mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
281 lines
5.4 KiB
NASM
281 lines
5.4 KiB
NASM
const_value set 2
|
|
const OLIVINELIGHTHOUSE6F_JASMINE
|
|
const OLIVINELIGHTHOUSE6F_MONSTER
|
|
const OLIVINELIGHTHOUSE6F_POKE_BALL
|
|
|
|
OlivineLighthouse6F_MapScripts:
|
|
.SceneScripts:
|
|
db 0
|
|
|
|
.MapCallbacks:
|
|
db 0
|
|
|
|
OlivineLighthouseJasmine:
|
|
faceplayer
|
|
opentext
|
|
checkitem SECRETPOTION
|
|
iftrue .BroughtSecretpotion
|
|
checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
|
|
iftrue .ExplainedSickness
|
|
writetext JasmineCianwoodPharmacyText
|
|
buttonsound
|
|
setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
|
|
.ExplainedSickness:
|
|
writetext JasmineGetSomeMedicineText
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.BroughtSecretpotion:
|
|
writetext JasmineCureAmphyText
|
|
yesorno
|
|
iffalse .no
|
|
writetext PlayerHandedSecretpotionText
|
|
buttonsound
|
|
takeitem SECRETPOTION
|
|
writetext JasmineDontBeOffendedText
|
|
waitbutton
|
|
closetext
|
|
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
|
|
pause 15
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
|
|
opentext
|
|
playmusic MUSIC_HEAL
|
|
writetext JasmineAmphyHowAreYouFeelingText
|
|
pause 60
|
|
buttonsound
|
|
closetext
|
|
special RestartMapMusic
|
|
cry AMPHAROS
|
|
special Special_FadeOutPalettes
|
|
pause 10
|
|
special Special_FadeInPalettes
|
|
opentext
|
|
writetext AmphyPaluPaluluText
|
|
waitbutton
|
|
closetext
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
|
|
pause 10
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
|
|
pause 10
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, RIGHT
|
|
pause 10
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
|
|
pause 10
|
|
faceplayer
|
|
opentext
|
|
writetext JasmineThankYouText
|
|
waitbutton
|
|
closetext
|
|
setevent EVENT_JASMINE_RETURNED_TO_GYM
|
|
clearevent EVENT_OLIVINE_GYM_JASMINE
|
|
checkcode VAR_FACING
|
|
if_equal DOWN, .FacingDown
|
|
if_equal RIGHT, .FacingRight
|
|
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c68
|
|
disappear OLIVINELIGHTHOUSE6F_JASMINE
|
|
end
|
|
|
|
.FacingDown:
|
|
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c70
|
|
disappear OLIVINELIGHTHOUSE6F_JASMINE
|
|
end
|
|
|
|
.FacingRight:
|
|
applymovement OLIVINELIGHTHOUSE6F_JASMINE, MovementData_0x60c79
|
|
disappear OLIVINELIGHTHOUSE6F_JASMINE
|
|
end
|
|
|
|
.no:
|
|
writetext JasmineISeeText
|
|
waitbutton
|
|
closetext
|
|
spriteface OLIVINELIGHTHOUSE6F_JASMINE, RIGHT
|
|
pause 15
|
|
spriteface OLIVINELIGHTHOUSE6F_MONSTER, LEFT
|
|
opentext
|
|
writetext JasmineAmphyHangOnText
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
UnknownScript_0x60c39:
|
|
end
|
|
|
|
OlivineLighthouseAmphy:
|
|
faceplayer
|
|
opentext
|
|
checkevent EVENT_JASMINE_RETURNED_TO_GYM
|
|
iftrue .HealthyNow
|
|
writetext AmphyPalPalooText
|
|
writebyte AMPHAROS
|
|
special Special_PlaySlowCry
|
|
buttonsound
|
|
writetext AmphyBreathingLaboredText
|
|
waitbutton
|
|
closetext
|
|
end
|
|
|
|
.HealthyNow:
|
|
writetext AmphyPaluPaluluText
|
|
cry AMPHAROS
|
|
waitbutton
|
|
closetext
|
|
special Special_FadeOutPalettes
|
|
special Special_FadeInPalettes
|
|
special Special_FadeOutPalettes
|
|
special Special_FadeInPalettes
|
|
end
|
|
|
|
OlivineLighthouse6FSuperPotion:
|
|
itemball SUPER_POTION
|
|
|
|
MovementData_0x60c68:
|
|
slow_step UP
|
|
slow_step UP
|
|
slow_step RIGHT
|
|
slow_step UP
|
|
slow_step UP
|
|
step_sleep 8
|
|
step_sleep 8
|
|
step_end
|
|
|
|
MovementData_0x60c70:
|
|
slow_step DOWN
|
|
slow_step RIGHT
|
|
slow_step RIGHT
|
|
slow_step RIGHT
|
|
slow_step UP
|
|
slow_step RIGHT
|
|
slow_step RIGHT
|
|
slow_step RIGHT
|
|
step_end
|
|
|
|
MovementData_0x60c79:
|
|
slow_step UP
|
|
slow_step UP
|
|
slow_step RIGHT
|
|
slow_step UP
|
|
slow_step UP
|
|
slow_step UP
|
|
step_sleep 8
|
|
step_end
|
|
|
|
JasmineCianwoodPharmacyText:
|
|
text "JASMINE: … This"
|
|
line "#MON always"
|
|
|
|
para "kept the sea lit"
|
|
line "at night."
