret
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.six
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xor a
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ret
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TryBGEvent:
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call CheckFacingBGEvent
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jr c, .is_bg_event
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xor a
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ret
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.is_bg_event:
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ld a, [wEngineBuffer3]
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ld hl, .bg_events
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rst JumpTable
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ret
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.bg_events
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dw .read
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dw .up
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dw .down
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dw .right
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dw .left
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dw .ifset
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dw .ifnotset
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dw .itemifset
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dw .copy
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.up
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ld b, OW_UP
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jr .checkdir
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.down
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ld b, OW_DOWN
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jr .checkdir
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.right
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ld b, OW_RIGHT
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jr .checkdir
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.left
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ld b, OW_LEFT
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jr .checkdir
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.checkdir
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ld a, [wPlayerDirection]
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and %1100
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cp b
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jp nz, .dontread
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.read
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call PlayTalkObject
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ld hl, wEngineBuffer4
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ld a, [hli]
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ld h, [hl]
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ld l, a
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call GetMapScriptsBank
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call CallScript
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scf
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ret
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.itemifset
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call CheckBGEventFlag
|
|
jp nz, .dontread
|
|
call PlayTalkObject
|
|
call GetMapScriptsBank
|
|
ld de, wEngineBuffer1
|
|
ld bc, 3
|
|
call FarCopyBytes
|
|
ld a, BANK(HiddenItemScript)
|
|
ld hl, HiddenItemScript
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
.copy
|
|
call CheckBGEventFlag
|
|
jr nz, .dontread
|
|
call GetMapScriptsBank
|
|
ld de, wEngineBuffer1
|
|
ld bc, 3
|
|
call FarCopyBytes
|
|
jr .dontread
|
|
|
|
.ifset
|
|
call CheckBGEventFlag
|
|
jr z, .dontread
|
|
jr .thenread
|
|
|
|
.ifnotset
|
|
call CheckBGEventFlag
|
|
jr nz, .dontread
|
|
|
|
.thenread
|
|
push hl
|
|
call PlayTalkObject
|
|
pop hl
|
|
inc hl
|
|
inc hl
|
|
call GetMapScriptsBank
|
|
call GetFarHalfword
|
|
call GetMapScriptsBank
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
.dontread
|
|
xor a
|
|
ret
|
|
|
|
CheckBGEventFlag:
|
|
ld hl, wEngineBuffer4
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
push hl
|
|
call GetMapScriptsBank
|
|
call GetFarHalfword
|
|
ld e, l
|
|
ld d, h
|
|
ld b, CHECK_FLAG
|
|
call EventFlagAction
|
|
ld a, c
|
|
and a
|
|
pop hl
|
|
ret
|
|
|
|
PlayerMovement:
|
|
farcall DoPlayerMovement
|
|
ld a, c
|
|
ld hl, .pointers
|
|
rst JumpTable
|
|
ld a, c
|
|
ret
|
|
|
|
.pointers
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
dw .three
|
|
dw .four
|
|
dw .five
|
|
dw .six
|
|
dw .seven
|
|
|
|
.zero
|
|
.four
|
|
xor a
|
|
ld c, a
|
|
ret
|
|
|
|
.seven
|
|
call ret_968d7 ; mobile
|
|
xor a
|
|
ld c, a
|
|
ret
|
|
|
|
.one
|
|
ld a, 5
|
|
ld c, a
|
|
scf
|
|
ret
|
|
|
|
.two
|
|
ld a, 9
|
|
ld c, a
|
|
scf
|
|
ret
|
|
|
|
.three
|
|
; force the player to move in some direction
|
|
ld a, BANK(Script_ForcedMovement)
|
|
ld hl, Script_ForcedMovement
|
|
call CallScript
|
|
; ld a, -1
|
|
ld c, a
|
|
scf
|
|
ret
|
|
|
|
.five
|
|
.six
|
|
ld a, -1
|
|
ld c, a
|
|
and a
|
|
ret
|
|
|
|
CheckMenuOW:
|
|
xor a
|
|
ld [hMenuReturn], a
|
|
ld [hMenuReturn + 1], a
|
|
ld a, [hJoyPressed]
|
|
|
|
bit SELECT_F, a
|
|
jr nz, .Select
|
|
|
|
bit START_F, a
|
|
jr z, .NoMenu
|
|
|
|
ld a, BANK(StartMenuScript)
|
|
ld hl, StartMenuScript
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
.NoMenu:
|
|
xor a
|
|
ret
|
|
|
|
.Select:
|
|
call PlayTalkObject
|
|
ld a, BANK(SelectMenuScript)
|
|
ld hl, SelectMenuScript
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
StartMenuScript:
|
|
callasm StartMenu
|
|
jump StartMenuCallback
|
|
|
|
SelectMenuScript:
|
|
callasm SelectMenu
|
|
jump SelectMenuCallback
|
|
|
|
StartMenuCallback:
|
|
SelectMenuCallback:
|
|
copybytetovar hMenuReturn
|
|
ifequal HMENURETURN_SCRIPT, .Script
|
|
ifequal HMENURETURN_ASM, .Asm
|
|
end
|
|
|
|
.Script:
|
|
ptjump wQueuedScriptBank
|
|
|
|
.Asm:
|
|
ptcallasm wQueuedScriptBank
|
|
end
|
|
|
|
CountStep:
|
|
; Don't count steps in link communication rooms.
|
|
ld a, [wLinkMode]
|
|
and a
|
|
jr nz, .done
|
|
|
|
; If there is a special phone call, don't count the step.
|
|
farcall CheckSpecialPhoneCall
|
|
jr c, .doscript
|
|
|
|
; If Repel wore off, don't count the step.
|
|
call DoRepelStep
|
|
jr c, .doscript
|
|
|
|
; Count the step for poison and total steps
|
|
ld hl, wPoisonStepCount
|
|
inc [hl]
|
|
ld hl, wStepCount
|
|
inc [hl]
|
|
; Every 256 steps, increase the happiness of all your Pokemon.
|
|
jr nz, .skip_happiness
|
|
|
|
farcall StepHappiness
