pokecrystal-board/engine/events/std_scripts.asm

868 lines
17 KiB
NASM

MACRO add_stdscript
\1StdScript::
dba \1
ENDM
StdScripts::
add_stdscript PokecenterNurseScript
add_stdscript DifficultBookshelfScript
add_stdscript PictureBookshelfScript
add_stdscript MagazineBookshelfScript
add_stdscript TeamRocketOathScript
add_stdscript IncenseBurnerScript
add_stdscript MerchandiseShelfScript
add_stdscript TownMapScript
add_stdscript WindowScript
add_stdscript TVScript
add_stdscript HomepageScript ; unused
add_stdscript Radio1Script
add_stdscript Radio2Script
add_stdscript TrashCanScript
add_stdscript StrengthBoulderScript
add_stdscript SmashRockScript
add_stdscript PokecenterSignScript
add_stdscript MartSignScript
add_stdscript GoldenrodRocketsScript
add_stdscript RadioTowerRocketsScript
add_stdscript ElevatorButtonScript
add_stdscript DayToTextScript
add_stdscript BugContestResultsWarpScript
add_stdscript BugContestResultsScript
add_stdscript InitializeEventsScript
add_stdscript AskNumber1MScript
add_stdscript AskNumber2MScript
add_stdscript RegisteredNumberMScript
add_stdscript NumberAcceptedMScript
add_stdscript NumberDeclinedMScript
add_stdscript PhoneFullMScript
add_stdscript RematchMScript
add_stdscript GiftMScript
add_stdscript PackFullMScript
add_stdscript RematchGiftMScript
add_stdscript AskNumber1FScript
add_stdscript AskNumber2FScript
add_stdscript RegisteredNumberFScript
add_stdscript NumberAcceptedFScript
add_stdscript NumberDeclinedFScript
add_stdscript PhoneFullFScript
add_stdscript RematchFScript
add_stdscript GiftFScript
add_stdscript PackFullFScript
add_stdscript RematchGiftFScript
add_stdscript GymStatue1Script
add_stdscript GymStatue2Script
add_stdscript ReceiveItemScript
add_stdscript ReceiveTogepiEggScript
add_stdscript PCScript
add_stdscript GameCornerCoinVendorScript
add_stdscript HappinessCheckScript
PokecenterNurseScript:
opentext
checktime MORN
iftrue .morn
checktime DAY
iftrue .day
checktime NITE
iftrue .nite
sjump .ok
.morn
farwritetext NurseMornText
promptbutton
sjump .ok
.day
farwritetext NurseDayText
promptbutton
sjump .ok
.nite
farwritetext NurseNiteText
promptbutton
sjump .ok
.ok
farwritetext NurseAskHealText
yesorno
iffalse .done
farwritetext NurseTakePokemonText
pause 20
turnobject LAST_TALKED, LEFT
pause 10
special HealParty
playmusic MUSIC_NONE
setval HEALMACHINE_POKECENTER
special HealMachineAnim
pause 30
special RestartMapMusic
turnobject LAST_TALKED, DOWN
pause 10
checkphonecall ; elm already called about pokerus
iftrue .no
checkflag ENGINE_CAUGHT_POKERUS
iftrue .no
special CheckPokerus
iftrue .pokerus
.no
farwritetext NurseReturnPokemonText
pause 20
.done
farwritetext NurseGoodbyeText
turnobject LAST_TALKED, UP
pause 10
turnobject LAST_TALKED, DOWN
pause 10
waitbutton
closetext
end
.pokerus
farwritetext NursePokerusText
waitbutton
closetext
setflag ENGINE_CAUGHT_POKERUS
end
DifficultBookshelfScript:
farjumptext DifficultBookshelfText
PictureBookshelfScript:
farjumptext PictureBookshelfText
MagazineBookshelfScript:
farjumptext MagazineBookshelfText
TeamRocketOathScript:
farjumptext TeamRocketOathText
IncenseBurnerScript:
farjumptext IncenseBurnerText
MerchandiseShelfScript:
farjumptext MerchandiseShelfText
TownMapScript:
opentext
farwritetext LookTownMapText