|
|
|
|
para "…But it suddenly"
|
|
line "got sick… It's"
|
|
cont "gasping for air…"
|
|
|
|
para "…I understand"
|
|
line "that there is a"
|
|
|
|
para "wonderful PHARMACY"
|
|
line "in CIANWOOD…"
|
|
|
|
para "But that's across"
|
|
line "the sea…"
|
|
|
|
para "And I can't leave"
|
|
line "AMPHY unattended…"
|
|
done
|
|
|
|
JasmineGetSomeMedicineText:
|
|
text "…May I ask you to"
|
|
line "get some medicine"
|
|
cont "for me? Please?"
|
|
done
|
|
|
|
JasmineCureAmphyText:
|
|
text "JASMINE: …Will"
|
|
line "that medicine cure"
|
|
cont "AMPHY?"
|
|
done
|
|
|
|
PlayerHandedSecretpotionText:
|
|
text "<PLAYER> handed the"
|
|
line "SECRETPOTION to"
|
|
cont "JASMINE."
|
|
done
|
|
|
|
JasmineDontBeOffendedText:
|
|
text "JASMINE: …Um,"
|
|
line "please don't be"
|
|
cont "offended…"
|
|
|
|
para "…AMPHY will not"
|
|
line "take anything from"
|
|
cont "anyone but me…"
|
|
done
|
|
|
|
JasmineAmphyHowAreYouFeelingText:
|
|
text "JASMINE: …"
|
|
|
|
para "AMPHY, how are you"
|
|
line "feeling?"
|
|
done
|
|
|
|
JasmineThankYouText:
|
|
text "JASMINE: …Oh, I'm"
|
|
line "so relieved…"
|
|
|
|
para "This is just so"
|
|
line "wonderful…"
|
|
|
|
para "Thank you so very,"
|
|
line "very much."
|
|
|
|
para "…I will return to"
|
|
line "the GYM…"
|
|
done
|
|
|
|
JasmineISeeText:
|
|
text "JASMINE: …I see…"
|
|
done
|
|
|
|
JasmineAmphyHangOnText:
|
|
text "…AMPHY, hang on!"
|
|
done
|
|
|
|
AmphyPalPalooText:
|
|
text "AMPHY: …"
|
|
line "…Pa… paloo…"
|
|
done
|
|
|
|
AmphyBreathingLaboredText:
|
|
text "Its breathing is"
|
|
line "terribly labored…"
|
|
done
|
|
|
|
AmphyPaluPaluluText:
|
|
text "AMPHY: Palu!"
|
|
line "Palulu!"
|
|
done
|
|
|
|
OlivineLighthouse6F_MapEvents:
|
|
; filler
|
|
db 0, 0
|
|
|
|
.Warps:
|
|
db 3
|
|
warp_def 9, 15, 1, OLIVINE_LIGHTHOUSE_5F
|
|
warp_def 16, 5, 6, OLIVINE_LIGHTHOUSE_5F
|
|
warp_def 17, 5, 7, OLIVINE_LIGHTHOUSE_5F
|
|
|
|
.CoordEvents:
|
|
db 0
|
|
|
|
.BGEvents:
|
|
db 0
|
|
|
|
.ObjectEvents:
|
|
db 3
|
|
object_event 8, 8, SPRITE_JASMINE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseJasmine, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
|
|
object_event 9, 8, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, OlivineLighthouseAmphy, -1
|
|
object_event 3, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, OlivineLighthouse6FSuperPotion, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
|