|
|
|
|
.skip_happiness
|
|
; Every 256 steps, offset from the happiness incrementor by 128 steps,
|
|
; decrease the hatch counter of all your eggs until you reach the first
|
|
; one that is ready to hatch.
|
|
ld a, [wStepCount]
|
|
cp $80
|
|
jr nz, .skip_egg
|
|
|
|
farcall DoEggStep
|
|
jr nz, .hatch
|
|
|
|
.skip_egg
|
|
; Increase the EXP of (both) DayCare Pokemon by 1.
|
|
farcall DayCareStep
|
|
|
|
; Every four steps, deal damage to all Poisoned Pokemon
|
|
ld hl, wPoisonStepCount
|
|
ld a, [hl]
|
|
cp 4
|
|
jr c, .skip_poison
|
|
ld [hl], 0
|
|
|
|
farcall DoPoisonStep
|
|
jr c, .doscript
|
|
|
|
.skip_poison
|
|
farcall DoBikeStep
|
|
|
|
.done
|
|
xor a
|
|
ret
|
|
|
|
.doscript
|
|
ld a, -1
|
|
scf
|
|
ret
|
|
|
|
.hatch
|
|
ld a, 8
|
|
scf
|
|
ret
|
|
|
|
; unused
|
|
.unreferenced
|
|
ld a, 7
|
|
scf
|
|
ret
|
|
|
|
DoRepelStep:
|
|
ld a, [wRepelEffect]
|
|
and a
|
|
ret z
|
|
|
|
dec a
|
|
ld [wRepelEffect], a
|
|
ret nz
|
|
|
|
ld a, BANK(RepelWoreOffScript)
|
|
ld hl, RepelWoreOffScript
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
DoPlayerEvent:
|
|
ld a, [wScriptRunning]
|
|
and a
|
|
ret z
|
|
|
|
cp PLAYEREVENT_MAPSCRIPT ; run script
|
|
ret z
|
|
|
|
cp NUM_PLAYER_EVENTS
|
|
ret nc
|
|
|
|
ld c, a
|
|
ld b, 0
|
|
ld hl, PlayerEventScriptPointers
|
|
add hl, bc
|
|
add hl, bc
|
|
add hl, bc
|
|
ld a, [hli]
|
|
ld [wScriptBank], a
|
|
ld a, [hli]
|
|
ld [wScriptPos], a
|
|
ld a, [hl]
|
|
ld [wScriptPos + 1], a
|
|
ret
|
|
|
|
PlayerEventScriptPointers:
|
|
dba Invalid_0x96c2d ; 0
|
|
dba SeenByTrainerScript ; 1
|
|
dba TalkToTrainerScript ; 2
|
|
dba FindItemInBallScript ; 3
|
|
dba EdgeWarpScript ; 4
|
|
dba WarpToNewMapScript ; 5
|
|
dba FallIntoMapScript ; 6
|
|
dba Script_OverworldWhiteout ; 7
|
|
dba HatchEggScript ; 8
|
|
dba ChangeDirectionScript ; 9
|
|
dba Invalid_0x96c2d ; 10
|
|
|
|
Invalid_0x96c2d:
|
|
end
|
|
|
|
; unused
|
|
end
|
|
|
|
HatchEggScript:
|
|
callasm OverworldHatchEgg
|
|
end
|
|
|
|
WarpToNewMapScript:
|
|
warpsound
|
|
newloadmap MAPSETUP_DOOR
|
|
end
|
|
|
|
FallIntoMapScript:
|
|
newloadmap MAPSETUP_FALL
|
|
playsound SFX_KINESIS
|
|
applymovement PLAYER, MovementData_0x96c48
|
|
playsound SFX_STRENGTH
|
|
scall LandAfterPitfallScript
|
|
end
|
|
|
|
MovementData_0x96c48:
|
|
skyfall
|
|
step_end
|
|
|
|
LandAfterPitfallScript:
|
|
earthquake 16
|
|
end
|
|
|
|
EdgeWarpScript: ; 4
|
|
reloadandreturn MAPSETUP_CONNECTION
|
|
|
|
ChangeDirectionScript: ; 9
|
|
deactivatefacing 3
|
|
callasm EnableWildEncounters
|
|
end
|
|
|
|
INCLUDE "engine/overworld/scripting.asm"
|
|
|
|
WarpToSpawnPoint::
|
|
ld hl, wStatusFlags2
|
|
res STATUSFLAGS2_SAFARI_GAME_F, [hl]
|
|
res STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
|
|
ret
|
|
|
|
RunMemScript::
|
|
; If there is no script here, we don't need to be here.
|
|
ld a, [wMapReentryScriptQueueFlag]
|
|
and a
|
|
ret z
|
|
; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress).
|
|
ld hl, wMapReentryScriptAddress
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
ld a, [wMapReentryScriptBank]
|
|
call CallScript
|
|
scf
|
|
; Clear the buffer for the next script.
|
|
push af
|
|
xor a
|
|
ld hl, wMapReentryScriptQueueFlag
|
|
ld bc, 8
|
|
call ByteFill
|
|
pop af
|
|
ret
|
|
|
|
LoadScriptBDE::
|
|
; If there's already a script here, don't overwrite.