waitbutton
special OverworldTownMap
closetext
end
WindowScript:
farjumptext WindowText
TVScript:
opentext
farwritetext TVText
waitbutton
closetext
end
HomepageScript:
farjumptext HomepageText
Radio1Script:
opentext
setval MAPRADIO_POKEMON_CHANNEL
special MapRadio
closetext
end
Radio2Script:
; Lucky Channel
opentext
setval MAPRADIO_LUCKY_CHANNEL
special MapRadio
closetext
end
TrashCanScript:
farjumptext TrashCanText
PCScript:
opentext
special PokemonCenterPC
closetext
end
ElevatorButtonScript:
playsound SFX_READ_TEXT_2
pause 15
playsound SFX_ELEVATOR_END
end
StrengthBoulderScript:
farsjump AskStrengthScript
SmashRockScript:
farsjump AskRockSmashScript
PokecenterSignScript:
farjumptext PokecenterSignText
MartSignScript:
farjumptext MartSignText
DayToTextScript:
readvar VAR_WEEKDAY
ifequal MONDAY, .Monday
ifequal TUESDAY, .Tuesday
ifequal WEDNESDAY, .Wednesday
ifequal THURSDAY, .Thursday
ifequal FRIDAY, .Friday
ifequal SATURDAY, .Saturday
getstring STRING_BUFFER_3, .SundayText
end
.Monday:
getstring STRING_BUFFER_3, .MondayText
end
.Tuesday:
getstring STRING_BUFFER_3, .TuesdayText
end
.Wednesday:
getstring STRING_BUFFER_3, .WednesdayText
end
.Thursday:
getstring STRING_BUFFER_3, .ThursdayText
end
.Friday:
getstring STRING_BUFFER_3, .FridayText
end
.Saturday:
getstring STRING_BUFFER_3, .SaturdayText
end
.SundayText:
db "SUNDAY@"
.MondayText:
db "MONDAY@"
.TuesdayText:
db "TUESDAY@"
.WednesdayText:
db "WEDNESDAY@"
.ThursdayText:
db "THURSDAY@"
.FridayText:
db "FRIDAY@"
.SaturdayText:
db "SATURDAY@"
GoldenrodRocketsScript:
end
RadioTowerRocketsScript:
end
BugContestResultsWarpScript:
special ClearBGPalettes
scall BugContestResults_CopyContestantsToResults
applymovement PLAYER, Movement_ContestResults_WalkAfterWarp
BugContestResultsScript:
clearflag ENGINE_BUG_CONTEST_TIMER
clearevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
clearevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
clearevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
clearevent EVENT_CONTEST_OFFICER_HAS_BERRY
opentext
farwritetext ContestResults_ReadyToJudgeText
waitbutton
special BugContestJudging
getnum STRING_BUFFER_3
ifequal 1, BugContestResults_FirstPlace
ifequal 2, BugContestResults_SecondPlace
ifequal 3, BugContestResults_ThirdPlace
farwritetext ContestResults_ConsolationPrizeText
promptbutton
waitsfx
verbosegiveitem BERRY
iffalse BugContestResults_NoRoomForBerry
BugContestResults_DidNotWin:
farwritetext ContestResults_DidNotWinText
promptbutton
sjump BugContestResults_FinishUp
BugContestResults_ReturnAfterWinnersPrize:
farwritetext ContestResults_JoinUsNextTimeText
promptbutton
BugContestResults_FinishUp:
checkevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
iffalse BugContestResults_DidNotLeaveMons
farwritetext ContestResults_ReturnPartyText
waitbutton
special ContestReturnMons
BugContestResults_DidNotLeaveMons:
special CheckPartyFullAfterContest
ifequal BUGCONTEST_CAUGHT_MON, BugContestResults_CleanUp
ifequal BUGCONTEST_NO_CATCH, BugContestResults_CleanUp
; BUGCONTEST_BOXED_MON
farwritetext ContestResults_PartyFullText
waitbutton
BugContestResults_CleanUp:
closetext
setevent EVENT_BUG_CATCHING_CONTESTANT_1A
setevent EVENT_BUG_CATCHING_CONTESTANT_2A
