pokecrystal-board/engine/pokemon/types.asm
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00

100 lines
1.3 KiB
NASM

PrintMonTypes: ; 5090d
; Print one or both types of [wCurSpecies]
; on the stats screen at hl.
push hl
call GetBaseData
pop hl
push hl
ld a, [wBaseType1]
call .Print
; Single-typed monsters really
; have two of the same type.
ld a, [wBaseType1]
ld b, a
ld a, [wBaseType2]
cp b
pop hl
jr z, .hide_type_2
ld bc, SCREEN_WIDTH
add hl, bc
.Print:
ld b, a
jr PrintType
.hide_type_2
; Erase any type name that was here before.
; Seems to be pointless in localized versions.
ld a, " "
ld bc, SCREEN_WIDTH - 3
add hl, bc
ld [hl], a
inc bc
add hl, bc
ld bc, NAME_LENGTH_JAPANESE - 1
jp ByteFill
; 5093a
PrintMoveType: ; 5093a
; Print the type of move b at hl.
push hl
ld a, b
dec a
ld bc, MOVE_LENGTH
ld hl, Moves
call AddNTimes
ld de, wStringBuffer1
ld a, BANK(Moves)
call FarCopyBytes
ld a, [wStringBuffer1 + MOVE_TYPE]
pop hl
ld b, a
PrintType: ; 50953
; Print type b at hl.
ld a, b
push hl
add a
ld hl, TypeNames
ld e, a
ld d, 0
add hl, de
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
jp PlaceString
; 50964
GetTypeName: ; 50964
; Copy the name of type [wd265] to wStringBuffer1.
ld a, [wd265]
ld hl, TypeNames
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wStringBuffer1
ld bc, MOVE_NAME_LENGTH
jp CopyBytes
; 5097b
INCLUDE "data/types/names.asm"