|
|
ld hl, wMapReentryScriptQueueFlag
|
|
ld a, [hl]
|
|
and a
|
|
ret nz
|
|
; Set the flag
|
|
ld [hl], 1
|
|
inc hl
|
|
; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress)
|
|
ld [hl], b
|
|
inc hl
|
|
ld [hl], e
|
|
inc hl
|
|
ld [hl], d
|
|
scf
|
|
ret
|
|
|
|
TryTileCollisionEvent::
|
|
call GetFacingTileCoord
|
|
ld [wEngineBuffer1], a
|
|
ld c, a
|
|
farcall CheckFacingTileForStdScript
|
|
jr c, .done
|
|
|
|
call CheckCutTreeTile
|
|
jr nz, .whirlpool
|
|
farcall TryCutOW
|
|
jr .done
|
|
|
|
.whirlpool
|
|
ld a, [wEngineBuffer1]
|
|
call CheckWhirlpoolTile
|
|
jr nz, .waterfall
|
|
farcall TryWhirlpoolOW
|
|
jr .done
|
|
|
|
.waterfall
|
|
ld a, [wEngineBuffer1]
|
|
call CheckWaterfallTile
|
|
jr nz, .headbutt
|
|
farcall TryWaterfallOW
|
|
jr .done
|
|
|
|
.headbutt
|
|
ld a, [wEngineBuffer1]
|
|
call CheckHeadbuttTreeTile
|
|
jr nz, .surf
|
|
farcall TryHeadbuttOW
|
|
jr c, .done
|
|
jr .noevent
|
|
|
|
.surf
|
|
farcall TrySurfOW
|
|
jr nc, .noevent
|
|
jr .done
|
|
|
|
.noevent
|
|
xor a
|
|
ret
|
|
|
|
.done
|
|
call PlayClickSFX
|
|
ld a, $ff
|
|
scf
|
|
ret
|
|
|
|
RandomEncounter::
|
|
; Random encounter
|
|
|
|
call CheckWildEncounterCooldown
|
|
jr c, .nope
|
|
call CanUseSweetScent
|
|
jr nc, .nope
|
|
ld hl, wStatusFlags2
|
|
bit STATUSFLAGS2_BUG_CONTEST_TIMER_F, [hl]
|
|
jr nz, .bug_contest
|
|
farcall TryWildEncounter
|
|
jr nz, .nope
|
|
jr .ok
|
|
|
|
.bug_contest
|
|
call _TryWildEncounter_BugContest
|
|
jr nc, .nope
|
|
jr .ok_bug_contest
|
|
|
|
.nope
|
|
ld a, 1
|
|
and a
|
|
ret
|
|
|
|
.ok
|
|
ld a, BANK(WildBattleScript)
|
|
ld hl, WildBattleScript
|
|
jr .done
|
|
|
|
.ok_bug_contest
|
|
ld a, BANK(BugCatchingContestBattleScript)
|
|
ld hl, BugCatchingContestBattleScript
|
|
jr .done
|
|
|
|
.done
|
|
call CallScript
|
|
scf
|
|
ret
|
|
|
|
WildBattleScript:
|
|
randomwildmon
|
|
startbattle
|
|
reloadmapafterbattle
|
|
end
|
|
|
|
CanUseSweetScent::
|
|
ld hl, wStatusFlags
|
|
bit STATUSFLAGS_NO_WILD_ENCOUNTERS_F, [hl]
|
|
jr nz, .no
|
|
ld a, [wEnvironment]
|
|
cp CAVE
|
|
jr z, .ice_check
|
|
cp DUNGEON
|
|
jr z, .ice_check
|
|
farcall CheckGrassCollision
|
|
jr nc, .no
|
|
|
|
.ice_check
|
|
ld a, [wPlayerStandingTile]
|
|
call CheckIceTile
|
|
jr z, .no
|
|
scf
|
|
ret
|
|
|
|
.no
|
|
and a
|
|
ret
|
|
|
|
_TryWildEncounter_BugContest:
|
|
call TryWildEncounter_BugContest
|
|
ret nc
|
|
call ChooseWildEncounter_BugContest
|
|
farcall CheckRepelEffect
|
|
ret
|
|
|
|
ChooseWildEncounter_BugContest::
|
|
; Pick a random mon out of ContestMons.
|
|
|
|
.loop
|
|
call Random
|
|
cp 100 << 1
|
|
jr nc, .loop
|
|
srl a
|
|
|
|
ld hl, ContestMons
|
|
ld de, 4
|
|
.CheckMon:
|
|
sub [hl]
|
|
jr c, .GotMon
|
|
add hl, de
|
|
jr .CheckMon
|
|
|
|
.GotMon:
|
|
inc hl
|
|
|
|
; Species
|
|
ld a, [hli]
|
|
ld [wTempWildMonSpecies], a
|
|
|
|
; Min level
|
|
ld a, [hli]
|
|
ld d, a
|
|
|
|
; Max level
|
|
ld a, [hl]
|
|
|
|
sub d
|
|
jr nz, .RandomLevel
|
|
|
|
; If min and max are the same.