setevent EVENT_BUG_CATCHING_CONTESTANT_3A
setevent EVENT_BUG_CATCHING_CONTESTANT_4A
setevent EVENT_BUG_CATCHING_CONTESTANT_5A
setevent EVENT_BUG_CATCHING_CONTESTANT_6A
setevent EVENT_BUG_CATCHING_CONTESTANT_7A
setevent EVENT_BUG_CATCHING_CONTESTANT_8A
setevent EVENT_BUG_CATCHING_CONTESTANT_9A
setevent EVENT_BUG_CATCHING_CONTESTANT_10A
setevent EVENT_BUG_CATCHING_CONTESTANT_1B
setevent EVENT_BUG_CATCHING_CONTESTANT_2B
setevent EVENT_BUG_CATCHING_CONTESTANT_3B
setevent EVENT_BUG_CATCHING_CONTESTANT_4B
setevent EVENT_BUG_CATCHING_CONTESTANT_5B
setevent EVENT_BUG_CATCHING_CONTESTANT_6B
setevent EVENT_BUG_CATCHING_CONTESTANT_7B
setevent EVENT_BUG_CATCHING_CONTESTANT_8B
setevent EVENT_BUG_CATCHING_CONTESTANT_9B
setevent EVENT_BUG_CATCHING_CONTESTANT_10B
setflag ENGINE_DAILY_BUG_CONTEST
special PlayMapMusic
end
BugContestResults_FirstPlace:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
getitemname STRING_BUFFER_4, SUN_STONE
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem SUN_STONE
iffalse BugContestResults_NoRoomForSunStone
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_SecondPlace:
getitemname STRING_BUFFER_4, EVERSTONE
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem EVERSTONE
iffalse BugContestResults_NoRoomForEverstone
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_ThirdPlace:
getitemname STRING_BUFFER_4, GOLD_BERRY
farwritetext ContestResults_PlayerWonAPrizeText
waitbutton
verbosegiveitem GOLD_BERRY
iffalse BugContestResults_NoRoomForGoldBerry
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForSunStone:
farwritetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_SUN_STONE
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForEverstone:
farwritetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_EVERSTONE
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForGoldBerry:
farwritetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_GOLD_BERRY
sjump BugContestResults_ReturnAfterWinnersPrize
BugContestResults_NoRoomForBerry:
farwritetext BugContestPrizeNoRoomText
promptbutton
setevent EVENT_CONTEST_OFFICER_HAS_BERRY
sjump BugContestResults_DidNotWin
BugContestResults_CopyContestantsToResults:
checkevent EVENT_BUG_CATCHING_CONTESTANT_1A
iftrue .skip1
clearevent EVENT_BUG_CATCHING_CONTESTANT_1B
.skip1
checkevent EVENT_BUG_CATCHING_CONTESTANT_2A
iftrue .skip2
clearevent EVENT_BUG_CATCHING_CONTESTANT_2B
.skip2
checkevent EVENT_BUG_CATCHING_CONTESTANT_3A
iftrue .skip3
clearevent EVENT_BUG_CATCHING_CONTESTANT_3B
.skip3
checkevent EVENT_BUG_CATCHING_CONTESTANT_4A
iftrue .skip4
clearevent EVENT_BUG_CATCHING_CONTESTANT_4B
.skip4
checkevent EVENT_BUG_CATCHING_CONTESTANT_5A
iftrue .skip5
clearevent EVENT_BUG_CATCHING_CONTESTANT_5B
.skip5
checkevent EVENT_BUG_CATCHING_CONTESTANT_6A
iftrue .skip6
clearevent EVENT_BUG_CATCHING_CONTESTANT_6B
.skip6
checkevent EVENT_BUG_CATCHING_CONTESTANT_7A
iftrue .skip7
clearevent EVENT_BUG_CATCHING_CONTESTANT_7B
.skip7
checkevent EVENT_BUG_CATCHING_CONTESTANT_8A
iftrue .skip8
clearevent EVENT_BUG_CATCHING_CONTESTANT_8B
.skip8
checkevent EVENT_BUG_CATCHING_CONTESTANT_9A
iftrue .skip9
clearevent EVENT_BUG_CATCHING_CONTESTANT_9B
.skip9
checkevent EVENT_BUG_CATCHING_CONTESTANT_10A
iftrue .skip10
clearevent EVENT_BUG_CATCHING_CONTESTANT_10B