|
|
ld a, d
|
|
jr .GotLevel
|
|
|
|
.RandomLevel:
|
|
; Get a random level between the min and max.
|
|
ld c, a
|
|
inc c
|
|
call Random
|
|
ld a, [hRandomAdd]
|
|
call SimpleDivide
|
|
add d
|
|
|
|
.GotLevel:
|
|
ld [wCurPartyLevel], a
|
|
|
|
xor a
|
|
ret
|
|
|
|
TryWildEncounter_BugContest:
|
|
ld a, [wPlayerStandingTile]
|
|
call CheckSuperTallGrassTile
|
|
ld b, 40 percent
|
|
jr z, .ok
|
|
ld b, 20 percent
|
|
|
|
.ok
|
|
farcall ApplyMusicEffectOnEncounterRate
|
|
farcall ApplyCleanseTagEffectOnEncounterRate
|
|
call Random
|
|
ld a, [hRandomAdd]
|
|
cp b
|
|
ret c
|
|
ld a, 1
|
|
and a
|
|
ret
|
|
|
|
INCLUDE "data/wild/bug_contest_mons.asm"
|
|
|
|
DoBikeStep::
|
|
nop
|
|
nop
|
|
; If the bike shop owner doesn't have our number, or
|
|
; if we've already gotten the call, we don't have to
|
|
; be here.
|
|
ld hl, wStatusFlags2
|
|
bit STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
|
|
jr z, .NoCall
|
|
|
|
; If we're not on the bike, we don't have to be here.
|
|
ld a, [wPlayerState]
|
|
cp PLAYER_BIKE
|
|
jr nz, .NoCall
|
|
|
|
; If we're not in an area of phone service, we don't
|
|
; have to be here.
|
|
call GetMapPhoneService
|
|
and a
|
|
jr nz, .NoCall
|
|
|
|
; Check the bike step count and check whether we've
|
|
; taken 65536 of them yet.
|
|
ld hl, wBikeStep
|
|
ld a, [hli]
|
|
ld d, a
|
|
ld e, [hl]
|
|
cp 255
|
|
jr nz, .increment
|
|
ld a, e
|
|
cp 255
|
|
jr z, .dont_increment
|
|
|
|
.increment
|
|
inc de
|
|
ld [hl], e
|
|
dec hl
|
|
ld [hl], d
|
|
|
|
.dont_increment
|
|
; If we've taken at least 1024 steps, have the bike
|
|
; shop owner try to call us.
|
|
ld a, d
|
|
cp HIGH(1024)
|
|
jr c, .NoCall
|
|
|
|
; If a call has already been queued, don't overwrite
|
|
; that call.
|
|
ld a, [wSpecialPhoneCallID]
|
|
and a
|
|
jr nz, .NoCall
|
|
|
|
; Queue the call.