.skip10
end
InitializeEventsScript:
setevent EVENT_INITIALIZED_EVENTS
endcallback
AskNumber1MScript:
special RandomPhoneMon
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackAskNumber1Text
; end
; .Huey:
; farwritetext HueyAskNumber1Text
; end
AskNumber2MScript:
special RandomPhoneMon
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackAskNumber2Text
; end
; .Huey:
; farwritetext HueyAskNumber2Text
; end
RegisteredNumberMScript:
farwritetext RegisteredNumber1Text
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
promptbutton
end
NumberAcceptedMScript:
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackNumberAcceptedText
; waitbutton
; closetext
; end
; .Huey:
; farwritetext HueyNumberAcceptedText
; waitbutton
; closetext
; end
NumberDeclinedMScript:
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackNumberDeclinedText
; waitbutton
; closetext
; end
; .Huey:
; farwritetext HueyNumberDeclinedText
; waitbutton
; closetext
; end
PhoneFullMScript:
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackPhoneFullText
; waitbutton
; closetext
; end
; .Huey:
; farwritetext HueyPhoneFullText
; waitbutton
; closetext
; end
RematchMScript:
readvar VAR_CALLERID
; ifequal PHONE_SCHOOLBOY_JACK, .Jack
; ifequal PHONE_SAILOR_HUEY, .Huey
end
; .Jack:
; farwritetext JackRematchText
; waitbutton
; closetext
; end
; .Huey:
; farwritetext HueyRematchText
; waitbutton
; closetext
; end
GiftMScript:
readvar VAR_CALLERID
; ifequal PHONE_BIRDKEEPER_JOSE, .Jose
; ifequal PHONE_BUG_CATCHER_WADE, .Wade
end
; .Jose:
; farwritetext JoseGiftText
; promptbutton
; end
; .Wade:
; farwritetext WadeGiftText
; promptbutton
; end
PackFullMScript:
readvar VAR_CALLERID
; ifequal PHONE_SAILOR_HUEY, .Huey
; ifequal PHONE_BIRDKEEPER_JOSE, .Jose
end
; .Huey:
; farwritetext HueyPackFullText
; waitbutton
; closetext
; end
; .Jose:
; farwritetext JosePackFullText
; waitbutton
; closetext
; end
RematchGiftMScript:
opentext
readvar VAR_CALLERID
; ifequal PHONE_SAILOR_HUEY, .Huey
; ifequal PHONE_YOUNGSTER_JOEY, .Joey
end
; .Huey:
; farwritetext HueyRematchGiftText
; promptbutton
; end
; .Joey:
; farwritetext JoeyRematchGiftText
; promptbutton
; end
AskNumber1FScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
end
; .Beverly:
; farwritetext BeverlyAskNumber1Text
; end
; .Beth:
; farwritetext BethAskNumber1Text
; end
AskNumber2FScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
end
; .Beverly:
; farwritetext BeverlyAskNumber2Text
; end
; .Beth:
; farwritetext BethAskNumber2Text
; end
RegisteredNumberFScript:
farwritetext RegisteredNumber2Text
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
promptbutton
end
NumberAcceptedFScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
end
; .Beverly:
; farwritetext BeverlyNumberAcceptedText
; waitbutton
; closetext
; end
; .Beth:
; farwritetext BethNumberAcceptedText
; waitbutton
; closetext
; end
NumberDeclinedFScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
end
; .Beverly:
; farwritetext BeverlyNumberDeclinedText
; waitbutton
; closetext
; end
; .Beth:
; farwritetext BethNumberDeclinedText
; waitbutton
; closetext
; end
PhoneFullFScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
end
; .Beverly:
; farwritetext BeverlyPhoneFullText
; waitbutton
; closetext
; end
; .Beth:
; farwritetext BethPhoneFullText
; waitbutton
; closetext
; end
RematchFScript:
readvar VAR_CALLERID
; ifequal PHONE_COOLTRAINERF_BETH, .Beth
; ifequal PHONE_COOLTRAINERF_REENA, .Reena
end
; .Beth:
; farwritetext BethRematchText
; waitbutton
; closetext
; end
; .Reena:
; farwritetext ReenaRematchText
; waitbutton
; closetext
; end
GiftFScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_PICNICKER_GINA, .Gina
end
; .Beverly:
; farwritetext BeverlyGiftText
; promptbutton
; end
; .Gina:
; farwritetext GinaGiftText
; promptbutton
; end
PackFullFScript:
readvar VAR_CALLERID
; ifequal PHONE_POKEFAN_BEVERLY, .Beverly
; ifequal PHONE_PICNICKER_GINA, .Gina
end
; .Beverly:
; farwritetext BeverlyPackFullText
; waitbutton
; closetext
; end
; .Gina:
; farwritetext GinaPackFullText
; waitbutton
; closetext
; end
RematchGiftFScript:
readvar VAR_CALLERID
; ifequal PHONE_PICNICKER_ERIN, .Erin
end
; .Erin:
; opentext
; farwritetext ErinRematchGiftText
; promptbutton
; end
GymStatue1Script:
getcurlandmarkname STRING_BUFFER_3
opentext
farwritetext GymStatue_CityGymText
waitbutton
closetext
end
GymStatue2Script:
getcurlandmarkname STRING_BUFFER_3
opentext
farwritetext GymStatue_CityGymText
promptbutton
farwritetext GymStatue_WinningTrainersText
waitbutton
closetext
end
ReceiveItemScript:
waitsfx
farwritetext ReceivedItemText
playsound SFX_ITEM
waitsfx
end
ReceiveTogepiEggScript:
waitsfx
farwritetext ReceivedItemText
playsound SFX_GET_EGG
waitsfx
end
GameCornerCoinVendorScript:
faceplayer
opentext
farwritetext CoinVendor_WelcomeText
promptbutton
checkitem COIN_CASE
iftrue CoinVendor_IntroScript
farwritetext CoinVendor_NoCoinCaseText
waitbutton
closetext
end
CoinVendor_IntroScript:
farwritetext CoinVendor_IntroText
.loop
special DisplayMoneyAndCoinBalance
loadmenu .MenuHeader
verticalmenu
closewindow
ifequal 1, .Buy50
ifequal 2, .Buy500
sjump .Cancel
.Buy50:
checkcoins MAX_COINS - 50
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 1000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 50
takemoney YOUR_MONEY, 1000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy50CoinsText
waitbutton
sjump .loop
.Buy500:
checkcoins MAX_COINS - 500
ifequal HAVE_MORE, .CoinCaseFull
checkmoney YOUR_MONEY, 10000
ifequal HAVE_LESS, .NotEnoughMoney
givecoins 500
takemoney YOUR_MONEY, 10000
waitsfx
playsound SFX_TRANSACTION
farwritetext CoinVendor_Buy500CoinsText
waitbutton
sjump .loop
.NotEnoughMoney:
farwritetext CoinVendor_NotEnoughMoneyText
waitbutton
closetext
end
.CoinCaseFull:
farwritetext CoinVendor_CoinCaseFullText
waitbutton
closetext
end
.Cancel:
farwritetext CoinVendor_CancelText
waitbutton
closetext
end
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 4, 15, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 3 ; items
db " 50 : ¥1000@"
db "500 : ¥10000@"
db "CANCEL@"
HappinessCheckScript:
faceplayer
opentext
special GetFirstPokemonHappiness
ifless 50, .Unhappy
ifless 150, .KindaHappy
farwritetext HappinessText3
waitbutton
closetext
end
.KindaHappy:
farwritetext HappinessText2
waitbutton
closetext
end
.Unhappy:
farwritetext HappinessText1
waitbutton
closetext
end
Movement_ContestResults_WalkAfterWarp:
step RIGHT
step DOWN
turn_head UP
step_end