|
|
ld a, SPECIALCALL_BIKESHOP
|
|
ld [wSpecialPhoneCallID], a
|
|
xor a
|
|
ld [wSpecialPhoneCallID + 1], a
|
|
ld hl, wStatusFlags2
|
|
res STATUSFLAGS2_BIKE_SHOP_CALL_F, [hl]
|
|
scf
|
|
ret
|
|
|
|
.NoCall:
|
|
xor a
|
|
ret
|
|
|
|
ClearCmdQueue::
|
|
ld hl, wCmdQueue
|
|
ld de, CMDQUEUE_ENTRY_SIZE
|
|
ld c, CMDQUEUE_CAPACITY
|
|
xor a
|
|
.loop
|
|
ld [hl], a
|
|
add hl, de
|
|
dec c
|
|
jr nz, .loop
|
|
ret
|
|
|
|
HandleCmdQueue::
|
|
ld hl, wCmdQueue
|
|
xor a
|
|
.loop
|
|
ld [hMapObjectIndexBuffer], a
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .skip
|
|
push hl
|
|
ld b, h
|
|
ld c, l
|
|
call HandleQueuedCommand
|
|
pop hl
|
|
|
|
.skip
|
|
ld de, CMDQUEUE_ENTRY_SIZE
|
|
add hl, de
|
|
ld a, [hMapObjectIndexBuffer]
|
|
inc a
|
|
cp CMDQUEUE_CAPACITY
|
|
jr nz, .loop
|
|
ret
|
|
|
|
Unreferenced_GetNthCmdQueueEntry:
|
|
ld hl, wCmdQueue
|
|
ld bc, CMDQUEUE_ENTRY_SIZE
|
|
call AddNTimes
|
|
ld b, h
|
|
ld c, l
|
|
ret
|
|
|
|
WriteCmdQueue::
|
|
push bc
|
|
push de
|
|
call .GetNextEmptyEntry
|
|
ld d, h
|
|
ld e, l
|
|
pop hl
|
|
pop bc
|
|
ret c
|
|
ld a, b
|
|
ld bc, CMDQUEUE_ENTRY_SIZE - 1
|
|
call FarCopyBytes
|
|
xor a
|
|
ld [hl], a
|
|
ret
|
|
|
|
.GetNextEmptyEntry:
|
|
ld hl, wCmdQueue
|
|
ld de, CMDQUEUE_ENTRY_SIZE
|
|
ld c, CMDQUEUE_CAPACITY
|
|
.loop
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .done
|
|
add hl, de
|
|
dec c
|
|
jr nz, .loop
|
|
scf
|
|
ret
|
|
|
|
.done
|
|
ld a, CMDQUEUE_CAPACITY
|
|
sub c
|
|
and a
|
|
ret
|
|
|
|
DelCmdQueue::
|
|
ld hl, wCmdQueue
|
|
ld de, CMDQUEUE_ENTRY_SIZE
|
|
ld c, CMDQUEUE_CAPACITY
|
|
.loop
|
|
ld a, [hl]
|
|
cp b
|
|
jr z, .done
|
|
add hl, de
|
|
dec c
|
|
jr nz, .loop
|
|
and a
|
|
ret
|
|
|
|
.done
|
|
xor a
|
|
ld [hl], a
|
|
scf
|
|
ret
|
|
|
|
_DelCmdQueue:
|
|
ld hl, CMDQUEUE_TYPE
|
|
add hl, bc
|
|
ld [hl], 0
|
|
ret
|
|
|
|
HandleQueuedCommand:
|
|
ld hl, CMDQUEUE_TYPE
|
|
add hl, bc
|
|
ld a, [hl]
|
|
cp NUM_CMDQUEUE_TYPES
|
|
jr c, .okay
|
|
xor a
|
|
|
|
.okay
|
|
ld e, a
|
|
ld d, 0
|
|
ld hl, .Jumptable
|
|
add hl, de
|
|
add hl, de
|
|
add hl, de
|
|
ld a, [hli]
|
|
push af
|
|
ld a, [hli]
|
|
ld h, [hl]
|
|
ld l, a
|
|
pop af
|
|
rst FarCall
|
|
ret
|
|
|
|
.Jumptable:
|
|
dba CmdQueue_Null
|
|
dba CmdQueue_Null2
|
|
dba CmdQueue_StoneTable
|
|
dba CmdQueue_Type3
|
|
dba CmdQueue_Type4
|
|
|
|
CmdQueueAnonymousJumptable:
|
|
ld hl, CMDQUEUE_05
|
|
add hl, bc
|
|
ld a, [hl]
|
|
pop hl
|
|
rst JumpTable
|
|
ret
|
|
|
|
CmdQueueAnonJT_Increment:
|
|
ld hl, CMDQUEUE_05
|
|
add hl, bc
|
|
inc [hl]
|
|
ret
|
|
|
|
CmdQueueAnonJT_Decrement:
|
|
ld hl, CMDQUEUE_05
|
|
add hl, bc
|
|
dec [hl]
|
|
ret
|
|
|
|
CmdQueue_Null:
|
|
ret
|
|
|
|
CmdQueue_Null2:
|
|
call ret_2f3e
|
|
ret
|
|
|
|
CmdQueue_Type4:
|
|
call CmdQueueAnonymousJumptable
|
|
; anonymous dw
|
|
dw .zero
|
|
dw .one
|
|
|
|
.zero
|
|
ld a, [hSCY]
|
|
ld hl, 4
|
|
add hl, bc
|
|
ld [hl], a
|
|
call CmdQueueAnonJT_Increment
|
|
.one
|
|
ld hl, 1
|
|
add hl, bc
|
|
ld a, [hl]
|
|
dec a
|
|
ld [hl], a
|
|
jr z, .finish
|
|
and $1
|
|
jr z, .add
|
|
ld hl, 2
|
|
add hl, bc
|
|
ld a, [hSCY]
|
|
sub [hl]
|
|
ld [hSCY], a
|
|
ret
|
|
|
|
.add
|
|
ld hl, 2
|
|
add hl, bc
|
|
ld a, [hSCY]
|
|
add [hl]
|
|
ld [hSCY], a
|
|
ret
|
|
|
|
.finish
|
|
ld hl, 4
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld [hSCY], a
|
|
call _DelCmdQueue
|
|
ret
|
|
|
|
CmdQueue_Type3:
|
|
call CmdQueueAnonymousJumptable
|
|
; anonymous dw
|
|
dw .zero
|
|
dw .one
|
|
dw .two
|
|
|
|
.zero
|
|
call .IsPlayerFacingDown
|
|
jr z, .PlayerNotFacingDown
|
|
call CmdQueueAnonJT_Increment
|
|
.one
|
|
call .IsPlayerFacingDown
|
|
jr z, .PlayerNotFacingDown
|
|
call CmdQueueAnonJT_Increment
|
|
|
|
ld hl, 2
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld [wd173], a
|
|
ret
|
|
|
|
.two
|
|
call .IsPlayerFacingDown
|
|
jr z, .PlayerNotFacingDown
|
|
call CmdQueueAnonJT_Decrement
|
|
|
|
ld hl, 3
|
|
add hl, bc
|
|
ld a, [hl]
|
|
ld [wd173], a
|
|
ret
|
|
|
|
.PlayerNotFacingDown:
|
|
ld a, $7f
|
|
ld [wd173], a
|
|
ld hl, 5
|
|
add hl, bc
|
|
ld [hl], 0
|
|
ret
|
|
|
|
.IsPlayerFacingDown:
|
|
push bc
|
|
ld bc, wPlayerStruct
|
|
call GetSpriteDirection
|
|
and a
|
|
pop bc
|
|
ret
|
|
|
|
CmdQueue_StoneTable:
|
|
ld de, wPlayerStruct
|
|
ld a, NUM_OBJECT_STRUCTS
|
|
.loop
|
|
push af
|
|
|
|
ld hl, OBJECT_SPRITE
|
|
add hl, de
|
|
ld a, [hl]
|
|
and a
|
|
jr z, .next
|
|
|
|
ld hl, OBJECT_MOVEMENTTYPE
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp SPRITEMOVEDATA_STRENGTH_BOULDER
|
|
jr nz, .next
|
|
|
|
ld hl, OBJECT_NEXT_TILE
|
|
add hl, de
|
|
ld a, [hl]
|
|
call CheckPitTile
|
|
jr nz, .next
|
|
|
|
ld hl, OBJECT_DIRECTION_WALKING
|
|
add hl, de
|
|
ld a, [hl]
|
|
cp STANDING
|
|
jr nz, .next
|
|
call HandleStoneQueue
|
|
jr c, .fall_down_hole
|
|
|
|
.next
|
|
ld hl, OBJECT_STRUCT_LENGTH
|
|
add hl, de
|
|
ld d, h
|
|
ld e, l
|
|
|
|
pop af
|
|
dec a
|
|
jr nz, .loop
|
|
ret
|
|
|
|
.fall_down_hole
|
|
pop af
|
|
ret
|